GEFORCE

NVIDIA GeForce 310 OEM

NVIDIA graphics card specifications and benchmark scores

512 MB
VRAM
MHz Boost
31W
TDP
64
Bus Width

NVIDIA GeForce 310 OEM Specifications

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GeForce 310 OEM GPU Core

Shader units and compute resources

The NVIDIA GeForce 310 OEM GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
16
Shaders
16
TMUs
8
ROPs
4
SM Count
2
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310 OEM Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce 310 OEM's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 310 OEM by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
589 MHz
Memory Clock
333 MHz 666 Mbps effective
Shader Clock
1402 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce 310 OEM Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 310 OEM's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
512 MB
VRAM
512 MB
Memory Type
DDR2
VRAM Type
DDR2
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
5.328 GB/s
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GeForce 310 OEM by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the 310 OEM, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
32 KB
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310 OEM Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 310 OEM against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
44.86 GFLOPS
Pixel Rate
2.356 GPixel/s
Texture Rate
4.712 GTexel/s
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Tesla 2.0 Architecture & Process

Manufacturing and design details

The NVIDIA GeForce 310 OEM is built on NVIDIA's Tesla 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 310 OEM will perform in GPU benchmarks compared to previous generations.

Architecture
Tesla 2.0
GPU Name
GT218S
Process Node
40 nm
Foundry
TSMC
Transistors
260 million
Die Size
57 mm²
Density
4.6M / mm²
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NVIDIA's GeForce 310 OEM Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce 310 OEM determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 310 OEM to maintain boost clocks without throttling.

TDP
31 W
TDP
31W
Power Connectors
None
Suggested PSU
200 W
📐

GeForce 310 OEM by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce 310 OEM are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Length
168 mm 6.6 inches
Bus Interface
PCIe 2.0 x16
Display Outputs
1x DVI1x DisplayPort1x VGA
Display Outputs
1x DVI1x DisplayPort1x VGA
🎮

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce 310 OEM. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.1 (10_1)
DirectX
11.1 (10_1)
OpenGL
3.3
OpenGL
3.3
OpenCL
1.1
CUDA
1.2
Shader Model
4.1
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GeForce 310 OEM Product Information

Release and pricing details

The NVIDIA GeForce 310 OEM is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 310 OEM by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Nov 2009
Production
End-of-life
Predecessor
GeForce 200
Successor
GeForce 400

GeForce 310 OEM Benchmark Scores

📊

No benchmark data available for this GPU.

About NVIDIA GeForce 310 OEM

When evaluating the GeForce 310 OEM for gaming, its FPS capabilities are a primary consideration. Given its foundation on the older Tesla 2.0 architecture and limited 512 MB of DDR2 VRAM, this card was never intended as a high-performance gaming solution. One might question how it handles even basic titles from its era like Left 4 Dead or Team Fortress 2. The 31W TDP suggests extremely low power draw, but also indicates severe performance limitations. It's clear that the NVIDIA GeForce 310 OEM is best suited for rendering the Windows desktop rather than complex 3D environments. Gamers seeking playable frame rates would need to look far beyond this entry-level offering. Demanding any modern title to run smoothly on this hardware would be unrealistic.

What about modern rendering features that define today's gaming experience? The technological landscape has advanced significantly since this card's 2009 release. Features like hardware-accelerated ray tracing, AI-driven DLSS, and advanced shading techniques are completely absent from the GeForce 310. This raises the question: can it even run modern game engines that assume a baseline of DirectX 11 or 12 support? The architecture simply lacks the computational power and feature set required. The NVIDIA graphics card 310 OEM exists in a different technological epoch, making compatibility with contemporary games a significant hurdle.

The video memory configuration is another critical area for scrutiny. With only 512 MB of DDR2 memory, the available VRAM is a major bottleneck. How does this capacity compare to the multi-gigabyte framebuffers common today? DDR2 technology is notably slower than GDDR5 or GDDR6, leading to higher latency and lower bandwidth. This combination of low capacity and slow memory type severely restricts texture quality and resolution. Pushing the resolution beyond 720p on this NVIDIA card would likely lead to constant stuttering as the memory is overwhelmed.

Considering cooling and ideal usage scenarios, the low 31W TDP means a simple passive or single-fan cooler is sufficient, ensuring quiet operation. But what are the best scenarios for this hardware? Its role is clearly defined outside of gaming.

  1. Providing basic display output for office and productivity computers.
  2. Servicing older systems that need a replacement GPU for non-gaming tasks.
  3. Powering additional monitors in a multi-display setup for basic desktop work.
  4. Acting a stopgap GPU for system troubleshooting when a primary card fails.
For these specific, non-gaming purposes, the NVIDIA GeForce 310 OEM fulfills a narrow but useful function, offering reliability and driver support for legacy systems.

The AMD Equivalent of GeForce 310 OEM

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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