Intel Arc Graphics 112EU Mobile vs NVIDIA GeForce RTX 4070 AD103 Comparison
Intel Arc Graphics 112EU Mobile
GeForce RTX 4070 AD103
Analysis: Intel Arc Graphics 112EU Mobile vs NVIDIA GeForce RTX 4070 AD103
Head-to-Head Benchmarks
The recorded data for this comparison contains no direct benchmark scores for either GPU. Both the Intel Arc Graphics 112EU Mobile and the NVIDIA GeForce RTX 4070 AD103 show empty benchmark arrays and zero head-to-head wins in the database. The absence of measured results means the analysis rests entirely on the specification sheets and the performance indicators each product carries.
The Intel Arc Graphics 112EU Mobile operates as an integrated graphics processor within the Meteor Lake chip. Its shading units total 896, with 56 texture mapping units and 24 raster operation units. The pixel rate reaches 52.80 GPixel/s, while the texture rate sits at 123.2 GTexel/s. Floating point performance measures 3.942 TFLOPS for FP32 and 7.885 TFLOPS for FP16 with a 2:1 ratio. The boost clock runs at 2200 MHz, and the base clock starts at 300 MHz.
The NVIDIA GeForce RTX 4070 AD103 presents a substantially different profile. It packs 5888 shading units, 184 texture mapping units, and 64 raster operation units. The pixel rate hits 158.4 GPixel/s, which is exactly three times the Intel part's figure. Texture rate reaches 455.4 GTexel/s, about 3.7 times higher. FP32 performance stands at 29.15 TFLOPS, roughly 7.4 times the Intel GPU's output. FP16 also measures 29.15 TFLOPS, but with a 1:1 ratio, meaning no halving of throughput for half-precision work.
Clock speeds favor the NVIDIA part as well. The RTX 4070 AD103 boosts to 2475 MHz, which is 275 MHz higher than the Intel GPU's 2200 MHz boost. Base clocks differ even more dramatically: 1920 MHz versus 300 MHz. The NVIDIA card also includes dedicated ray tracing cores, 46 of them, and 184 tensor cores, features entirely absent from the Intel integrated solution.
Memory bandwidth creates one of the largest gaps in the comparison. The RTX 4070 AD103 uses 12 GB of GDDR6X memory on a 192-bit bus, delivering 504.2 GB/s. The Intel Arc Graphics 112EU Mobile relies on system shared memory, with bandwidth described as system dependent. This makes any direct bandwidth comparison impossible from the recorded data, but the architectural difference is clear: dedicated high-speed VRAM versus shared system memory.
FAQ
Q: Which GPU has the higher FP32 performance?
A: The NVIDIA GeForce RTX 4070 AD103 delivers 29.15 TFLOPS of FP32 performance, while the Intel Arc Graphics 112EU Mobile provides 3.942 TFLOPS. The NVIDIA part is approximately 7.4 times faster in this metric.
Q: Does the Intel GPU support ray tracing?
A: The database lists no ray tracing cores for the Intel Arc Graphics 112EU Mobile. The NVIDIA GeForce RTX 4070 AD103 includes 46 dedicated ray tracing cores, indicating hardware ray tracing support on the NVIDIA side.
Q: What memory configuration does each GPU use?
A: The Intel GPU uses system shared memory with system dependent bandwidth. The NVIDIA GPU uses 12 GB of GDDR6X memory on a 192-bit bus, providing 504.2 GB/s of bandwidth.
Q: Which GPU has a higher boost clock?
A: The NVIDIA GeForce RTX 4070 AD103 boosts to 2475 MHz, while the Intel Arc Graphics 112EU Mobile boosts to 2200 MHz. The NVIDIA GPU's boost clock is 275 MHz higher.
Q: What is the process node difference between the two?
A: The Intel GPU is manufactured on a 10 nm process at Intel's foundry. The NVIDIA GPU uses a 5 nm process at TSMC. The NVIDIA chip contains 45,900 million transistors on a 379 mm² die, with a transistor density of 121.1M per mm².
Q: Which GPU has more texture mapping units?
A: The NVIDIA GeForce RTX 4070 AD103 has 184 texture mapping units, compared to 56 on the Intel Arc Graphics 112EU Mobile. The texture rate reflects this difference: 455.4 GTexel/s versus 123.2 GTexel/s.
The Verdict
The data presents a clear separation between these two products. The NVIDIA GeForce RTX 4070 AD103 is a discrete, dual-slot graphics card with a 200 W TDP, dedicated memory, and significantly higher compute throughput across every measurable metric. The Intel Arc Graphics 112EU Mobile is an integrated GPU within a Meteor Lake processor, consuming 65 W as part of the chip, using shared system memory, and delivering a fraction of the compute performance.
For users seeking maximum graphics performance, the RTX 4070 AD103 is the obvious choice from the recorded specifications. It offers roughly 7.4 times the FP32 throughput, 3 times the pixel rate, and 3.7 times the texture rate compared to the Intel part. It also includes ray tracing and tensor cores, hardware features the Intel GPU lacks entirely.
For users constrained by power or physical space, the Intel Arc Graphics 112EU Mobile serves a different purpose. It exists within the Meteor Lake processor, requires no separate power connector, uses a ring bus interface, and supports DirectX 12 (12_1) alongside OpenGL 4.6 and Vulkan 1.4. The NVIDIA card supports DirectX 12 Ultimate (12_2), a newer feature set that includes hardware ray tracing and mesh shaders.
The production status also differs: the Intel GPU remains active, while the NVIDIA RTX 4070 AD103 is marked as end-of-life. The NVIDIA card was released on 2024-02-29, later than the Intel part's 2023-12-13 release date, but NVIDIA has already moved toward its GeForce 50 successor.
