ARC

Intel Arc Graphics 64EU

Intel graphics card specifications and benchmark scores

VRAM
1900
MHz Boost
65W
TDP
Bus Width

At a Glance

Intel
VRAM System Shared
Boost Clock 1,900 MHz
Shaders 512
TDP 65W
Memory Type System Shared
Architecture Xe-LPG
nm
Process 3 nm
Released Oct 2024

Intel Arc Graphics 64EU Specifications

GPU Core

Shader units and compute resources

The Intel Arc Graphics 64EU GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
512
Shaders
512
TMUs
32
ROPs
16
Execution Units
64

Graphics 64EU Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Arc Graphics 64EU's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Arc Graphics 64EU by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
300 MHz
Base Clock
300 MHz
Boost Clock
1900 MHz
Boost Clock
1,900 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

Intel's Arc Graphics 64EU Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Arc Graphics 64EU's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

Graphics 64EU Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the Intel Arc Graphics 64EU against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
1.946 TFLOPS
FP16 (Half)
3.891 TFLOPS (2:1)
Pixel Rate
30.40 GPixel/s
Texture Rate
60.80 GTexel/s

Xe-LPG Architecture & Process

Manufacturing and design details

The Intel Arc Graphics 64EU is built on Intel's Xe-LPG architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Graphics 64EU will perform in GPU benchmarks compared to previous generations.

Architecture
Xe-LPG
GPU Name
Arrow Lake-S
Process Node
3 nm
Foundry
TSMC
Transistors
17,800 million
Die Size
243 mm²
Density
73.3M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the Intel Arc Graphics 64EU determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Arc Graphics 64EU to maintain boost clocks without throttling.

TDP
65 W
TDP
65W

Arc Graphics 64EU by Intel Physical & Connectivity

Dimensions and outputs

Physical dimensions of the Intel Arc Graphics 64EU are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
Ring Bus
Display Outputs
Motherboard Dependent
Display Outputs
Motherboard Dependent

Intel API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the Intel Arc Graphics 64EU. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
Shader Model
6.8

Arc Graphics 64EU Product Information

Release and pricing details

The Intel Arc Graphics 64EU is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Arc Graphics 64EU by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
Intel
Release Date
Oct 2024
Production
Active
Predecessor
HD Graphics

About Intel Arc Graphics 64EU

The Intel Arc Graphics 64EU is an integrated graphics processor (IGP) built on the Xe-LPG architecture, fabricated on TSMC's 3 nm process with 17,800 million transistors on a 243 mm² die. It operates with a base clock of 300 MHz and a boost clock of 1900 MHz, and the database places it at the 50th percentile among all GPUs, indicating a median position in the overall performance distribution. No benchmark scores are recorded for this part, so the following analysis is based on the theoretical specifications provided.

Benchmark Performance

The absence of recorded benchmark scores means direct performance comparisons cannot be made from the database. However, the specification sheet offers raw computational figures that define the IGP's theoretical throughput. The FP32 compute rate is 1.946 TFLOPS, which represents the peak single-precision shader output. This number, combined with a texture rate of 60.80 GTexel/s and a pixel rate of 30.40 GPixel/s, provides a baseline for rasterization workloads. The FP16 rate of 3.891 TFLOPS (2:1 ratio) indicates that half-precision operations can run at double the rate, which is useful for certain compute tasks but does not directly translate to gaming performance.

The 50th percentile ranking implies that this IGP sits exactly at the midpoint of the database's tracked GPUs. Without rival scores, no percentage deltas can be computed, but the percentile itself offers a positional reference. The pixel rate of 30.40 GPixel/s suggests a fillrate that is typical for entry-level integrated graphics; the texture rate of 60.80 GTexel/s similarly points to a modest texturing capability. The memory configuration is "System Shared," meaning bandwidth and capacity are entirely dependent on the host system's RAM, which introduces variability in real-world performance. The bus interface is a Ring Bus, and the memory type and width are both listed as "System Shared," so there is no dedicated VRAM to offload from the main memory.

Given the lack of benchmark data, the theoretical numbers indicate an IGP designed for basic 3D acceleration and desktop composition rather than high-end gaming. The 1.946 TFLOPS FP32 figure is a hard ceiling for shader complexity, and the 30.40 GPixel/s pixel rate limits fillrate-bound scenarios. The 512 shading units and 32 TMUs are modest counts, and the 16 ROPs are the lowest tier in the specification. These figures collectively suggest that the Arc Graphics 64EU can handle older titles or modern games at low resolutions and reduced settings, but the database does not provide empirical validation.

Ray Tracing and Feature Set

The API support includes DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. DirectX 12 Ultimate is a feature level that encompasses ray tracing (DXR), variable rate shading, and mesh shaders. However, the specification lists no dedicated ray tracing cores (rtCores: null) and no tensor cores (tensorCores: null). This absence means that any ray tracing workload would need to be executed via compute shaders on the standard shading units, which is typically far slower than dedicated hardware. The presence of DirectX 12 Ultimate support is a software-level capability, but without dedicated RT cores, the practical performance for ray-traced effects will be severely limited.

