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NVIDIA RTX A6000

NVIDIA graphics card specifications and benchmark scores

48 GB
VRAM
1800
MHz Boost
300W
TDP
384
Bus Width
Ray Tracing 🤖Tensor Cores

NVIDIA RTX A6000 Specifications

⚙️

RTX A6000 GPU Core

Shader units and compute resources

The NVIDIA RTX A6000 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
10,752
Shaders
10,752
TMUs
336
ROPs
112
SM Count
84
⏱️

RTX A6000 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the RTX A6000's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The RTX A6000 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1410 MHz
Base Clock
1,410 MHz
Boost Clock
1800 MHz
Boost Clock
1,800 MHz
Memory Clock
2000 MHz 16 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's RTX A6000 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The RTX A6000's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
48 GB
VRAM
49,152 MB
Memory Type
GDDR6
VRAM Type
GDDR6
Memory Bus
384 bit
Bus Width
384-bit
Bandwidth
768.0 GB/s
💾

RTX A6000 by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the RTX A6000, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
128 KB (per SM)
L2 Cache
6 MB
📈

RTX A6000 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA RTX A6000 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
38.71 TFLOPS
FP64 (Double)
604.8 GFLOPS (1:64)
FP16 (Half)
38.71 TFLOPS (1:1)
Pixel Rate
201.6 GPixel/s
Texture Rate
604.8 GTexel/s

RTX A6000 Ray Tracing & AI

Hardware acceleration features

The NVIDIA RTX A6000 includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the RTX A6000 capable of delivering both stunning graphics and smooth frame rates in modern titles.

RT Cores
84
Tensor Cores
336
🏗️

Ampere Architecture & Process

Manufacturing and design details

The NVIDIA RTX A6000 is built on NVIDIA's Ampere architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the RTX A6000 will perform in GPU benchmarks compared to previous generations.

Architecture
Ampere
GPU Name
GA102
Process Node
8 nm
Foundry
Samsung
Transistors
28,300 million
Die Size
628 mm²
Density
45.1M / mm²
🔌

NVIDIA's RTX A6000 Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA RTX A6000 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the RTX A6000 to maintain boost clocks without throttling.

TDP
300 W
TDP
300W
Power Connectors
8-pin EPS
Suggested PSU
700 W
📐

RTX A6000 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA RTX A6000 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Dual-slot
Length
267 mm 10.5 inches
Height
112 mm 4.4 inches
Bus Interface
PCIe 4.0 x16
Display Outputs
4x DisplayPort 1.4a
Display Outputs
4x DisplayPort 1.4a
🎮

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA RTX A6000. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
8.6
Shader Model
6.8
📦

RTX A6000 Product Information

Release and pricing details

The NVIDIA RTX A6000 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the RTX A6000 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Oct 2020
Launch Price
4,649 USD
Production
End-of-life
Predecessor
Quadro Turing
Successor
Workstation Ada

RTX A6000 Benchmark Scores

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA RTX A6000 handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms. Higher scores benefit applications that leverage GPU acceleration for non-graphics workloads.

geekbench_opencl #27 of 582
180,149
47%
Max: 380,114

geekbench_vulkanSource

Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how NVIDIA RTX A6000 performs with next-generation graphics and compute workloads.

geekbench_vulkan #29 of 386
165,451
44%
Max: 379,571

passmark_directx_10Source

DirectX 10 tests NVIDIA RTX A6000 with the graphics API introduced with Windows Vista. This shows performance in games from the 2007-2009 era that targeted this feature level. DX10 introduced geometry shaders and other features still used today.

passmark_directx_11Source

DirectX 11 tests NVIDIA RTX A6000 with the widely-used graphics API powering most current games. This shows mainstream gaming performance across the majority of today's titles. DX11 remains the most common rendering path even in newer games. Tessellation and compute shaders introduced in DX11 are heavily used in modern game engines.

passmark_directx_12Source

DirectX 12 tests NVIDIA RTX A6000 with the modern low-overhead graphics API. This shows performance in next-gen games that leverage DX12 features like ray tracing and mesh shaders.

passmark_directx_9Source

DirectX 9 tests NVIDIA RTX A6000 performance with the legacy graphics API still used by older games. This shows compatibility and performance with classic titles from the 2000s era.

passmark_g2dSource

PassMark G2D tests 2D graphics performance for desktop rendering, UI elements, and productivity applications. This shows how NVIDIA RTX A6000 handles everyday visual tasks.

passmark_g3dSource

PassMark G3D measures overall 3D graphics performance of NVIDIA RTX A6000 across DirectX 9 through 12 tests. This provides a comprehensive gaming capability score. The combined result predicts performance across various game engines and API versions.

passmark_g3d #31 of 164
22,577
51%
Max: 44,065

passmark_gpu_computeSource

GPU compute tests parallel processing capability of NVIDIA RTX A6000 using OpenCL. This shows performance in video encoding, scientific computing, and AI workloads.

passmark_gpu_compute #23 of 162
14,110
50%
Max: 28,396

The AMD Equivalent of RTX A6000

Looking for a similar graphics card from AMD? The AMD Radeon RX 6800 XT offers comparable performance and features in the AMD lineup.

AMD Radeon RX 6800 XT

AMD • 16 GB VRAM

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