Intel Graphics 24EU Mobile vs NVIDIA GeForce RTX 5090 Comparison
Intel Graphics 24EU Mobile
GeForce RTX 5090
PERFORMANCE BENCHMARKS
Analysis: Intel Graphics 24EU Mobile vs NVIDIA GeForce RTX 5090
Head-to-Head Benchmarks
The database contains no direct head-to-head benchmark entries for the Intel Graphics 24EU Mobile against the NVIDIA GeForce RTX 5090, so the comparison rests entirely on the recorded scores for the RTX 5090 and the architectural parameters of both parts. The Intel Graphics 24EU Mobile has no benchmark scores listed, meaning its average benchmark score is recorded as zero, while the RTX 5090 posts an average benchmark score of 79,842 across ten tests. The percentile ranking tells a similar story: the Intel part sits at the 50th percentile among all GPUs in the database, while the RTX 5090 ranks at the 92nd percentile, placing it firmly in the upper tier of recorded hardware.
Looking at the RTX 5090's individual results, the strongest showing comes from Geekbench Vulkan with a score of 376,728, followed by Geekbench OpenCL at 334,370. In 3DMark Steel Nomad DX12, the card records 18,355 points. Passmark results are more varied: G3D scores 39,650, GPU Compute scores 26,756, and the legacy DirectX tests are far lower, with DirectX 9 at 395, DirectX 11 at 341, DirectX 12 at 185, and DirectX 10 at 226. The Passmark G2D test, which measures 2D graphics performance, returns 1,413.
The Intel Graphics 24EU Mobile, by contrast, has no recorded benchmark scores in the database. Its theoretical throughput figures, however, can be compared directly. The Intel part delivers 384.0 GFLOPS of FP32 performance and 768.0 GFLOPS of FP16 (at a 2:1 ratio). The RTX 5090 delivers 104.8 TFLOPS of FP32 and 104.8 TFLOPS of FP16 (at a 1:1 ratio). Converting the RTX 5090's TFLOPS to GFLOPS gives 104,800 GFLOPS, which is roughly 273 times the Intel part's FP32 throughput. In texture rate, the Intel GPU manages 12.00 GTexel/s, while the RTX 5090 reaches 1,636.8 GTexel/s, a factor of about 136. Pixel rate shows an even larger gap: 4.000 GPixel/s for Intel versus 423.6 GPixel/s for NVIDIA, a multiple of roughly 106.
The nearest rivals for the RTX 5090 in the database provide context for its average score. The NVIDIA Tesla P100 PCIe 16 GB scores 79,605, a delta of 0.3 percent below the RTX 5090. The Tesla P100 PCIe 12 GB scores 79,396, a 0.6 percent deficit. The AMD Radeon RX 6850M XT scores 78,940, trailing by 1.1 percent. On the other side, the AMD Radeon Pro Vega 64X scores 80,959, which is 1.4 percent ahead of the RTX 5090. These deltas are all within a narrow band, indicating that the RTX 5090's average score is competitive with, but not dominant over, these specific workstation and mobile parts.
The Verdict
The data paints an unambiguous picture. The Intel Graphics 24EU Mobile is an integrated graphics processor with 192 shading units, 12 texture mapping units, and 4 raster output units, running at a base clock of 300 MHz and a boost clock of 1000 MHz. It has no dedicated memory, using system shared memory with system-dependent bandwidth. Its TDP is 6 W, and it is designed as an IGP with a Ring Bus interface. The RTX 5090, in contrast, is a discrete dual-slot card with 21,760 shading units, 680 TMUs, 176 ROPs, 170 RT cores, and 680 tensor cores, clocked at 2017 MHz base and 2407 MHz boost. It carries 32 GB of GDDR7 memory on a 512-bit bus with 1.79 TB/s of bandwidth. The TDP is 575 W, and it requires a 950 W suggested PSU with a single 16-pin power connector.
Benchmark results indicate that the RTX 5090 is the only one of the two with any recorded performance data, and its average score of 79,842 places it at the 92nd percentile. The Intel part's zero average score and 50th percentile ranking reflect the absence of measurable results rather than a specific performance level, but its theoretical maximums are orders of magnitude below the RTX 5090's. The decision between these two parts, strictly from the data, is not a contest: the RTX 5090 is a high-end discrete GPU for demanding workloads, while the Intel Graphics 24EU Mobile is an integrated solution for basic display and light 2D tasks. Any user requiring 3D rendering, compute acceleration, or high-resolution gaming would have no basis in the recorded data to choose the Intel part.
Architecture Differences
The two GPUs come from different manufacturers, use different process nodes, and are built on entirely different architectures. The Intel Graphics 24EU Mobile uses the Twin Lake chip, built on Intel's 10 nm process at Intel's own foundry. Its architecture is Xe-LP, belonging to the HD Graphics-T (Twin Lake) generation. The RTX 5090 uses the GB202 chip, built on TSMC's 5 nm process, with a transistor count of 92,200 million and a die size of 750 mm², giving a transistor density of 122.9 million per mm². The Intel part's transistor count and die size are listed as unknown, so no direct density comparison is possible.
Memory architecture differs fundamentally. The Intel GPU uses system shared memory for both size and type, with a system-shared bus width and system-dependent bandwidth. The RTX 5090 has 32 GB of dedicated GDDR7 memory on a 512-bit bus, delivering 1.79 TB/s of bandwidth. Clock speeds also diverge sharply: the Intel part runs at 300 MHz base and 1000 MHz boost, while the RTX 5090 runs at 2017 MHz base and 2407 MHz boost, with its memory at 1750 MHz (28 Gbps effective).
