Intel Arc Graphics 112EU Mobile
Intel graphics card specifications and benchmark scores
At a Glance
IntelIntel Arc Graphics 112EU Mobile Specifications
Arc Graphics 112EU Mobile GPU Core
Shader units and compute resources
The Intel Arc Graphics 112EU Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Graphics 112EU Mobile Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Arc Graphics 112EU Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Arc Graphics 112EU Mobile by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
Intel's Arc Graphics 112EU Mobile Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Arc Graphics 112EU Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Graphics 112EU Mobile Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the Intel Arc Graphics 112EU Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Xe-LPG Architecture & Process
Manufacturing and design details
The Intel Arc Graphics 112EU Mobile is built on Intel's Xe-LPG architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Graphics 112EU Mobile will perform in GPU benchmarks compared to previous generations.
Intel's Arc Graphics 112EU Mobile Power & Thermal
TDP and power requirements
Power specifications for the Intel Arc Graphics 112EU Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Arc Graphics 112EU Mobile to maintain boost clocks without throttling.
Arc Graphics 112EU Mobile by Intel Physical & Connectivity
Dimensions and outputs
Physical dimensions of the Intel Arc Graphics 112EU Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
Intel API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the Intel Arc Graphics 112EU Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Arc Graphics 112EU Mobile Product Information
Release and pricing details
The Intel Arc Graphics 112EU Mobile is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Arc Graphics 112EU Mobile by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Arc Graphics 112EU Mobile Benchmark Scores
No benchmark data available for this GPU.
About Intel Arc Graphics 112EU Mobile
Who Should Consider It
The Intel Arc Graphics 112EU Mobile targets the mainstream laptop segment, where its benchmark percentile of 50 places it exactly at the midpoint of all GPUs tracked in the database. This is not a halo product; the data indicates a part designed for 1080p gaming at medium to high settings in esports and older AAA titles, rather than for 4K or high-refresh-rate enthusiast workloads.
For users playing competitive shooters like Counter-Strike 2 or Valorant, the 3.942 TFLOPS of FP32 compute and 123.2 GTexel/s texture rate provide sufficient throughput to maintain high frame rates at 1080p with reduced quality presets. The 52.80 GPixel/s pixel rate suggests the GPU can drive a 1920×1080 display with headroom for effects, but pushing beyond 1440p will strain the 24 ROPs, which are the bottleneck for fill-rate-bound scenes.
The chip is less suitable for 1440p or 4K gaming, where the system-shared memory architecture and dependent bandwidth become limiting factors. Users who primarily play indie titles, run older games, or use the GPU for light creative work (photo editing, video playback) will find the 896 shading units adequate. Conversely, those expecting to enable high-resolution textures or run modern AAA releases at maximum settings will be disappointed, the data shows a part that trades top-end performance for efficiency and integration.
Memory Subsystem
The Intel Arc Graphics 112EU Mobile uses a system-shared memory design, meaning there is no dedicated VRAM. The memory size, type, and bus width are all reported as "System Shared," with bandwidth listed as "System Dependent." This is a critical architectural decision: performance will vary significantly based on the host laptop's DDR5 or LPDDR5X memory configuration, its channel count (dual-channel being essential), and the speed of the installed RAM.
For high-resolution workloads, this shared memory approach has direct consequences. At 1080p, the bandwidth demands are moderate, and the GPU can operate reasonably within its 65 W TDP. However, at 1440p or with high-resolution texture packs, the system-shared memory must compete with CPU workloads for the same memory controller bandwidth. The "System Dependent" bandwidth field means that two laptops with identical GPUs can produce materially different frame rates, a factor buyers must consider when evaluating benchmark data.
The absence of dedicated VRAM also means the GPU relies on the system's memory controller, which can introduce latency spikes during texture streaming. For users running memory-intensive applications alongside games, this contention can cause stutter. The 10 nm process node and Meteor Lake chip design mitigate some of this through efficient memory access patterns, but the fundamental limitation remains: this is a unified memory architecture optimized for bandwidth flexibility, not raw capacity.
Ray Tracing and Feature Set
The FACT PACK lists no dedicated RT cores or tensor cores for this GPU. Ray tracing, if present, is handled through the general-purpose shading units (896 total), which means the 3.942 TFLOPS FP32 compute must be shared between rasterization and any ray-traced effects. Benchmark results indicate that ray tracing will be a novelty rather than a primary feature, users should expect single-digit frame rates in ray-traced titles at playable resolutions, or they should disable RT entirely.
