Intel Arc Graphics 112EU Mobile vs NVIDIA GeForce RTX 3050 A Mobile Comparison
Intel Arc Graphics 112EU Mobile
GeForce RTX 3050 A Mobile
PERFORMANCE BENCHMARKS
Analysis: Intel Arc Graphics 112EU Mobile vs NVIDIA GeForce RTX 3050 A Mobile
FAQ
Q: What is the performance percentile of the Intel Arc Graphics 112EU Mobile?
A: The Intel Arc Graphics 112EU Mobile sits at the 50th percentile among all GPUs in the database.
Q: What is the performance percentile of the NVIDIA GeForce RTX 3050 A Mobile?
A: The NVIDIA GeForce RTX 3050 A Mobile sits at the 44th percentile among all GPUs in the database.
Q: What are the average benchmark scores for each GPU?
A: The Intel Arc Graphics 112EU Mobile has an average benchmark score of 0, while the NVIDIA GeForce RTX 3050 A Mobile has an average benchmark score of 8746.
Q: What are the closest rivals to the NVIDIA GeForce RTX 3050 A Mobile?
A: The nearest rivals are the NVIDIA GeForce GTX 460 v2 with an average score of 8743 and a delta of 0%, the NVIDIA Quadro P2200 with 8686 and a 0.7% delta, the AMD Radeon R9 M265X with 8851 and a -1.2% delta, and the AMD Radeon Pro WX 5100 with 8863 and a -1.3% delta.
Q: Which GPU has a higher boost clock?
A: The Intel Arc Graphics 112EU Mobile has a boost clock of 2200 MHz, while the NVIDIA GeForce RTX 3050 A Mobile has a boost clock of 1343 MHz.
Q: What memory configurations do the two GPUs use?
A: The Intel Arc Graphics 112EU Mobile uses system shared memory with system dependent bandwidth, while the NVIDIA GeForce RTX 3050 A Mobile uses 4 GB of GDDR6 memory on a 128-bit bus with 192.0 GB/s bandwidth.
The Verdict
The data shows a clear split between two very different mobile graphics solutions. The Intel Arc Graphics 112EU Mobile targets integrated graphics duties with a 65 W TDP and a ring bus interface, while the NVIDIA GeForce RTX 3050 A Mobile is a discrete-class part with a 45 W TDP and PCIe 4.0 x8 connectivity.
For raw compute throughput, the NVIDIA part leads. The RTX 3050 A Mobile delivers 4.813 TFLOPS of FP32 performance, while the Intel Arc Graphics 112EU Mobile delivers 3.942 TFLOPS. That is an 18% advantage for NVIDIA in single-precision floating-point work. The shading unit count reinforces this: 1792 shading units for NVIDIA versus 896 for Intel.
For texture and pixel processing, the comparison splits. The Intel part produces 123.2 GTexel/s versus 75.21 GTexel/s for NVIDIA, a 64% lead in texture rate. However, NVIDIA counters in pixel rate, producing 42.98 GPixel/s versus 52.80 GPixel/s for Intel, which is a 23% advantage for Intel.
The RTX 3050 A Mobile also brings dedicated ray tracing hardware with 14 RT cores and 56 tensor cores, features the Intel part lacks entirely. The NVIDIA GPU supports DirectX 12 Ultimate (12_2), while Intel supports DirectX 12 (12_1). That places NVIDIA at a feature-level advantage for modern games that use ray tracing and mesh shaders.
The Intel part has a significant boost clock advantage, running at 2200 MHz versus 1343 MHz for NVIDIA. The Intel GPU also uses a 10 nm process node from Intel's own foundry, while NVIDIA uses Samsung's 8 nm process.
For benchmark results, only the NVIDIA GPU has recorded scores. Its PassMark G3D score is 11664, its PassMark G2D score is 526, and its Geekbench OpenCL score is 52998. The Intel Arc Graphics 112EU Mobile has no recorded benchmark scores in the database, making direct performance comparisons impossible beyond the theoretical specifications.
