Intel Arc Graphics 112EU Mobile vs Intel Graphics 24EU Mobile Comparison
Intel Arc Graphics 112EU Mobile
Graphics 24EU Mobile
Analysis: Intel Arc Graphics 112EU Mobile vs Intel Graphics 24EU Mobile
Head-to-Head Benchmarks
The database records no direct benchmark scores for either the Intel Arc Graphics 112EU Mobile or the Intel Graphics 24EU Mobile. Both entries show an average benchmark score of zero and an empty head-to-head comparison table. This means a numerical performance comparison based on measured results is not possible from the recorded data.
What the data does provide is a specification-level comparison that strongly favors the Arc Graphics 112EU Mobile. The compute throughput difference is substantial. The Arc part delivers 3.942 TFLOPS of FP32 performance, while the Graphics 24EU Mobile delivers 384.0 GFLOPS. That places the Arc GPU at roughly ten times the raw shader throughput of the smaller part. Pixel fill rate tells a similar story: 52.80 GPixel/s versus 4.000 GPixel/s, a difference of more than thirteen times. Texture fill rate stands at 123.2 GTexel/s for the Arc GPU versus 12.00 GTexel/s for the Graphics 24EU, again a tenfold gap.
The shading unit count drives these differences. The Arc Graphics 112EU Mobile carries 896 shading units, 56 texture mapping units, and 24 render output units. The Graphics 24EU Mobile carries 192 shading units, 12 TMUs, and 4 ROPs. Each of these figures represents a significant architectural gap, and the resulting throughput numbers confirm that the Arc part operates in a completely different performance class.
Clock speeds also favor the Arc GPU. Both parts share a 300 MHz base clock, but the boost clock differs: 2200 MHz for the Arc Graphics 112EU Mobile versus 1000 MHz for the Graphics 24EU Mobile. Higher boost clocks combined with more execution resources compound the performance advantage.
Both GPUs occupy the 50th percentile in the database's all-GPU ranking, and both have an average benchmark score of zero. The percentile figure reflects the absence of recorded benchmark data rather than a measured performance equivalence. With no benchmark entries, the percentile is a placeholder value that does not indicate real-world performance parity.
FAQ
Q: Which GPU has higher FP32 compute performance?
A: The Intel Arc Graphics 112EU Mobile delivers 3.942 TFLOPS of FP32 throughput, compared to 384.0 GFLOPS for the Intel Graphics 24EU Mobile. The Arc GPU provides roughly ten times the single-precision compute capacity.
Q: Do both GPUs support the same graphics APIs?
A: Yes. Both the Arc Graphics 112EU Mobile and the Graphics 24EU Mobile support DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4.
Q: What are the power requirements for each GPU?
A: The Arc Graphics 112EU Mobile has a TDP of 65 W, while the Graphics 24EU Mobile has a TDP of 6 W. The smaller part consumes a fraction of the power.
Q: Are these GPUs the same architecture?
A: No. The Arc Graphics 112EU Mobile uses the Xe-LPG architecture on the Meteor Lake chip, while the Graphics 24EU Mobile uses the Xe-LP architecture on the Twin Lake chip.
Q: What is the memory configuration for each GPU?
A: Both use system-shared memory with a system-dependent bandwidth. Neither has dedicated VRAM, and the memory bus width is system shared for both.
Q: When was each GPU released?
A: The Intel Arc Graphics 112EU Mobile has a release date of 2023-12-13, and the Intel Graphics 24EU Mobile has a release date of 2024-12-31.
Architecture Differences
The two GPUs come from different Intel architecture families. The Arc Graphics 112EU Mobile is built on Xe-LPG and belongs to the Arc Graphics-M generation tied to the Meteor Lake chip. The Graphics 24EU Mobile is built on Xe-LP and belongs to the HD Graphics-T generation tied to the Twin Lake chip. Both are manufactured on a 10 nm process at Intel's foundry, so the process node is identical, but the underlying architecture generations differ.
The execution resource counts diverge sharply. The Arc GPU has 896 shading units, 56 texture mapping units, and 24 ROPs. The Graphics 24EU has 192 shading units, 12 TMUs, and 4 ROPs. The Arc part has nearly five times the shading units, more than four times the TMUs, and six times the ROPs.
Neither GPU lists dedicated ray tracing cores or tensor cores in the database. Both rely on the integrated graphics execution resources for all rendering work. FP16 performance is available on both parts with a 2:1 ratio relative to FP32, giving the Arc GPU 7.885 TFLOPS and the Graphics 24EU 768.0 GFLOPS.
