Intel Graphics 24EU Mobile vs NVIDIA GeForce RTX 5080 Mobile Comparison
Intel Graphics 24EU Mobile
GeForce RTX 5080 Mobile
PERFORMANCE BENCHMARKS
Analysis: Intel Graphics 24EU Mobile vs NVIDIA GeForce RTX 5080 Mobile
The Verdict
The database comparison between the Intel Graphics 24EU Mobile and the NVIDIA GeForce RTX 5080 Mobile is not a contest in any practical sense. The Intel part is an integrated graphics solution aimed at basic display output and light computational tasks, while the NVIDIA part is a high-end discrete mobile GPU. The recorded data shows the RTX 5080 Mobile sits at the 81st percentile of all GPUs, with an average benchmark score of 38349, while the Intel Graphics 24EU Mobile has no recorded benchmarks and a percentile of 50. The RTX 5080 Mobile is the only choice for any workload involving 3D rendering, gaming, or compute-heavy applications. The Intel part is suitable only for systems where graphics performance is not a requirement, such as simple office tasks or media playback.
Architecture Differences
The two GPUs share almost nothing architecturally. The Intel Graphics 24EU Mobile uses the Twin Lake chip with the Xe-LP architecture, built on Intel's 10 nm process. It belongs to the HD Graphics-T (Twin Lake) generation. The NVIDIA GeForce RTX 5080 Mobile uses the GB203 chip with the Blackwell 2.0 architecture, built on TSMC's 5 nm process. The NVIDIA die contains 45,600 million transistors on a 378 mm² die, giving a transistor density of 120.6M per mm². The Intel part's transistor count and die size are listed as unknown.
The compute resources differ by orders of magnitude. The Intel GPU has 192 shading units, 12 texture mapping units, and 4 raster output units. It has no ray tracing cores and no tensor cores. The NVIDIA GPU has 7680 shading units, 240 texture mapping units, 96 raster output units, 60 ray tracing cores, and 240 tensor cores. The clock speeds also diverge: the Intel part runs at a 300 MHz base and 1000 MHz boost, while the NVIDIA part runs at a 975 MHz base and 1500 MHz boost. Memory configurations are fundamentally different: the Intel GPU uses system shared memory with system dependent bandwidth, while the NVIDIA GPU has 16 GB of GDDR7 on a 256-bit bus with 896.0 GB/s of bandwidth.
The bus interface differs as well. The Intel part uses a Ring Bus, while the NVIDIA part uses PCIe 5.0 x16. Both are listed as IGP slot width, and both have display outputs marked as portable device dependent. The API support shows the NVIDIA part supports DirectX 12 Ultimate (12_2), while the Intel part supports DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4. The power envelopes are also far apart: the Intel GPU is rated at 6 W TDP, while the NVIDIA GPU is rated at 80 W TDP. The NVIDIA part has no power connectors listed, while the Intel part has none listed either.
Head-to-Head Benchmarks
The database contains no head-to-head benchmark results between these two GPUs, and the Intel Graphics 24EU Mobile has no individual benchmark scores recorded. The NVIDIA GeForce RTX 5080 Mobile has ten recorded benchmark scores. In 3DMark Steel Nomad DX12, it scores 4952. In Geekbench OpenCL, it scores 166986, and in Geekbench Vulkan, it scores 169754. PassMark scores include 171 in DirectX 10, 253 in DirectX 11, 116 in DirectX 12, 314 in DirectX 9, 1095 in G2D, 27711 in G3D, and 12134 in GPU compute.
The average benchmark score for the RTX 5080 Mobile is 38349. Its nearest rivals in the database are the NVIDIA GeForce MX570 with an average score of 38299 and a delta of 0.1%, the NVIDIA GeForce RTX 4080 Mobile with an average score of 38135 and a delta of 0.6%, the NVIDIA GeForce MX570 A with an average score of 38691 and a delta of -0.9%, and the AMD Radeon Pro 580X with an average score of 38706 and a delta of -0.9%. This places the RTX 5080 Mobile within a narrow band of performance around these four rivals, with the largest positive delta being 0.6% ahead of the RTX 4080 Mobile and the largest negative delta being 0.9% behind the AMD Radeon Pro 580X.
Since the Intel part has no benchmark data, the comparison is effectively one-sided. The RTX 5080 Mobile's PassMark G3D score of 27711 and GPU compute score of 12134 demonstrate substantial raw performance. The Intel Graphics 24EU Mobile's theoretical peak rates are 4.000 GPixel/s pixel rate, 12.00 GTexel/s texture rate, 384.0 GFLOPS FP32, and 768.0 GFLOPS FP16 (2:1). The RTX 5080 Mobile's theoretical peaks are 144.0 GPixel/s pixel rate, 360.0 GTexel/s texture rate, 23.04 TFLOPS FP32, and 23.04 TFLOPS FP16 (1:1). These numbers indicate the NVIDIA part delivers roughly 36 times the pixel rate and 30 times the texture rate, with FP32 compute about 60 times higher.
FAQ
Q: Which GPU has a higher FP32 compute throughput?
