Intel Arc Graphics 64EU vs NVIDIA GeForce RTX 5070 Mobile Comparison
Intel Arc Graphics 64EU
GeForce RTX 5070 Mobile
PERFORMANCE BENCHMARKS
Analysis: Intel Arc Graphics 64EU vs NVIDIA GeForce RTX 5070 Mobile
Intel Arc Graphics 64EU and NVIDIA GeForce RTX 5070 Mobile occupy opposite ends of the performance spectrum. The Intel part is an integrated graphics solution for Arrow Lake-S desktop processors, while the NVIDIA part is a discrete mobile GPU. The recorded data shows a 97.6 percentile gap between them, with the RTX 5070 Mobile placing in the 75th percentile of all GPUs and the Intel Arc Graphics 64EU landing in the 3rd percentile. The average benchmark score for the NVIDIA part is 29,928, compared to 733 for the Intel part.
Where Each One Wins
The Intel Arc Graphics 64EU wins in exactly one recorded category: power efficiency relative to its own target segment. Its 65 W TDP is 15 W higher than the RTX 5070 Mobile's 50 W TDP, but it is an IGP with no power connectors and a Ring Bus interface, meaning it draws from the host processor's power delivery. The RTX 5070 Mobile also has no power connectors, but it is a discrete GPU with its own board. The Intel part's advantage is architectural placement: it is built into the Arrow Lake-S chip, so it requires no separate memory bus or dedicated VRAM. Its memory is System Shared, and its memory bandwidth is System Dependent, which means it scales with the host system's DDR5 configuration. This makes it a functional graphics solution for basic display output and light workloads, but the benchmark data confirms it does not compete on raw compute.
The RTX 5070 Mobile wins everywhere else. It has 8 GB of dedicated GDDR7 memory on a 128-bit bus with 384.0 GB/s of bandwidth. The Intel part has no dedicated memory at all. The NVIDIA part's OpenCL score of 122,238 and Vulkan score of 116,960 dwarf the Intel part's single recorded DirectX 12 result of 733 in 3DMark Steel Nomad. The PassMark suite for the RTX 5070 Mobile shows DirectX 9 at 214, DirectX 11 at 192, DirectX 10 at 129, and DirectX 12 at 93, which are all compute-oriented results that the Intel part cannot match because it has no equivalent recorded tests. The RTX 5070 Mobile's PassMark G3D score of 20,355 and GPU compute score of 8,279 further separate the two.
Architecture Differences
The Intel Arc Graphics 64EU uses the Xe-LPG architecture on TSMC's 3 nm process. The chip is Arrow Lake-S, which contains 17,800 million transistors on a 243 mm² die, yielding a transistor density of 73.3M per mm². The NVIDIA GeForce RTX 5070 Mobile uses the Blackwell 2.0 architecture on TSMC's 5 nm process. Its GB206 chip contains 21,900 million transistors on a 181 mm² die, yielding a transistor density of 121.0M per mm². The NVIDIA chip packs 23% more transistors into a 25% smaller die, which explains its higher density.
The shading resources differ massively. The Intel part has 512 shading units, 32 TMUs, and 16 ROPs. The NVIDIA part has 4,608 shading units, 144 TMUs, and 48 ROPs. That is 9 times the shading units, 4.5 times the TMUs, and 3 times the ROPs. The RTX 5070 Mobile also has 36 ray tracing cores and 144 tensor cores. The Intel part has no ray tracing cores and no tensor cores listed. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, so API-level feature parity exists, but the hardware behind those APIs is not comparable.
Clock behavior differs as well. The Intel part has a 300 MHz base clock and a 1,900 MHz boost clock. The NVIDIA part has a 907 MHz base clock and a 1,425 MHz boost clock. The Intel part boosts higher, but its lower shader count and lack of dedicated memory limit its throughput. The NVIDIA part's memory clock is 1,500 MHz with 24 Gbps effective speed, while the Intel part's memory clock is System Shared.
FAQ
Q: Which GPU has the higher average benchmark score?
A: The NVIDIA GeForce RTX 5070 Mobile has an average benchmark score of 29,928, while the Intel Arc Graphics 64EU has an average score of 733.
Q: How does the RTX 5070 Mobile compare to its nearest rivals?
A: The RTX 5070 Mobile scores 0.5% higher than the NVIDIA GeForce RTX 2080 Ti, 0.1% lower than the NVIDIA GeForce RTX 3070 Ti, 0.6% lower than the AMD Radeon RX 6800, and 1.7% lower than the AMD Radeon RX 6700.
Q: What memory configuration does each GPU use?
A: The RTX 5070 Mobile uses 8 GB of GDDR7 on a 128-bit bus with 384.0 GB/s bandwidth. The Intel Arc Graphics 64EU uses System Shared memory with System Dependent bandwidth.
Q: Which GPU has ray tracing hardware?
A: The RTX 5070 Mobile has 36 ray tracing cores. The Intel Arc Graphics 64EU has no ray tracing cores listed in the database.
Q: What is the process node difference between the two?
A: The Intel Arc Graphics 64EU is built on TSMC's 3 nm process, while the RTX 5070 Mobile is built on TSMC's 5 nm process.
Q: How do the Pixel and Texture rates compare?
A: The RTX 5070 Mobile delivers 68.40 GPixel/s and 205.2 GTexel/s. The Intel Arc Graphics 64EU delivers 30.40 GPixel/s and 60.80 GTexel/s.
