Intel Arc Graphics 64EU vs Intel Graphics 24EU Mobile Comparison

Intel
GPU

Intel Arc Graphics 64EU

CORE STATE Arrow Lake-S
VRAM System Shared
CLOCK SPEED 1900 MHz
TDP 65 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2024
VS
Intel
GPU

Graphics 24EU Mobile

CORE STATE Twin Lake
VRAM System Shared
CLOCK SPEED 1000 MHz
TDP 6 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LP
nm
PROCESS 10 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
733
N/A

Analysis: Intel Arc Graphics 64EU vs Intel Graphics 24EU Mobile

Head-to-Head Benchmarks

The recorded data contains one benchmark entry for the Intel Arc Graphics 64EU. In the 3DMark Steel Nomad DX12 test, the Intel Arc Graphics 64EU scores 733 points. The Intel Graphics 24EU Mobile has no recorded individual benchmark scores in the database, so direct head-to-head results are limited. However, the database places the Intel Arc Graphics 64EU at the 3rd percentile among all GPUs, while the Intel Graphics 24EU Mobile sits at the 50th percentile. This percentile placement indicates that the Intel Graphics 24EU Mobile outperforms a larger share of the overall GPU population in aggregate database scoring, despite lacking a dedicated Steel Nomad result.

The nearest rivals for the Intel Arc Graphics 64EU clarify its standing. The Intel Arc Graphics 32EU matches the 733-point average score exactly, showing a 0% delta. The Intel Arc Graphics 24EU, a desktop-oriented variant with the same naming as the mobile part, also matches at 733 points with a 0% delta. The AMD Radeon HD 6470M trails with an average score of 723, a 1.4% deficit relative to the Intel Arc Graphics 64EU. The NVIDIA GeForce GT 415M leads this immediate group with 751 points, putting the Intel Arc Graphics 64EU 2.4% behind.

The Intel Graphics 24EU Mobile has an average benchmark score of 0 according to the database, with no nearest rivals listed. This makes its percentile ranking of 50 somewhat misleading, as it is derived from a different scoring basis. The Intel Arc Graphics 64EU, by contrast, has a verified average score of 733 across the recorded Steel Nomad run. The performance gap between the two parts is therefore not directly measurable from identical test data, but the available figures suggest the Intel Arc Graphics 64EU delivers meaningful compute throughput over the mobile part, which will be examined through architectural specifications.

Architecture Differences

The two integrated GPUs come from different Intel generations and manufacturing processes. The Intel Arc Graphics 64EU uses the Arrow Lake-S chip with the Xe-LPG architecture, belonging to the Arc Graphics (Arrow Lake) generation. It is fabricated on a 3 nm process at TSMC, with a transistor count of 17,800 million and a die size of 243 mm². The resulting transistor density is 73.3 million transistors per square millimeter. The Intel Graphics 24EU Mobile uses the Twin Lake chip with the Xe-LP architecture, from the HD Graphics-T (Twin Lake) generation. It is built on Intel's 10 nm process; transistor count and die size are listed as unknown.

Execution resources differ substantially. The Intel Arc Graphics 64EU contains 512 shading units, 32 texture mapping units, and 16 raster operations units. The Intel Graphics 24EU Mobile contains 192 shading units, 12 TMUs, and 4 ROPs. This gives the Intel Arc Graphics 64EU 2.7 times the shading units, 2.7 times the TMUs, and 4 times the ROPs of the mobile part. Both lack dedicated ray tracing cores and tensor cores, with those fields marked null in the database.

Clock behavior also separates the two. The Intel Arc Graphics 64EU runs at a base clock of 300 MHz and boosts to 1900 MHz. The Intel Graphics 24EU Mobile also starts at 300 MHz base but only boosts to 1000 MHz. The higher boost clock, combined with the larger execution resource pool, produces significantly higher fill rates and compute figures. The Intel Arc Graphics 64EU delivers a pixel rate of 30.40 GPixel/s and a texture rate of 60.80 GTexel/s, while the Intel Graphics 24EU Mobile manages 4.000 GPixel/s and 12.00 GTexel/s. Floating-point performance shows a similar divide: the Intel Arc Graphics 64EU reaches 1.946 TFLOPS in FP32 and 3.891 TFLOPS in FP16 (2:1), whereas the Intel Graphics 24EU Mobile reaches 384.0 GFLOPS in FP32 and 768.0 GFLOPS in FP16 (2:1). That is roughly a 5.1x advantage for the Intel Arc Graphics 64EU in both precision formats.

