NVIDIA GeForce RTX 5080 Mobile
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce RTX 5080 Mobile Specifications
GeForce RTX 5080 Mobile GPU Core
Shader units and compute resources
The NVIDIA GeForce RTX 5080 Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
RTX 5080 Mobile Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce RTX 5080 Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce RTX 5080 Mobile by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce RTX 5080 Mobile Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce RTX 5080 Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce RTX 5080 Mobile by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the RTX 5080 Mobile, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
RTX 5080 Mobile Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce RTX 5080 Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
GeForce RTX 5080 Mobile Ray Tracing & AI
Hardware acceleration features
The NVIDIA GeForce RTX 5080 Mobile includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the RTX 5080 Mobile capable of delivering both stunning graphics and smooth frame rates in modern titles.
Blackwell 2.0 Architecture & Process
Manufacturing and design details
The NVIDIA GeForce RTX 5080 Mobile is built on NVIDIA's Blackwell 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the RTX 5080 Mobile will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce RTX 5080 Mobile Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce RTX 5080 Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce RTX 5080 Mobile to maintain boost clocks without throttling.
GeForce RTX 5080 Mobile by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce RTX 5080 Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce RTX 5080 Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce RTX 5080 Mobile Product Information
Release and pricing details
The NVIDIA GeForce RTX 5080 Mobile is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce RTX 5080 Mobile by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce RTX 5080 Mobile Benchmark Scores
3dmark_3dmark_steel_nomad_dx12Source
3DMark Steel Nomad is the latest GPU benchmark running at native 4K with DirectX 12. It's roughly 3x more demanding than Time Spy, testing NVIDIA GeForce RTX 5080 Mobile with cutting-edge rendering techniques.
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA GeForce RTX 5080 Mobile handles parallel computing tasks like video encoding and scientific simulations.
geekbench_vulkanSource
Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how NVIDIA GeForce RTX 5080 Mobile performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL.
passmark_directx_10Source
DirectX 10 tests NVIDIA GeForce RTX 5080 Mobile with the graphics API introduced with Windows Vista. This shows performance in games from the 2007-2009 era that targeted this feature level. DX10 introduced geometry shaders and other features still used today. Some games from this period remain popular and benefit from good DX10 performance.
passmark_directx_11Source
DirectX 11 tests NVIDIA GeForce RTX 5080 Mobile with the widely-used graphics API powering most current games. This shows mainstream gaming performance across the majority of today's titles.
passmark_directx_12Source
DirectX 12 tests NVIDIA GeForce RTX 5080 Mobile with the modern low-overhead graphics API. This shows performance in next-gen games that leverage DX12 features like ray tracing and mesh shaders. DX12 offers better CPU efficiency through reduced driver overhead.
passmark_directx_9Source
DirectX 9 tests NVIDIA GeForce RTX 5080 Mobile performance with the legacy graphics API still used by older games. This shows compatibility and performance with classic titles from the 2000s era. Many indie games and older titles still rely on DirectX 9.
passmark_g2dSource
PassMark G2D tests 2D graphics performance for desktop rendering, UI elements, and productivity applications. This shows how NVIDIA GeForce RTX 5080 Mobile handles everyday visual tasks. Higher scores mean smoother desktop experience and faster UI rendering.
passmark_g3dSource
PassMark G3D measures overall 3D graphics performance of NVIDIA GeForce RTX 5080 Mobile across DirectX 9 through 12 tests. This provides a comprehensive gaming capability score. The combined result predicts performance across various game engines and API versions. Results can be compared against millions of GPU submissions in the PassMark database.
passmark_gpu_computeSource
GPU compute tests parallel processing capability of NVIDIA GeForce RTX 5080 Mobile using OpenCL. This shows performance in video encoding, scientific computing, and AI workloads. Non-gaming applications increasingly leverage GPU compute for acceleration.
About NVIDIA GeForce RTX 5080 Mobile
The NVIDIA GeForce RTX 5080 Mobile is a GeForce 50-series mobile GPU built on the Blackwell 2.0 architecture, succeeding the GeForce 40 Mobile series. It is manufactured on a 5 nm TSMC process with 45,600 million transistors on a 378 mm² die, yielding a transistor density of 120.6 million per mm². The chip contains 7,680 shading units, 240 texture mapping units, 96 ROPs, 60 ray tracing cores, and 240 tensor cores. Memory consists of 16 GB of GDDR7 on a 256-bit bus, delivering 896 GB/s of bandwidth. The GPU runs at a base clock of 975 MHz and a boost clock of 1500 MHz, with memory at 1750 MHz (28 Gbps effective). It supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, and is rated at an 80 W TDP with no external power connectors. The bus interface is PCIe 5.0 x16, and display outputs are portable device dependent. Production status is active.
Benchmark Performance
The RTX 5080 Mobile holds the 81st percentile among all GPUs in the database, with an average benchmark score of 38,349. This aggregate score is remarkably close to its nearest rivals: the AMD Radeon RX 7900 XT scores 38,358 (delta 0%), the NVIDIA CMP 70HX scores 38,225 (delta 0.3% in favor of the RTX 5080 Mobile), the NVIDIA GeForce MX570 scores 38,494 (delta -0.4% against the RTX 5080 Mobile), and the NVIDIA GeForce RTX 4080 Mobile scores 38,135 (delta 0.6% in favor of the RTX 5080 Mobile). All deltas fall within 0.6 percentage points, indicating that the RTX 5080 Mobile is statistically tied with all four rivals in aggregate performance.
