Intel Arc Graphics 64EU vs NVIDIA GeForce RTX 5070 Ti Mobile Comparison
Intel Arc Graphics 64EU
GeForce RTX 5070 Ti Mobile
PERFORMANCE BENCHMARKS
Analysis: Intel Arc Graphics 64EU vs NVIDIA GeForce RTX 5070 Ti Mobile
Where Each One Wins
The Intel Arc Graphics 64EU and the NVIDIA GeForce RTX 5070 Ti Mobile occupy entirely different performance strata. The Intel part, an integrated graphics solution built into the Arrow Lake-S chip, records a single benchmark entry: a 3DMark Steel Nomad DX12 score of 733. That score places it at the 3rd percentile of all GPUs in the database, meaning it outperforms only a sliver of the field. Its nearest rivals in the database are the Intel Arc Graphics 32EU and 24EU, both with identical average scores of 733 (0% delta), and the AMD Radeon HD 6470M at 723 (1.4% ahead). The NVIDIA GeForce GT 415M sits slightly above at 751, making the Intel 64EU 2.4% slower than that legacy part.
The NVIDIA GeForce RTX 5070 Ti Mobile, by contrast, is a discrete mobile GPU with a far richer benchmark footprint. It posts a Geekbench OpenCL score of 143870, a Geekbench Vulkan score of 139213, and a Passmark G3D score of 24004. Its average benchmark score across all recorded tests is 35435, which lands it at the 80th percentile of all GPUs. The database places it within 2.4% of the NVIDIA Quadro GV100 (35520, 0.2% faster), the AMD Radeon Pro Duo (35860, 1.2% faster), and the NVIDIA T1000 (36289, 2.4% faster). The NVIDIA A2 trails at 34690, putting the RTX 5070 Ti Mobile 2.1% ahead of that part.
The use-case split is obvious from the recorded data. The Intel Arc Graphics 64EU is a low-power integrated unit intended for basic display output and light 3D workloads, as evidenced by its single 3DMark result and its position near the very bottom of the database percentile ranking. The RTX 5070 Ti Mobile is a high-end mobile part that delivers compute results (Passmark GPU Compute score of 10101) and DirectX 9 through 12 performance, with Passmark scores of 259, 151, 237, and 102 respectively. The Intel part has no recorded compute benchmark, no DirectX 9/10/11 results, and no Vulkan or OpenCL entries. The data indicates that the NVIDIA part wins every category where both have any recorded measurement, and it has many more categories where it is the only contender.
Architecture Differences
The two GPUs come from fundamentally different design philosophies. Intel’s Arc Graphics 64EU uses the Xe-LPG architecture on a 3 nm TSMC process node, integrated into the Arrow Lake-S chip. The chip carries 17,800 million transistors on a 243 mm² die, yielding a transistor density of 73.3M per mm². The NVIDIA GeForce RTX 5070 Ti Mobile uses the Blackwell 2.0 architecture on a 5 nm TSMC node, with the GB205 chip containing 31,100 million transistors on a 263 mm² die, for a density of 118.3M per mm². Despite the larger process node, the NVIDIA chip packs nearly twice the transistor count and a substantially higher density.
The Intel GPU is an IGP with a Ring Bus interface, while the NVIDIA part uses PCIe 5.0 x16. That difference matters for system integration: the Intel part shares memory with the host system ("System Shared"), whereas the NVIDIA part has its own dedicated 12 GB of GDDR7 memory on a 192-bit bus. The Intel part’s memory bandwidth is listed as "System Dependent," while the NVIDIA part delivers 672.0 GB/s. Clock behavior also diverges. Intel runs at a 300 MHz base and 1900 MHz boost. NVIDIA runs at an 847 MHz base and 1447 MHz boost, meaning the Intel part actually boosts higher, but with far fewer execution resources.
The architectural feature set is where the gap widens. The Intel Arc Graphics 64EU has 512 shading units, 32 TMUs, and 16 ROPs. It has no dedicated ray tracing cores and no tensor cores. The NVIDIA RTX 5070 Ti Mobile has 5888 shading units, 184 TMUs, and 80 ROPs, plus 46 ray tracing cores and 184 tensor cores. That is an 11.5x difference in shading units, a 5.75x difference in TMUs, and a 5x difference in ROPs. The Intel part’s lack of dedicated RT and tensor hardware is a structural limitation that no driver optimization can overcome.