A: The NVIDIA GeForce RTX 5080 Mobile has an FP32 throughput of 23.04 TFLOPS, while the Intel Graphics 24EU Mobile has 384.0 GFLOPS. The NVIDIA part is about 60 times higher.
Q: What memory configurations do these GPUs use?
A: The Intel Graphics 24EU Mobile uses system shared memory with system dependent bandwidth. The NVIDIA GeForce RTX 5080 Mobile has 16 GB of GDDR7 on a 256-bit bus with 896.0 GB/s bandwidth.
Q: Do both GPUs support ray tracing?
A: No. The NVIDIA GeForce RTX 5080 Mobile has 60 ray tracing cores. The Intel Graphics 24EU Mobile has no ray tracing cores listed.
Q: What are the TDP ratings for each GPU?
A: The Intel Graphics 24EU Mobile has a TDP of 6 W. The NVIDIA GeForce RTX 5080 Mobile has a TDP of 80 W.
Q: Which GPU has a higher percentile ranking in the database?
A: The NVIDIA GeForce RTX 5080 Mobile is at the 81st percentile of all GPUs, while the Intel Graphics 24EU Mobile is at the 50th percentile.
Q: What is the release date difference between the two?
A: The Intel Graphics 24EU Mobile was released on 2024-12-31, while the NVIDIA GeForce RTX 5080 Mobile was released on 2025-04-01.
Where Each One Wins
The NVIDIA GeForce RTX 5080 Mobile wins in every measurable performance category. Its benchmark scores show strength across DirectX 10, 11, and 12, with PassMark DirectX 9 at 314 and DirectX 12 at 116. The G3D score of 27711 and GPU compute score of 12134 indicate solid performance in both graphics and compute workloads. The 3DMark Steel Nomad DX12 score of 4952 confirms its capability in modern game workloads. With 60 ray tracing cores and 240 tensor cores, it is equipped for ray-traced rendering and AI-accelerated tasks. Its 16 GB GDDR7 memory with 896.0 GB/s bandwidth supports large textures and high-resolution assets.
The Intel Graphics 24EU Mobile wins only in power efficiency and simplicity. Its 6 W TDP is drastically lower than the 80 W TDP of the NVIDIA part. It has no power connectors, uses system shared memory, and requires no dedicated memory chips. For a portable device that needs basic display output without any performance expectations, the Intel part is sufficient. Its 192 shading units and 12 TMUs can handle 2D workloads and light video decode, but the lack of any benchmark data means its real-world performance is unverified in the database.
The release timeline favors the Intel part slightly, as it launched on 2024-12-31, about three months before the NVIDIA part on 2025-04-01. The production status for both is Active. The NVIDIA part has a predecessor, the GeForce 40 Mobile, while the Intel part has no predecessor listed. The NVIDIA part belongs to the GeForce 50-series, while the Intel part has no series designation.
Specification Differences
The table below lists only the fields where the two GPUs differ according to the database.
| Field | Intel Graphics 24EU Mobile | NVIDIA GeForce RTX 5080 Mobile |
|---|---|---|
| Series | None | GeForce 50-series |
| Manufacturer | Intel | NVIDIA |
| Chip | Twin Lake | GB203 |
| Architecture | Xe-LP | Blackwell 2.0 |
| Generation | HD Graphics-T (Twin Lake) | GeForce 50 Mobile |
| Process Node | 10 nm | 5 nm |
| Foundry | Intel | TSMC |
| Transistors | Unknown | 45,600 million |
| Die Size | Unknown | 378 mm² |
| Transistor Density | None | 120.6M / mm² |
| Base Clock | 300 MHz | 975 MHz |
| Boost Clock | 1000 MHz | 1500 MHz |
| Memory Clock | System Shared | 1750 MHz 28 Gbps effective |
| Memory Size | System Shared | 16 GB |
| Memory Type | System Shared | GDDR7 |
| Memory Bus Width | System Shared | 256 bit |
| Memory Bandwidth | System Dependent | 896.0 GB/s |
| Shading Units | 192 | 7680 |
| TMUs | 12 | 240 |
| ROPs | 4 | 96 |
| RT Cores | None | 60 |
| Tensor Cores | None | 240 |
| Pixel Rate | 4.000 GPixel/s | 144.0 GPixel/s |
| Texture Rate | 12.00 GTexel/s | 360.0 GTexel/s |
| FP32 | 384.0 GFLOPS | 23.04 TFLOPS |
| FP16 | 768.0 GFLOPS (2:1) | 23.04 TFLOPS (1:1) |
| TDP | 6 W | 80 W |
| Power Connectors | None | None |
| Bus Interface | Ring Bus | PCIe 5.0 x16 |
| DirectX | 12 (12_1) | 12 Ultimate (12_2) |
| Release Date | 2024-12-31 | 2025-04-01 |
| Predecessor | None | GeForce 40 Mobile |
| Percentile vs All GPUs | 50 | 81 |
| Avg Benchmark Score | 0 | 38349 |
The database shows no overlap in any meaningful specification. The Intel part is a low-power integrated GPU with minimal compute resources, while the NVIDIA part is a high-end discrete GPU with massive parallelism, dedicated ray tracing and tensor cores, and a wide memory interface. The two products target completely different segments of the mobile market.