GEFORCE

NVIDIA GB10

NVIDIA graphics card specifications and benchmark scores

128 GB
VRAM
2418
MHz Boost
140W
TDP
256
Bus Width
Ray Tracing Tensor Cores

At a Glance

NVIDIA
VRAM 128 GB
Boost Clock 2,418 MHz
Shaders 6,144
Bus Width 256-bit
TDP 140W
Memory Type LPDDR5X
RT Cores 48
Architecture Blackwell 2.0
nm
Process 5 nm
Released Oct 2025

NVIDIA GB10 Specifications

GPU Core

Shader units and compute resources

The NVIDIA GB10 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
6,144
Shaders
6,144
TMUs
384
ROPs
48
SM Count
48

GB10 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GB10's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GB10 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1665 MHz
Base Clock
1,665 MHz
Boost Clock
2418 MHz
Boost Clock
2,418 MHz
Memory Clock
1067 MHz 8.5 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's GB10 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GB10's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
128 GB
VRAM
131,072 MB
Memory Type
LPDDR5X
VRAM Type
LPDDR5X
Memory Bus
256 bit
Bus Width
256-bit
Bandwidth
273.2 GB/s

GB10 by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GB10, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
128 KB (per SM)
L2 Cache
50 MB

GB10 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GB10 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
29.71 TFLOPS
FP64 (Double)
464.3 GFLOPS (1:64)
FP16 (Half)
29.71 TFLOPS (1:1)
Pixel Rate
116.1 GPixel/s
Texture Rate
928.5 GTexel/s

GB10 Ray Tracing & AI

Hardware acceleration features

The NVIDIA GB10 includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the GB10 capable of delivering both stunning graphics and smooth frame rates in modern titles.

RT Cores
48
Tensor Cores
384

Blackwell 2.0 Architecture & Process

Manufacturing and design details

The NVIDIA GB10 is built on NVIDIA's Blackwell 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GB10 will perform in GPU benchmarks compared to previous generations.

Architecture
Blackwell 2.0
GPU Name
GB20B
Process Node
5 nm
Foundry
TSMC
Transistors
unknown
Die Size
382 mm²

Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GB10 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GB10 to maintain boost clocks without throttling.

TDP
140 W
TDP
140W
Power Connectors
None
Suggested PSU
300 W

GB10 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GB10 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Length
150 mm 5.9 inches
Height
51 mm 2 inches
Bus Interface
PCIe 5.0 x16
Display Outputs
1x HDMI
Display Outputs
1x HDMI

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GB10. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
N/A
DirectX
N/A
OpenGL
N/A
OpenGL
N/A
Vulkan
N/A
Vulkan
N/A
OpenCL
3.0
CUDA
12.1
Shader Model
N/A

GB10 Product Information

Release and pricing details

The NVIDIA GB10 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GB10 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Oct 2025
Launch Price
3,999 USD
Production
Active
Predecessor
Server Hopper
Successor
Server Rubin

About NVIDIA GB10

# NVIDIA GB10

The NVIDIA GB10 occupies a unique position in the hardware landscape: it is a server-class Blackwell 2.0 part with a 50th percentile ranking among all GPUs, meaning it sits exactly at the median of the performance distribution. Its benchmark data is sparse — an average score of 0 with no listed rivals — so the analysis here relies on architectural specifications and memory characteristics rather than comparative frame rates. The GB10 is not a typical consumer graphics card; it is an integrated graphics processor (IGP) with a 140 W TDP, designed for a specific server workload profile where raw compute throughput and massive memory capacity outweigh traditional gaming metrics.

