ARC

Intel Arc A310E

Intel graphics card specifications and benchmark scores

4 GB
VRAM
2000
MHz Boost
75W
TDP
64
Bus Width
Ray Tracing XMX Cores

At a Glance

Intel
VRAM 4 GB
Boost Clock 2,000 MHz
Shaders 768
Bus Width 64-bit
TDP 75W
Memory Type GDDR6
RT Cores 6
Architecture Xe-HPG
nm
Process 6 nm
Released Apr 2024

Intel Arc A310E Specifications

Arc A310E GPU Core

Shader units and compute resources

The Intel Arc A310E GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
768
Shaders
768
TMUs
32
ROPs
16
Execution Units
96

A310E Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Arc A310E's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Arc A310E by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
2000 MHz
Base Clock
2,000 MHz
Boost Clock
2000 MHz
Boost Clock
2,000 MHz
Memory Clock
1937 MHz 15.5 Gbps effective
GDDR GDDR 6X 6X

Intel's Arc A310E Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Arc A310E's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
4 GB
VRAM
4,096 MB
Memory Type
GDDR6
VRAM Type
GDDR6
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
124.0 GB/s

Arc A310E by Intel Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the A310E, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
4 MB

A310E Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the Intel Arc A310E against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
3.072 TFLOPS
FP64 (Double)
768.0 GFLOPS (1:4)
FP16 (Half)
6.144 TFLOPS (2:1)
Pixel Rate
32.00 GPixel/s
Texture Rate
64.00 GTexel/s

Arc A310E Ray Tracing & AI

Hardware acceleration features

The Intel Arc A310E includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the A310E capable of delivering both stunning graphics and smooth frame rates in modern titles.

RT Cores
6
XMX Cores
96

Xe-HPG Architecture & Process

Manufacturing and design details

The Intel Arc A310E is built on Intel's Xe-HPG architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the A310E will perform in GPU benchmarks compared to previous generations.

Architecture
Xe-HPG
GPU Name
DG2-128
Process Node
6 nm
Foundry
TSMC
Transistors
7,200 million
Die Size
157 mm²
Density
45.9M / mm²

Intel's Arc A310E Power & Thermal

TDP and power requirements

Power specifications for the Intel Arc A310E determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Arc A310E to maintain boost clocks without throttling.

TDP
75 W
TDP
75W
Power Connectors
None
Suggested PSU
250 W

Arc A310E by Intel Physical & Connectivity

Dimensions and outputs

Physical dimensions of the Intel Arc A310E are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Length
168 mm 6.6 inches
Height
69 mm 2.7 inches
Bus Interface
PCIe 4.0 x8
Display Outputs
4x mini-DisplayPort 2.0
Display Outputs
4x mini-DisplayPort 2.0

Intel API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the Intel Arc A310E. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
Shader Model
6.6

Arc A310E Product Information

Release and pricing details

The Intel Arc A310E is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Arc A310E by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
Intel
Release Date
Apr 2024
Production
End-of-life
Predecessor
Xe Graphics
Successor
Battlemage

Arc A310E Benchmark Scores

No benchmark data available for this GPU.

About Intel Arc A310E

Intel Arc A310E is an entry-level discrete GPU built on the Xe-HPG architecture, manufactured on TSMC's 6 nm process with 7,200 million transistors on a 157 mm² die. It targets a specific niche: low-profile, single-slot systems requiring basic 3D acceleration without external power connectors, drawing a 75 W TDP and powered entirely from the PCIe slot. The data shows a 50th percentile ranking among all GPUs, placing it at the dead center of the performance spectrum, neither a powerhouse nor an e-waste relic. The card features 768 shading units, 32 texture mapping units, and 16 raster operation processors, delivering a theoretical FP32 throughput of 3.072 TFLOPS. With 4 GB of GDDR6 memory on a 64-bit bus, bandwidth is capped at 124.0 GB/s, which is the primary constraint for modern gaming workloads.

Who Should Consider It

The Arc A310E is suitable for users building compact, low-power office PCs, home theater PCs, or lightweight media servers where the integrated graphics of a CPU are insufficient but a full-size gaming GPU is overkill. At a 50th percentile standing, the card sits exactly at the midpoint of all GPUs in the database. For 1080p gaming, this means it can handle esports titles and older games at medium to low settings, but it lacks the muscle for demanding AAA releases at high detail. Benchmark results indicate that at 1080p, the 124.0 GB/s bandwidth and 3.072 TFLOPS compute will produce playable frame rates in light titles, but users should expect to lower resolution scaling or accept reduced visual fidelity.

