GEFORCE

NVIDIA Quadro RTX 8000

NVIDIA graphics card specifications and benchmark scores

48 GB
VRAM
1770
MHz Boost
260W
TDP
384
Bus Width
Ray Tracing Tensor Cores

At a Glance

NVIDIA
VRAM 48 GB
Boost Clock 1,770 MHz
Shaders 4,608
Bus Width 384-bit
TDP 260W
Memory Type GDDR6
RT Cores 72
Architecture Turing
nm
Process 12 nm
Released Aug 2018

NVIDIA Quadro RTX 8000 Specifications

GPU Core

Shader units and compute resources

The NVIDIA Quadro RTX 8000 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
4,608
Shaders
4,608
TMUs
288
ROPs
96
SM Count
72

Quadro RTX 8000 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Quadro RTX 8000's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro RTX 8000 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1395 MHz
Base Clock
1,395 MHz
Boost Clock
1770 MHz
Boost Clock
1,770 MHz
Memory Clock
1750 MHz 14 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's Quadro RTX 8000 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro RTX 8000's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
48 GB
VRAM
49,152 MB
Memory Type
GDDR6
VRAM Type
GDDR6
Memory Bus
384 bit
Bus Width
384-bit
Bandwidth
672.0 GB/s

Quadro RTX 8000 by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the Quadro RTX 8000, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
64 KB (per SM)
L2 Cache
6 MB

Quadro RTX 8000 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro RTX 8000 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
16.31 TFLOPS
FP64 (Double)
509.8 GFLOPS (1:32)
FP16 (Half)
32.62 TFLOPS (2:1)
Pixel Rate
169.9 GPixel/s
Texture Rate
509.8 GTexel/s

Quadro RTX 8000 Ray Tracing & AI

Hardware acceleration features

The NVIDIA Quadro RTX 8000 includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the Quadro RTX 8000 capable of delivering both stunning graphics and smooth frame rates in modern titles.

RT Cores
72
Tensor Cores
576

Turing Architecture & Process

Manufacturing and design details

The NVIDIA Quadro RTX 8000 is built on NVIDIA's Turing architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro RTX 8000 will perform in GPU benchmarks compared to previous generations.

Architecture
Turing
GPU Name
TU102
Process Node
12 nm
Foundry
TSMC
Transistors
18,600 million
Die Size
754 mm²
Density
24.7M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA Quadro RTX 8000 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro RTX 8000 to maintain boost clocks without throttling.

TDP
260 W
TDP
260W
Power Connectors
1x 6-pin + 1x 8-pin
Suggested PSU
600 W

Quadro RTX 8000 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA Quadro RTX 8000 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Dual-slot
Length
267 mm 10.5 inches
Height
111 mm 4.4 inches
Bus Interface
PCIe 3.0 x16
Display Outputs
4x DisplayPort 1.4a1x USB Type-C
Display Outputs
4x DisplayPort 1.4a1x USB Type-C

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA Quadro RTX 8000. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
7.5
Shader Model
6.8

Quadro RTX 8000 Product Information

Release and pricing details

The NVIDIA Quadro RTX 8000 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro RTX 8000 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Aug 2018
Launch Price
9,999 USD
Production
End-of-life
Predecessor
Quadro Volta
Successor
Workstation Ampere

About NVIDIA Quadro RTX 8000

The NVIDIA Quadro RTX 8000 is a Turing-generation workstation GPU built on TSMC's 12 nm process, using the TU102 chip with 18,600 million transistors on a 754 mm² die. It carries 48 GB of GDDR6 memory on a 384-bit bus, and its core configuration pairs 4,608 shading units with 72 RT cores and 576 tensor cores. The card's average benchmark score is 31,401, placing it at the 75th percentile of all GPUs in the database. Against its nearest rivals, it sits 0.6% above the NVIDIA GRID M60-1Q, 0.8% above the NVIDIA Quadro M5000, and 0.9% below both the NVIDIA TITAN RTX and AMD Radeon Pro 570X.

