Intel Arc Graphics 112EU Mobile vs NVIDIA GeForce RTX 4060 AD106 Comparison

Intel
GPU

Intel Arc Graphics 112EU Mobile

CORE STATE Meteor Lake
VRAM System Shared
CLOCK SPEED 2200 MHz
TDP 65 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LPG
nm
PROCESS 10 nm
LAUNCH DATE 2023
VS
NVIDIA
GEFORCE

GeForce RTX 4060 AD106

CORE STATE AD106
VRAM 8 GB
CLOCK SPEED 2460 MHz
TDP 115 W
BUS WIDTH 128 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2024

Analysis: Intel Arc Graphics 112EU Mobile vs NVIDIA GeForce RTX 4060 AD106

Head-to-Head Benchmarks

The recorded database contains no direct head-to-head benchmark entries for the Intel Arc Graphics 112EU Mobile and the NVIDIA GeForce RTX 4060 AD106. The comparison must therefore be built entirely from the recorded specification data and the performance indicators each part carries. Both products sit at the 50th percentile in the database's all-GPU distribution, which places them in the same broad performance tier, but the underlying hardware tells a very different story.

The NVIDIA GeForce RTX 4060 AD106 delivers 15.11 TFLOPS of FP32 compute, which is 3.8 times the 3.942 TFLOPS recorded for the Intel part. That is the single largest gap between the two. The Intel Arc Graphics 112EU Mobile reaches 7.885 TFLOPS of FP16 using a 2:1 ratio, while the RTX 4060 AD106 records 15.11 TFLOPS of FP16 at a 1:1 ratio. In both precision formats, the NVIDIA part holds a commanding lead.

Pixel throughput follows the same pattern. The RTX 4060 AD106 outputs 118.1 GPixel/s, more than double the Intel part's 52.80 GPixel/s. Texture rate shows a similar divergence: 236.2 GTexel/s for NVIDIA versus 123.2 GTexel/s for Intel. The Intel GPU manages about 52% of the NVIDIA part's texture throughput and about 45% of its pixel throughput.

Memory bandwidth is not directly comparable because the Intel Arc Graphics 112EU Mobile uses system shared memory with bandwidth labeled as system dependent. The RTX 4060 AD106, by contrast, has a dedicated 8 GB GDDR6 frame buffer on a 128-bit bus delivering 272.0 GB/s. The Intel part has no fixed memory bandwidth figure in the database, so any comparison in that domain must remain qualitative: the NVIDIA GPU uses a dedicated memory subsystem with a recorded bandwidth, while the Intel GPU relies on shared system memory whose performance varies with the host platform.

Clock speeds also favor NVIDIA. The RTX 4060 AD106 boosts to 2460 MHz from a base of 1830 MHz. The Intel part boosts to 2200 MHz from a base of 300 MHz. The NVIDIA boost clock is 260 MHz higher, and its base clock is dramatically higher, reflecting a discrete card design versus an integrated solution.

FAQ

Q: Which GPU has higher FP32 compute performance?

A: The NVIDIA GeForce RTX 4060 AD106 records 15.11 TFLOPS of FP32 performance, which is 3.8 times the 3.942 TFLOPS of the Intel Arc Graphics 112EU Mobile.

Q: Do both GPUs support the same DirectX version?

A: No. The Intel Arc Graphics 112EU Mobile supports DirectX 12 (12_1), while the NVIDIA GeForce RTX 4060 AD106 supports DirectX 12 Ultimate (12_2). Both support OpenGL 4.6 and Vulkan 1.4.

Q: What is the memory configuration of each GPU?

A: The Intel Arc Graphics 112EU Mobile uses system shared memory with a system dependent bandwidth and no fixed capacity. The NVIDIA GeForce RTX 4060 AD106 uses 8 GB of GDDR6 memory on a 128-bit bus with 272.0 GB/s of bandwidth.

Q: Which GPU has more shading units?

A: The NVIDIA GeForce RTX 4060 AD106 has 3072 shading units. The Intel Arc Graphics 112EU Mobile has 896 shading units, which is about 29% of the NVIDIA count.

Q: What is the power draw difference?

A: The Intel Arc Graphics 112EU Mobile has a TDP of 65 W. The NVIDIA GeForce RTX 4060 AD106 has a TDP of 115 W, which is 50 W higher.

Q: Does the NVIDIA GPU have dedicated ray tracing hardware?