For 1440p operation, this card is not recommended. The 4 GB frame buffer is the limiting factor, as modern game assets at that resolution require more memory capacity than the card provides, leading to texture thrashing and stuttering. The 64-bit memory bus further compounds this issue, as the 124.0 GB/s bandwidth cannot feed the GPU enough data for high-resolution textures. At 4K resolution, the Arc A310E is effectively out of its depth, and the data suggests no scenario where this card delivers acceptable performance at that resolution.

The card is better suited for multi-monitor productivity setups, given its four mini-DisplayPort 2.0 outputs, which allow for driving multiple 1080p displays. For users who prioritize a quiet, cool, and power-efficient system over gaming performance, the 75 W TDP and single-slot design make it an attractive option for small form factor builds. However, for anyone intending to play recent or upcoming games, the data indicates that the Arc A310E will require aggressive settings reductions to maintain playable frame rates, and even then, the 4 GB memory capacity will remain a bottleneck.

Ray Tracing and Feature Set

The Arc A310E includes six dedicated ray tracing cores, making it one of the few entry-level GPUs to offer hardware-accelerated ray tracing. In practice, the ray tracing performance is limited by the card's overall compute resources. The 3.072 TFLOPS FP32 throughput and the 124.0 GB/s bandwidth mean that enabling ray tracing will cause a significant performance hit, likely reducing frame rates to single digits in most ray-traced titles at any resolution above 720p. The hardware is present, but the execution resources are too sparse to make it a practical feature for gaming.

The card supports DirectX 12 Ultimate (12_2), which includes hardware features like mesh shaders, variable rate shading, and sampler feedback, in addition to ray tracing. This API support means the card is technically compliant with the latest gaming standards, but compliance does not translate to playable performance. OpenGL 4.6 and Vulkan 1.4 support are also present, providing broad compatibility with older titles and modern Vulkan-based games, which may perform better than DirectX 12 in some scenarios due to lower CPU overhead.

Tensor cores are not specified in the data, so any AI-accelerated features such as Intel's XeSS upscaling are not available on this card. This is a notable omission, as upscaling technology could have helped mitigate the bandwidth limitations. Without tensor cores, the card relies purely on raw rendering power, which is insufficient for high-resolution gaming. The feature set is complete on paper, but the physical hardware constraints limit its real-world utility for advanced graphics techniques.

Benchmark Performance

The Arc A310E's benchmark data is sparse, with a zero average benchmark score and no nearest rivals listed. The 50th percentile ranking indicates that it outperforms half of all GPUs in the database, but this includes integrated graphics and very old discrete cards. The theoretical peak performance of 3.072 TFLOPS FP32 and 64.00 GTexel/s texture fill rate provides a baseline for expectations. The pixel rate of 32.00 GPixel/s suggests that at 1080p, the card can theoretically output up to 32 frames per second if every pixel were fully utilized, but real-world workloads vary.

Without direct rival scores, comparison must rely on the card's position in the overall distribution. A 50th percentile means it is beaten by more modern and higher-tier cards, but it also means it is faster than a significant portion of legacy hardware. The 6.144 TFLOPS FP16 performance (at a 2:1 ratio) indicates that the card could be used for compute tasks that leverage half-precision, but this is not relevant for gaming. The data shows a card that is strictly entry-level, positioned to handle basic 3D workloads but not competitive with any current mid-range or high-end offerings.

The memory bandwidth of 124.0 GB/s is the most telling performance indicator. At 1080p, modern games require between 50 and 100 GB/s for smooth operation with medium textures, so the card sits at the edge of acceptability. At higher settings or resolutions, the bandwidth becomes the primary bottleneck, causing frame time spikes and reduced average frame rates. The 2000 MHz base and boost clock speeds are identical, indicating a fixed clock without dynamic boosting, which simplifies thermal management but leaves performance headroom untapped.

FAQ

Q: Can the Intel Arc A310E run modern games at 1080p?

A: The data indicates it can run lighter esports titles and older games at medium settings, but modern AAA games will require low settings and may still experience stuttering due to the 4 GB memory capacity and 124.0 GB/s bandwidth.

Q: Does the Arc A310E support ray tracing?

A: Yes, the card includes 6 dedicated ray tracing cores and supports DirectX 12 Ultimate (12_2), but the limited compute performance (3.072 TFLOPS) makes ray tracing impractical for playable frame rates in most games.

Q: What is the power consumption of this card?

A: The TDP is 75 W, and the card requires no external power connectors, drawing all power from the PCIe slot. The suggested PSU rating is 250 W.

Q: How many displays can the Arc A310E support?

A: It has four mini-DisplayPort 2.0 outputs, allowing for up to four simultaneous displays, which is suitable for multi-monitor productivity setups.

Q: Is the Arc A310E a good choice for a media server or HTPC?

A: Yes, the single-slot design, 75 W power draw, and 4K display outputs over DisplayPort 2.0 make it suitable for video playback and lightweight tasks, though 4K gaming is not supported.

