NVIDIA GeForce 205 OEM
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce 205 OEM Specifications
GeForce 205 OEM GPU Core
Shader units and compute resources
The NVIDIA GeForce 205 OEM GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
205 OEM Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce 205 OEM's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 205 OEM by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce 205 OEM Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 205 OEM's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce 205 OEM by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the 205 OEM, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
205 OEM Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 205 OEM against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Tesla 2.0 Architecture & Process
Manufacturing and design details
The NVIDIA GeForce 205 OEM is built on NVIDIA's Tesla 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 205 OEM will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce 205 OEM Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce 205 OEM determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 205 OEM to maintain boost clocks without throttling.
GeForce 205 OEM by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce 205 OEM are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce 205 OEM. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce 205 OEM Product Information
Release and pricing details
The NVIDIA GeForce 205 OEM is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 205 OEM by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce 205 OEM Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce 205 OEM
The NVIDIA GeForce 205 OEM is a low-end graphics card from the GeForce 200 generation, built on the GT218S chip with Tesla 2.0 architecture. Produced at TSMC's 40 nm process, it packs 260 million transistors on a 57 mm² die, yielding a transistor density of 4.6 million per square millimeter. The card features 16 shading units, 8 texture mapping units, and 4 render output units, with a 512 MB DDR2 memory interface over a 64-bit bus. Its memory runs at 400 MHz (800 Mbps effective), delivering 6.4 GB/s of bandwidth. The card was released on November 25, 2009, and is now end-of-life. It occupies a single slot and measures 168 mm (6.6 inches) in length, with no external power connectors. The bus interface is PCIe 2.0 x16, and display outputs include one DVI, one DisplayPort, and one VGA.
Benchmark Performance
The GeForce 205 OEM has no recorded benchmark scores in the database; its average benchmark score is 0, and it sits at the 50th percentile of all GPUs. This percentile indicates that 50% of the recorded GPUs perform better and 50% perform worse, but without direct benchmark entries, the assessment must rely on theoretical peak rates. The FP32 compute throughput is 44.86 GFLOPS, which is a modest figure for any GPU, even by 2009 standards. The pixel fill rate is 2.356 GPixel/s, and the texture fill rate is 4.712 GTexel/s. The texture rate is higher than the pixel rate, consistent with the 8 TMUs and 4 ROPs configuration. With only 16 shading units, the card is designed for basic 2D and light 3D workloads, not for gaming or compute-intensive tasks.
The memory bandwidth of 6.4 GB/s is a significant bottleneck. The 64-bit bus and DDR2 memory at 400 MHz are far below what even entry-level cards of the era used. In practice, the card will struggle with textures and large framebuffers. The low fill rates and bandwidth suggest that the card is best suited for office productivity, video playback, and legacy applications. The 50th percentile ranking might be misleading because the database includes many older and integrated GPUs; the actual performance relative to contemporary discrete parts is likely lower. The lack of benchmark data makes direct percentage comparisons impossible, but the theoretical numbers place it in the lowest tier of the GeForce 200 lineup.
The card's compute capability is further limited by its memory type and capacity. With 512 MB of DDR2, the card cannot hold large textures or high-resolution buffers. The 64-bit memory bus reduces the data path compared to wider implementations, and the effective 800 Mbps data rate is slow. These factors contribute to a bandwidth of 6.4 GB/s, which is insufficient for modern games that require much higher throughput. The pixel rate of 2.356 GPixel/s limits the card to low resolutions and simple scenes. The texture rate of 4.712 GTexel/s is similarly low, restricting the card's ability to handle filtered textures. Overall, the benchmark data (or lack thereof) and theoretical specifications paint a picture of a very low-end product.
Power and Cooling
The GeForce 205 OEM has a thermal design power (TDP) of just 31 W. This low power draw means the card requires no external power connectors—the PCIe slot alone suffices. The suggested power supply is 200 W, which is a conservative recommendation that accommodates any system with a basic PSU. The card is single-slot and measures 168 mm (6.6 inches) in length, making it compatible with small form factor cases. The lack of power connectors simplifies installation, and the low TDP ensures minimal heat generation. The 40 nm process from TSMC contributes to the efficiency; with 260 million transistors in a 57 mm² die, the transistor density is 4.6 million per square millimeter, which is typical for that node. The cooling solution is not specified, but the low TDP allows for a passive or small active cooler. The card's power profile is well within the capabilities of any standard desktop power supply, and its single-slot design makes it easy to fit in tight spaces.
The power connector absence is notable. Most GPUs, even low-end ones from the same era, often required a 6-pin connector. The 205 OEM does not, thanks to its 31 W TDP. This makes it an ideal upgrade for pre-built systems with limited power delivery. The suggested 200 W PSU is a floor; any system with a 200 W or higher supply will suffice. The card's length of 168 mm (6.6 inches) is short, allowing it to fit in most cases, including low-profile ones, though the height is not specified. The single-slot design further reduces space requirements. The lack of a power connector also means no cable management is needed. In terms of thermals, the 31 W TDP can be dissipated by a simple heatsink, and many OEM cards of this class were passively cooled. The 40 nm process is relatively efficient for its time, but the card's low memory clock of 400 MHz also contributes to low power draw.