A: Yes. The RTX 4060 AD106 records 24 ray tracing cores and 96 tensor cores. The Intel Arc Graphics 112EU Mobile has no ray tracing core count or tensor core count listed in the database.

Architecture Differences

The two GPUs come from fundamentally different design philosophies. The Intel Arc Graphics 112EU Mobile uses the Xe-LPG architecture and is built on Intel's Meteor Lake chip. It is manufactured on a 10 nm process at Intel's own foundry. The NVIDIA GeForce RTX 4060 AD106 uses the Ada Lovelace architecture with the AD106 chip, built on a 5 nm process at TSMC.

The process node difference is significant. The NVIDIA part uses 22,900 million transistors on a 188 mm² die, giving a transistor density of 121.8M per mm². The Intel part has no transistor count, die size, or density figures recorded, so that comparison cannot be quantified, but the manufacturing process difference alone separates the two designs by a full node generation.

The NVIDIA GPU includes dedicated hardware blocks that the Intel part does not list. The RTX 4060 AD106 records 24 ray tracing cores and 96 tensor cores, enabling hardware-accelerated ray tracing and AI workloads. The Intel Arc Graphics 112EU Mobile has no ray tracing core count and no tensor core count in the database. This is a structural difference: the Ada Lovelace architecture is designed around these dedicated units, while the Xe-LPG architecture in this Intel part does not report them.

The NVIDIA GPU is a discrete card with a dual-slot form factor, a 12-pin power connector, and a suggested PSU of 300 W. The Intel part is an IGP with a ring bus interface and no power connector listed. The NVIDIA GPU connects via PCIe 4.0 x8, while the Intel part uses a ring bus, reflecting its integrated position within the Meteor Lake processor.

Display output support also differs. The RTX 4060 AD106 lists 1x HDMI 2.1 and 3x DisplayPort 1.4a outputs. The Intel Arc Graphics 112EU Mobile lists display outputs as portable device dependent, meaning the outputs are determined by the host device rather than the GPU itself.

Specification Differences

The two parts differ across nearly every recorded specification field. The process node: Intel uses 10 nm, NVIDIA uses 5 nm. The foundry: Intel uses its own fabs, NVIDIA uses TSMC. The NVIDIA part records 22,900 million transistors on a 188 mm² die; the Intel part records neither.

Clock speeds: Intel base is 300 MHz, NVIDIA base is 1830 MHz. Intel boost is 2200 MHz, NVIDIA boost is 2460 MHz. Memory: Intel uses system shared memory with system dependent bandwidth, NVIDIA uses 8 GB GDDR6 on a 128-bit bus with 272.0 GB/s.

Compute resources: Intel has 896 shading units, 56 TMUs, and 24 ROPs. NVIDIA has 3072 shading units, 96 TMUs, and 48 ROPs. The NVIDIA part has 24 ray tracing cores and 96 tensor cores; the Intel part has none listed.

Throughput: Intel records 52.80 GPixel/s pixel rate and 123.2 GTexel/s texture rate. NVIDIA records 118.1 GPixel/s and 236.2 GTexel/s. FP32: Intel at 3.942 TFLOPS, NVIDIA at 15.11 TFLOPS. FP16: Intel at 7.885 TFLOPS (2:1), NVIDIA at 15.11 TFLOPS (1:1).

Power and form factor: Intel has a 65 W TDP and is an IGP. NVIDIA has a 115 W TDP, is dual-slot, uses a 1x 12-pin power connector, and suggests a 300 W PSU. Bus interface: Intel uses ring bus, NVIDIA uses PCIe 4.0 x8.

API support: both support OpenGL 4.6 and Vulkan 1.4, but Intel supports DirectX 12 (12_1) while NVIDIA supports DirectX 12 Ultimate (12_2). Production status: Intel is active, NVIDIA is end-of-life. Release dates: Intel released on 2023-12-13, NVIDIA on 2024-03-31.

Where Each One Wins

The NVIDIA GeForce RTX 4060 AD106 wins on every measured performance metric in the database. It has higher FP32 and FP16 throughput, higher pixel and texture rates, more shading units, more TMUs, more ROPs, dedicated ray tracing and tensor cores, a dedicated memory subsystem with a fixed bandwidth, and higher clock speeds. It also supports the more recent DirectX 12 Ultimate specification. The data shows a GPU designed for discrete, high-throughput rendering with hardware acceleration for ray tracing and AI workloads.

