Intel Arc Graphics 64EU vs NVIDIA GeForce RTX 4060 Ti AD104 Comparison
Intel Arc Graphics 64EU
GeForce RTX 4060 Ti AD104
PERFORMANCE BENCHMARKS
Analysis: Intel Arc Graphics 64EU vs NVIDIA GeForce RTX 4060 Ti AD104
Intel Arc Graphics 64EU is an integrated graphics solution built on Intel’s Arrow Lake-S chip, using the Xe-LPG architecture on a 3 nm TSMC process. It integrates 512 shading units, 32 texture mapping units, and 16 raster operation pipelines, with a base clock of 300 MHz and a boost clock of 1900 MHz. The NVIDIA GeForce RTX 4060 Ti AD104 is a discrete graphics card from the GeForce 40-series, based on the Ada Lovelace architecture, manufactured on a 5 nm TSMC process. It contains 4352 shading units, 136 texture mapping units, 48 raster operation pipelines, 34 ray tracing cores, and 136 tensor cores, with a base clock of 2310 MHz and a boost clock of 2535 MHz. These two products occupy different segments: the Intel part is an integrated processor graphics unit with a 65 W power envelope, while the NVIDIA card is a dual-slot, 160 W add-in board with a 240 mm length, 111 mm height, and 40 mm width.
Where Each One Wins
The benchmark data in the database shows a clear separation in performance class. The Intel Arc Graphics 64EU records an average benchmark score of 733 from the 3DMark Steel Nomad DX12 test, placing it at the 3rd percentile among all GPUs. That percentile rank indicates that the integrated solution sits near the very bottom of the performance distribution, outperforming only a small fraction of the graphics processors tracked in the database. The NVIDIA GeForce RTX 4060 Ti AD104, by contrast, holds a 50th percentile position, which places it at the midpoint of all GPUs, a far higher standing. The RTX 4060 Ti AD104 does not have a recorded average benchmark score in the database, so direct numeric comparison using the same workload is not possible from the available data.
The use-case split follows the architecture and product positioning. The Intel Arc Graphics 64EU wins in scenarios where a discrete graphics card is not an option: compact systems, laptops, or desktop builds relying on the processor’s integrated graphics. Its 65 W TDP and lack of power connectors, combined with a Ring Bus interface and motherboard-dependent display outputs, make it a low-power, minimal-footprint solution. The NVIDIA GeForce RTX 4060 Ti AD104 wins in rendering, gaming, and compute workloads that demand high throughput. Its 22.06 TFLOPS of FP32 performance and 22.06 TFLOPS of FP16 performance (1:1) dwarf the Intel part’s 1.946 TFLOPS FP32 and 3.891 TFLOPS FP16 (2:1) figures. The NVIDIA card also brings dedicated ray tracing and tensor hardware, which the Intel integrated graphics lacks.
The data also indicates different memory strategies. The Intel Arc Graphics 64EU uses system shared memory, with bandwidth described as system dependent. The RTX 4060 Ti AD104 has 8 GB of GDDR6 memory on a 128-bit bus, delivering 288.0 GB/s of dedicated bandwidth. For workloads that are memory-bandwidth sensitive, such as high-resolution texturing or large dataset processing, the discrete card’s dedicated memory is the decisive advantage. For basic desktop use, video playback, or light productivity, the integrated solution’s shared memory approach is sufficient and consumes no additional board space.
Architecture Differences
The manufacturing processes differ significantly. Intel uses a 3 nm TSMC process for the Arrow Lake-S chip containing the Arc Graphics 64EU, while NVIDIA uses a 5 nm TSMC process for the AD104 chip. Despite the smaller process node, the Intel chip integrates 17,800 million transistors on a 243 mm² die, resulting in a transistor density of 73.3 million transistors per square millimeter. The AD104 chip packs 35,800 million transistors onto a 294 mm² die, for a density of 121.8 million transistors per square millimeter. The NVIDIA chip therefore has roughly twice the transistor count and a higher density, even on a larger process node.
