GEFORCE

NVIDIA GeForce 310 OEM

NVIDIA graphics card specifications and benchmark scores

512 MB
VRAM
MHz Boost
31W
TDP
64
Bus Width

At a Glance

NVIDIA
VRAM 512 MB
Shaders 16
Bus Width 64-bit
TDP 31W
Memory Type DDR2
Architecture Tesla 2.0
nm
Process 40 nm
Released Nov 2009

NVIDIA GeForce 310 OEM Specifications

GeForce 310 OEM GPU Core

Shader units and compute resources

The NVIDIA GeForce 310 OEM GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
16
Shaders
16
TMUs
8
ROPs
4
SM Count
2

310 OEM Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce 310 OEM's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 310 OEM by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
589 MHz
Memory Clock
333 MHz 666 Mbps effective
Shader Clock
1402 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce 310 OEM Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 310 OEM's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
512 MB
VRAM
512 MB
Memory Type
DDR2
VRAM Type
DDR2
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
5.328 GB/s

GeForce 310 OEM by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the 310 OEM, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
32 KB

310 OEM Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 310 OEM against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
44.86 GFLOPS
Pixel Rate
2.356 GPixel/s
Texture Rate
4.712 GTexel/s

Tesla 2.0 Architecture & Process

Manufacturing and design details

The NVIDIA GeForce 310 OEM is built on NVIDIA's Tesla 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 310 OEM will perform in GPU benchmarks compared to previous generations.

Architecture
Tesla 2.0
GPU Name
GT218S
Process Node
40 nm
Foundry
TSMC
Transistors
260 million
Die Size
57 mm²
Density
4.6M / mm²

NVIDIA's GeForce 310 OEM Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce 310 OEM determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 310 OEM to maintain boost clocks without throttling.

TDP
31 W
TDP
31W
Power Connectors
None
Suggested PSU
200 W

GeForce 310 OEM by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce 310 OEM are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Length
168 mm 6.6 inches
Bus Interface
PCIe 2.0 x16
Display Outputs
1x DVI1x DisplayPort1x VGA
Display Outputs
1x DVI1x DisplayPort1x VGA

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce 310 OEM. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.1 (10_1)
DirectX
11.1 (10_1)
OpenGL
3.3
OpenGL
3.3
OpenCL
1.1
CUDA
1.2
Shader Model
4.1

GeForce 310 OEM Product Information

Release and pricing details

The NVIDIA GeForce 310 OEM is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 310 OEM by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Nov 2009
Production
End-of-life
Predecessor
GeForce 200
Successor
GeForce 400

GeForce 310 OEM Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce 310 OEM

Power and Cooling

The NVIDIA GeForce 310 OEM is an extremely modest card in terms of power demands. Its thermal design power (TDP) is rated at just 31 W, which places it firmly in the lowest tier of graphics card power consumption. Because of this very low draw, the card requires no auxiliary power connectors whatsoever, the slot power provided by the PCIe 2.0 x16 interface is entirely sufficient. The suggested power supply unit for a system housing this card is a mere 200 W unit, meaning virtually any desktop power supply from the last two decades will comfortably handle it.

The physical design matches its electrical frugality. It occupies a single slot, with a board length of 168 mm (6.6 inches), making it suitable for small form factor cases and slim OEM systems. The cooling solution is passive or a low-profile active cooler, though the fact pack does not specify the exact cooler type. Given the 31 W TDP, even a basic heatsink will suffice; the card will not generate significant heat inside a chassis. The display outputs include one DVI, one DisplayPort, and one VGA, which covers legacy and modern monitor connections alike. There are no additional power connector requirements to plan for during installation.

How It Compares

The fact pack provides no nearest rivals, benchmark scores, or percentile comparisons for the GeForce 310 OEM. The percentile versus all GPUs is listed at 50, but that figure is unaccompanied by any contextual data, it does not indicate a position relative to specific competing products. The average benchmark score is zero, reinforcing that this card has no recorded performance metrics in the database. Therefore, direct comparisons to other graphics cards cannot be made from the available information. The card's predecessor is listed as the GeForce 200 series, and its successor is the GeForce 400 series, but no performance deltas between these generations are provided. Without rival data, the analysis must focus on the card's absolute specifications and what they imply about its intended role.

Who Should Consider It

The GeForce 310 OEM is not a card for gaming, rendering, or any graphically intensive workload. Its specifications make that abundantly clear. With 16 shading units, 8 texture mapping units, and 4 raster output units, the card is architecturally similar to entry-level GPUs from nearly two decades ago. The pixel rate of 2.356 GPixel/s and texture rate of 4.712 GTexel/s are figures that would struggle with even basic 2D desktop acceleration at high resolutions, let alone 3D applications. The FP32 performance of 44.86 GFLOPS is minuscule by any modern standard.

