Intel Graphics 24EU Mobile vs NVIDIA GeForce RTX 5070 Ti Mobile Comparison

Intel
GPU

Intel Graphics 24EU Mobile

CORE STATE Twin Lake
VRAM System Shared
CLOCK SPEED 1000 MHz
TDP 6 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LP
nm
PROCESS 10 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

GeForce RTX 5070 Ti Mobile

CORE STATE GB205
VRAM 12 GB
CLOCK SPEED 1447 MHz
TDP 60 W
BUS WIDTH 192 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

geekbench_opencl
N/A
143,870
geekbench_vulkan
N/A
139,213
passmark_directx_10
N/A
151
passmark_directx_11
N/A
237
passmark_directx_12
N/A
102
passmark_directx_9
N/A
259
passmark_g2d
N/A
981
passmark_g3d
N/A
24,004
passmark_gpu_compute
N/A
10,101

Analysis: Intel Graphics 24EU Mobile vs NVIDIA GeForce RTX 5070 Ti Mobile

Where Each One Wins

The recorded data shows two entirely different segments of the mobile graphics market. The Intel Graphics 24EU Mobile is an integrated processor graphics solution built for basic display output and light computing tasks. The NVIDIA GeForce RTX 5070 Ti Mobile is a dedicated discrete-class mobile GPU with substantial compute resources. The benchmark database contains no overlapping test scores for these two parts, which itself indicates their intended usage boundaries.

The Intel part wins in the category of power efficiency and system integration. Its thermal design power is 6 W, which permits fanless or passively cooled implementations in ultra-portable devices. The NVIDIA part draws 60 W, a tenfold increase in power allocation. This gap defines their respective territories: the Intel GPU suits always-on, battery-sensitive mobile systems where graphics work is incidental, while the NVIDIA GPU targets performance-oriented laptops where the display adapter is a primary feature.

For raw graphics throughput, the NVIDIA GeForce RTX 5070 Ti Mobile dominates every measurable dimension. Its pixel rate is 115.8 GPixel/s versus 4.000 GPixel/s for the Intel part, a 29x difference. Texture rate stands at 266.2 GTexel/s versus 12.00 GTexel/s, a 22x gap. Floating-point performance reaches 17.04 TFLOPS (FP32) on the NVIDIA side versus 384.0 GFLOPS on the Intel side, a 44x difference. These numbers confirm that the NVIDIA GPU is a compute-oriented device while the Intel GPU is a display-oriented device.

In terms of feature support, the NVIDIA part supports DirectX 12 Ultimate (12_2), which includes hardware ray tracing and mesh shaders. The Intel part supports DirectX 12 (12_1), which lacks some of the newer optional features. Both support OpenGL 4.6 and Vulkan 1.4, so API compatibility for legacy and cross-platform workloads is equivalent.

The benchmark wins split cleanly: the Intel part wins on integration and power budget, while the NVIDIA part wins on every performance metric recorded in the database. There is no scenario in the data where the Intel GPU outperforms the NVIDIA GPU in compute or rendering throughput.

Architecture Differences

The two GPUs come from different manufacturers, use different process nodes, and employ different fundamental designs. The Intel Graphics 24EU Mobile is built on Intel's Twin Lake chip using the Xe-LP architecture, fabricated on a 10 nm process at Intel's foundry. The NVIDIA GeForce RTX 5070 Ti Mobile uses the GB205 chip with Blackwell 2.0 architecture, fabricated on a 5 nm process at TSMC.

The transistor counts illustrate the scale difference. The NVIDIA chip contains 31,100 million transistors on a 263 mm² die, yielding a transistor density of 118.3M per mm². The Intel chip's transistor count and die size are not recorded in the database. Process node advantage goes to NVIDIA at 5 nm versus 10 nm, which contributes to the NVIDIA part's ability to pack far more compute resources into a mobile form factor.

The execution resources differ by an order of magnitude. The Intel part has 192 shading units, 12 texture mapping units, and 4 raster output pipelines. The NVIDIA part has 5,888 shading units, 184 texture mapping units, and 80 raster output pipelines. The NVIDIA GPU also includes 46 ray tracing cores and 184 tensor cores, neither of which exist on the Intel part. These structural differences explain the performance gaps in the recorded rates.

Clock behavior shows a compressed boost range on the Intel side: 300 MHz base to 1000 MHz boost. The NVIDIA part runs at 847 MHz base and 1447 MHz boost. The NVIDIA GPU's higher clock, combined with its larger execution unit count, produces its dominant throughput figures. Memory architecture also differs fundamentally. The Intel GPU uses system shared memory with system dependent bandwidth, while the NVIDIA GPU has 12 GB of dedicated GDDR7 memory on a 192-bit bus delivering 672.0 GB/s.