The execution resources are far apart. The Intel part features 512 shading units, 32 TMUs, and 16 ROPs. The RTX 4060 Ti AD104 features 4352 shading units, 136 TMUs, and 48 ROPs. That is an 8.5x difference in shading units, a 4.25x difference in texture units, and a 3x difference in raster operation pipelines. The pixel rate for the Intel part is 30.40 GPixel/s, and the texture rate is 60.80 GTexel/s. The NVIDIA part reaches 121.7 GPixel/s and 344.8 GTexel/s, representing a 4x advantage in pixel throughput and a 5.7x advantage in texture throughput.
Ray tracing and AI acceleration are exclusive to the NVIDIA part. The RTX 4060 Ti AD104 has 34 ray tracing cores and 136 tensor cores. The Intel Arc Graphics 64EU lists no ray tracing cores and no tensor cores. This architectural difference matters for workloads that use hardware-accelerated ray tracing or tensor-based operations, as the integrated solution would rely on software fallbacks or lack support entirely. Both products support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, so API-level feature support is similar, but the underlying hardware capabilities diverge sharply.
Clock speeds also differ. The Intel part has a 300 MHz base clock and a 1900 MHz boost clock. The NVIDIA card has a 2310 MHz base clock and a 2535 MHz boost clock. The higher clocks on the discrete card compound the advantage from its larger execution resource pool. The memory clock on the NVIDIA part is listed as 2250 MHz with 18 Gbps effective data rate, while the Intel part’s memory clock is tied to the system shared memory.
Head-to-Head Benchmarks
The database contains no direct head-to-head benchmark entries between the Intel Arc Graphics 64EU and the NVIDIA GeForce RTX 4060 Ti AD104. The only recorded benchmark for the Intel part is the 3DMark Steel Nomad DX12 test, where it scores 733. That score places it in a cluster with other low-end integrated graphics solutions. Its nearest rivals in the database are the Intel Arc Graphics 32EU and Intel Arc Graphics 24EU, both with an average score of 733, representing a 0% difference. The AMD Radeon HD 6470M scores 723, which is 1.4% lower than the Intel Arc Graphics 64EU. The NVIDIA GeForce GT 415M scores 751, which is 2.4% higher than the Intel part.
These nearest-rival comparisons illustrate the performance neighborhood of the Intel Arc Graphics 64EU. It is effectively tied with the other Intel Arc integrated variants, slightly ahead of an old AMD mobile GPU, and slightly behind an old NVIDIA mobile GPU. The 3rd percentile ranking confirms that this is entry-level performance. The RTX 4060 Ti AD104 has no recorded benchmark scores and no nearest rivals in the database, so its performance cannot be quantified in the same manner. However, its 50th percentile standing indicates a median position among all GPUs, which is dramatically higher than the 3rd percentile of the Intel part.
The lack of direct benchmark data means the performance gap must be inferred from the architectural specifications and percentile positions. The RTX 4060 Ti AD104’s FP32 throughput of 22.06 TFLOPS is roughly 11.3x the Intel part’s 1.946 TFLOPS. Its FP16 throughput of 22.06 TFLOPS (1:1) is roughly 5.7x the Intel part’s 3.891 TFLOPS (2:1). The texture rate difference is 5.7x, and the pixel rate difference is 4x. These ratios, combined with the 47-percentile gap in overall GPU ranking, point to a very large performance separation.
FAQ
Q: How does the Intel Arc Graphics 64EU compare to the NVIDIA GeForce RTX 4060 Ti AD104 in shading units?
A: The Intel part has 512 shading units, while the NVIDIA part has 4352 shading units, an 8.5x difference in favor of the RTX 4060 Ti AD104.
Q: What is the memory configuration of each product?
A: The Intel Arc Graphics 64EU uses system shared memory with system-dependent bandwidth. The RTX 4060 Ti AD104 has 8 GB of GDDR6 memory on a 128-bit bus with 288.0 GB/s bandwidth.
Q: Does the Intel Arc Graphics 64EU support ray tracing?
A: The database lists no ray tracing cores for the Intel Arc Graphics 64EU. The RTX 4060 Ti AD104 has 34 ray tracing cores and 136 tensor cores.
Q: What are the power requirements for each?
A: The Intel Arc Graphics 64EU has a 65 W TDP and no power connectors. The RTX 4060 Ti AD104 has a 160 W TDP, uses one 16-pin power connector, and has a suggested power supply of 450 W.
