NVIDIA RTX A6000
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA RTX A6000 Specifications
GPU Core
Shader units and compute resources
The NVIDIA RTX A6000 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
RTX A6000 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the RTX A6000's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The RTX A6000 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's RTX A6000 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The RTX A6000's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
RTX A6000 by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the RTX A6000, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
RTX A6000 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA RTX A6000 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
RTX A6000 Ray Tracing & AI
Hardware acceleration features
The NVIDIA RTX A6000 includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the RTX A6000 capable of delivering both stunning graphics and smooth frame rates in modern titles.
Ampere Architecture & Process
Manufacturing and design details
The NVIDIA RTX A6000 is built on NVIDIA's Ampere architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the RTX A6000 will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA RTX A6000 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the RTX A6000 to maintain boost clocks without throttling.
RTX A6000 by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA RTX A6000 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA RTX A6000. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
RTX A6000 Product Information
Release and pricing details
The NVIDIA RTX A6000 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the RTX A6000 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About NVIDIA RTX A6000
NVIDIA’s RTX A6000 is a workstation-class GPU built on the Ampere architecture, utilizing the GA102 chip fabricated on Samsung’s 8 nm process. With 28,300 million transistors on a 628 mm² die, this card targets professional visualization and compute workloads. Released on October 4, 2020, it is now designated as end-of-life, with its successor being the Workstation Ada generation. The card carries a launch MSRP of 4,649 USD. This analysis is based on the available benchmark data, which shows a mixed but generally competitive performance profile against its nearest rivals.
Benchmark Performance
The RTX A6000’s average benchmark score across all recorded tests is 42,653, placing it in the 84th percentile of all GPUs. This is a strong overall showing, but the data reveals a nuanced picture when compared directly to its nearest rivals. The card's performance is virtually identical to the AMD Radeon RX 7650 GRE, with a negligible delta of -0.2% (the RX 7650 GRE scores 42,723, slightly higher). Similarly, it is just 0.2% ahead of the NVIDIA GeForce RTX 4070 SUPER, which scores 42,576. These are effectively statistical ties, indicating that the A6000’s aggregate performance is on par with these mainstream and enthusiast-class cards despite its workstation pedigree.
The comparison with older professional hardware is more decisive. The RTX A6000 outperforms the NVIDIA Quadro M6000 by 1.5% (43,313 vs. 42,653), a modest generational gain that underscores the diminishing returns in raw aggregate compute for professional cards over time. Against the AMD Radeon Pro 580X, the A6000 holds a 1.6% advantage (41,991 vs. 42,653). These slim margins in the average score, however, belie significant differences in specific workloads. The benchmark suite shows a wide variance in performance: the card achieves a strong Passmark G3D score of 22,577 and a Geekbench OpenCL score of 180,149, while its Passmark DirectX 12 score is a surprisingly low 87. This suggests that the A6000’s architecture is heavily optimized for compute-centric tasks rather than legacy or specific graphics API paths.
In compute-oriented tests, the GPU demonstrates its professional focus. The Passmark GPU Compute score of 14,110 is robust, and the Geekbench Vulkan score of 165,451 indicates solid performance in modern, low-overhead APIs. The raw specifications support this: the card delivers 38.71 TFLOPS of FP32 and FP16 performance (at a 1:1 ratio), with a texture fill rate of 604.8 GTexel/s and a pixel rate of 201.6 GPixel/s. These figures show that while the A6000 may not lead in every synthetic graphics test, its compute throughput is the primary driver of its high average score and its position in the 84th percentile. The data indicates a card that trades blows with newer consumer GPUs on aggregate but provides a specialized performance profile aimed at professional applications.
Ray Tracing and Feature Set
The RTX A6000 is equipped with a full complement of Ampere’s specialized hardware. It includes 84 RT cores and 336 Tensor cores, which are essential for ray-traced workloads and AI-accelerated tasks. The presence of these cores is reflected in the API support: the card is compliant with DirectX 12 Ultimate (12_2), which mandates hardware ray tracing and variable rate shading. This ensures compatibility with the latest gaming and professional rendering engines that leverage these features. The card also supports OpenGL 4.6 and Vulkan 1.4, providing broad cross-platform API coverage for professional visualization suites.
The feature set extends to memory and connectivity. With 48 GB of GDDR6 memory on a 384-bit bus, the A6000 offers 768.0 GB/s of bandwidth, a configuration designed for massive datasets in scientific computing, AI training, and high-resolution rendering. The PCIe 4.0 x16 interface ensures adequate data transfer speeds for host-to-device communication. Display output is handled by four DisplayPort 1.4a connectors, supporting high-resolution multi-monitor setups. The high transistor density of 45.1M / mm² and the 8 nm process node from Samsung are architectural details that define the card's power envelope and performance ceiling, but the benchmark data focuses on its computational capabilities, which are substantial in ray tracing and compute.
Power and Cooling
The RTX A6000 has a thermal design power (TDP) of 300 W, a figure that dictates its cooling and power supply requirements. The card is a dual-slot design, measuring 267 mm (10.5 inches) in length and 112 mm (4.4 inches) in height, making it a sizable but standard professional form factor. Power is delivered via a single 8-pin EPS connector, which is a notable choice, as EPS connectors are typically used for CPU power but are employed here for the GPU’s high draw. The manufacturer recommends a 700 W power supply for systems using this card.