In individual tests, the GPU achieves 4,952 in 3DMark Steel Nomad DX12, a strong result for a mobile part. Geekbench scores are 166,986 in OpenCL and 169,754 in Vulkan, showing balanced compute and graphics performance across API families. Passmark results vary by API version: DirectX 9 scores 314, DirectX 10 scores 171, DirectX 11 scores 253, and DirectX 12 scores 116. The higher legacy API scores suggest a non-uniform performance profile across rendering paths, but the Passmark G3D score of 27,711 and G2D score of 1,095 provide broader context. The Passmark GPU Compute score of 12,134 indicates moderate compute throughput relative to graphics. FP32 and FP16 throughput are both listed at 23.04 TFLOPS (1:1 ratio), a notable specification for a mobile GPU. Pixel rate is 144.0 GPixel/s and texture rate is 360.0 GTexel/s. These figures, combined with 896 GB/s memory bandwidth, suggest a well-balanced design for both rasterization and compute-heavy workloads.
Who Should Consider It
Given the 81st percentile ranking and an aggregate score of 38,349, the RTX 5080 Mobile is positioned for users who demand high performance in a portable form factor. The 16 GB GDDR7 frame buffer and 896 GB/s bandwidth are sufficient for high-resolution textures and large datasets, making it suitable for gaming at high detail settings and for creative applications such as 3D rendering or video editing. The 23.04 TFLOPS FP32 performance indicates strong compute capability, while the 60 RT cores and 240 tensor cores provide hardware acceleration for ray tracing and AI-based features. The 80 W TDP and absence of external power connectors suggest this GPU is intended for mainstream or thin-and-light laptops rather than desktop-replacement machines. Users who prioritize portability without sacrificing performance will find the RTX 5080 Mobile a compelling option. However, because the average score is statistically tied with several rivals, the decision may hinge on other factors such as driver maturity, feature set, or system integration. The data does not indicate a clear performance advantage over the nearest rivals, so users should evaluate the overall laptop design and cooling solution rather than relying solely on raw benchmark scores.
Ray Tracing and Feature Set
The RTX 5080 Mobile includes 60 dedicated ray tracing cores and 240 tensor cores, designed to accelerate ray-traced rendering and AI-based workloads. The API support includes DirectX 12 Ultimate (12_2), which encompasses features such as ray tracing, mesh shaders, and variable rate shading. OpenGL 4.6 and Vulkan 1.4 are also supported, providing broad compatibility across modern graphics APIs. The tensor cores enable AI acceleration, which can be leveraged for tasks like denoising and upscaling, though specific software implementations are not detailed in the data. The 23.04 TFLOPS FP16 throughput (1:1 with FP32) suggests that the tensor cores can handle compute-heavy AI operations efficiently. Overall, the feature set aligns with current-generation standards for high-end mobile GPUs.
How It Compares
AMD Radeon RX 7900 XT: The RX 7900 XT posts an average score of 38,358, essentially identical to the RTX 5080 Mobile's 38,349 (delta 0%). In aggregate benchmarks, the two GPUs are performance twins. The choice between them would likely be determined by platform preferences, driver support, or specific game optimizations, as the data shows no statistical difference.
NVIDIA CMP 70HX: The CMP 70HX averages 38,225, putting it 0.3% behind the RTX 5080 Mobile. This margin is negligible, so the two are effectively equivalent in overall performance. The CMP 70HX is a mining-oriented card, but its benchmark scores are comparable to the RTX 5080 Mobile's.
NVIDIA GeForce MX570: The MX570 scores 38,494, which is 0.4% higher than the RTX 5080 Mobile. Despite the slightly higher average, the difference is within noise. The MX570 is a lower-tier product, but its aggregate score is surprisingly close, indicating that the RTX 5080 Mobile does not have a clear edge in this comparison.
NVIDIA GeForce RTX 4080 Mobile: The RTX 4080 Mobile averages 38,135, placing it 0.6% behind the RTX 5080 Mobile. This is the largest delta among the four rivals, but still a very small margin. The RTX 5080 Mobile thus holds a slight advantage over its immediate predecessor, but the difference is unlikely to be perceptible in real-world use.
FAQ
Q: What is the memory configuration of the RTX 5080 Mobile?
A: It has 16 GB of GDDR7 memory on a 256-bit bus, with a bandwidth of 896 GB/s.
Q: What is the TDP and does it require external power connectors?
A: The TDP is 80 W, and it uses no external power connectors.
Q: Which APIs does the GPU support?
A: It supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.
Q: How many ray tracing and tensor cores are present?
A: There are 60 RT cores and 240 tensor cores.
Q: What is the process node and transistor count?
A: It is built on a 5 nm TSMC process with 45,600 million transistors.
Q: When was it released?
A: The release date is April 1, 2025.
Power and Cooling
The RTX 5080 Mobile has a TDP of 80 W, which is modest for a high-performance mobile GPU. It requires no external power connectors, meaning power is delivered through the system board. The slot width is listed as IGP (integrated graphics package), indicating a soldered design. No suggested PSU is provided, consistent with its integrated nature. The display outputs are portable device dependent, reinforcing its intended use in laptops and other portable devices. The low power envelope and lack of external connectors suggest that the GPU can be cooled by standard laptop cooling solutions, though the specific cooling requirements are not detailed in the data. The 80 W TDP also implies that the GPU will not place excessive strain on the laptop's power delivery system.
The AMD Equivalent of GeForce RTX 5080 Mobile
Looking for a similar graphics card from AMD? The AMD Radeon RX 9070 XT offers comparable performance and features in the AMD lineup.
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