Intel Graphics 24EU Mobile vs NVIDIA GeForce RTX 5070 Comparison

Intel
GPU

Intel Graphics 24EU Mobile

CORE STATE Twin Lake
VRAM System Shared
CLOCK SPEED 1000 MHz
TDP 6 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LP
nm
PROCESS 10 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

GeForce RTX 5070

CORE STATE GB205
VRAM 12 GB
CLOCK SPEED 2512 MHz
TDP 250 W
BUS WIDTH 192 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
N/A
5,077
geekbench_opencl
N/A
172,660
geekbench_vulkan
N/A
178,923
passmark_directx_10
N/A
180
passmark_directx_11
N/A
277
passmark_directx_12
N/A
108
passmark_directx_9
N/A
320
passmark_g2d
N/A
1,305
passmark_g3d
N/A
29,137
passmark_gpu_compute
N/A
15,787

Analysis: Intel Graphics 24EU Mobile vs NVIDIA GeForce RTX 5070

The Verdict

The data presents a stark contrast between two GPUs serving entirely different purposes. The Intel Graphics 24EU Mobile is an integrated graphics solution built for basic display output and light workloads, while the NVIDIA GeForce RTX 5070 is a discrete desktop GPU designed for high-performance gaming and compute tasks.

The RTX 5070 holds every benchmark advantage recorded in the database. Its average benchmark score of 40377 places it in the 82nd percentile of all GPUs, while the Intel part has no recorded benchmark scores and sits at the 50th percentile. The RTX 5070 delivers 30.87 TFLOPS of FP32 performance compared to 384.0 GFLOPS for the Intel solution, a difference of roughly 80 times in raw compute throughput.

The RTX 5070 is intended for desktop systems requiring substantial graphics horsepower. Its 12 GB GDDR7 memory, 672.0 GB/s bandwidth, and 192-bit bus width provide the resources needed for modern titles. The Intel Graphics 24EU Mobile, with system-shared memory and system-dependent bandwidth, targets portable devices where power consumption is paramount at just 6 W.

Users seeking a discrete GPU for gaming, content creation, or GPU-accelerated workloads should select the RTX 5070. The integrated Intel part serves users who need basic graphics output in thin-and-light mobile devices. The RTX 5070's nearest rivals in the database, such as the AMD Radeon Pro 580 and AMD Radeon Pro WX 7100, show score differences of only 0.1% and 0.8% respectively, indicating the RTX 5070 sits within a competitive performance cluster. The Intel part, by contrast, has no nearest rivals recorded, reflecting its distinct role in the market.

Architecture Differences

The two GPUs come from different architectural lineages. Intel's Graphics 24EU Mobile uses the Xe-LP architecture, part of the HD Graphics-T (Twin Lake) generation, built on Intel's 10 nm process node. NVIDIA's RTX 5070 employs Blackwell 2.0 architecture from the GeForce 50 generation, manufactured by TSMC on a 5 nm process.

The Intel chip integrates 192 shading units, 12 texture mapping units, and 4 render output units. It operates at a base clock of 300 MHz with a boost clock of 1000 MHz. The RTX 5070 contains 6144 shading units, 192 TMUs, and 80 ROPs, with base and boost clocks of 2325 MHz and 2512 MHz respectively. The transistor counts differ enormously: the RTX 5070 packs 31,100 million transistors on a 263 mm² die, achieving a density of 118.3M per mm². The Intel part's transistor count and die size are recorded as unknown.

Ray tracing and tensor core support separate the two. The RTX 5070 includes 48 ray tracing cores and 192 tensor cores, enabling hardware-accelerated ray tracing and AI workloads. The Intel Graphics 24EU Mobile has no ray tracing cores or tensor cores recorded in the database.

Memory architecture diverges fundamentally. The RTX 5070 uses dedicated 12 GB GDDR7 memory with 1750 MHz effective 28 Gbps speed. The Intel part relies entirely on system-shared memory, with bandwidth characterized as system dependent. The bus interface also differs: the RTX 5070 uses PCIe 5.0 x16 while the Intel part uses Ring Bus.

The RTX 5070 supports DirectX 12 Ultimate (12_2), while the Intel part supports DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4. The RTX 5070's power draw of 250 W requires a 600 W suggested PSU and a single 16-pin power connector, whereas the Intel part consumes just 6 W and requires no external power connectors. The RTX 5070 measures 245 mm by 115 mm by 40 mm and occupies a dual-slot form factor, while the Intel part is an IGP with no dimensions recorded.