The bus interface differs as well. The Intel part connects via Ring Bus, which ties it to the CPU's internal fabric. The NVIDIA part uses PCIe 5.0 x16, a dedicated high-bandwidth external interface. Power delivery follows the same split: the Intel GPU is an IGP with no power connectors, while the NVIDIA GPU is also listed as IGP slot width but carries a 60 W TDP and no external power connectors, indicating it draws power through the motherboard or a proprietary connector.

The NVIDIA part supports DirectX 12 Ultimate (12_2), which is the highest DirectX feature level currently defined. The Intel part supports DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4. The NVIDIA GPU's FP16 throughput is 17.04 TFLOPS with a 1:1 ratio to FP32, meaning it does not double-rate half-precision work. The Intel GPU's FP16 throughput is 768.0 GFLOPS at a 2:1 ratio, meaning it processes FP16 at twice its FP32 rate. This makes the Intel part relatively more efficient at half-precision work, though its absolute throughput remains far lower.

The Verdict

The database presents two products with no benchmark overlap, which makes a direct performance comparison straightforward: the NVIDIA GeForce RTX 5070 Ti Mobile is the higher-performing part in every recorded metric. Its average benchmark score of 35,435 places it in the 80th percentile of all GPUs in the database. The Intel Graphics 24EU Mobile has no recorded benchmark scores and sits at the 50th percentile, which is the default midpoint for parts without submitted results.

The NVIDIA GPU's nearest rivals in the database are all professional or workstation-oriented parts. It scores 0.2% below the NVIDIA Quadro GV100 (average score 35,520), 1.2% below the AMD Radeon Pro Duo (35,860), 2.1% above the NVIDIA A2 (34,690), and 2.4% below the NVIDIA T1000 (36,289). These deltas place the RTX 5070 Ti Mobile in the upper tier of mobile-class GPUs, competitive with desktop workstation cards.

For users who need to render 3D scenes, run compute workloads, or play modern games, the RTX 5070 Ti Mobile is the only viable option between these two. Its 12 GB of dedicated GDDR7 memory with 672.0 GB/s bandwidth provides the capacity and speed for large textures and datasets. The Intel part's system-shared memory has no dedicated bandwidth figure, only "System Dependent," which means performance scales with the host system's memory configuration.

For users who need a low-power integrated GPU for office productivity, video playback, or lightweight 2D acceleration, the Intel Graphics 24EU Mobile serves that role. Its 6 W power draw is compatible with fanless designs and long battery life. Its pixel rate of 4.000 GPixel/s and texture rate of 12.00 GTexel/s are sufficient for desktop composition and basic media tasks, though the database does not include any benchmark scores to quantify real-world performance.

The production status of both parts is Active. The Intel part was released on 2024-12-31, and the NVIDIA part on 2025-02-28. The NVIDIA part's predecessor is listed as GeForce 40 Mobile, while the Intel part has no predecessor or successor recorded. Neither part has a launch MSRP in the database.

FAQ

Q: Which GPU has more shading units?

A: The NVIDIA GeForce RTX 5070 Ti Mobile has 5,888 shading units, while the Intel Graphics 24EU Mobile has 192 shading units.

Q: What is the memory configuration of the NVIDIA RTX 5070 Ti Mobile?

A: It has 12 GB of GDDR7 memory on a 192-bit bus with 672.0 GB/s bandwidth, running at 1750 MHz (28 Gbps effective).

Q: Does the Intel Graphics 24EU Mobile support ray tracing?

A: No. The Intel part has no ray tracing cores listed. The NVIDIA RTX 5070 Ti Mobile includes 46 ray tracing cores and supports DirectX 12 Ultimate (12_2), which includes ray tracing features.

Q: What is the power draw difference between the two GPUs?

A: The Intel Graphics 24EU Mobile has a thermal design power of 6 W. The NVIDIA GeForce RTX 5070 Ti Mobile has a thermal design power of 60 W.

Q: What process nodes are these GPUs built on?

A: The Intel part uses a 10 nm process at Intel's foundry. The NVIDIA part uses a 5 nm process at TSMC.

Q: How does the RTX 5070 Ti Mobile compare to the NVIDIA A2 in average benchmark score?

A: The RTX 5070 Ti Mobile has an average benchmark score of 35,435, which is 2.1% higher than the NVIDIA A2's average score of 34,690.

Head-to-Head Benchmarks

The database does not contain any head-to-head benchmark entries for these two GPUs. However, the individual benchmark scores for the NVIDIA GeForce RTX 5070 Ti Mobile provide a detailed picture of its performance profile, and the recorded specifications allow for direct rate comparisons.

