ARC

Intel UHD Graphics P630

Intel graphics card specifications and benchmark scores

VRAM
1200
MHz Boost
15W
TDP
Bus Width

At a Glance

Intel
VRAM System Shared
Boost Clock 1,200 MHz
Shaders 192
TDP 15W
Memory Type System Shared
Architecture Generation 9.5
nm
Process 14 nm+++
Released May 2020

Intel UHD Graphics P630 Specifications

GPU Core

Shader units and compute resources

The Intel UHD Graphics P630 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
192
Shaders
192
TMUs
24
ROPs
3
Execution Units
24

UHD Graphics P630 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the UHD Graphics P630's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The UHD Graphics P630 by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
350 MHz
Base Clock
350 MHz
Boost Clock
1200 MHz
Boost Clock
1,200 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

Intel's UHD Graphics P630 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The UHD Graphics P630's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

UHD Graphics P630 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the Intel UHD Graphics P630 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
460.8 GFLOPS
FP64 (Double)
115.2 GFLOPS (1:4)
FP16 (Half)
921.6 GFLOPS (2:1)
Pixel Rate
3.600 GPixel/s
Texture Rate
28.80 GTexel/s

Generation 9.5 Architecture & Process

Manufacturing and design details

The Intel UHD Graphics P630 is built on Intel's Generation 9.5 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the UHD Graphics P630 will perform in GPU benchmarks compared to previous generations.

Architecture
Generation 9.5
GPU Name
Comet Lake GT2
Process Node
14 nm+++
Foundry
Intel

Power & Thermal

TDP and power requirements

Power specifications for the Intel UHD Graphics P630 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the UHD Graphics P630 to maintain boost clocks without throttling.

TDP
15 W
TDP
15W

UHD Graphics P630 by Intel Physical & Connectivity

Dimensions and outputs

Physical dimensions of the Intel UHD Graphics P630 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
Ring Bus
Display Outputs
Motherboard Dependent
Display Outputs
Motherboard Dependent

Intel API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the Intel UHD Graphics P630. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_1)
DirectX
12 (12_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.3
Vulkan
1.3
OpenCL
3.0
Shader Model
6.5

UHD Graphics P630 Product Information

Release and pricing details

The Intel UHD Graphics P630 is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the UHD Graphics P630 by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
Intel
Release Date
May 2020
Production
End-of-life

About Intel UHD Graphics P630

The Intel UHD Graphics P630 is an integrated GPU built on Intel's Generation 9.5 architecture, using the Comet Lake GT2 chip on a 14 nm+++ process. It was released on 2020-05-12 and is now end-of-life. The GPU carries 192 shading units, 24 texture mapping units, and 3 ROPs, with a base clock of 350 MHz and a boost clock of 1200 MHz. In benchmark data, it ranks at the 33rd percentile among all GPUs and posts an average benchmark score of 5760, placing it in a near dead heat with a group of older discrete and professional GPUs.

How It Compares

Against the NVIDIA GeForce GTX 670MX, the UHD Graphics P630 is effectively tied. The P630's average score of 5760 is 0.3% above the rival's 5742. That is a meaningless margin for real-world workloads.

Against the NVIDIA GeForce GTX 550 Ti, the P630 is 0.5% ahead, with an average of 5760 versus 5731. The data does not establish any meaningful separation between the two.

Against the NVIDIA Quadro K4000, the P630 leads by 0.7%, with averages of 5760 and 5723. A professional-oriented card lands at essentially the same performance point as this integrated processor.

Against the Intel Iris Pro Graphics P6300, the closest internal-family comparison, the P630 is 0.8% ahead: 5760 versus 5712. These two Intel integrated parts are effectively interchangeable in aggregate benchmark performance.

Ray Tracing and Feature Set

The P630 specification set includes no dedicated RT cores and no tensor cores. Ray tracing acceleration is therefore not part of this hardware feature set. The design relies on conventional shader and fixed-function throughput: 192 shading units, 24 TMUs, and 3 ROPs. The FP32 rate is 460.8 GFLOPS, while FP16 reaches 921.6 GFLOPS at a 2:1 ratio.

API support is broad for an integrated part: DirectX 12 at feature level 12_1, OpenGL 4.6, and Vulkan 1.3. This means the hardware can expose modern graphics APIs. However, without dedicated ray tracing or tensor hardware, specialized workloads in those areas do not have dedicated silicon acceleration. The architecture is Generation 9.5, built as Comet Lake GT2 on Intel's 14 nm+++ process.

