NVIDIA GeForce GTX 1650 Ti Mobile
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce GTX 1650 Ti Mobile Specifications
GeForce GTX 1650 Ti Mobile GPU Core
Shader units and compute resources
The NVIDIA GeForce GTX 1650 Ti Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
GTX 1650 Ti Mobile Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce GTX 1650 Ti Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GTX 1650 Ti Mobile by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce GTX 1650 Ti Mobile Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GTX 1650 Ti Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce GTX 1650 Ti Mobile by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the GTX 1650 Ti Mobile, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
GTX 1650 Ti Mobile Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GTX 1650 Ti Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Turing Architecture & Process
Manufacturing and design details
The NVIDIA GeForce GTX 1650 Ti Mobile is built on NVIDIA's Turing architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GTX 1650 Ti Mobile will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce GTX 1650 Ti Mobile Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce GTX 1650 Ti Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GTX 1650 Ti Mobile to maintain boost clocks without throttling.
GeForce GTX 1650 Ti Mobile by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce GTX 1650 Ti Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce GTX 1650 Ti Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce GTX 1650 Ti Mobile Product Information
Release and pricing details
The NVIDIA GeForce GTX 1650 Ti Mobile is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GTX 1650 Ti Mobile by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce GTX 1650 Ti Mobile Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce GTX 1650 Ti Mobile
The NVIDIA GeForce GTX 1650 Ti Mobile is a mobile GPU built by NVIDIA around the TU116 chip and the Turing architecture. TSMC manufactures the 284 mm² die on a 12 nm process, and the die contains 6,600 million transistors, for a transistor density of 23.2M / mm². The database record labels the series as GeForce 10-series, but the generation is GeForce 16 Mobile; the predecessor is GeForce 10 Mobile and the successor is GeForce 20 Mobile. Clock behavior is specified by a 1350 MHz base and a 1485 MHz boost, while memory runs at 1500 MHz with a 12 Gbps effective data rate. The GPU is rated at 50 W TDP, has no power connectors, and is marked end-of-life.
How It Compares
The nearestRivals array in the record is empty. This means there are no rival names, scores, or deltaPct values provided, so no percentage differences can be computed for this GPU. The only relative placement field is percentileVsAllGpus, which is 50. At the 50th percentile, the database places the GPU in the middle of its all-GPU ranking. A midpoint position means half of the database's GPUs are above this part and half are below it. That is a useful anchor, but it is not a benchmark score.
Without nearestRivals entries, the record cannot say which specific GPUs sit just ahead of or just behind the GTX 1650 Ti Mobile, nor can it produce the exact deltaPct values that normally accompany head-to-head comparisons. The percentile field is therefore a comparison to the database population as a whole, not to a selected rival tier. The absence of rival entries also means the usual score-versus-score table cannot be reconstructed from this page. In effect, the only available comparative statement is the 50th-percentile placement.
Memory Subsystem
The memory subsystem is a 4 GB GDDR6 configuration on a 128-bit bus. The memory clock is 1500 MHz, and the effective data rate is 12 Gbps, producing the stated 192.0 GB/s of bandwidth. This bandwidth is the maximum rate for moving frame data between the memory and the GPU's processing units. For high-resolution workloads, the fixed 4 GB capacity is the other limiting factor: the frame buffer cannot expand, and the record lists no alternative memory size.
The 128-bit bus width is directly related to the 192.0 GB/s figure; the record contains only this memory configuration. The pixel rate of 47.52 GPixel/s comes from the 32 ROPs, and the texture rate of 95.04 GTexel/s comes from the 64 TMUs. These rates set the pace at which the memory subsystem must supply or absorb data during rendering. The 192.0 GB/s bandwidth is the bridge between the 4 GB frame buffer and the 1024 shading units, 64 TMUs, and 32 ROPs that consume that data.
Ray Tracing and Feature Set
The record contains no values for RT cores or tensor cores. As a result, no dedicated ray tracing core count and no tensor core count can be reported, and the data does not indicate hardware ray tracing or tensor acceleration. The computational core consists of 1024 shading units, 64 TMUs, and 32 ROPs. FP32 throughput is 3.041 TFLOPS, while FP16 throughput is 6.083 TFLOPS with a 2:1 ratio.
The API support is DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. These are the software-facing interfaces in the record. The bus connection is PCIe 3.0 x16. Display outputs are portable-device dependent, so the actual video output layout is defined by the laptop or portable device, not by a fixed output list. The 50 W TDP and the None power connector field are also part of the integration picture for this mobile part.
FAQ
Q: What architecture and process does it use?
A: It uses the TU116 chip with Turing architecture, built by TSMC on a 12 nm process. The die is 284 mm² and contains 6,600 million transistors, with a transistor density of 23.2M / mm².
Q: What are the clock speeds?
A: The base clock is 1350 MHz and the boost clock is 1485 MHz. The memory clock is 1500 MHz with a 12 Gbps effective data rate.
Q: How much memory and bandwidth does it have?
A: It has 4 GB of GDDR6 on a 128-bit bus, with 192.0 GB/s bandwidth.
Q: Does it have RT or tensor cores?
A: The data records no RT cores and no tensor cores. It supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4.
Q: What are the power and interface requirements?
A: The TDP is 50 W, the power connectors field is None, and the bus interface is PCIe 3.0 x16.
Q: When was it released and what is its status?
A: Release date is 2020-04-22. Production status is end-of-life. The predecessor is GeForce 10 Mobile and the successor is GeForce 20 Mobile.
Benchmark Performance
The benchmarks array in the record is empty. The avgBenchmarkScore field is 0, and percentileVsAllGpus is 50. Because the benchmark list is empty, the 0 stored as the average score cannot be treated as a measured workload result; it is simply the value present in the record. The percentile is a separate, populated field, and it places this GPU at the midpoint of all GPUs in the database.
The nearestRivals array is also empty, so there are no rival scores to compare and no deltaPct percentages to report. Exact percentage deltas, such as how far this GPU is ahead of one rival or behind another, cannot be derived from the available data. The data therefore permits only a coarse performance statement: the GTX 1650 Ti Mobile ranks at the 50th percentile of the database's all-GPU distribution, but no benchmark entries exist in this record to support a more specific performance conclusion.
The AMD Equivalent of GeForce GTX 1650 Ti Mobile
Looking for a similar graphics card from AMD? The AMD Radeon RX 640 OEM offers comparable performance and features in the AMD lineup.
Popular NVIDIA GeForce GTX 1650 Ti Mobile Comparisons
See how the GeForce GTX 1650 Ti Mobile stacks up against similar graphics cards from the same generation and competing brands.
Compare GeForce GTX 1650 Ti Mobile with Other GPUs
Select another GPU to compare specifications and benchmarks side-by-side.
Browse GPUs