Memory handling is identical in structure. Both use System Shared memory, with System Shared size, type, and bus width, and bandwidth listed as System Dependent. Power consumption differs greatly: the Intel Arc Graphics 64EU has a TDP of 65 W, while the Intel Graphics 24EU Mobile draws only 6 W. Both are integrated graphics parts (IGP slot width) and use a Ring Bus interface. The Intel Arc Graphics 64EU supports DirectX 12 Ultimate (12_2), while the Intel Graphics 24EU Mobile supports DirectX 12 (12_1). OpenGL support is 4.6 for both, and Vulkan support is 1.4 for both. Display outputs are Motherboard Dependent for the Intel Arc Graphics 64EU and Portable Device Dependent for the Intel Graphics 24EU Mobile.

The Intel Arc Graphics 64EU was released on 2024-10-23, and the Intel Graphics 24EU Mobile followed on 2024-12-31. The Intel Arc Graphics 64EU lists HD Graphics as its predecessor, while the mobile part has no predecessor recorded. Neither part has a successor, and neither has a launch MSRP in the database.

Where Each One Wins

The Intel Arc Graphics 64EU wins on raw compute capability. Its FP32 throughput of 1.946 TFLOPS is over five times the 384.0 GFLOPS of the Intel Graphics 24EU Mobile. The texture rate of 60.80 GTexel/s versus 12.00 GTexel/s and the pixel rate of 30.40 GPixel/s versus 4.000 GPixel/s confirm that the Intel Arc Graphics 64EU is designed for substantially heavier graphics workloads. The 1900 MHz boost clock, compared to the 1000 MHz boost on the mobile part, further reinforces this positioning.

The Intel Graphics 24EU Mobile wins on power efficiency and portability. Its 6 W TDP is dramatically lower than the 65 W TDP of the Intel Arc Graphics 64EU. For a mobile integrated solution, this low power envelope is the defining characteristic. The display output designation of Portable Device Dependent aligns with its intended use in compact systems. Its 50th percentile ranking among all GPUs, while based on no recorded individual benchmark, suggests that in its own performance class it occupies a middle-ground position relative to the broader GPU population.

The Intel Arc Graphics 64EU also holds the advantage in API feature support. DirectX 12 Ultimate (12_2) enables features that the DirectX 12 (12_1) support of the Intel Graphics 24EU Mobile cannot access. The larger 3 nm process node and the higher transistor count (17,800 million versus unknown) give the Intel Arc Graphics 64EU a manufacturing and density edge as well.

The nearest rival data for the Intel Arc Graphics 64EU shows that its closest competitors are other Intel integrated parts. The Intel Arc Graphics 32EU and the Intel Arc Graphics 24EU both match its 733 average score exactly. The AMD Radeon HD 6470M is 1.4% behind, and the NVIDIA GeForce GT 415M is 2.4% ahead. This places the Intel Arc Graphics 64EU in a narrow performance band where small architectural differences determine ranking. The Intel Graphics 24EU Mobile has no nearest rival data, so its competitive position cannot be compared in the same way.

The Verdict

The data indicates a clear performance hierarchy. The Intel Arc Graphics 64EU delivers 1.946 TFLOPS of FP32 compute, 60.80 GTexel/s texture throughput, and 30.40 GPixel/s pixel throughput, all backed by 512 shading units and a 1900 MHz boost clock. The Intel Graphics 24EU Mobile delivers 384.0 GFLOPS of FP32 compute, 12.00 GTexel/s texture throughput, and 4.000 GPixel/s pixel throughput, with 192 shading units and a 1000 MHz boost clock. On every performance metric recorded, the Intel Arc Graphics 64EU leads by a factor of roughly 5 or more.

The Intel Graphics 24EU Mobile counters with a 6 W TDP, which is 59 W lower than the Intel Arc Graphics 64EU. For systems where power draw is the limiting factor, the mobile part is the only viable choice. Its DirectX 12 (12_1) support covers modern graphics APIs, and its Vulkan 1.4 and OpenGL 4.6 support match the Intel Arc Graphics 64EU. The 50th percentile ranking, though derived from no individual benchmark score, indicates it is not an outlier in the low end of the GPU distribution.