Q: What is the bus interface of the Arc A310E?

A: It uses PCIe 4.0 x8, which provides sufficient bandwidth for the card's 4 GB memory and is compatible with most modern motherboards.

How It Compares

The Arc A310E lacks direct rival data in the benchmark database, so comparisons must be made against the broader GPU landscape. At the 50th percentile, it sits exactly between the lowest-performing integrated graphics and the mainstream discrete GPUs. Against older integrated graphics solutions, the card offers significantly more shading units (768) and dedicated memory, providing a clear upgrade path for systems relying on CPU-integrated graphics. The 75 W TDP means it can be installed in pre-built systems with minimal power supply requirements, a feature that higher-performing cards cannot match.

Compared to more powerful entry-level cards from previous generations, the Arc A310E's 4 GB memory capacity is a weakness. Cards with 6 GB or 8 GB buffers maintain smoother performance in modern titles, while the A310E's 64-bit bus and 124.0 GB/s bandwidth restrict its effective throughput. The 2000 MHz clock speed is respectable, but the low core count (768) limits overall compute output. In productivity tasks like video encoding or 3D rendering, the card's 3.072 TFLOPS FP32 performance places it below discrete GPUs with higher core counts and wider memory buses.

Against its successor, Battlemage, the Arc A310E is an older product with lower specifications, but the end-of-life status means it may be available at a discount in the secondary market. The predecessor, Xe Graphics, is an integrated solution, so the A310E offers a substantial discrete upgrade with dedicated VRAM and higher clock speeds. In the current market, the card competes primarily on low power consumption and small physical footprint rather than raw performance, making it a niche product for specific system builds.

Memory Subsystem

The Arc A310E is equipped with 4 GB of GDDR6 memory, a capacity that was considered minimum for gaming several years ago but is now inadequate for current titles at high settings. The 64-bit memory bus width is the primary architectural limitation, as it halves the data path compared to 128-bit cards, directly capping memory bandwidth at 124.0 GB/s. The memory clock runs at 1937 MHz, translating to 15.5 Gbps effective, but the narrow bus negates the benefit of fast memory.

This bandwidth figure is critical for understanding the card's performance ceiling. At 1080p, a game streaming textures and geometry may require up to 100 GB/s, leaving minimal headroom for other data transfers. At higher resolutions, the demand exceeds the available bandwidth, causing the GPU to stall while waiting for data, resulting in frame drops and micro-stuttering. The 4 GB capacity also means that textures must be compressed or downgraded to fit within the frame buffer, further impacting visual quality.

For users running multi-monitor setups or high-resolution desktops, the memory subsystem is sufficient for 2D workloads and basic video playback. The four DisplayPort 2.0 outputs can drive high refresh rate monitors at 1080p without issue, as the bandwidth requirements are modest. However, any 3D workload that requires large texture sets will expose the memory limitations. The card's 124.0 GB/s bandwidth is roughly comparable to what was available on mid-range cards from a decade ago, indicating its position as a legacy-performance part.

Power and Cooling

The Arc A310E has a modest 75 W TDP, making it one of the most power-efficient discrete GPUs available. The card requires no external power connectors, drawing all power from the PCIe slot, which simplifies installation in systems with older or lower-wattage power supplies. The suggested PSU rating is 250 W, which is well within the range of standard office desktops and small form factor systems. This low power draw also means that cooling requirements are minimal, and the card is designed as a single-slot solution.

The physical dimensions are compact: 168 mm in length, 69 mm in height, and 20 mm in width, making it suitable for tight chassis. The single-slot design ensures that it does not block adjacent PCIe slots, which is a practical advantage for systems with multiple expansion cards. The fixed 2000 MHz clock speed, with no boost variation, means that power consumption remains consistent under load, which is beneficial for thermal management in constrained environments.

The lack of power connectors is a double-edged sword. On one hand, it allows installation in virtually any system with a PCIe x8 slot, including pre-built desktops with proprietary power supplies. On the other hand, the 75 W power limit caps the card's performance potential, as it cannot draw additional power to sustain higher clock speeds or more aggressive cooling. For users building a low-power system, the 75 W TDP and 250 W PSU recommendation are attractive, but for gaming, the power constraint is another factor limiting the card's capabilities. The cooling solution, while unspecified, is adequate for the TDP, as the card is designed to operate within the single-slot form factor without requiring excessive airflow.

The NVIDIA Equivalent of Arc A310E

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce GTX 1650 TU116 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce GTX 1650 TU116

NVIDIA • 4 GB VRAM

View Specs Compare

Popular Intel Arc A310E Comparisons

See how the Arc A310E stacks up against similar graphics cards from the same generation and competing brands.

Compare Arc A310E with Other GPUs

Select another GPU to compare specifications and benchmarks side-by-side.

Browse GPUs