GEFORCE

NVIDIA GeForce 210 Rev. 2

NVIDIA graphics card specifications and benchmark scores

1 GB
VRAM
—
MHz Boost
31W
TDP
64
Bus Width

At a Glance

NVIDIA
VRAM 1 GB
Shaders 16
Bus Width 64-bit
TDP 31W
Memory Type DDR3
Architecture Tesla 2.0
nm
Process 40 nm
Released Oct 2009

NVIDIA GeForce 210 Rev. 2 Specifications

GPU Core

Shader units and compute resources

The NVIDIA GeForce 210 Rev. 2 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
16
Shaders
16
TMUs
8
ROPs
4
SM Count
2

210 Rev. 2 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce 210 Rev. 2's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 210 Rev. 2 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
520 MHz
Memory Clock
400 MHz 800 Mbps effective
Shader Clock
1230 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce 210 Rev. 2 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 210 Rev. 2's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
1024 MB
VRAM
1,024 MB
Memory Type
DDR3
VRAM Type
DDR3
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
6.400 GB/s

GeForce 210 Rev. 2 by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the 210 Rev. 2, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
32 KB

210 Rev. 2 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 210 Rev. 2 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
39.36 GFLOPS
Pixel Rate
2.080 GPixel/s
Texture Rate
4.160 GTexel/s

Tesla 2.0 Architecture & Process

Manufacturing and design details

The NVIDIA GeForce 210 Rev. 2 is built on NVIDIA's Tesla 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 210 Rev. 2 will perform in GPU benchmarks compared to previous generations.

Architecture
Tesla 2.0
GPU Name
GT218S
Process Node
40 nm
Foundry
TSMC
Transistors
260 million
Die Size
57 mm²
Density
4.6M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce 210 Rev. 2 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 210 Rev. 2 to maintain boost clocks without throttling.

TDP
31 W
TDP
31W
Power Connectors
None
Suggested PSU
200 W

GeForce 210 Rev. 2 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce 210 Rev. 2 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Length
168 mm 6.6 inches
Bus Interface
PCIe 2.0 x16
Display Outputs
1x DVI1x DisplayPort1x VGA
Display Outputs
1x DVI1x DisplayPort1x VGA

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce 210 Rev. 2. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.1 (10_1)
DirectX
11.1 (10_1)
OpenGL
3.3
OpenGL
3.3
OpenCL
1.1
CUDA
1.2
Shader Model
4.1

GeForce 210 Rev. 2 Product Information

Release and pricing details

The NVIDIA GeForce 210 Rev. 2 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 210 Rev. 2 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Oct 2009
Production
End-of-life
Predecessor
GeForce 9
Successor
GeForce 400

About NVIDIA GeForce 210 Rev. 2

Launched in the GeForce 200 generation, the NVIDIA GeForce 210 Rev. 2 is an end-of-life, single-slot card built on the 40 nm Tesla 2.0 architecture. With a 31 W TDP and no auxiliary power connectors, this card is designed for basic display output rather than compute performance. The data shows a chip with 16 shading units, 8 texture mapping units, and 4 ROPs, paired with 1024 MB of DDR3 memory on a 64-bit bus, yielding a bandwidth of 6.400 GB/s. Its percentile ranking of 50 against all GPUs places it firmly in the entry-level segment, where it competes primarily on compatibility and low power draw rather than frame rates.

How It Compares

The FACT PACK lists no nearest rivals for this GPU, which is telling. In the absence of direct comparator data, the GeForce 210 Rev. 2 occupies a unique position in the database: it is a legacy part with no benchmark scores and no percentile deltas to reference. This means that relative performance cannot be quantified against any specific competing product. The practical implication is that this card should be evaluated on its feature set and power characteristics alone, as no market data exists to suggest it outperforms or underperforms any given alternative.

Without rival scores, the context must come from its own specifications. The 39.36 GFLOPS FP32 throughput and 2.080 GPixel/s pixel rate are the only measurable performance indicators available. These figures, combined with the 4.6M / mm² transistor density on a 57 mm² die, describe a part that is strictly for 2D workloads or video output. The absence of any nearestRivals data in the FACT PACK suggests that the database does not track this card against contemporaries, which itself is a statement about its market relevance at end-of-life.

For builders considering this card, the lack of comparison data means the decision hinges on physical and interface requirements. It offers a PCIe 2.0 x16 interface, which is backward compatible with modern slots, and display outputs of 1x DVI, 1x DisplayPort, and 1x VGA. No rival in the FACT PACK offers a direct alternative, so the GeForce 210 Rev. 2 stands alone as a low-profile, low-power solution for legacy systems requiring multi-monitor output without GPU load.

Ray Tracing and Feature Set

The GeForce 210 Rev. 2 has no ray tracing cores and no tensor cores, as indicated by null values in the FACT PACK. This is consistent with its Tesla 2.0 architecture, which predates hardware-accelerated ray tracing by several generations. The card does not support any form of RT acceleration, making it unsuitable for modern gaming workloads that rely on DXR or similar APIs.

In terms of API support, the card lists DirectX 11.1 (10_1) and OpenGL 3.3. The DirectX version is notable: it is capped at feature level 10_1, not full DirectX 11.1. This means that while the driver may report DirectX 11.1 support, the hardware only implements Shader Model 4.1 features. OpenGL 3.3 support is similarly dated, limiting compatibility with modern applications that require OpenGL 4.x or Vulkan. The Vulkan API field is null, confirming a lack of support for that modern low-level graphics standard.