The Intel Arc Graphics 64EU is the appropriate selection for desktop systems with a 65 W TDP budget that need DirectX 12 Ultimate features and substantially higher compute, texture, and pixel throughput. The Intel Graphics 24EU Mobile is the appropriate selection for portable devices where the 6 W TDP and Portable Device Dependent display outputs are mandatory constraints. The database records no head-to-head benchmark wins for either part, and the Intel Arc Graphics 64EU holds a 0% delta against its closest Intel rivals. The choice between these two parts is therefore not one of marginal performance differences, but of workload class and power envelope. The Intel Arc Graphics 64EU is a desktop-class integrated GPU with serious throughput; the Intel Graphics 24EU Mobile is a low-power integrated solution for portable hardware.

FAQ

Q: How much faster is the Intel Arc Graphics 64EU than the Intel Graphics 24EU Mobile in FP32 compute?

A: The Intel Arc Graphics 64EU delivers 1.946 TFLOPS, while the Intel Graphics 24EU Mobile delivers 384.0 GFLOPS. That is approximately a 5.1x advantage for the Intel Arc Graphics 64EU.

Q: What are the boost clocks of the two GPUs?

A: The Intel Arc Graphics 64EU boosts to 1900 MHz, while the Intel Graphics 24EU Mobile boosts to 1000 MHz. Both have a base clock of 300 MHz.

Q: Which GPU has more shading units?

A: The Intel Arc Graphics 64EU has 512 shading units. The Intel Graphics 24EU Mobile has 192 shading units.

Q: What TDP does each GPU require?

A: The Intel Arc Graphics 64EU has a TDP of 65 W. The Intel Graphics 24EU Mobile has a TDP of 6 W.

Q: Do both GPUs support the same DirectX version?

A: No. The Intel Arc Graphics 64EU supports DirectX 12 Ultimate (12_2), while the Intel Graphics 24EU Mobile supports DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4.

Q: What process nodes are used for each GPU?

A: The Intel Arc Graphics 64EU is fabricated on a 3 nm process at TSMC. The Intel Graphics 24EU Mobile is fabricated on a 10 nm process at Intel. The Intel Arc Graphics 64EU has 17,800 million transistors on a 243 mm² die, while the mobile part has unknown transistor and die figures.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 64EU
Graphics 24EU Mobile
Core Specs
Shading Units
512
192 -62.5%
Shaders
512
192 -62.5%
TMUs
32
12 -62.5%
ROPs
16
4 -75.0%
Execution Units
64
24 -62.5%
Clocks
Base Clock
300 MHz
300 MHz
Boost Clock
1900 MHz
1000 MHz
Memory Clock
System Shared
System Shared
Memory
Memory Size
System Shared
System Shared
Memory Type
System Shared
System Shared
Memory Bus
System Shared
System Shared
Bandwidth
System Dependent
System Dependent
Performance
Pixel Rate
30.40 GPixel/s
4.000 GPixel/s
Texture Rate
60.80 GTexel/s
12.00 GTexel/s
FP32 (TFLOPS)
1.946 TFLOPS
384.0 GFLOPS
FP16 (TFLOPS)
3.891 TFLOPS (2:1)
768.0 GFLOPS (2:1)
Power
TDP
65 W
6 W
TDP (W)
65
6 -90.8%
Architecture
Architecture
Xe-LPG
Xe-LP
GPU Name
Arrow Lake-S
Twin Lake
Generation
Arc Graphics (Arrow Lake)
HD Graphics-T (Twin Lake)
Process Size
3 nm
10 nm
Transistors
17,800 million
unknown
Die Size
243 mm²
unknown
Foundry
TSMC
Intel
Density
73.3M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
Shader Model
6.8
6.6
Physical
Slot Width
IGP
IGP
Outputs
Motherboard Dependent
Portable Device Dependent
Bus Interface
Ring Bus
Ring Bus
Other
Production
Active
Active
Predecessor
HD Graphics
View Arc Graphics 64EU Details View Graphics 24EU Mobile Details