FAQ

Q: Which GPU has higher raw compute performance?

A: The RTX 5070 delivers 30.87 TFLOPS FP32 performance. The Intel Graphics 24EU Mobile delivers 384.0 GFLOPS, which is approximately 80 times lower.

Q: How much memory does each GPU have?

A: The RTX 5070 has 12 GB of GDDR7 memory on a 192-bit bus with 672.0 GB/s bandwidth. The Intel Graphics 24EU Mobile uses system-shared memory with system-dependent bandwidth.

Q: Do both GPUs support ray tracing?

A: No. The RTX 5070 includes 48 ray tracing cores. The Intel Graphics 24EU Mobile has no ray tracing cores recorded in the database.

Q: What are the power requirements for each GPU?

A: The RTX 5070 has a TDP of 250 W and requires a 600 W suggested PSU with a 1x 16-pin power connector. The Intel Graphics 24EU Mobile has a TDP of 6 W and requires no external power connectors.

Q: What API level does each GPU support?

A: The RTX 5070 supports DirectX 12 Ultimate (12_2). The Intel Graphics 24EU Mobile supports DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4.

Q: When was each GPU released?

A: The Intel Graphics 24EU Mobile was released on 2024-12-31. The NVIDIA GeForce RTX 5070 was released on 2025-03-03.

Specification Differences

The two GPUs differ across nearly every recorded specification. The RTX 5070 uses a GB205 chip from the Blackwell 2.0 architecture, while the Intel part uses Twin Lake with Xe-LP architecture. Process nodes differ: Intel uses 10 nm, NVIDIA uses 5 nm from TSMC. The RTX 5070 has 31,100 million transistors on a 263 mm² die with a density of 118.3M per mm²; the Intel part's transistor metrics are unknown.

Clock speeds differ substantially. The Intel part runs at 300 MHz base and 1000 MHz boost. The RTX 5070 runs at 2325 MHz base and 2512 MHz boost, with memory clocked at 1750 MHz (28 Gbps effective).

Memory specifications show the RTX 5070 with 12 GB GDDR7, 192-bit bus, and 672.0 GB/s bandwidth. The Intel part uses system-shared memory with no dedicated size, type, or bus width.

Compute resources: the RTX 5070 has 6144 shading units, 192 TMUs, 80 ROPs, 48 RT cores, and 192 tensor cores. The Intel part has 192 shading units, 12 TMUs, and 4 ROPs, with no RT or tensor cores.

Performance rates: the RTX 5070 achieves 201.0 GPixel/s pixel rate and 482.3 GTexel/s texture rate. The Intel part achieves 4.000 GPixel/s and 12.00 GTexel/s.

Power and physical specs: the RTX 5070 draws 250 W, uses a dual-slot cooler, requires a 1x 16-pin power connector and 600 W suggested PSU, and measures 245 mm by 115 mm by 40 mm. The Intel part draws 6 W, is an IGP, has no power connectors, and no dimensions recorded.

The RTX 5070 uses PCIe 5.0 x16 while the Intel part uses Ring Bus. Display outputs: the RTX 5070 provides 1x HDMI 2.1b and 3x DisplayPort 2.1b; the Intel part's outputs are portable-device dependent.

Production status for both is Active. The RTX 5070 has a predecessor (GeForce 40) and successor (GeForce 60) recorded; the Intel part has neither.

Head-to-Head Benchmarks

The database contains no direct head-to-head benchmark comparisons between these two GPUs. However, the RTX 5070's individual benchmark results provide a clear performance profile across multiple tests.

In 3DMark Steel Nomad DX12, the RTX 5070 scores 5077. In Geekbench OpenCL, it scores 172660. In Geekbench Vulkan, the score reaches 178923. Passmark results show a G3D score of 29137, a GPU compute score of 15787, a G2D score of 1305, and legacy DirectX tests ranging from 108 (DirectX 12) to 320 (DirectX 9).

The RTX 5070's average benchmark score of 40377 places it in the 82nd percentile of all GPUs. Its nearest rivals in the database confirm its positioning: the AMD Radeon Pro 580 scores 40318 (0.1% higher), the AMD Radeon Pro WX 7100 scores 40063 (0.8% lower), the AMD Radeon Pro 5300 scores 40870 (1.2% higher), and the NVIDIA RTX A500 Mobile scores 39568 (2.0% lower). These deltas indicate the RTX 5070 performs competitively within its immediate performance tier, with differences under 2% across all four nearest rivals.

