AMD Radeon R7 M360
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon R7 M360 Specifications
Radeon R7 M360 GPU Core
Shader units and compute resources
The AMD Radeon R7 M360 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
R7 M360 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon R7 M360's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon R7 M360 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon R7 M360 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon R7 M360's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon R7 M360 by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the R7 M360, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
R7 M360 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon R7 M360 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
GCN 3.0 Architecture & Process
Manufacturing and design details
The AMD Radeon R7 M360 is built on AMD's GCN 3.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the R7 M360 will perform in GPU benchmarks compared to previous generations.
AMD's Radeon R7 M360 Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon R7 M360 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon R7 M360 to maintain boost clocks without throttling.
Radeon R7 M360 by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon R7 M360 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon R7 M360. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon R7 M360 Product Information
Release and pricing details
The AMD Radeon R7 M360 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon R7 M360 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon R7 M360 Benchmark Scores
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how AMD Radeon R7 M360 handles parallel computing tasks like video encoding and scientific simulations.
geekbench_vulkanSource
Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how AMD Radeon R7 M360 performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL.
About AMD Radeon R7 M360
The AMD Radeon R7 M360 is a mobile graphics solution built on the 28 nm TSMC process with the GCN 3.0 architecture. The data places it at the 28th percentile of all GPUs, indicating a modest performance tier. Its average benchmark score of 4978 across Geekbench OpenCL and Vulkan tests positions it within a narrow competitive band, where even small score differences separate it from its closest rivals.
Memory Subsystem
The R7 M360 ships with 2 GB of DDR3 memory on a 64-bit bus. This configuration yields a memory bandwidth of 14.40 GB/s, a figure that directly constrains performance at higher resolutions. The effective memory speed is 1800 Mbps, operating at a base memory clock of 900 MHz.
The narrow 64-bit bus is the primary bottleneck. With only 14.40 GB/s available, texture-heavy workloads at 1080p will likely saturate the memory subsystem before the GPU's compute resources are fully utilized. Benchmark results indicate that the card's average score of 4978 reflects this limitation; the memory bandwidth is insufficient for maintaining smooth frame rates in modern titles at native 1080p with high-detail settings.
At lower resolutions, such as 720p, the bandwidth is less restrictive, allowing the 384 shading units to operate more efficiently. The 2 GB VRAM capacity is adequate for older titles or reduced texture quality settings, but the low bandwidth means that even with sufficient capacity, data cannot be fed to the GPU fast enough to avoid stuttering in demanding scenes. Users should expect to lower resolution or texture detail to mitigate the 64-bit bus constraint.
Ray Tracing and Feature Set
The R7 M360 does not include dedicated ray tracing cores or tensor cores. Its feature set is defined by the GCN 3.0 architecture, which provides support for DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.2.170. This API support allows the card to run modern titles that require these APIs, but without hardware-accelerated ray tracing, any such effects must be handled through compute shaders, which will severely impact performance.
The absence of tensor cores also means no hardware acceleration for AI-based upscaling techniques. The card's FP32 performance is 864.0 GFLOPS, with FP16 running at a 1:1 ratio at 864.0 GFLOPS. This symmetric FP16 capability is notable for a card of this class, but it does not translate into a meaningful advantage in gaming workloads, which are predominantly FP32-bound.
The pixel rate is 9.000 GPixel/s and the texture rate is 27.00 GTexel/s. These figures align with the card's classification as an entry-level solution. For API compatibility, the card meets the minimum requirements for DirectX 12 titles, but users cannot expect hardware-level ray tracing features or advanced geometry processing found in newer architectures.
Power and Cooling
The FACT PACK lists no TDP, no slot width, and no power connector requirements for the R7 M360. Similarly, there is no suggested PSU specification. This absence of data suggests the card is designed for low-power environments, likely drawing its power directly from the motherboard slot via PCIe 3.0 x8 interface.
Without a specified TDP, the thermal design is likely modest, requiring only a basic cooling solution. The card's production status is end-of-life, and it was released on May 4, 2015. Given the 28 nm process node and the 1,550 million transistors on a 125 mm² die, the power envelope is expected to be low enough for thin-and-light laptops, but no quantitative data is available here.