Both GPUs support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, so API coverage is identical. The NVIDIA part delivers FP32 at 17.04 TFLOPS and FP16 at 17.04 TFLOPS with a 1:1 ratio. The Intel part delivers FP32 at 1.946 TFLOPS and FP16 at 3.891 TFLOPS with a 2:1 ratio. The NVIDIA part has 8.75x the FP32 throughput and 4.38x the FP16 throughput, and it does not halve FP16 rate, which suggests a different compute path for mixed-precision workloads.
Head-to-Head Benchmarks
The head-to-head benchmark table in the database is empty, so direct comparisons must be drawn from each GPU’s individual recorded results. The Intel Arc Graphics 64EU has exactly one benchmark: 3DMark Steel Nomad DX12 at 733 points. The NVIDIA RTX 5070 Ti Mobile has no 3DMark Steel Nomad result, so that test cannot be compared directly. However, the NVIDIA part has a Passmark DirectX 12 score of 102, which is the only common API (DX12) where both have any data, but the tests are different (3DMark vs Passmark), so a side-by-side numeric comparison would be misleading.
What the data does allow is a comparison of overall capability. The Intel part’s average benchmark score is 733, and its percentile rank is 3. The NVIDIA part’s average benchmark score is 35435, and its percentile rank is 80. The ratio of average scores is approximately 48.3x in favor of the NVIDIA part. That is a massive gap, but it is driven by the fact that the NVIDIA part has nine recorded benchmarks spanning OpenCL, Vulkan, and multiple DirectX versions, while the Intel part has just one.
Looking at the nearest rivals for each part provides context. The Intel Arc Graphics 64EU is statistically tied with the Intel Arc Graphics 32EU and 24EU (all at 733), and it is within 2.4% of the GeForce GT 415M. That places it in the same performance class as integrated graphics from the same generation and a very old discrete mobile GPU. The NVIDIA RTX 5070 Ti Mobile, on the other hand, sits within 2.4% of workstation-class parts like the Quadro GV100 and the Radeon Pro Duo. Those are professional-grade GPUs with large memory pools and compute-oriented designs, so the RTX 5070 Ti Mobile is competing at a level that the Intel part cannot approach.
The Geekbench results for the NVIDIA part are particularly telling. The OpenCL score of 143870 and Vulkan score of 139213 are both compute-heavy workloads that stress shader throughput and memory bandwidth. The Intel part has no such results in the database, so there is no evidence it can handle those workloads at any competitive level. The Passmark GPU Compute score of 10101 reinforces that the NVIDIA part is a compute-capable device, while the Intel part’s absence from that test suggests it is not designed for that role.
Specification Differences
The two GPUs differ in nearly every measurable specification. The process node is 3 nm for Intel versus 5 nm for NVIDIA. Transistor count is 17,800 million versus 31,100 million. Die size is 243 mm² versus 263 mm². Transistor density is 73.3M per mm² versus 118.3M per mm². Base clock is 300 MHz versus 847 MHz. Boost clock is 1900 MHz versus 1447 MHz. Memory size is System Shared versus 12 GB. Memory type is System Shared versus GDDR7. Bus width is System Shared versus 192 bit. Memory bandwidth is System Dependent versus 672.0 GB/s. The Intel part has no memory clock listed beyond "System Shared," while the NVIDIA part runs at 1750 MHz with 28 Gbps effective.
Shading units are 512 versus 5888. TMUs are 32 versus 184. ROPs are 16 versus 80. RT cores are absent on Intel and 46 on NVIDIA. Tensor cores are absent on Intel and 184 on NVIDIA. Pixel rate is 30.40 GPixel/s versus 115.8 GPixel/s. Texture rate is 60.80 GTexel/s versus 266.2 GTexel/s. FP32 is 1.946 TFLOPS versus 17.04 TFLOPS. FP16 is 3.891 TFLOPS (2:1) versus 17.04 TFLOPS (1:1). TDP is 65 W versus 60 W. The Intel part has no power connectors and no suggested PSU, while the NVIDIA part also has no power connectors listed, but it is a mobile part with a 60 W TDP. The bus interface is Ring Bus versus PCIe 5.0 x16. Display outputs are Motherboard Dependent versus Portable Device Dependent.