The Intel Graphics 24EU Mobile has no recorded benchmark scores, no average score, and no nearest rivals in the database. Its percentile ranking of 50 reflects the midpoint position, but without benchmark data, no comparative performance analysis can be derived from the measurements.

The specification gap between the two parts is substantial. The RTX 5070's FP32 throughput of 30.87 TFLOPS versus the Intel part's 384.0 GFLOPS represents a compute advantage of over 80 times. Pixel rate differences follow a similar pattern: 201.0 GPixel/s versus 4.000 GPixel/s. Texture rates show 482.3 GTexel/s versus 12.00 GTexel/s.

The RTX 5070's 12 GB GDDR7 memory with 672.0 GB/s bandwidth provides dedicated high-speed storage for frame buffers and textures. The Intel part's system-shared memory with system-dependent bandwidth cannot match this dedicated resource allocation. The RTX 5070's 192-bit memory bus versus the Intel part's shared system bus further reinforces the bandwidth disparity.

Clock speed differences contribute to the performance gap. The RTX 5070's boost clock of 2512 MHz is more than twice the Intel part's 1000 MHz boost. Combined with the RTX 5070's 32 times more shading units (6144 versus 192), the aggregate compute capability difference is immense.

The RTX 5070's 48 ray tracing cores and 192 tensor cores enable workloads that the Intel Graphics 24EU Mobile cannot accelerate in hardware. DirectX 12 Ultimate support on the RTX 5070 versus DirectX 12 (12_1) on the Intel part also marks a feature-level difference for modern game APIs.

In summary, the recorded data shows the RTX 5070 as a high-performance discrete GPU with strong benchmark results and competitive positioning among its nearest rivals. The Intel Graphics 24EU Mobile serves as an entry-level integrated solution with minimal power draw, suited for basic graphics tasks in mobile devices where discrete performance is unnecessary. The two products occupy separate market segments with no overlap in performance capability based on the available measurements.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 24EU Mobile
RTX 5070
Core Specs
Shading Units
192
6,144 +3100.0%
Shaders
192
6,144 +3100.0%
TMUs
12
192 +1500.0%
ROPs
4
80 +1900.0%
SM Count
48
Execution Units
24
Clocks
Base Clock
300 MHz
2325 MHz
Boost Clock
1000 MHz
2512 MHz
Memory Clock
System Shared
1750 MHz 28 Gbps effective
Memory
Memory Size
System Shared
12 GB
VRAM (MB)
12,288
Memory Type
System Shared
GDDR7
Memory Bus
System Shared
192 bit
Bandwidth
System Dependent
672.0 GB/s
Cache
L1 Cache
128 KB (per SM)
L2 Cache
48 MB
Performance
Pixel Rate
4.000 GPixel/s
201.0 GPixel/s
Texture Rate
12.00 GTexel/s
482.3 GTexel/s
FP32 (TFLOPS)
384.0 GFLOPS
30.87 TFLOPS
FP64 (TFLOPS)
482.3 GFLOPS (1:64)
FP16 (TFLOPS)
768.0 GFLOPS (2:1)
30.87 TFLOPS (1:1)
AI/RT
RT Cores
48
Tensor Cores
192
Power
TDP
6 W
250 W
TDP (W)
6
250 +4066.7%
Suggested PSU
600 W
Power Connectors
1x 16-pin
Architecture
Architecture
Xe-LP
Blackwell 2.0
GPU Name
Twin Lake
GB205
Generation
HD Graphics-T (Twin Lake)
GeForce 50
Process Size
10 nm
5 nm
Transistors
unknown
31,100 million
Die Size
unknown
263 mm²
Foundry
Intel
TSMC
Density
118.3M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
12.0
Shader Model
6.6
6.9
Physical
Slot Width
IGP
Dual-slot
Length
245 mm 9.6 inches
Height
115 mm 4.5 inches
Outputs
Portable Device Dependent
1x HDMI 2.1b3x DisplayPort 2.1b
Bus Interface
Ring Bus
PCIe 5.0 x16
Other
Launch Price
549 USD
Production
Active
Active
Predecessor
GeForce 40
Successor
GeForce 60
View Graphics 24EU Mobile Details View GeForce RTX 5070 Details