The boost clock difference is notable. The Arc Graphics 112EU Mobile boosts to 2200 MHz, while the Graphics 24EU Mobile caps at 1000 MHz. Both start at a 300 MHz base clock. The higher boost ceiling on the Arc part contributes directly to its higher pixel rate, texture rate, and compute throughput.
The bus interface is a Ring Bus for both GPUs. Display outputs are portable device dependent for both, meaning the available connectors depend on the host system rather than the GPU itself. Both support the same API set: DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4.
Specification Differences
| Specification | Intel Arc Graphics 112EU Mobile | Intel Graphics 24EU Mobile |
| --- | --- | --- |
| Architecture | Xe-LPG | Xe-LP |
| Chip | Meteor Lake | Twin Lake |
| Generation | Arc Graphics-M (Meteor Lake) | HD Graphics-T (Twin Lake) |
| Boost Clock | 2200 MHz | 1000 MHz |
| Shading Units | 896 | 192 |
| TMUs | 56 | 12 |
| ROPs | 24 | 4 |
| Pixel Rate | 52.80 GPixel/s | 4.000 GPixel/s |
| Texture Rate | 123.2 GTexel/s | 12.00 GTexel/s |
| FP32 Performance | 3.942 TFLOPS | 384.0 GFLOPS |
| FP16 Performance | 7.885 TFLOPS (2:1) | 768.0 GFLOPS (2:1) |
| TDP | 65 W | 6 W |
| Release Date | 2023-12-13 | 2024-12-31 |
| Predecessor | HD Graphics-M | None listed |
Both GPUs share the same base clock of 300 MHz, system-shared memory with system-dependent bandwidth, a Ring Bus interface, a 10 nm process node, and identical API support. The Arc Graphics 112EU Mobile is listed as Active in production status with a predecessor of HD Graphics-M. The Graphics 24EU Mobile is also Active with no predecessor listed.
The Verdict
The data points to a clear performance hierarchy. The Intel Arc Graphics 112EU Mobile outperforms the Intel Graphics 24EU Mobile across every measurable compute and fill-rate specification. The FP32 throughput advantage is roughly tenfold, the pixel rate advantage is more than thirteenfold, and the texture rate advantage is about tenfold. The Arc GPU also boosts to more than twice the clock speed of the smaller part.
The Graphics 24EU Mobile counters with a dramatically lower TDP of 6 W versus 65 W for the Arc GPU. That makes the smaller part suitable for power-constrained portable devices where battery life takes priority over graphics performance. The Arc Graphics 112EU Mobile requires substantially more power but delivers the kind of throughput needed for more demanding graphical workloads.
Users selecting between these two GPUs should base their decision on the power envelope of the host device. The database shows no benchmark scores for either part, so real-world application performance cannot be quantified from recorded measurements. The specification differences are decisive, however, and they leave no ambiguity about which part has the higher performance ceiling.
The Graphics 24EU Mobile has a later release date, 2024-12-31 versus 2023-12-13 for the Arc part, but that does not translate into a performance advantage. The newer part is designed for a different segment of the mobile market, one defined by minimal power draw rather than high throughput.
Where Each One Wins
The Intel Arc Graphics 112EU Mobile wins on every raw performance metric recorded in the database. Its 3.942 TFLOPS FP32 throughput, 52.80 GPixel/s pixel rate, and 123.2 GTexel/s texture rate place it in a different performance class from the Graphics 24EU Mobile. The 896 shading units and 24 ROPs provide the execution resources needed for higher-resolution rendering and more complex shading workloads. The 2200 MHz boost clock gives it a substantial frequency advantage that compounds the resource advantage.
The Intel Graphics 24EU Mobile wins decisively on power consumption. Its 6 W TDP is less than one-tenth of the Arc GPU's 65 W TDP. For fanless designs, small-form-factor portable devices, or systems with tight thermal budgets, the Graphics 24EU Mobile is the only viable choice between the two. Its 192 shading units and 4 ROPs are modest, but they are sufficient for basic display output and lightweight graphical tasks at low power.
Both GPUs share identical API support, so software compatibility is not a differentiator. Both use system-shared memory, so the memory bandwidth available to each depends entirely on the host system. Both are integrated GPUs with a Ring Bus interface and portable device dependent display outputs.
The release timing also differentiates the two. The Arc Graphics 112EU Mobile launched in December 2023, while the Graphics 24EU Mobile launched a year later in December 2024. The newer part targets a lower-power niche, not a higher-performance one. The Arc part remains the stronger option for any workload that benefits from compute throughput, while the Graphics 24EU Mobile serves systems where power draw is the limiting factor.