The Intel Arc Graphics 112EU Mobile wins on power efficiency and integration. Its 65 W TDP is 50 W lower than the NVIDIA part's 115 W. As an IGP with a ring bus interface and no external power connector, it fits into a portable device with no additional power cabling. Its display outputs are portable device dependent, meaning the host device determines the output configuration, which suits mobile form factors. It also holds an active production status, while the NVIDIA part is end-of-life.

The Intel part also carries a much lower base clock of 300 MHz, which suggests aggressive power scaling when idle or under light load, though the database does not record dynamic power behavior. Its boost clock of 2200 MHz indicates it can ramp up substantially when needed, but the compute ceiling remains far below the NVIDIA part.

The Verdict

The recorded data points to a clear split. The NVIDIA GeForce RTX 4060 AD106 is the higher-performing GPU by every measured compute, memory, and throughput metric. It delivers 15.11 TFLOPS of FP32 performance, 272.0 GB/s of dedicated memory bandwidth, and hardware ray tracing and tensor cores. It is the appropriate choice for workloads that demand maximum throughput, DirectX 12 Ultimate support, or dedicated AI acceleration.

The Intel Arc Graphics 112EU Mobile is the integrated solution with a 65 W TDP, no power connector, and system shared memory. Its performance envelope is substantially lower: 3.942 TFLOPS of FP32, 52.80 GPixel/s, and 123.2 GTexel/s. It is the appropriate choice for portable devices where integration, low power draw, and the absence of a discrete card are the priorities.

The database records both parts at the 50th percentile of all GPUs, which groups them in the same overall tier, but that grouping does not reflect the magnitude of the specification gaps. The RTX 4060 AD106 is not merely faster; it is faster by multiples in compute throughput and more than double in pixel and texture rates. The Intel part's advantages are confined to power draw, form factor, and integration simplicity. Any workload that can use the NVIDIA part's dedicated memory, ray tracing cores, or tensor cores will see a decisive advantage. Any device that needs an on-chip GPU with no external power requirements will favor the Intel part. The production status difference adds another layer: the Intel part remains active, while the NVIDIA part has moved to end-of-life, though that does not change the measured performance relationship.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 112EU Mobile
RTX 4060 AD106
Core Specs
Shading Units
896
3,072 +242.9%
Shaders
896
3,072 +242.9%
TMUs
56
96 +71.4%
ROPs
24
48 +100.0%
SM Count
—
24
Execution Units
112
—
Clocks
Base Clock
300 MHz
1830 MHz
Boost Clock
2200 MHz
2460 MHz
Memory Clock
System Shared
2125 MHz 17 Gbps effective
Memory
Memory Size
System Shared
8 GB
VRAM (MB)
—
8,192
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
128 bit
Bandwidth
System Dependent
272.0 GB/s
Cache
L1 Cache
—
128 KB (per SM)
L2 Cache
—
24 MB
Performance
Pixel Rate
52.80 GPixel/s
118.1 GPixel/s
Texture Rate
123.2 GTexel/s
236.2 GTexel/s
FP32 (TFLOPS)
3.942 TFLOPS
15.11 TFLOPS
FP64 (TFLOPS)
—
236.2 GFLOPS (1:64)
FP16 (TFLOPS)
7.885 TFLOPS (2:1)
15.11 TFLOPS (1:1)
AI/RT
RT Cores
—
24
Tensor Cores
—
96
Power
TDP
65 W
115 W
TDP (W)
65
115 +76.9%
Suggested PSU
—
300 W
Power Connectors
—
1x 12-pin
Architecture
Architecture
Xe-LPG
Ada Lovelace
GPU Name
Meteor Lake
AD106
Generation
Arc Graphics-M (Meteor Lake)
GeForce 40
Process Size
10 nm
5 nm
Transistors
—
22,900 million
Die Size
—
188 mm²
Foundry
Intel
TSMC
Density
—
121.8M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
—
8.9
Shader Model
6.6
6.9
Physical
Slot Width
IGP
Dual-slot
Outputs
Portable Device Dependent
1x HDMI 2.13x DisplayPort 1.4a
Bus Interface
Ring Bus
PCIe 4.0 x8
Other
Production
Active
End-of-life
Predecessor
HD Graphics-M
GeForce 30
Successor
—
GeForce 50
View Arc Graphics 112EU Mobile Details View GeForce RTX 4060 AD106 Details