Who Should Consider It

The GB10 is for compute-first environments where the 128 GB LPDDR5X memory pool is the primary asset. With 6144 shading units and 29.71 TFLOPS of FP32 performance, this part can handle substantial parallel workloads, but its 48 ROPs and 116.1 GPixel/s pixel rate suggest it is not optimized for high-refresh 4K gaming. For resolution-specific guidance: at 1080p, the 29.71 TFLOPS compute should drive demanding scenes adequately, but the low ROP count relative to shading units means pixel fill could become a bottleneck in geometry-heavy titles. At 1440p, the 273.2 GB/s memory bandwidth is sufficient for most textures, yet the 48 ROPs will likely limit frame rates in games that rely on heavy post-processing. At 4K, the 256-bit bus width and 273.2 GB/s bandwidth are modest for the pixel workload, and the 116.1 GPixel/s fill rate is a hard ceiling — expect playable but not competitive performance. The 140 W TDP and IGP slot width mean this is a low-power embedded solution, likely for servers where space and thermal envelopes are constrained. If your workload involves large datasets that fit within 128 GB, this is the target audience. If you need high-refresh gaming or ray-traced visuals, look elsewhere.

Memory Subsystem

The GB10 ships with 128 GB of LPDDR5X memory on a 256-bit bus, yielding a total bandwidth of 273.2 GB/s. The memory clock runs at 1067 MHz, which translates to 8.5 Gbps effective. This configuration is unusual: 128 GB is an enormous capacity for a GPU, typically reserved for compute or AI inference tasks where model weights and activations exceed the 24 GB or 48 GB found on many server accelerators. However, the 273.2 GB/s bandwidth is not exceptionally high — many consumer parts with 384-bit buses exceed this figure. The trade-off is clear: capacity over speed. For high-resolution rendering, 273.2 GB/s is adequate for 1440p textures but will struggle with 4K texture streaming in open-world titles that demand rapid data movement. The 256-bit bus width is half of what you might find on a flagship gaming GPU, but the LPDDR5X type offers lower power consumption, aligning with the 140 W TDP. In practice, this memory subsystem favors batch processing and large buffer allocations over latency-sensitive gaming. The 128 GB pool allows entire datasets to reside on-chip, eliminating PCIe transfers — a decisive advantage for server workloads that repeatedly access the same data.

Ray Tracing and Feature Set

The GB10 includes 48 ray tracing cores and 384 tensor cores, both built on the Blackwell 2.0 architecture. The RT cores are present but the pixel rate of 116.1 GPixel/s and 48 ROPs suggest ray-traced workloads will be compute-bound rather than fill-bound. With 29.71 TFLOPS of FP32 and an equal 29.71 TFLOPS of FP16 (1:1 ratio), the tensor cores can accelerate AI-based denoising and DLSS-style features, though no specific API support (DirectX, OpenGL, Vulkan) is listed in the data. The absence of API details means software compatibility is unverified; however, the Blackwell 2.0 generation typically supports modern graphics APIs, and the PCIe 5.0 x16 interface ensures high-bandwidth communication with the host. The single HDMI display output limits multi-monitor setups, reinforcing that this is not a gaming-oriented product. The 384 tensor cores are the standout feature: they provide 29.71 TFLOPS of FP16 compute, which is directly applicable to neural network inference and training. For ray tracing, the 48 RT cores will handle basic intersection tests, but the 273.2 GB/s bandwidth and 48 ROPs will cap the effectiveness of complex BVH traversal and shading. In short, the feature set is server-grade compute with ray tracing as a secondary capability.

FAQ

Q: Is the GB10 suitable for 4K gaming?

A: No, likely not. The 116.1 GPixel/s pixel rate and 48 ROPs are limiting factors, and the 273.2 GB/s bandwidth is modest for 4K textures. The 128 GB memory capacity is excessive for gaming but irrelevant to performance.

Q: How much power does the GB10 require?

A: The TDP is 140 W, and the suggested PSU is 300 W. It uses no external power connectors, drawing power entirely from the PCIe 5.0 x16 slot.

Q: What is the memory bandwidth and capacity?

A: The GB10 has 128 GB of LPDDR5X memory on a 256-bit bus, with a bandwidth of 273.2 GB/s and an effective memory clock of 8.5 Gbps.

Q: Does the GB10 support ray tracing?

A: Yes, it has 48 ray tracing cores. However, performance is constrained by the low ROP count and pixel fill rate, so ray-traced workloads are likely compute-limited.

Q: What is the launch MSRP?

A: The launch MSRP is 3,999 USD.