The production status also differs: Intel's part is Active, while NVIDIA's part is End-of-life. Release dates are close, with Intel launching on December 13, 2023, and NVIDIA on December 31, 2023.
The verdict from the data: the NVIDIA GeForce RTX 3050 A Mobile is the higher-performance discrete option with dedicated ray tracing and tensor cores, a larger shading unit count, and higher FP32 throughput. The Intel Arc Graphics 112EU Mobile is an integrated solution with higher clock speeds and texture throughput, but it lacks dedicated ray tracing hardware and has no recorded benchmark scores. The NVIDIA part also sits at the 44th percentile versus Intel's 50th percentile, though Intel's percentile is based on no actual benchmark data.
Head-to-Head Benchmarks
The database contains no direct head-to-head benchmark comparisons between the Intel Arc Graphics 112EU Mobile and the NVIDIA GeForce RTX 3050 A Mobile. However, the NVIDIA GPU has a full set of recorded benchmark scores that provide a performance profile.
The Geekbench OpenCL score for the RTX 3050 A Mobile is 52998, which is a strong result for compute workloads. The PassMark G3D score is 11664, placing it in the mid-range of mobile graphics. The PassMark GPU Compute score is 4419, indicating modest compute performance relative to its G3D score.
DirectX feature tests show varied results: PassMark DirectX 9 scores 152, DirectX 10 scores 61, DirectX 11 scores 94, and DirectX 12 scores 55. The DirectX 9 score is notably higher than the newer API scores, suggesting strong legacy performance but weaker scaling in modern APIs.
The PassMark G2D score of 526 reflects 2D graphics performance, which is relevant for desktop and productivity workloads.
The nearest rivals to the RTX 3050 A Mobile provide context for its performance level. The NVIDIA GeForce GTX 460 v2 scores 8743, essentially matching the RTX 3050 A Mobile's 8746 average. The NVIDIA Quadro P2200 scores 8686, which is 0.7% behind. The AMD Radeon R9 M265X scores 8851, which is 1.2% ahead. The AMD Radeon Pro WX 5100 scores 8863, which is 1.3% ahead. These deltas are minimal, placing the RTX 3050 A Mobile in a tight performance cluster.
The Intel Arc Graphics 112EU Mobile has no benchmark scores, so its head-to-head performance cannot be quantified. The theoretical specifications suggest it would compete in texture throughput, where its 123.2 GTexel/s exceeds NVIDIA's 75.21 GTexel/s. The pixel rate also favors Intel at 52.80 GPixel/s versus 42.98 GPixel/s.
In FP32 throughput, NVIDIA leads with 4.813 TFLOPS versus 3.942 TFLOPS. The FP16 comparison is more dramatic: Intel delivers 7.885 TFLOPS with a 2:1 ratio, while NVIDIA delivers 4.813 TFLOPS with a 1:1 ratio. This gives Intel a 64% advantage in FP16 compute, which matters for workloads that use half-precision arithmetic.
The RTX 3050 A Mobile's 192.0 GB/s memory bandwidth versus Intel's system dependent bandwidth means NVIDIA has a fixed, dedicated memory pipeline. Intel's shared memory approach relies on system memory performance, which varies by platform.
Specification Differences
The two GPUs differ across nearly every core specification. The Intel Arc Graphics 112EU Mobile uses the Xe-LPG architecture on a 10 nm process from Intel's foundry. The NVIDIA GeForce RTX 3050 A Mobile uses the Ampere architecture on an 8 nm process from Samsung.
Shading units: Intel has 896, NVIDIA has 1792. That is a 2x advantage for NVIDIA.
Texture mapping units: both have 56 TMUs, so this specification is identical.
Render output units: Intel has 24 ROPs, NVIDIA has 32 ROPs, a 33% advantage for NVIDIA.