Specification Differences
Power consumption differs substantially. The Intel Arc Graphics 112EU Mobile draws 65 W, while the NVIDIA GeForce RTX 4070 AD103 consumes 200 W. The NVIDIA card requires a 550 W suggested PSU and uses a 16-pin power connector. The Intel GPU has no separate power connector because it is an integrated graphics processor.
Physical dimensions separate the two as well. The NVIDIA card measures 240 mm in length, 110 mm in height, and 40 mm in width, occupying a dual-slot form factor. The Intel GPU is an IGP with no listed dimensions, as it resides within the processor package.
Bus interface differs. The Intel GPU uses a ring bus, while the NVIDIA card uses PCIe 4.0 x16. Display outputs also differ: the Intel GPU's outputs are described as portable device dependent, while the NVIDIA card provides 1x HDMI 2.1 and 3x DisplayPort 1.4a.
Memory clocks show the separation. The Intel GPU has a system shared memory clock. The NVIDIA card runs memory at 1313 MHz with 21 Gbps effective speed.
The NVIDIA GPU includes 46 ray tracing cores and 184 tensor cores. The Intel GPU lists no such hardware units. Shading units, TMUs, and ROPs all favor NVIDIA: 5888 versus 896, 184 versus 56, and 64 versus 24 respectively.
The NVIDIA part also has a higher transistor count at 45,900 million, a die size of 379 mm², and a transistor density of 121.1M per mm². The Intel GPU's transistor count, die size, and density are not recorded.
Architecture Differences
The Intel Arc Graphics 112EU Mobile uses the Xe-LPG architecture on a Meteor Lake chip, built on Intel's 10 nm process. This is an integrated solution with no dedicated memory, relying on system shared memory with system dependent bandwidth. The architecture supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. The FP16 throughput operates at a 2:1 ratio relative to FP32, indicating a half-rate FP16 path.
The NVIDIA GeForce RTX 4070 AD103 uses the Ada Lovelace architecture on the AD103 chip, manufactured by TSMC on a 5 nm process. The GPU is part of the GeForce 40-series and features 45,900 million transistors on a 379 mm² die with a density of 121.1M per mm². This architecture includes dedicated ray tracing cores and tensor cores, supporting DirectX 12 Ultimate (12_2). FP16 throughput runs at a 1:1 ratio with FP32, meaning full-rate half-precision compute.
The memory architecture could not be more different. Intel uses system shared memory, where capacity, type, bus width, and bandwidth all depend on the host system. NVIDIA uses 12 GB of GDDR6X on a 192-bit bus, delivering a fixed 504.2 GB/s bandwidth. The NVIDIA part also has a 1313 MHz memory clock with 21 Gbps effective speed.
Process node disparity matters for efficiency and density. The 5 nm TSMC node packs 121.1M transistors per mm², while the Intel 10 nm process has no density figure recorded. The NVIDIA die measures 379 mm², but the Intel die size is not listed.
The Intel GPU belongs to the Arc Graphics-M generation from Meteor Lake, with its predecessor listed as HD Graphics-M. The NVIDIA card's predecessor is the GeForce 30 series, and its successor is the GeForce 50 series. The NVIDIA card is end-of-life, while the Intel part remains active.
Where Each One Wins
The NVIDIA GeForce RTX 4070 AD103 wins on raw compute. Its 29.15 TFLOPS FP32 output dwarfs the Intel GPU's 3.942 TFLOPS. The pixel rate of 158.4 GPixel/s versus 52.80 GPixel/s gives NVIDIA a 3x advantage in fill-rate-bound workloads. The texture rate of 455.4 GTexel/s versus 123.2 GTexel/s provides a 3.7x lead in texture-heavy scenes. The 46 ray tracing cores and 184 tensor cores enable hardware-accelerated ray tracing and AI workloads, neither of which the Intel GPU can accelerate with dedicated hardware.
The NVIDIA card wins on memory bandwidth by design. With 504.2 GB/s of dedicated GDDR6X bandwidth versus system dependent shared memory, the RTX 4070 AD103 avoids contention with CPU workloads and delivers predictable, high-throughput memory access. The 12 GB capacity also provides more headroom for large textures and datasets compared to whatever system memory the host allocates to the Intel IGP.
The Intel Arc Graphics 112EU Mobile wins on power efficiency per watt. At 65 W versus 200 W, the Intel part consumes less than one-third of the power. The integrated nature means no additional slot space, no power connector, and no PSU upgrade requirement beyond what the host system already provides. The 2200 MHz boost clock, while lower than NVIDIA's 2475 MHz, represents a competent clock speed for an integrated part.
The Intel GPU wins on physical integration. It occupies no expansion slot, uses the ring bus interface, and depends on portable device display outputs. For thin-and-light laptops or compact systems, the Intel GPU eliminates the need for a discrete card entirely. The active production status also suggests ongoing availability, whereas the NVIDIA part has reached end-of-life.
Both GPUs support OpenGL 4.6 and Vulkan 1.4, so API-level compatibility is shared. The NVIDIA card extends to DirectX 12 Ultimate (12_2), while the Intel part supports DirectX 12 (12_1). The Intel GPU's FP16 rate of 7.885 TFLOPS exceeds its FP32 rate by 2x, which can benefit certain half-precision compute workloads, though the absolute number still trails NVIDIA's 29.15 TFLOPS FP16 output.
The database percentile ranking places both at 50 for percentile versus all GPUs, and both carry an average benchmark score of 0 with no nearest rivals listed. This places them in the same percentile band, but the specification sheet shows a performance gap that benchmark data would likely confirm.