Q: Which product has a higher percentile ranking among all GPUs?
A: The RTX 4060 Ti AD104 is at the 50th percentile, while the Intel Arc Graphics 64EU is at the 3rd percentile.
Q: What is the process node for each chip?
A: The Intel Arrow Lake-S chip with Arc Graphics 64EU uses a 3 nm TSMC process. The NVIDIA AD104 chip uses a 5 nm TSMC process.
Specification Differences
The two products differ in nearly every measured specification. The Intel Arc Graphics 64EU has a base clock of 300 MHz and a boost clock of 1900 MHz; the RTX 4060 Ti AD104 has a base clock of 2310 MHz and a boost clock of 2535 MHz. The Intel part has 512 shading units, 32 TMUs, and 16 ROPs, while the NVIDIA part has 4352 shading units, 136 TMUs, and 48 ROPs. The Intel part has no ray tracing cores or tensor cores; the NVIDIA part has 34 and 136, respectively.
Pixel rate: 30.40 GPixel/s for Intel versus 121.7 GPixel/s for NVIDIA. Texture rate: 60.80 GTexel/s versus 344.8 GTexel/s. FP32 performance: 1.946 TFLOPS versus 22.06 TFLOPS. FP16 performance: 3.891 TFLOPS (2:1) versus 22.06 TFLOPS (1:1). The Intel part has a 65 W TDP, while the NVIDIA part has a 160 W TDP. The Intel part is an integrated graphics processor with a Ring Bus interface and motherboard-dependent display outputs; the NVIDIA part is a dual-slot card with PCIe 4.0 x8 interface and display outputs of 1x HDMI 2.1 and 3x DisplayPort 1.4a.
Memory differs completely: the Intel part uses system shared memory with system-dependent bandwidth, while the NVIDIA part uses 8 GB GDDR6 with a 128-bit bus and 288.0 GB/s bandwidth. The Intel chip is 3 nm with 17,800 million transistors on a 243 mm² die; the NVIDIA chip is 5 nm with 35,800 million transistors on a 294 mm² die. Transistor density is 73.3 million per mm² for Intel and 121.8 million per mm² for NVIDIA. The NVIDIA card measures 240 mm in length, 111 mm in height, and 40 mm in width. The Intel part has no listed dimensions, power connectors, or suggested PSU. The RTX 4060 Ti AD104 has a launch MSRP of 399 USD. The Intel part has no launch MSRP listed.
The production status also differs: the Intel part is listed as Active, while the NVIDIA part is listed as End-of-life. Release dates are close, with the Intel part released on 2024-10-23 and the NVIDIA part on 2024-03-31. The Intel part’s predecessor is HD Graphics, and the NVIDIA part’s predecessor is GeForce 30, with a successor of GeForce 50.
The Verdict
The data supports a clear split by use case. The Intel Arc Graphics 64EU is appropriate for systems that need graphics without a discrete card. Its 65 W TDP, integrated form factor, and lack of power connectors make it suitable for low-power builds where space and cooling are limited. Its 3rd percentile ranking and 733 average benchmark score indicate it handles basic graphics tasks but sits near the bottom of the performance range. Its nearest rivals are other integrated or legacy low-end parts, all within 2.4% of its score.
The NVIDIA GeForce RTX 4060 Ti AD104 is the choice for workloads that require high compute throughput. Its 50th percentile ranking, 8.5x shading unit advantage, 11.3x FP32 throughput advantage, and dedicated ray tracing and tensor hardware place it in an entirely different performance class. The 8 GB GDDR6 memory with 288.0 GB/s bandwidth removes the system memory bottleneck that constrains the integrated part. Its 160 W TDP, 240 mm length, and 16-pin power connector indicate it is designed for full-size desktop cases with adequate power delivery.
For users who need a discrete GPU’s performance, the RTX 4060 Ti AD104 is the only viable option between these two. For users who cannot install a discrete card, the Intel Arc Graphics 64EU provides integrated graphics with modern API support, including DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4. The database does not provide direct benchmark comparisons, but the architectural and percentile data consistently point to a large gap in favor of the NVIDIA product.