Ray tracing cores: Intel has none, NVIDIA has 14.
Tensor cores: Intel has none, NVIDIA has 56.
Clock speeds: Intel's base clock is 300 MHz with a boost of 2200 MHz. NVIDIA's base clock is 1065 MHz with a boost of 1343 MHz. Intel's boost clock is 64% higher.
Memory: Intel uses system shared memory with system dependent bandwidth. NVIDIA uses 4 GB of GDDR6 on a 128-bit bus with 192.0 GB/s bandwidth. The memory clock for NVIDIA is 1500 MHz with 12 Gbps effective.
Pixel rate: Intel produces 52.80 GPixel/s, NVIDIA produces 42.98 GPixel/s, a 23% advantage for Intel.
Texture rate: Intel produces 123.2 GTexel/s, NVIDIA produces 75.21 GTexel/s, a 64% advantage for Intel.
FP32 performance: Intel delivers 3.942 TFLOPS, NVIDIA delivers 4.813 TFLOPS, an 18% advantage for NVIDIA.
FP16 performance: Intel delivers 7.885 TFLOPS (2:1 ratio), NVIDIA delivers 4.813 TFLOPS (1:1 ratio), a 64% advantage for Intel.
TDP: Intel is rated at 65 W, NVIDIA at 45 W. NVIDIA consumes 31% less power.
Bus interface: Intel uses Ring Bus, NVIDIA uses PCIe 4.0 x8.
Power connectors: Intel has none listed, NVIDIA has none.
Transistors: NVIDIA has 12,000 million transistors on a 276 mm² die with a density of 43.5M per mm². Intel has no transistor count listed.
Slot width: both are listed as IGP.
Display outputs: both are listed as Portable Device Dependent.
Production status: Intel is Active, NVIDIA is End-of-life.
Release dates: Intel launched December 13, 2023, NVIDIA launched December 31, 2023.
Architecture Differences
The Intel Arc Graphics 112EU Mobile is built on Intel's Xe-LPG architecture, part of the Meteor Lake chip. It uses a 10 nm process node from Intel's own foundry. The architecture is designed for integrated graphics, using a Ring Bus interface and system shared memory. The GPU has no dedicated ray tracing cores and no tensor cores, limiting its feature set for modern rendering techniques.
The NVIDIA GeForce RTX 3050 A Mobile is built on the Ampere architecture, using the GA106 chip. It uses Samsung's 8 nm process node. The GPU has 14 dedicated ray tracing cores and 56 tensor cores, enabling hardware-accelerated ray tracing and AI-based features like DLSS. The memory subsystem uses 4 GB of GDDR6 on a 128-bit bus, providing 192.0 GB/s of dedicated bandwidth.
The API support differs significantly. NVIDIA supports DirectX 12 Ultimate (12_2), which includes features like ray tracing, mesh shaders, and variable rate shading. Intel supports DirectX 12 (12_1), which lacks some of the Ultimate-tier features. Both support OpenGL 4.6 and Vulkan 1.4.
The FP16 computation approach differs: Intel uses a 2:1 ratio, meaning it can double its FP32 throughput when using half-precision. NVIDIA uses a 1:1 ratio, meaning FP16 throughput matches FP32. This makes Intel more efficient for FP16 workloads, while NVIDIA maintains consistent precision across formats.
The transistor count for NVIDIA is 12,000 million on a 276 mm² die, with a density of 43.5M per mm². Intel has no die size or transistor data listed.
The NVIDIA part has a predecessor listed as GeForce 20 Mobile, while Intel lists HD Graphics-M as its predecessor. Neither has a successor listed.
The Intel GPU is part of the Arc Graphics-M generation for Meteor Lake, while NVIDIA is part of the GeForce 30 Mobile generation. The Intel part is marked as Active production, while NVIDIA is End-of-life, indicating Intel's part is newer in the product lifecycle.