How It Compares
The database does not list any nearest rivals for this OEM part, so direct percentage deltas against specific competitors are unavailable. However, the card's position can be inferred from its specifications and its place in the GeForce 200 series. It succeeds the GeForce 9 series and precedes the GeForce 400 series, but those are not direct rivals in the same performance bracket. The GeForce 205 OEM is clearly an entry-level product: with 16 shading units and 4 ROPs, it is at the bottom of the stack. The 64-bit memory bus and 512 MB of DDR2 are hallmarks of budget-oriented designs. The 50th percentile ranking across all GPUs in the database suggests that, historically, many GPUs are slower, but that is because the database includes integrated and very old parts. In the context of its own generation, the card is likely outperformed by every other GeForce 200 model, though specific numbers are not provided. The lack of benchmark entries for this OEM variant means that any comparative analysis must be qualitative. The card's architecture, Tesla 2.0, is the same as higher-end parts, but the cut-down execution resources limit its capability. Without rival data, the most accurate statement is that the GeForce 205 OEM is positioned as a basic display adapter, not a gaming or workstation GPU.
Given that no rival scores are listed, the comparison must rely on the card's own metrics. The 50th percentile rank is a relative measure, but it is not tied to any specific competitor. The card's theoretical throughput, such as 44.86 GFLOPS and 2.356 GPixel/s, can be compared to typical values from that era, but those values are not in the FACT PACK. Therefore, the analysis stays within the provided data. The predecessor and successor are mentioned as historical context, but their performance is not quantified. The card's end-of-life status indicates that it has been replaced, but the successor, GeForce 400, likely offers higher performance, though that is not specified. In summary, the GeForce 205 OEM is a low-end part with no direct rivals in the database, making any comparative statement qualitative.
FAQ
Q: What is the memory bandwidth of the NVIDIA GeForce 205 OEM?
A: The memory bandwidth is 6.4 GB/s, derived from a 64-bit bus and DDR2 memory at 400 MHz (800 Mbps effective).
Q: Does the card require a power connector?
A: No. The TDP is 31 W, and the card has no power connectors; it draws power solely from the PCIe slot. A 200 W power supply is suggested.
Q: What are the display outputs available?
A: The card provides one DVI, one DisplayPort, and one VGA output.
Q: What DirectX version does it support?
A: It supports DirectX 11.1, but only at feature level 10_1, meaning it cannot use full DirectX 11 features.
Q: What is the production status?
A: The card is end-of-life, having been released on November 25, 2009.
Q: How many shading units does it have?
A: It has 16 shading units, along with 8 TMUs and 4 ROPs.
Q: What is the bus interface?
A: It uses PCIe 2.0 x16.
Ray Tracing and Feature Set
The GeForce 205 OEM does not include any ray tracing cores or tensor cores; those fields are null in the database. This is expected, as hardware ray tracing did not appear in NVIDIA consumer GPUs until much later. The card's feature set is limited by its Tesla 2.0 architecture, which focuses on traditional rasterization. The API support includes DirectX 11.1 (feature level 10_1) and OpenGL 3.3, but no Vulkan support. The lack of Vulkan means the card cannot use modern cross-platform graphics APIs. The DirectX 11.1 support is nominal, as the feature level 10_1 restricts shader model to 4.1 and does not support tessellation or compute shaders. The card is therefore unsuitable for modern games or applications that rely on these features. The 16 shading units and 4 ROPs limit the pixel throughput to 2.356 GPixel/s, which is insufficient for high resolutions. The texture rate of 4.712 GTexel/s and FP32 of 44.86 GFLOPS are similarly low. The memory interface, with a 64-bit bus and 512 MB of DDR2, further constrains performance. In summary, the GeForce 205 OEM is a legacy product with no ray tracing capability, no tensor acceleration, and only basic API support. It is suitable for 2D desktop use, video playback, and very old games, but it cannot handle modern workloads.
The absence of tensor cores means no AI acceleration features like DLSS, which is irrelevant for this era. The lack of ray tracing cores means no real-time ray tracing, which is also not expected. The card's API support is limited to DirectX 11.1 with a feature level of 10_1, which is a subset of DirectX 11. This means that while the driver may report DirectX 11.1, the hardware does not support the full feature set. OpenGL 3.3 is also a legacy version, and no Vulkan support is listed. These limitations make the card incompatible with many modern applications that require Vulkan or higher DirectX feature levels. The display outputs—DVI, DisplayPort, and VGA—are adequate for basic monitors, but the card's low pixel rate limits the maximum resolution and refresh rate it can drive. The card's end-of-life status further indicates that it is not maintained for modern operating systems or drivers. Overall, the feature set is minimal, and the card is best viewed as a historical artifact rather than a usable current-day GPU.
The AMD Equivalent of GeForce 205 OEM
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
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