The bus interface is PCIe 3.0 x8, which provides half the bandwidth of a full x16 slot. For a card with this level of performance, the x8 interface is not a limiting factor, as the memory bandwidth is the more restrictive constraint. Users integrating this card into a system should not worry about additional power connectors; the data indicates a plug-and-play solution from a power standpoint.
How It Compares
vs. Intel HD Graphics 630: The R7 M360 scores 4978, while the Intel HD Graphics 630 averages 4977, a delta of 0%. This is effectively a statistical tie. Benchmark results indicate that the discrete AMD card offers no measurable advantage over this integrated solution. In real-world terms, users would see nearly identical frame rates, making the R7 M360 redundant if the system already has an HD 630.
vs. AMD Radeon R5 M430: The R5 M430 scores 4981, which is 0.1% higher than the R7 M360. The delta of -0.1% means the R7 M360 is marginally slower. This is within run-to-run variance, so the two cards can be considered equivalent in performance. The naming hierarchy does not translate into a tangible performance gap in the benchmark data.
vs. NVIDIA Quadro 4000: The Quadro 4000 averages 5000, a 0.4% lead over the R7 M360. The delta of -0.4% shows the R7 M360 trailing slightly. While the Quadro is a professional-grade card, its age and architecture bring it to the same performance level as the consumer R7 M360. The data suggests no practical difference in raw compute workloads.
vs. AMD Radeon HD 8670M: The HD 8670M scores 5012, which is 0.7% higher than the R7 M360. This is the largest gap among the nearest rivals, yet still minimal. The R7 M360 is the slowest of the four in this comparison group, but the differences are so small that they would be imperceptible in actual use. All four cards occupy the same performance stratum.
Who Should Consider It
The benchmark data positions the R7 M360 for users with modest graphical demands. Its average score of 4978 places it at the 28th percentile, which means it outperforms only about a quarter of all GPUs. For gaming, this translates to playable frame rates at 720p with low to medium settings in titles from its 2015 era. At 1080p, users will need to reduce settings to the lowest presets and accept occasional frame drops due to the 14.40 GB/s bandwidth ceiling.
The card is not suitable for modern AAA titles at high settings, as the 8 ROPs and 24 TMUs limit fill-rate-heavy effects. However, for esports titles or older games, the 864.0 GFLOPS of FP32 performance is sufficient. The 2 GB VRAM is workable for these scenarios, provided texture quality is kept modest. Users who primarily engage in light photo editing or video playback will find the card adequate, but those seeking any ray tracing or high-resolution gaming should look elsewhere, as the data shows no headroom beyond this performance class.
The direct comparison with the Intel HD 630 is telling; since the R7 M360 offers no advantage over that integrated solution, only users with systems lacking any iGPU would benefit. The card is a legacy part, and its end-of-life status means driver optimizations are likely frozen, further limiting its future relevance.
FAQ
Q: How much faster is the R7 M360 than the Intel HD Graphics 630?
A: The R7 M360 scores 4978, and the Intel HD Graphics 630 scores 4977, resulting in a delta of 0% — there is no performance difference between the two.
Q: Can the R7 M360 handle DirectX 12 games?
A: Yes, the card supports DirectX 12 (12_0) per the API data, but its 28th percentile performance ranking means it will only run such games at low resolutions and settings.
Q: What is the memory bandwidth of the R7 M360?
A: The memory bandwidth is 14.40 GB/s, derived from a 64-bit bus using DDR3 memory running at 1800 Mbps effective.
Q: Does the R7 M360 support hardware ray tracing?
A: No, the card has no RT cores or tensor cores, so ray tracing is not supported in hardware; it would rely on software compute if a game attempts it.
Q: How does the R7 M360 compare to the AMD Radeon R5 M430?
A: The R5 M430 scores 4981, which is 0.1% higher than the R7 M360's 4978. The delta of -0.1% indicates the R7 M360 is marginally slower, but the difference is negligible.
Q: What is the effective FP16 performance of the R7 M360?
A: The FP16 performance is 864.0 GFLOPS, which operates at a 1:1 ratio with FP32, meaning there is no half-precision acceleration advantage.
The NVIDIA Equivalent of Radeon R7 M360
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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