GEFORCE

NVIDIA GeForce GTX 560M

NVIDIA graphics card specifications and benchmark scores

1.5 GB
VRAM
MHz Boost
75W
TDP
192
Bus Width

At a Glance

NVIDIA
VRAM 1.5 GB
Shaders 192
Bus Width 192-bit
TDP 75W
Memory Type GDDR5
Architecture Fermi 2.0
nm
Process 40 nm
Released May 2011

NVIDIA GeForce GTX 560M Specifications

GeForce GTX 560M GPU Core

Shader units and compute resources

The NVIDIA GeForce GTX 560M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
192
Shaders
192
TMUs
32
ROPs
24
SM Count
4

GTX 560M Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GTX 560M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GTX 560M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
775 MHz
Memory Clock
625 MHz 2.5 Gbps effective
Shader Clock
1550 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce GTX 560M Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GTX 560M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
1536 MB
VRAM
1,536 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
192 bit
Bus Width
192-bit
Bandwidth
60.00 GB/s

GeForce GTX 560M by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GTX 560M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
64 KB (per SM)
L2 Cache
384 KB

GTX 560M Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GTX 560M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
595.2 GFLOPS
FP64 (Double)
49.60 GFLOPS (1:12)
Pixel Rate
6.200 GPixel/s
Texture Rate
24.80 GTexel/s

Fermi 2.0 Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GTX 560M is built on NVIDIA's Fermi 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GTX 560M will perform in GPU benchmarks compared to previous generations.

Architecture
Fermi 2.0
GPU Name
GF116
Process Node
40 nm
Foundry
TSMC
Transistors
1,170 million
Die Size
238 mm²
Density
4.9M / mm²

NVIDIA's GeForce GTX 560M Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GTX 560M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GTX 560M to maintain boost clocks without throttling.

TDP
75 W
TDP
75W
Power Connectors
None

GeForce GTX 560M by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GTX 560M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
MXM Module
Bus Interface
MXM-B (3.0)
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GTX 560M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_0)
DirectX
12 (11_0)
OpenGL
4.6
OpenGL
4.6
OpenCL
1.1
CUDA
2.1
Shader Model
5.1

GeForce GTX 560M Product Information

Release and pricing details

The NVIDIA GeForce GTX 560M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GTX 560M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
May 2011
Production
End-of-life
Predecessor
GeForce 400M
Successor
GeForce 600M

GeForce GTX 560M Benchmark Scores

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA GeForce GTX 560M handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms. Higher scores benefit applications that leverage GPU acceleration for non-graphics workloads.

geekbench_opencl #499 of 643
4,855
1%
Max: 388,405
Compare with other GPUs

About NVIDIA GeForce GTX 560M

The NVIDIA GeForce GTX 560M is a legacy mobile graphics solution from the GeForce 500M generation, built on the Fermi 2.0 architecture with the GF116 chip. Its benchmark data places it in the 26th percentile of all GPUs, with an average score of 4769, indicating that it is firmly positioned as an entry-level part by modern standards. This analysis is based solely on the provided benchmark and specification data, which reveals a processor designed for a bygone era of portable computing.

Who Should Consider It

The GTX 560M is not a candidate for modern, high-resolution gaming or demanding creative workloads. The benchmark results, showing a Geekbench OpenCL score of 4769, place it far below the performance required for contemporary titles at 1080p with high detail settings. Users should only consider this GPU if they are maintaining or refurbishing legacy laptops from the 2011 era, where the primary goal is basic system functionality rather than gaming performance. For such systems, the GPU can handle older, less demanding applications and 2D desktop composition, but the data suggests it will struggle with any serious 3D rendering.

At lower resolutions, such as 1366x768 or 1600x900, and with significantly reduced graphical settings, this GPU could potentially run very old titles (pre-2010) or esports games from that same period at playable, albeit low, frame rates. However, the 26th percentile ranking against all GPUs indicates that even this limited use case will be a compromise. The 1536 MB of GDDR5 memory and 60.00 GB/s bandwidth are insufficient for modern texture-heavy game assets. The intended audience is strictly a collector, a retro-computing enthusiast, or someone performing a drop-in replacement for a failed GPU in a specific, older laptop chassis that requires an MXM-B (3.0) module. The data does not support any recommendation for modern gaming, content creation, or productivity tasks beyond the most basic.

How It Compares

The GTX 560M's closest performance rivals, based on average benchmark scores, include both a high-end desktop part and several integrated graphics solutions, which underscores its limited capabilities.

NVIDIA GeForce RTX 3080 12 GB: The data shows the RTX 3080 12 GB scores 4791, which is a delta of -0.5% from the GTX 560M's score. This effectively places them in the same performance tier according to this benchmark, a remarkable outcome given the vast generational and architectural differences. However, this comparison should be viewed with extreme caution; the Geekbench OpenCL score is a single, synthetic metric that does not reflect real-world gaming or compute performance, where the RTX 3080 would be orders of magnitude faster.

Intel HD Graphics 530: This integrated GPU matches the RTX 3080 12 GB's score at 4791, also showing a -0.5% delta relative to the GTX 560M. This comparison highlights that the GTX 560M's standalone performance is roughly equivalent to a modest integrated graphics solution from several years later. For a user with a laptop containing an HD Graphics 530, there would be no tangible performance uplift from a discrete GTX 560M, according to this benchmark data.

Intel HD Graphics P530: Scoring 4831, this part is 1.3% ahead of the GTX 560M. This is the only rival in the list that the GTX 560M loses to outright. The performance difference is minimal, but it confirms that the 560M sits at the very bottom of the performance spectrum, even trailing some integrated graphics from a subsequent generation.