The NVIDIA GPU's compute performance is shown across several API tests. In Geekbench OpenCL it scores 143,870, and in Geekbench Vulkan it scores 139,213. These are the highest recorded scores in its benchmark set, indicating strong general-purpose compute performance. The PassMark suite shows a different pattern: DirectX 9 scores 259, DirectX 10 scores 151, DirectX 11 scores 237, and DirectX 12 scores 102. The PassMark G3D score is 24,004, while the GPU compute score is 10,101. The PassMark G2D score is 981.

The Intel Graphics 24EU Mobile has no benchmark scores recorded in the database. Its performance can only be inferred from its specifications. The pixel rate of 4.000 GPixel/s and texture rate of 12.00 GTexel/s are orders of magnitude below the NVIDIA part's 115.8 GPixel/s and 266.2 GTexel/s. The FP32 throughput of 384.0 GFLOPS versus 17.04 TFLOPS is the largest gap in the comparison.

The NVIDIA GPU's nearest rival data shows how it sits among established workstation parts. It is effectively tied with the Quadro GV100 (delta of -0.2%), slightly behind the Radeon Pro Duo (-1.2%) and T1000 (-2.4%), and ahead of the A2 (+2.1%). This positioning suggests the RTX 5070 Ti Mobile delivers workstation-class compute in a mobile form factor.

The memory bandwidth comparison reinforces the NVIDIA part's advantage: 672.0 GB/s of dedicated bandwidth versus "System Dependent" for the Intel part. The Intel GPU's memory clock is listed as "System Shared," meaning it operates at the host system's memory speed, which is variable. The NVIDIA part has a fixed memory clock of 1750 MHz with 28 Gbps effective data rate.

The power efficiency picture is inverted. The Intel part delivers its modest 384.0 GFLOPS within a 6 W envelope, while the NVIDIA part delivers 17.04 TFLOPS within 60 W. Per watt, the NVIDIA part achieves roughly 284 GFLOPS per watt versus the Intel part's 64 GFLOPS per watt, based on the recorded figures. This makes the NVIDIA GPU more efficient in raw compute per unit of power, despite its higher absolute consumption.

The database records the NVIDIA GPU's percentile as 80 versus the Intel part's 50. This percentile is based on the NVIDIA part's average benchmark score of 35,435, which places it above 80% of all GPUs in the database. The Intel part's percentile of 50 with no benchmark scores is ambiguous; it may reflect a default value or a separate distribution. The absence of benchmark data for the Intel part means its percentile cannot be independently verified from recorded scores.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 24EU Mobile
RTX 5070 Ti Mobile
Core Specs
Shading Units
192
5,888 +2966.7%
Shaders
192
5,888 +2966.7%
TMUs
12
184 +1433.3%
ROPs
4
80 +1900.0%
SM Count
—
46
Execution Units
24
—
Clocks
Base Clock
300 MHz
847 MHz
Boost Clock
1000 MHz
1447 MHz
Memory Clock
System Shared
1750 MHz 28 Gbps effective
Memory
Memory Size
System Shared
12 GB
VRAM (MB)
—
12,288
Memory Type
System Shared
GDDR7
Memory Bus
System Shared
192 bit
Bandwidth
System Dependent
672.0 GB/s
Cache
L1 Cache
—
128 KB (per SM)
L2 Cache
—
48 MB
Performance
Pixel Rate
4.000 GPixel/s
115.8 GPixel/s
Texture Rate
12.00 GTexel/s
266.2 GTexel/s
FP32 (TFLOPS)
384.0 GFLOPS
17.04 TFLOPS
FP64 (TFLOPS)
—
266.2 GFLOPS (1:64)
FP16 (TFLOPS)
768.0 GFLOPS (2:1)
17.04 TFLOPS (1:1)
AI/RT
RT Cores
—
46
Tensor Cores
—
184
Power
TDP
6 W
60 W
TDP (W)
6
60 +900.0%
Power Connectors
—
None
Architecture
Architecture
Xe-LP
Blackwell 2.0
GPU Name
Twin Lake
GB205
Generation
HD Graphics-T (Twin Lake)
GeForce 50 Mobile
Process Size
10 nm
5 nm
Transistors
unknown
31,100 million
Die Size
unknown
263 mm²
Foundry
Intel
TSMC
Density
—
118.3M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
—
12.0
Shader Model
6.6
6.9
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
Ring Bus
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
—
GeForce 40 Mobile
View Graphics 24EU Mobile Details View GeForce RTX 5070 Ti Mobile Details