Q: What is the form factor and interface?

A: The GB10 is an IGP (integrated graphics processor) with a slot width of IGP, dimensions of 150 mm by 51 mm by 150 mm, and a PCIe 5.0 x16 bus interface.

How It Compares

The GB10 has no nearest rivals listed in the benchmark data, and its average benchmark score is 0, so direct performance comparisons are unavailable. Its percentile rank of 50 places it at the median of all GPUs, but this is based on incomplete data. Given the specifications, it sits between consumer gaming cards and dedicated compute accelerators. Against a typical mid-range gaming GPU with 8-16 GB VRAM and 256-bit bus, the GB10 offers 8-16 times the memory capacity but comparable bandwidth. Against high-end server GPUs with HBM memory and 1 TB/s+ bandwidth, the GB10 falls short on speed but compensates with LPDDR5X power efficiency. The 48 ROPs are notably low — a modern gaming GPU often has 96-192 ROPs — which will hurt rasterization performance. The 384 tensor cores and 29.71 TFLOPS FP16 are competitive with mid-tier AI accelerators, but the lack of benchmark scores makes quantitative comparison impossible. The 140 W TDP is a fraction of typical server GPUs, which often exceed 300 W, making the GB10 a low-power alternative for inference workloads with strict thermal budgets.

Power and Cooling

The GB10 has a TDP of 140 W, a remarkably low figure for a GPU with 6144 shading units and 128 GB of memory. The suggested power supply is 300 W, which is modest and indicates that the IGP draws power solely from the PCIe 5.0 x16 slot — there are no power connectors on the card. This simplifies installation in server chassis where auxiliary power cables are unavailable or undesirable. The IGP slot width means it occupies no additional PCIe slots beyond the single x16 slot, and the dimensions of 150 mm by 51 mm by 150 mm (5.9 inches by 2 inches by 5.9 inches) are compact, fitting in most server enclosures. Cooling requirements are minimal given the 140 W TDP; a passive heatsink or low-profile active cooler should suffice in a well-ventilated server case. The 5 nm process node from TSMC contributes to the low power draw, as does the LPDDR5X memory, which is inherently more power-efficient than GDDR6 or HBM. For a server with multiple GPUs, the 140 W TDP allows for dense packing without overwhelming cooling infrastructure.

Benchmark Performance

The GB10's benchmark performance is undefined: the average benchmark score is 0, and the nearestRivals array is empty. The 50th percentile ranking is the only comparative data point, but it is based on this incomplete score, so it should be interpreted cautiously. Without rival scores or deltaPct values, percentage-based comparisons are impossible. What the data does show are raw compute metrics: 29.71 TFLOPS FP32 and 29.71 TFLOPS FP16 (1:1 ratio). The FP16 performance is notable because it matches FP32, which is rare — many GPUs halve FP16 throughput. This suggests the GB10 is designed for mixed-precision workloads where FP16 is sufficient, such as AI inference. The texture rate of 928.5 GTexel/s is high, driven by 384 TMUs, but the 116.1 GPixel/s pixel rate is disproportionately low, indicating a compute-heavy, fill-light design. In the absence of benchmark scores, these architectural ratios tell the story: the GB10 will excel at compute and tensor operations but lag in pixel-bound tasks. The 273.2 GB/s bandwidth, while not exceptional, is sufficient to feed the 29.71 TFLOPS compute at a ratio of roughly 9.2 bytes per FLOP, which is adequate for many compute kernels. Overall, the GB10's performance profile is that of a specialized compute accelerator, not a general-purpose gaming GPU, and the lack of benchmark data means any direct performance verdict must remain provisional.

Detailed benchmark scores and charts for the NVIDIA GB10 are below.

Benchmark Scores

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA GB10 handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms. Higher scores benefit applications that leverage GPU acceleration for non-graphics workloads.

geekbench_opencl #75 of 650
120,137
31%
Max: 388,405

geekbench_vulkanSource

Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how NVIDIA GB10 performs with next-generation graphics and compute workloads.

geekbench_vulkan #63 of 446
114,648
30%
Max: 376,915

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