The realistic audience for this card is limited to systems requiring basic display output, office workstations, legacy industrial PCs, or troubleshooting rigs where a discrete GPU is needed solely to drive a monitor. At 1280x1024 or lower resolutions, the card can handle 2D desktop environments, video playback of heavily compressed content, and simple web browsing. For 1080p or higher resolutions, even these light tasks may cause noticeable lag, particularly with composited desktop effects. The 512 MB of DDR2 memory on a 64-bit bus is insufficient for modern operating systems' graphical interfaces at high resolutions. Those needing a card for light gaming or media playback should look elsewhere; the data indicates this card is strictly for basic display functionality.

FAQ

Q: Does this card require a PCIe power cable?

A: No. The power connectors field is listed as "None," meaning the card draws all its power from the PCIe 2.0 x16 slot.

Q: What power supply wattage is recommended?

A: The suggested PSU rating is 200 W. This is exceptionally low and compatible with almost any desktop power supply.

Q: What is the maximum memory bandwidth?

A: The memory bandwidth is 5.328 GB/s, derived from a 64-bit bus width and DDR2 memory operating at 333 MHz (666 Mbps effective).

Q: Can this card support modern 3D games?

A: The card's specifications, 16 shading units, 4.712 GTexel/s texture rate, and 44.86 GFLOPS FP32, indicate it is not suitable for any modern 3D gaming workload. Even older 3D titles would struggle at playable frame rates.

Q: How many displays can it output simultaneously?

A: The card has three outputs: one DVI, one DisplayPort, and one VGA. The fact pack does not specify whether all three can be driven simultaneously.

Q: What is the card's production status?

A: It is marked as end-of-life. Its release date is November 26, 2009, and it belongs to the GeForce 300 generation.

Benchmark Performance

The benchmark data for the GeForce 310 OEM is essentially nonexistent in the fact pack. The avgBenchmarkScore is 0, and the benchmarks array is empty. The percentileVsAllGpus is 50, but without any accompanying distribution data, this figure cannot be interpreted meaningfully. It does not indicate that the card performs at the 50th percentile of all GPUs in real-world tests; rather, it appears to be a placeholder value given the absence of actual benchmark results.

In the absence of benchmark scores, the theoretical specifications must serve as the performance indicator. The FP32 compute throughput of 44.86 GFLOPS places this card in the same performance class as integrated graphics solutions from the late 2000s. The pixel fill rate of 2.356 GPixel/s means that at 1920x1080 (approximately 2.07 million pixels), the card could theoretically fill a frame in roughly 0.88 milliseconds under ideal conditions, but real-world 3D rendering involves much more than pixel filling. The texture rate of 4.712 GTexel/s is equally constrained, limiting texture-heavy scenes severely.

Compared to its predecessor generation (GeForce 200), the card likely offers incremental improvements at best, but no delta data is provided. Its successor, the GeForce 400 series, represented a major architectural shift, but again, no comparison metrics exist in the fact pack. For practical purposes, the benchmark performance of this card is negligible; it is not designed for measurable 3D performance, and any attempt to use it for such would result in unplayable frame rates even in titles from its own era.

Memory Subsystem

The memory configuration of the GeForce 310 OEM is among the most limited ever deployed on a discrete GPU. It features 512 MB of DDR2 memory on a 64-bit bus, running at an effective data rate of 666 Mbps. This yields a total bandwidth of 5.328 GB/s. To put this in perspective, even entry-level cards from the same period typically offered 128-bit buses and GDDR3 memory, providing two to four times the bandwidth. The 64-bit bus is the primary bottleneck; it halves the memory throughput compared to a 128-bit interface at the same clock speed.

The 512 MB capacity is sufficient for the card's intended use case of basic 2D desktop rendering at low resolutions. However, modern operating systems with composited desktop effects (such as Windows Aero or macOS's Quartz Extreme) can consume significant memory bandwidth at 1080p and above. At those resolutions, the 5.328 GB/s bandwidth will likely cause stuttering during window dragging or video playback. The DDR2 type is also a disadvantage, DDR2 has higher latency and lower bandwidth per clock compared to GDDR3 or GDDR5, further limiting the card's ability to handle large textures or framebuffers.

For high-resolution output (1920x1080 or higher), the memory subsystem will be a severe constraint. The 64-bit bus means that even if the GPU cores could process frames faster, they would be starved for data. This is not a card for 4K output or even 1440p; it is strictly a low-resolution, low-demand display adapter. The bandwidth of 5.328 GB/s is roughly equivalent to what a mid-range card from 2004 offered, underscoring how dated this architecture was even at its 2009 launch. For anyone considering this card for a modern system, the memory limitations alone disqualify it for anything beyond basic text-based tasks at modest resolutions.

The AMD Equivalent of GeForce 310 OEM

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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