Memory Subsystem

The Quadro RTX 8000's defining specification is its memory subsystem. It has 48 GB of GDDR6, a 384-bit bus, and 672.0 GB/s of bandwidth. The memory clock is 1750 MHz, with an effective data rate of 14 Gbps. For high-resolution workloads, this combination means large textures, frame buffers, or geometry data can stay resident on the GPU. The wide bus and high bandwidth allow that data to move quickly between memory and the 4,608 shading units, 288 TMUs, and 96 ROPs. In rendering or compute tasks where memory capacity is the limiting factor, the 48 GB frame buffer is a major asset. The 384-bit interface also balances the 672.0 GB/s bandwidth against the GPU's 169.9 GPixel/s pixel rate and 509.8 GTexel/s texture rate.

Ray Tracing and Feature Set

Hardware ray tracing is present through 72 dedicated RT cores. Tensor processing is covered by 576 tensor cores, making the GPU ready for workloads that offload matrix math to dedicated hardware. API support includes DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, so modern graphics and compute interfaces are available. The card also provides four DisplayPort 1.4a outputs and one USB Type-C port, connected through a PCIe 3.0 x16 host interface. For a workstation GPU, this feature set combines rendering, compute, and display connectivity in one dual-slot package.

Benchmark Performance

The average benchmark score is 31,401. That result places the card at the 75th percentile, meaning it outperforms 75% of all GPUs in the database. In Geekbench, scores are 125,554 for OpenCL and 125,781 for Vulkan. Passmark results are more varied: G3D 19,799, GPU compute 9,992, G2D 866, DirectX 9 211, DirectX 10 137, DirectX 11 188, and DirectX 12 79. The high Geekbench figures indicate strong compute throughput. The GPU is rated at 16.31 TFLOPS FP32 and 32.62 TFLOPS FP16 with a 2:1 ratio, running at 1395 MHz base and 1770 MHz boost. Pixel and texture rates are 169.9 GPixel/s and 509.8 GTexel/s respectively.

Against nearest rivals, the differences are small: 0.6% above the GRID M60-1Q, 0.8% above the Quadro M5000, and 0.9% below both the TITAN RTX and Radeon Pro 570X. The data shows a tightly clustered group rather than a dominant leader. The average benchmark scores of the four cards fall within a narrow band, so aggregate performance parity is the main conclusion.

How It Compares

NVIDIA GRID M60-1Q: The Quadro RTX 8000's average score of 31,401 is 0.6% higher than the GRID M60-1Q's 31,220. The margin is small enough that the two are effectively at parity in aggregated benchmarks.

NVIDIA Quadro M5000: Against the Quadro M5000's 31,142, the RTX 8000 leads by 0.8%. This is a narrow lead that does not represent a meaningful day-to-day performance gap.

NVIDIA TITAN RTX: The TITAN RTX averages 31,676, which is 0.9% higher than the RTX 8000. The RTX 8000 trails, but by less than a percentage point.

AMD Radeon Pro 570X: The Radeon Pro 570X averages 31,682, also 0.9% above the RTX 8000. The positions are reversed, but the margin is identical to the TITAN RTX comparison, reinforcing the parity conclusion.

Power and Cooling

The card has a TDP of 260 W. The suggested power supply is 600 W. Power is delivered through one 6-pin and one 8-pin PCIe power connector. The cooler occupies a dual-slot width, and the board measures 267 mm / 10.5 inches in length and 111 mm / 4.4 inches in height. Production status is end-of-life, with the Quadro Volta listed as predecessor and Workstation Ampere as successor. Released on 2018-08-12, the card uses a PCIe 3.0 x16 interface.

FAQ

Q: How much VRAM does the Quadro RTX 8000 have?

A: It has 48 GB of GDDR6 memory on a 384-bit bus, with 672.0 GB/s bandwidth and an effective data rate of 14 Gbps.

Q: Does it support hardware ray tracing?