Compute resources show a generational gap. The Intel GPU has 192 shading units, 12 TMUs, and 4 ROPs, with no RT cores or tensor cores listed. The RTX 5090 has 21,760 shading units, 680 TMUs, 176 ROPs, 170 RT cores, and 680 tensor cores. API support also differs: the Intel part supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4, while the RTX 5090 supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.
Physical and power characteristics are starkly different. The Intel GPU is an IGP with 6 W TDP and no slot width or power connectors, using a Ring Bus interface. The RTX 5090 is a dual-slot card measuring 304 mm in length, 137 mm in height, and 40 mm in width, with a 575 W TDP, a 16-pin power connector, and a suggested PSU of 950 W. The bus interface is PCIe 5.0 x16 for NVIDIA, while Intel uses Ring Bus. Display outputs for the RTX 5090 are 1x HDMI 2.1b and 3x DisplayPort 2.1b; the Intel part's outputs are listed as portable device dependent.
Release dates place the Intel part slightly earlier: December 31, 2024, versus January 29, 2025, for the RTX 5090. The RTX 5090 has a predecessor in the GeForce 40 series and a successor in the GeForce 60 series; the Intel part lists no predecessor or successor. The RTX 5090 has a launch MSRP of 1,999 USD.
FAQ
Q: Which GPU has higher FP32 performance?
A: The RTX 5090 delivers 104.8 TFLOPS of FP32, while the Intel Graphics 24EU Mobile delivers 384.0 GFLOPS. The RTX 5090's FP32 output is roughly 273 times higher.
Q: Does the Intel Graphics 24EU Mobile support ray tracing?
A: No. The Intel part lists no RT cores in its specifications. The RTX 5090 includes 170 RT cores.
Q: What is the memory configuration of each GPU?
A: The Intel Graphics 24EU Mobile uses system shared memory with system-dependent bandwidth. The RTX 5090 has 32 GB of GDDR7 memory on a 512-bit bus with 1.79 TB/s bandwidth.
Q: How does the RTX 5090's average benchmark score compare to its nearest rivals?
A: The RTX 5090's average score is 79,842. It is 0.3 percent ahead of the Tesla P100 PCIe 16 GB (79,605), 0.6 percent ahead of the Tesla P100 PCIe 12 GB (79,396), and 1.1 percent ahead of the AMD Radeon RX 6850M XT (78,940). The AMD Radeon Pro Vega 64X is 1.4 percent ahead at 80,959.
Q: What is the TDP difference between the two GPUs?
A: The Intel Graphics 24EU Mobile has a TDP of 6 W. The RTX 5090 has a TDP of 575 W and requires a 950 W suggested PSU.
Q: Which GPU has a higher pixel rate?
A: The RTX 5090 has a pixel rate of 423.6 GPixel/s, while the Intel Graphics 24EU Mobile has 4.000 GPixel/s, making the RTX 5090 roughly 106 times faster.
Where Each One Wins
The Intel Graphics 24EU Mobile wins on power efficiency and integration. Its 6 W TDP is a fraction of the RTX 5090's 575 W, making it suitable for portable devices where battery life and thermal constraints are primary. As an IGP with a Ring Bus interface, it requires no additional power connectors, no dedicated cooling solution beyond what the host device provides, and no expansion slot. Its system shared memory model eliminates the need for dedicated VRAM, reducing cost and complexity in a mobile system. The 50th percentile ranking, while not reflecting any recorded benchmark scores, suggests it sits at the median of all GPUs in the database, which for an integrated part indicates it is not a bottom-tier performer in theoretical terms.
The RTX 5090 wins on every measurable performance metric. Its FP32 throughput of 104.8 TFLOPS, texture rate of 1,636.8 GTexel/s, and pixel rate of 423.6 GPixel/s place it in a completely different performance class. The 92nd percentile ranking and average benchmark score of 79,842 confirm that it performs at or near the top of the database's recorded GPUs. Its nearest rivals are all within 1.4 percent, showing that the RTX 5090 is competitive with, but not clearly superior to, the Tesla P100 variants and the Radeon RX 6850M XT.
In terms of API support, both parts support OpenGL 4.6 and Vulkan 1.4, but the RTX 5090 supports DirectX 12 Ultimate (12_2) while the Intel part supports DirectX 12 (12_1). The RTX 5090 also includes 170 RT cores and 680 tensor cores, features entirely absent from the Intel GPU. For compute workloads, the RTX 5090's Passmark GPU Compute score of 26,756 and its 1:1 FP16 ratio (104.8 TFLOPS) indicate strong performance in mixed-precision tasks, whereas the Intel part's 2:1 FP16 ratio (768.0 GFLOPS) suggests half-rate FP16 throughput.
The release timeline shows the Intel part launched on December 31, 2024, roughly a month before the RTX 5090's January 29, 2025 launch. The RTX 5090 has a defined product lineage with a GeForce 40 predecessor and GeForce 60 successor, while the Intel part has no listed predecessor or successor. Display output capability also differs: the RTX 5090 offers 1x HDMI 2.1b and 3x DisplayPort 2.1b, while the Intel part's outputs depend on the portable device it is integrated into.