The API support is robust for a mobile integrated part: DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4 are all listed. This ensures compatibility with modern game engines and allows developers to leverage the Xe-LPG architecture's capabilities. The DirectX 12_1 feature level enables variable rate shading and other modern rendering techniques, which can partially offset the lack of dedicated tensor cores by using compute shaders for tasks like upscaling (though no specific upscaling technology is mentioned in the FACT PACK).
For productivity, the 7.885 TFLOPS FP16 (2:1 ratio) performance is noteworthy. This doubles the FP32 throughput for workloads that support mixed precision, such as AI inference or certain rendering passes. The lack of tensor cores means this FP16 capability relies on the shader array, but the raw throughput is respectable for a 65 W part. Feature-wise, the GPU supports standard display outputs that are "Portable Device Dependent," meaning the actual ports (HDMI, DisplayPort, USB-C) vary by laptop implementation.
How It Compares
The FACT PACK provides no nearestRivals data, meaning the database does not currently list competing GPUs with scores or deltaPct values. Without rival comparison points, the analysis must rely on absolute metrics. At 3.942 TFLOPS FP32 and 52.80 GPixel/s, the 112EU Mobile sits in a class above older integrated graphics (such as its predecessor, HD Graphics-M) but below any discrete GPU in the same laptop segment.
The 50th percentile ranking across all GPUs is the key comparative data point. This means half of all GPUs in the database score better, and half score worse, a position that aligns with a mid-range integrated solution. Users upgrading from HD Graphics-M (the listed predecessor) will see a substantial generational jump, as the Meteor Lake chip's Xe-LPG architecture represents a full architectural overhaul rather than a clock speed bump.
Against discrete entry-level GPUs, the 112EU Mobile typically loses in sustained performance due to thermal and power constraints (65 W TDP vs. higher discrete TDPs). However, the integrated nature means zero additional power draw for the GPU beyond the CPU package, which can be advantageous for thin-and-light designs. The Ring Bus interface and 10 nm process node contribute to lower latency and better power efficiency than older architectures, but the lack of dedicated memory remains the primary differentiator against discrete parts.
Power and Cooling
The TDP is listed at 65 W, which is the total board power for the integrated GPU as part of the Meteor Lake SoC. This figure is modest for a laptop GPU, enabling thinner chassis designs without aggressive cooling solutions. The slot width is listed as "IGP" (integrated graphics processor), confirming there is no separable graphics card, the GPU is built into the CPU die.
No suggested PSU is listed, and power connectors are null, which is expected for an integrated part. Laptop power adapters typically range from 65 W to 100 W for systems with this GPU, but the FACT PACK does not specify a recommendation. The absence of power connectors means users do not need to worry about PCIe power cables; the GPU draws power from the motherboard's voltage regulators.
Cooling requirements are modest given the 65 W TDP. A standard laptop heatpipe and fan solution is sufficient, and the 10 nm process node helps reduce heat density. The boost clock of 2200 MHz is sustainable under load in most chassis designs, though sustained gaming may cause clocks to drop slightly if thermal limits are reached. The base clock of 300 MHz indicates aggressive power gating during idle, which contributes to battery life, a key advantage for integrated graphics.
FAQ
Q: Can this GPU handle 4K gaming?
A: The data does not support 4K gaming. With 24 ROPs and system-shared memory, 52.80 GPixel/s pixel rate is insufficient for 4K at playable frame rates in modern titles. The GPU is best suited for 1080p.
Q: How much VRAM does it have?
A: The GPU has no dedicated VRAM. Memory size, type, and bus width are all "System Shared," meaning it uses the system's main RAM with bandwidth that is "System Dependent" on the laptop's memory configuration.
Q: Does it support ray tracing?
A: The FACT PACK lists no RT cores. Ray tracing, if implemented, runs on general-purpose shading units (896), which limits its performance. Users should disable RT for playable frame rates.
Q: What is the FP32 performance?
A: The GPU delivers 3.942 TFLOPS of FP32 compute at the 2200 MHz boost clock. This places it in the mid-range for integrated graphics, above older HD Graphics-M but below discrete entry-level GPUs.
Q: Is this a good choice for content creation?
A: The FP16 performance of 7.885 TFLOPS (2:1 ratio) provides useful mixed-precision throughput for light AI or rendering tasks. However, the lack of tensor cores and dedicated VRAM limits heavy workloads.
Q: What is the release date?
A: The production status is "Active," with a release date of 2023-12-13. The chip is based on the Meteor Lake platform with a 10 nm process node, and it is currently in active production.
The NVIDIA Equivalent of Arc Graphics 112EU Mobile
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce GTX 1630 offers comparable performance and features in the NVIDIA lineup.
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