AMD Radeon R5 M335: The R5 M335 scores 4700, which means the GTX 560M is 1.5% ahead of it. This is the GTX 560M's only relative victory, though the margin is negligible. This comparison further cements the 560M's position among low-end discrete and integrated GPUs, with performance deltas of only a few percentage points separating them all.

Benchmark Performance

The sole benchmark result for the GTX 560M is a Geekbench OpenCL score of 4769. This score is the primary quantitative indicator of its compute capability and serves as the basis for all comparative analysis. The GPU's percentile ranking is 26, meaning that 74% of all GPUs in the database perform better, positioning it in the bottom quartile of all graphics hardware.

The delta percentages against its nearest rivals are extremely tight. The GTX 560M is 0.5% behind the NVIDIA GeForce RTX 3080 12 GB and the Intel HD Graphics 530, both of which score 4791. It is 1.3% behind the Intel HD Graphics P530, which scores 4831. Conversely, it is 1.5% ahead of the AMD Radeon R5 M335, which scores 4700. These deltas, ranging from -1.3% to +1.5%, indicate that the GTX 560M is part of a dense cluster of GPUs with nearly identical performance in this specific test.

The hardware specifications provide context for this score. The GPU has 192 shading units, 32 texture mapping units, and 24 ROPs. Its pixel rate is 6.200 GPixel/s, and its texture rate is 24.80 GTexel/s. The FP32 performance is rated at 595.2 GFLOPS. These figures, particularly the low fill rates and FP32 throughput, are consistent with a chip designed for low power consumption (75 W TDP) rather than high performance. The benchmark results indicate that the GTX 560M's compute capabilities are on par with basic integrated graphics from a later era, confirming its status as an entry-level part from its time.

FAQ

Q: What is the GTX 560M's performance percentile?

A: The GTX 560M is in the 26th percentile of all GPUs in the database, indicating that it performs better than only 26% of all graphics cards.

Q: How does the GTX 560M compare to the Intel HD Graphics 530?

A: The GTX 560M scores 4769, which is 0.5% lower than the Intel HD Graphics 530's score of 4791, making them effectively equivalent in this benchmark.

Q: Is the GTX 560M faster than the AMD Radeon R5 M335?

A: Yes, the GTX 560M is 1.5% faster than the AMD Radeon R5 M335, with scores of 4769 and 4700, respectively.

Q: Is the GTX 560M suitable for modern gaming?

A: Based on its 26th percentile ranking and benchmark score of 4769, the data indicates it is not suitable for modern gaming, as it is outperformed by a significant majority of all GPUs.

Q: What architecture is the GTX 560M based on?

A: The GTX 560M is based on the Fermi 2.0 architecture, using the GF116 chip manufactured on a 40 nm process.

Q: What is the memory configuration of the GTX 560M?

A: The GTX 560M comes with 1536 MB of GDDR5 memory on a 192-bit bus, providing a memory bandwidth of 60.00 GB/s.

Ray Tracing and Feature Set

The GTX 560M does not feature dedicated ray tracing or tensor cores. The fact pack lists `rtCores` and `tensorCores` as null, confirming their absence. This is consistent with its architecture from 2011, which predates these technologies. Consequently, there is no dedicated hardware acceleration for ray tracing or AI-based features like DLSS.

In terms of API support, the GPU supports DirectX 12 (11_0) and OpenGL 4.6. The DirectX 12 support is limited to the 11_0 feature level, meaning it can run DirectX 12 applications but only using the features available in DirectX 11. The Vulkan API is not supported, as the field is null. This API profile limits the GPU to older software and games that do not rely on modern rendering APIs or features. The absence of Vulkan support further restricts its compatibility with many modern game engines that have adopted it.

Power and Cooling

The GTX 560M has a thermal design power (TDP) of 75 W. This is a modest power draw, particularly for a discrete GPU, which is a defining characteristic of this mobile part. The fact pack does not list a suggested PSU rating, so no recommendation for a specific power supply unit can be made from the data. The power connector requirement is listed as "None," indicating that the card draws all its power from the MXM slot interface and does not require additional external power cables.

The GPU is designed as an MXM Module with an MXM-B (3.0) bus interface, which is a standardized form factor for mobile graphics. The cooling solution is therefore dependent on the laptop chassis in which it is installed. The relatively low TDP of 75 W means that a capable air cooler within the laptop should be sufficient to manage thermals under load, but specific cooler dimensions or types are not provided in the fact pack. The absence of external power connectors simplifies installation, as the module is powered directly through the MXM connector.

Memory Subsystem

The GTX 560M is equipped with 1536 MB of GDDR5 memory. This memory is connected via a 192-bit bus, and the memory clock is rated at 625 MHz, which translates to an effective data rate of 2.5 Gbps. The resulting memory bandwidth is 60.00 GB/s.

This memory configuration is a critical bottleneck for the GPU's performance. The 1.5 GB capacity is insufficient for modern games, which often require 4 GB or more for high-resolution textures at 1080p and above. The 60.00 GB/s bandwidth is also very low by contemporary standards, meaning the GPU will struggle to feed its 192 shading units with data quickly enough. For high resolutions, such as 1440p or 4K, this bandwidth would be severely inadequate, causing significant frame rate drops due to texture streaming stalls. The memory subsystem is clearly designed for the lower resolution displays and less demanding applications of its 2011 era. The 192-bit bus width and GDDR5 type were appropriate for that time, but the capacity and bandwidth are now limiting factors for any modern workload.

The AMD Equivalent of GeForce GTX 560M

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

View Specs Compare

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