A: Yes. It has 72 RT cores and 576 tensor cores. API support includes DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Q: How does its average benchmark score compare with its nearest rivals?

A: Its average is 31,401. That is 0.6% above the NVIDIA GRID M60-1Q, 0.8% above the NVIDIA Quadro M5000, and 0.9% below both the NVIDIA TITAN RTX and AMD Radeon Pro 570X. It also ranks at the 75th percentile of all GPUs.

Q: What power supply and connector setup is recommended?

A: The TDP is 260 W, the suggested PSU is 600 W, and the card requires one 6-pin plus one 8-pin power connector.

Q: What is the launch MSRP?

A: The launch MSRP is 9,999 USD.

Q: What display outputs are available?

A: The card provides 4x DisplayPort 1.4a and 1x USB Type-C outputs.

Who Should Consider It

The 48 GB frame buffer and 672.0 GB/s bandwidth make the Quadro RTX 8000 a candidate for high-resolution rendering and large dataset workloads. Its 75th percentile average score means it sits above the majority of GPUs in the database, while the nearest rivals are within 0.9% in either direction, so raw aggregate performance is not the deciding factor among this group. Workloads that use hardware ray tracing can utilize the 72 RT cores, and tensor-based processing can use the 576 tensor cores. The FP16 rate of 32.62 TFLOPS at 2:1 and FP32 rate of 16.31 TFLOPS describe a compute-oriented GPU. However, because production status is end-of-life and the successor is Workstation Ampere, consideration should focus on the memory capacity and feature set rather than expecting a commanding benchmark lead over the nearest competitors.

Detailed benchmark scores and charts for the NVIDIA Quadro RTX 8000 are below.

Benchmark Scores

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA Quadro RTX 8000 handles parallel computing tasks like video encoding and scientific simulations.

geekbench_opencl #93 of 650
101,883
26%
Max: 388,405

geekbench_vulkanSource

Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how NVIDIA Quadro RTX 8000 performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL.

geekbench_vulkan #59 of 446
122,637
33%
Max: 376,915

passmark_directx_10Source

DirectX 10 tests NVIDIA Quadro RTX 8000 with the graphics API introduced with Windows Vista. This shows performance in games from the 2007-2009 era that targeted this feature level. DX10 introduced geometry shaders and other features still used today. Some games from this period remain popular and benefit from good DX10 performance.

passmark_directx_11Source

DirectX 11 tests NVIDIA Quadro RTX 8000 with the widely-used graphics API powering most current games. This shows mainstream gaming performance across the majority of today's titles.

passmark_directx_12Source

DirectX 12 tests NVIDIA Quadro RTX 8000 with the modern low-overhead graphics API. This shows performance in next-gen games that leverage DX12 features like ray tracing and mesh shaders. DX12 offers better CPU efficiency through reduced driver overhead.

passmark_directx_9Source

DirectX 9 tests NVIDIA Quadro RTX 8000 performance with the legacy graphics API still used by older games. This shows compatibility and performance with classic titles from the 2000s era. Many indie games and older titles still rely on DirectX 9.

passmark_g2dSource

PassMark G2D tests 2D graphics performance for desktop rendering, UI elements, and productivity applications. This shows how NVIDIA Quadro RTX 8000 handles everyday visual tasks. Higher scores mean smoother desktop experience and faster UI rendering.

passmark_g3dSource

PassMark G3D measures overall 3D graphics performance of NVIDIA Quadro RTX 8000 across DirectX 9 through 12 tests. This provides a comprehensive gaming capability score. The combined result predicts performance across various game engines and API versions. Results can be compared against millions of GPU submissions in the PassMark database.

passmark_gpu_computeSource

GPU compute tests parallel processing capability of NVIDIA Quadro RTX 8000 using OpenCL. This shows performance in video encoding, scientific computing, and AI workloads. Non-gaming applications increasingly leverage GPU compute for acceleration.

passmark_gpu_compute #49 of 184
9,992
35%
Max: 28,396

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