This power requirement is consistent with the card’s high-end specifications, including 10,752 shading units, 336 TMUs, and 112 ROPs. The 300 W TDP is a substantial heat load that requires an effective cooling solution, and the dual-slot design indicates a robust heatsink and fan assembly. The data does not provide specific thermal performance figures, but the power connector and PSU recommendation are clear indicators of the system-level requirements. Users must ensure their power supply has the necessary 8-pin EPS cable and sufficient wattage headroom, as the 700 W suggestion is a baseline for the entire system, not just the GPU.
FAQ
Q: What is the average benchmark score of the RTX A6000?
A: The RTX A6000 has an average benchmark score of 42,653, which places it in the 84th percentile of all GPUs.
Q: How does the RTX A6000 compare to the GeForce RTX 4070 SUPER?
A: The RTX A6000 is 0.2% ahead of the RTX 4070 SUPER in average benchmark score (42,653 vs. 42,576), making the two cards effectively equal in aggregate performance.
Q: What is the memory configuration of the RTX A6000?
A: The card features 48 GB of GDDR6 memory with a 384-bit bus width, providing a memory bandwidth of 768.0 GB/s.
Q: What power supply is recommended for the RTX A6000?
A: The manufacturer recommends a 700 W power supply, and the card requires a single 8-pin EPS power connector for operation.
Q: Does the RTX A6000 support hardware ray tracing?
A: Yes, it includes 84 RT cores and is compliant with DirectX 12 Ultimate (12_2), which includes hardware ray tracing support.
Q: What is the production status and launch price of the RTX A6000?
A: The RTX A6000 is end-of-life, and its launch MSRP was 4,649 USD.
How It Compares
AMD Radeon RX 7650 GRE: The data shows a near-exact tie between these two cards. The RX 7650 GRE has an average score of 42,723, which is 0.2% higher than the A6000’s 42,653. In terms of raw aggregate benchmarks, there is no meaningful winner, suggesting that the A6000’s professional features and memory capacity are not reflected in these particular tests, but its compute performance is competitive with this Radeon offering.
NVIDIA GeForce RTX 4070 SUPER: The A6000 edges out the RTX 4070 SUPER by a slim 0.2% margin (42,653 vs. 42,576). This is a significant finding, as it shows the older workstation card keeping pace with a newer, consumer-focused Ada Lovelace GPU in overall benchmark averages. The performance is essentially identical, highlighting that the A6000’s Ampere architecture remains relevant in compute-heavy scenarios.
NVIDIA Quadro M6000: The A6000 leads its professional predecessor, the Quadro M6000, by 1.5% in average score (42,653 vs. 43,313). Wait, the data indicates the M6000 actually scores higher at 43,313, meaning the A6000 is 1.5% behind the M6000. This is an unexpected result in the aggregate, showing that generational improvements in this professional line did not translate to a higher average score in this benchmark set, likely due to the M6000’s strength in specific legacy tests.
AMD Radeon Pro 580X: The A6000 outperforms the Radeon Pro 580X by 1.6% in average score (42,653 vs. 41,991). This is a modest but consistent advantage, reinforcing the A6000’s position as a more capable compute and graphics solution for professional workloads. The performance gap is narrow, but the A6000’s modern architecture and feature set provide a clear edge over this older competitor.
Detailed benchmark scores and charts for the NVIDIA RTX A6000 are below.
Benchmark Scores
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA RTX A6000 handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms. Higher scores benefit applications that leverage GPU acceleration for non-graphics workloads.
geekbench_vulkanSource
Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how NVIDIA RTX A6000 performs with next-generation graphics and compute workloads.
passmark_directx_10Source
DirectX 10 tests NVIDIA RTX A6000 with the graphics API introduced with Windows Vista. This shows performance in games from the 2007-2009 era that targeted this feature level. DX10 introduced geometry shaders and other features still used today.
passmark_directx_11Source
DirectX 11 tests NVIDIA RTX A6000 with the widely-used graphics API powering most current games. This shows mainstream gaming performance across the majority of today's titles. DX11 remains the most common rendering path even in newer games. Tessellation and compute shaders introduced in DX11 are heavily used in modern game engines.
passmark_directx_12Source
DirectX 12 tests NVIDIA RTX A6000 with the modern low-overhead graphics API. This shows performance in next-gen games that leverage DX12 features like ray tracing and mesh shaders.
passmark_directx_9Source
DirectX 9 tests NVIDIA RTX A6000 performance with the legacy graphics API still used by older games. This shows compatibility and performance with classic titles from the 2000s era.
passmark_g2dSource
PassMark G2D tests 2D graphics performance for desktop rendering, UI elements, and productivity applications. This shows how NVIDIA RTX A6000 handles everyday visual tasks.
passmark_g3dSource
PassMark G3D measures overall 3D graphics performance of NVIDIA RTX A6000 across DirectX 9 through 12 tests. This provides a comprehensive gaming capability score. The combined result predicts performance across various game engines and API versions.
passmark_gpu_computeSource
GPU compute tests parallel processing capability of NVIDIA RTX A6000 using OpenCL. This shows performance in video encoding, scientific computing, and AI workloads.
The AMD Equivalent of RTX A6000
Looking for a similar graphics card from AMD? The AMD Radeon RX 6800 XT offers comparable performance and features in the AMD lineup.
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