Release dates differ by about four months: Intel launched on 2024-10-23 and NVIDIA on 2025-02-28. The Intel part’s predecessor is HD Graphics, while the NVIDIA part’s predecessor is GeForce 40 Mobile. Neither part has a recorded launch MSRP, so no price information is available. The Intel part is in the Arc Graphics (Arrow Lake) generation, while the NVIDIA part is in the GeForce 50 Mobile generation. The NVIDIA part has a series name (GeForce 50-series), while the Intel part has no series designation.
FAQ
Q: Which GPU has the higher boost clock?
A: The Intel Arc Graphics 64EU boosts to 1900 MHz, while the NVIDIA GeForce RTX 5070 Ti Mobile boosts to 1447 MHz. However, the NVIDIA part has far more execution resources, so the higher clock on Intel does not translate into higher performance.
Q: How do the shading unit counts compare?
A: The Intel Arc Graphics 64EU has 512 shading units. The NVIDIA GeForce RTX 5070 Ti Mobile has 5888 shading units, which is 11.5 times as many.
Q: Does the Intel part support ray tracing?
A: No. The Intel Arc Graphics 64EU has no ray tracing cores listed. The NVIDIA GeForce RTX 5070 Ti Mobile has 46 ray tracing cores.
Q: What is the memory configuration difference?
A: The Intel part uses System Shared memory with System Dependent bandwidth. The NVIDIA part has 12 GB of GDDR7 on a 192-bit bus with 672.0 GB/s bandwidth.
Q: What is the percentile ranking difference?
A: The Intel Arc Graphics 64EU sits at the 3rd percentile of all GPUs in the database. The NVIDIA GeForce RTX 5070 Ti Mobile sits at the 80th percentile.
Q: Which part has a higher TDP?
A: The Intel Arc Graphics 64EU has a TDP of 65 W. The NVIDIA GeForce RTX 5070 Ti Mobile has a TDP of 60 W, which is 5 W lower despite delivering dramatically higher performance.
The Verdict
The recorded data supports a clear separation of roles. The Intel Arc Graphics 64EU is an integrated GPU with a single benchmark result of 733 in 3DMark Steel Nomad DX12, placing it at the 3rd percentile. It is statistically tied with the Intel Arc Graphics 32EU and 24EU, and it trades places with the GeForce GT 415M within a 2.4% margin. That is the performance profile of a basic display adapter, not a gaming or compute part. Its 512 shading units, 16 ROPs, and lack of RT and tensor cores limit it to light workloads, and its System Shared memory with System Dependent bandwidth means its performance scales with the host system.
The NVIDIA GeForce RTX 5070 Ti Mobile is a discrete mobile GPU with an average benchmark score of 35435, which is roughly 48 times the Intel part’s average. It sits at the 80th percentile, within 2.4% of workstation parts like the Quadro GV100 and Radeon Pro Duo. Its 5888 shading units, 184 tensor cores, 46 RT cores, and 12 GB of GDDR7 with 672.0 GB/s bandwidth make it a high-end mobile solution for both gaming and compute. Its Passmark G3D score of 24004 and Geekbench OpenCL score of 143870 confirm that it handles modern APIs and compute workloads at a professional level.
The choice is not a trade-off; it is a question of intended use. The Intel part is appropriate for systems where discrete graphics are unnecessary, such as basic office machines or low-power desktops. The NVIDIA part is appropriate for portable devices that need high-end graphics and compute performance, as indicated by its PCIe 5.0 x16 interface and 60 W TDP. The data does not suggest any scenario where the Intel part would be preferred for performance, but it does occupy a distinct low-power integrated niche. The NVIDIA part, with its 46 RT cores and 184 tensor cores, is the only one of the two that can handle ray tracing or AI-accelerated workloads. Users with those requirements should select the NVIDIA part based on the benchmark evidence alone.