The FP16 throughput of 3.891 TFLOPS (2:1) indicates support for half-precision compute, which can accelerate certain AI or machine learning inference tasks, but there are no tensor cores to offload these operations. The architecture is Xe-LPG, which is Intel's low-power graphics design, and it does not include the dedicated acceleration blocks found in discrete Arc GPUs. The Vulkan 1.4 and OpenGL 4.6 support ensure broad compatibility with modern graphics APIs, but the lack of RT cores and tensor cores means the feature set is primarily rasterization-focused. The display outputs are motherboard-dependent, so connectivity is determined by the host platform, not by the IGP itself.

How It Compares

The nearestRivals list is empty in the database, so there are no direct competitor scores or percentage deltas to reference. This absence of data prevents any quantitative comparison against other GPUs. The only positional metric is the 50th percentile, which places the Arc Graphics 64EU exactly at the median of all tracked GPUs. Without rival names or scores, it is impossible to state whether it is faster or slower than a specific product. The percentile suggests that half of the GPUs in the database have higher benchmark scores and half have lower scores, but the actual distribution is unknown. The lack of benchmark entries for this IGP further complicates any relative analysis; the percentile is likely derived from a broader dataset that may not include this exact model. Therefore, any comparison must rely on the theoretical specifications alone, which are modest by discrete GPU standards.

FAQ

Q: What is the process node of the Intel Arc Graphics 64EU?

A: The process node is 3 nm, fabricated by TSMC.

Q: Does this IGP have dedicated ray tracing cores?

A: No, the specification lists no ray tracing cores (rtCores: null).

Q: What is the maximum boost clock?

A: The boost clock is 1900 MHz, with a base clock of 300 MHz.

Q: What is the power draw (TDP)?

A: The TDP is 65 W.

Q: What memory does it use?

A: The memory is "System Shared," meaning it uses the host system's RAM for both capacity and bandwidth.

Q: When was it released?

A: The release date is October 23, 2024.

Q: What APIs does it support?

A: It supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Who Should Consider It

The Arc Graphics 64EU is an integrated solution, so it is not a standalone purchase; it comes embedded in an Arrow Lake-S processor. The 50th percentile ranking and the lack of benchmark scores suggest that it is not intended for demanding 3D workloads. The pixel rate of 30.40 GPixel/s and texture rate of 60.80 GTexel/s are sufficient for basic desktop rendering, video playback, and light 2D applications. For gaming, the FP32 throughput of 1.946 TFLOPS and the 512 shading units indicate that it can handle older titles or modern games at low resolutions (e.g., 720p or 1080p with reduced settings), but the system-shared memory will introduce latency and bandwidth bottlenecks, especially if the host RAM is not dual-channel or fast enough. Users who prioritize high refresh rates or ray tracing will find this IGP inadequate, as it lacks dedicated RT cores. The 65W TDP makes it a low-power option for office productivity, media consumption, and casual web browsing. It is best suited for users who do not plan to play graphics-intensive games and who value energy efficiency over raw performance.

Power and Cooling

The TDP is 65 W, which is a modest power envelope for an integrated graphics processor. The slot width is listed as "IGP," meaning it is integrated into the processor package and does not occupy a separate expansion slot. No power connectors are listed (powerConnectors: null), and no suggested PSU is provided. This indicates that the IGP draws all its power from the motherboard's CPU power delivery system, not from a dedicated graphics power cable. The bus interface is a Ring Bus, which is the internal interconnect used within the processor. Because it is an IGP, cooling is handled by the CPU cooler; there is no separate heatsink or fan required. The 65W TDP is part of the overall processor power budget, so the cooling solution must accommodate the entire CPU package, not just the graphics portion. The absence of a suggested PSU is typical for integrated graphics, as the system's power supply is determined by the CPU and other components. In practical terms, any standard ATX power supply that supports the host processor will be sufficient, but the database does not specify a wattage recommendation.

Detailed benchmark scores and charts for the Intel Arc Graphics 64EU are below.

Benchmark Scores

3dmark_3dmark_steel_nomad_dx12Source

3DMark Steel Nomad is the latest GPU benchmark running at native 4K with DirectX 12. It's roughly 3x more demanding than Time Spy, testing Intel Arc Graphics 64EU with cutting-edge rendering techniques. The benchmark uses state-of-the-art graphics technologies to stress modern hardware.

3dmark_3dmark_steel_nomad_dx12 #164 of 188
733
4%
Max: 18,355

Popular Intel Arc Graphics 64EU Comparisons

See how the Arc Graphics 64EU stacks up against similar graphics cards from the same generation and competing brands.

Compare with Other GPUs

Select another GPU to compare specifications and benchmarks side-by-side.

Browse GPUs