The practical result is that this card is limited to legacy applications and basic desktop compositing. It has no hardware acceleration for AI workloads, given the absence of tensor cores, and no RT acceleration. The feature set is purely rasterization-focused, with 16 shading units handling all pixel and vertex work. For a builder, this card is a display adapter first and a 3D accelerator a distant second.

Benchmark Performance

The FACT PACK contains no benchmark scores for the GeForce 210 Rev. 2, with an average benchmark score of 0 and no entries in the benchmarks array. The percentile versus all GPUs is 50, which is a neutral midpoint but carries no weight without actual scores. This absence of data means there are no exact percentage deltas to report against any rival, as the nearestRivals array is empty.

What can be analyzed is the theoretical peak throughput. The FP32 performance of 39.36 GFLOPS is the raw compute ceiling, while the texture rate of 4.160 GTexel/s and pixel rate of 2.080 GPixel/s define the fill rate limits. These numbers are extremely low by any modern standard, but within the context of a 2009 entry-level part, they are consistent with the 16 shading units and 4 ROPs. The memory bandwidth of 6.400 GB/s, derived from a 400 MHz memory clock (800 Mbps effective) on a 64-bit bus, is the final bottleneck.

Interpreting these figures without rival deltas requires caution. The card will struggle with any 3D workload beyond basic window compositing. The data indicates that the shading units are the limiting factor, as 39.36 GFLOPS is roughly one-thousandth of a modern midrange GPU. For 1080p gaming, this card is not viable; for 2D desktop use, it is adequate. The lack of benchmark data is itself a finding: the database does not consider this card worthy of standardized testing.

Power and Cooling

The GeForce 210 Rev. 2 draws a maximum of 31 W under load, as stated by its TDP. This is an exceptionally low figure, allowing the card to be powered entirely by the PCIe 2.0 x16 slot. The power connectors field is "None", confirming that no auxiliary 6-pin or 8-pin cables are required. The suggested PSU rating is 200 W, which is a conservative recommendation that accounts for the rest of a system's components rather than this card's minimal draw.

Cooling is straightforward due to the single-slot design and low thermal output. The card measures 168 mm (6.6 inches) in length, which fits in virtually all cases, including small form factor builds. With no height or width dimensions listed, the single-slot bracket is the primary physical constraint. The 31 W TDP means a passive or small active cooler is sufficient; the data does not specify which, but the thermal envelope is trivial.

For a builder, the power story is the strongest selling point. A 200 W PSU requirement means this card can be paired with almost any power supply, including older units in legacy systems. The lack of power connectors simplifies installation, as there are no cable routing concerns. The 40 nm process node and 260 million transistor count on a 57 mm² die contribute to this efficiency, making the card a drop-in upgrade for systems with weak power delivery.

FAQ

Q: Does this card support hardware ray tracing?

A: No. The FACT PACK lists rtCores as null, meaning there are no ray tracing cores present. The Tesla 2.0 architecture does not include any RT hardware acceleration.

Q: What is the maximum memory bandwidth?

A: The memory bandwidth is 6.400 GB/s, derived from 1024 MB of DDR3 memory on a 64-bit bus with a memory clock of 400 MHz (800 Mbps effective).

Q: Can this card run modern games?

A: Benchmark results indicate no scores exist for this card, and the FP32 throughput of 39.36 GFLOPS is extremely low. The DirectX support is capped at 11.1 (10_1), which limits compatibility with modern titles requiring DirectX 12 or Vulkan.

Q: What power supply is recommended?

A: The suggested PSU rating is 200 W. The card itself has a TDP of 31 W and requires no auxiliary power connectors, drawing all power from the PCIe 2.0 x16 slot.

Q: What display outputs are available?

A: The card provides 1x DVI, 1x DisplayPort, and 1x VGA. This supports up to three simultaneous displays, though the specific resolution limits are not listed in the FACT PACK.

Q: Is this card compatible with modern motherboards?

A: It uses a PCIe 2.0 x16 interface, which is electrically compatible with newer PCIe slots. However, the OpenGL 3.3 and DirectX 11.1 (10_1) API support may limit driver functionality on current operating systems, though the hardware interface itself will work.

Memory Subsystem

The GeForce 210 Rev. 2 is equipped with 1024 MB of DDR3 memory, connected via a 64-bit bus. The memory clock runs at 400 MHz, translating to 800 Mbps effective data rate. This configuration yields a total bandwidth of 6.400 GB/s. For context, this is a very narrow memory path; a 64-bit bus is half the width of even low-end mainstream cards of its era.

The implications for high resolutions are clear. At 1080p, the 6.400 GB/s bandwidth is insufficient for texture-heavy workloads, as the pixel rate of 2.080 GPixel/s would saturate the bus quickly. For 4K output, this card is essentially limited to desktop use or video playback, where the memory bandwidth is adequate for framebuffer operations but not for 3D rendering. The 1024 MB capacity is sufficient for large framebuffers, but the low bandwidth negates any advantage of that capacity.

The DDR3 type is standard for the era, but the 64-bit bus is the primary bottleneck. With only 4 ROPs, the card cannot generate pixels fast enough to utilize even the modest bandwidth available. In practice, the memory subsystem is balanced for 2D workloads and light video decode, not for high-resolution gaming. Any application that requires frequent texture swaps or large vertex buffers will hit the 6.400 GB/s ceiling immediately. The data suggests that this memory configuration is adequate for its intended role as a basic display adapter, but no more.

Detailed benchmark scores and charts for the NVIDIA GeForce 210 Rev. 2 are below.

Benchmark Scores

No benchmark data available for this GPU.

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