Benchmark Performance

The Geekbench OpenCL result is 5664, and the Geekbench Vulkan result is 5856. The Vulkan score is the higher of the two, indicating that the newer API path extracts a bit more performance from the same hardware. The average benchmark score of 5760 is the aggregate used for ranking and comparison.

Relative to its nearest rivals, the P630 is 0.3% above the GTX 670MX, 0.5% above the GTX 550 Ti, 0.7% above the Quadro K4000, and 0.8% above the Iris Pro P6300. All of those deltas are small enough that run-to-run variation and system configuration could flip the ordering. The 33rd-percentile ranking places it in the lower portion of the database, not in a position to challenge mainstream discrete GPUs.

These scores also indicate a better fit for API-accelerated 2D and light 3D work than for sustained compute. With 460.8 GFLOPS of FP32 throughput, the theoretical compute ceiling is modest. The nearest rivals confirm this: each sits within a 0.8% band, so no nearby competitor delivers a meaningful performance escape.

Power and Cooling

The P630 has a TDP of 15 W. Its slot width is IGP, meaning there is no add-in card. No power connectors are listed, so the GPU does not require supplemental graphics power. No suggested PSU is listed; the integrated nature means the host system's existing power delivery covers this GPU.

Display outputs are motherboard dependent, so the physical video connections are determined by the board rather than by the GPU itself. The bus interface is Ring Bus. Thermal demands are low at 15 W, but the actual cooling solution is the one provided for the processor package. The combination of a 15 W TDP, no power connectors, and no discrete slot makes integration straightforward in systems that support the processor.

FAQ

Q: What GPU architecture does the Intel UHD Graphics P630 use?

A: It uses Intel's Generation 9.5 architecture with the Comet Lake GT2 chip, manufactured on a 14 nm+++ process. It belongs to the HD Graphics-W (Comet Lake) generation.

Q: How much dedicated VRAM does it have?

A: It has no dedicated VRAM. Memory size, memory type, and bus width are all System Shared, and bandwidth is System Dependent.

Q: What clock speeds does it run at?

A: The base clock is 350 MHz, with a boost clock of 1200 MHz.

Q: Which graphics APIs are supported?

A: It supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3.

Q: Does it have ray tracing cores?

A: No dedicated RT cores are listed in its specifications, and it also has no tensor cores. Ray tracing acceleration is not present in the hardware feature set.

Q: When was it released and is it still produced?

A: Its release date is 2020-05-12, and its production status is end-of-life.

Who Should Consider It

Users with workloads that fit within an average benchmark score of 5760 and a 33rd-percentile ranking. This is not a GPU for high-end gaming or hardware ray tracing. The absence of RT and tensor cores closes those paths. The 3.600 GPixel/s pixel rate and 28.80 GTexel/s texture rate put a strict cap on fill-rate-heavy scenes.

For systems that already use this integrated GPU, it can serve as a competent output device for basic desktop use, light 2D applications, and undemanding 3D workloads at lower settings. At higher resolutions, the limited ROP count of 3 and the System Shared memory arrangement become constraints. Buyers should note that the part is end-of-life, so any evaluation should treat it as a legacy integrated solution rather than a forward-looking graphics platform.

Memory Subsystem

Memory size is System Shared, memory type is System Shared, bus width is System Shared, and bandwidth is System Dependent. These fields tell the core story: the P630 has no dedicated frame buffer and no fixed memory pipeline. The host system's RAM does double duty as CPU memory and GPU memory.

This arrangement is acceptable for low-overhead tasks, but it means high-resolution rendering is limited by platform memory bandwidth as well as GPU clocks. The fixed graphics rates do not change with system memory: the pixel rate is 3.600 GPixel/s and the texture rate is 28.80 GTexel/s. With 3 ROPs, final pixel output is a serious bottleneck for high-resolution fill work. The 192 shading units can handle shader workloads, but that data eventually passes through the low ROP count and the shared memory interface. For high resolutions, the memory subsystem is the fundamental limiter.

Detailed benchmark scores and charts for the Intel UHD Graphics P630 are below.

Benchmark Scores

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how Intel UHD Graphics P630 handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms. Higher scores benefit applications that leverage GPU acceleration for non-graphics workloads.

geekbench_opencl #493 of 650
5,111
1%
Max: 388,405
Compare with other GPUs

geekbench_vulkanSource

Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how Intel UHD Graphics P630 performs with next-generation graphics and compute workloads.

geekbench_vulkan #377 of 446
5,628
1%
Max: 376,915

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