Specification Differences
The two GPUs differ in nearly every measurable specification. The Intel Arc Graphics 64EU uses the Xe-LPG architecture, while the RTX 5070 Mobile uses Blackwell 2.0. The process nodes are 3 nm for Intel and 5 nm for NVIDIA. Transistor counts are 17,800 million for Intel and 21,900 million for NVIDIA. Die sizes are 243 mm² for Intel and 181 mm² for NVIDIA. Transistor density is 73.3M per mm² for Intel and 121.0M per mm² for NVIDIA.
The memory subsystems are completely different. The Intel part has System Shared memory, type, and bus width, with System Dependent bandwidth. The NVIDIA part has 8 GB of GDDR7, a 128-bit bus, and 384.0 GB/s bandwidth. The Intel part's base clock is 300 MHz with a 1,900 MHz boost. The NVIDIA part's base clock is 907 MHz with a 1,425 MHz boost. The NVIDIA part's memory clock is 1,500 MHz at 24 Gbps effective, while the Intel part has no dedicated memory clock.
Compute resources differ by an order of magnitude. The Intel part has 512 shading units, 32 TMUs, and 16 ROPs. The NVIDIA part has 4,608 shading units, 144 TMUs, and 48 ROPs. The NVIDIA part has 36 RT cores and 144 tensor cores; the Intel part has none. Pixel rate is 30.40 GPixel/s for Intel versus 68.40 GPixel/s for NVIDIA. Texture rate is 60.80 GTexel/s for Intel versus 205.2 GTexel/s for NVIDIA. FP32 throughput is 1.946 TFLOPS for Intel versus 13.13 TFLOPS for NVIDIA. FP16 is 3.891 TFLOPS (2:1) for Intel versus 13.13 TFLOPS (1:1) for NVIDIA.
The TDP values are 65 W for Intel and 50 W for NVIDIA. The bus interfaces differ: Ring Bus for Intel, PCIe 5.0 x16 for NVIDIA. Display outputs are Motherboard Dependent for Intel and Portable Device Dependent for NVIDIA. The Intel part is an IGP with no power connectors, and the NVIDIA part also has no power connectors. Release dates are 2024-10-23 for Intel and 2025-04-14 for NVIDIA. The Intel predecessor is HD Graphics; the NVIDIA predecessor is GeForce 40 Mobile.
Head-to-Head Benchmarks
The head-to-head benchmark array is empty, so direct same-test comparisons do not exist in the database. The available data comes from different test suites, but the magnitude of the separation is clear. The RTX 5070 Mobile's Geekbench OpenCL score of 122,238 is 166.8 times the Intel Arc Graphics 64EU's 3DMark Steel Nomad score of 733. Even the RTX 5070 Mobile's lowest recorded PassMark result, the DirectX 12 score of 93, is a standalone measurement that has no Intel counterpart.
The RTX 5070 Mobile's nearest rival data provides context for its position. It scores 0.5% above the RTX 2080 Ti, which places it in the same performance class as previous generation high-end desktop cards. It trails the RTX 3070 Ti by 0.1%, the RX 6800 by 0.6%, and the RX 6700 by 1.7%. These deltas are all within 2%, meaning the RTX 5070 Mobile is effectively peer-level with those desktop GPUs.
The Intel Arc Graphics 64EU's nearest rival data shows a different story. It matches the Intel Arc Graphics 32EU and 24EU exactly, with a 0% delta. It is 1.4% ahead of the AMD Radeon HD 6470M and 2.4% behind the NVIDIA GeForce GT 415M. These are all legacy or low-end parts from over a decade ago. The Intel part's percentile of 3 means it outperforms only 3% of all GPUs in the database, while the RTX 5070 Mobile's percentile of 75 means it outperforms 75%.
The FP32 throughput gap is 6.7 times in favor of NVIDIA (13.13 TFLOPS versus 1.946 TFLOPS). The texture rate gap is 3.4 times (205.2 GTexel/s versus 60.80 GTexel/s). The pixel rate gap is 2.2 times (68.40 GPixel/s versus 30.40 GPixel/s). The RTX 5070 Mobile's 384.0 GB/s of dedicated bandwidth versus the Intel part's System Dependent bandwidth means the NVIDIA part does not compete with the host system for memory access. The Intel part's System Shared memory forces it to share bandwidth with the CPU, which caps its effective throughput regardless of its boost clock.
The RTX 5070 Mobile's compute-oriented PassMark results reinforce its positioning. Its GPU compute score of 8,279 and G3D score of 20,355 indicate substantial parallel throughput for both graphics and general compute workloads. The DirectX 9 score of 214 and DirectX 11 score of 192 show legacy API performance is also strong. The Intel part has no equivalent recorded scores, so its DirectX 12 result of 733 in Steel Nomad is its only benchmark data point. That single result places it at the very bottom of the database distribution, alongside integrated graphics from previous generations and entry-level discrete parts from the early 2010s.
The release timeline also matters. The Intel Arc Graphics 64EU launched on 2024-10-23, roughly six months before the RTX 5070 Mobile's 2025-04-14 release. Despite the later launch, the NVIDIA part delivers 40.8 times the average benchmark score. The Intel part's 65 W TDP is higher than the NVIDIA part's 50 W TDP, which further emphasizes the performance gap: the NVIDIA part consumes less power while delivering dramatically more compute. The RTX 5070 Mobile's 144 tensor cores and 36 RT cores enable feature sets that the Intel part cannot support, including hardware-accelerated ray tracing and AI acceleration. The Intel part's 512 shading units are sufficient for basic graphics, but the data shows no scenario where it approaches the NVIDIA part's performance level.