AMD Playstation 5 Pro GPU vs Intel Graphics 24EU Mobile Comparison
AMD Playstation 5 Pro GPU
Graphics 24EU Mobile
Analysis: AMD Playstation 5 Pro GPU vs Intel Graphics 24EU Mobile
FAQ
Q: What are the two GPUs compared in this analysis?
A: The AMD Playstation 5 Pro GPU, using the Viola chip with RDNA 2.0 architecture, and the Intel Graphics 24EU Mobile, using the Twin Lake chip with Xe-LP architecture.
Q: What is the transistor count and process node for each GPU?
A: The AMD Playstation 5 Pro GPU has 21,000 million transistors on a 4 nm TSMC process. The Intel Graphics 24EU Mobile has an unknown transistor count and is built on a 10 nm Intel process.
Q: How much memory does each GPU have?
A: The AMD Playstation 5 Pro GPU has 16 GB of GDDR6 memory on a 256-bit bus with 576.0 GB/s bandwidth. The Intel Graphics 24EU Mobile uses System Shared memory with System Dependent bandwidth.
Q: What are the clock speeds for each GPU?
A: The AMD Playstation 5 Pro GPU has a base clock of 2170 MHz and a boost clock of 2350 MHz. The Intel Graphics 24EU Mobile has a base clock of 300 MHz and a boost clock of 1000 MHz.
Q: What is the FP32 performance of each GPU?
A: The AMD Playstation 5 Pro GPU delivers 18.05 TFLOPS, while the Intel Graphics 24EU Mobile delivers 384.0 GFLOPS, which is 0.384 TFLOPS.
Q: What is the power consumption for each GPU?
A: The AMD Playstation 5 Pro GPU has a TDP of 232 W. The Intel Graphics 24EU Mobile has a TDP of 6 W.
The Verdict
The recorded data places these two GPUs at opposite ends of the performance and power spectrum. The AMD Playstation 5 Pro GPU is designed for high-fidelity console gaming, with 3840 shading units, 240 TMUs, and 64 ROPs. The Intel Graphics 24EU Mobile is an integrated mobile solution with 192 shading units, 12 TMUs, and 4 ROPs.
For anyone prioritizing raw rendering throughput, the AMD Playstation 5 Pro GPU is the only choice. Its FP32 output of 18.05 TFLOPS is orders of magnitude higher than the Intel part's 384.0 GFLOPS. The pixel rate of 150.4 GPixel/s versus 4.000 GPixel/s and texture rate of 564.0 GTexel/s versus 12.00 GTexel/s confirm a massive gap in fill-rate capabilities.
The Intel Graphics 24EU Mobile serves a completely different purpose: low-power mobile computing. Its 6 W TDP is a fraction of the 232 W TDP of the AMD part. The Intel GPU supports DirectX 12 (12_1) and Vulkan 1.4, while the AMD console GPU lists Vulkan 1.2 and OpenGL 4.6. The Intel part also uses a Ring Bus interface, while the AMD part has no specified bus interface.
The data shows no benchmark scores for either GPU, and both sit at the 50th percentile in the database's all-GPU ranking. With zero recorded wins for either side in head-to-head benchmarks, the verdict rests entirely on the specification sheet. The AMD Playstation 5 Pro GPU is for dedicated console hardware with demanding rendering workloads. The Intel Graphics 24EU Mobile is for portable devices where power efficiency and system integration matter more than absolute performance.
Head-to-Head Benchmarks
The database contains no recorded head-to-head benchmark results between these two GPUs. Both entries have empty benchmark arrays and an average benchmark score of zero. The wins counter is zero for each side.
The absence of direct measurement data means the comparison relies on the hardware specifications. The FP32 throughput difference is the clearest indicator: 18.05 TFLOPS for the AMD Playstation 5 Pro GPU versus 384.0 GFLOPS for the Intel Graphics 24EU Mobile. This represents a 47-fold advantage for the AMD part in raw floating-point compute.
The pixel fill rate tells a similar story. The AMD GPU processes 150.4 GPixel/s, while the Intel GPU manages 4.000 GPixel/s. That is a 37.6-fold difference. Texture fill rate shows 564.0 GTexel/s versus 12.00 GTexel/s, a 47-fold gap.
Memory bandwidth is another decisive factor. The AMD Playstation 5 Pro GPU has 576.0 GB/s of dedicated GDDR6 bandwidth over a 256-bit bus. The Intel Graphics 24EU Mobile relies on System Shared memory, with bandwidth listed as System Dependent. No fixed number exists for the Intel part, making direct comparison impossible, but the architecture clearly favors the dedicated memory solution.
Clock speeds reinforce the performance hierarchy. The AMD GPU operates at 2170 MHz base and 2350 MHz boost. The Intel GPU operates at 300 MHz base and 1000 MHz boost. The boost clock of the Intel part is less than half the base clock of the AMD part.
Specification Differences
The two GPUs differ across nearly every measurable specification. The AMD Playstation 5 Pro GPU uses the Viola chip on a 4 nm TSMC process with 21,000 million transistors and a die size of 279 mm². The Intel Graphics 24EU Mobile uses the Twin Lake chip on a 10 nm Intel process with unknown transistor count and die size.
Memory configuration is fundamentally different. The AMD part has 16 GB of GDDR6 on a 256-bit bus with 576.0 GB/s bandwidth. The Intel part uses System Shared memory, System Shared type, System Shared bus width, and System Dependent bandwidth.
Compute unit counts diverge sharply. The AMD GPU has 3840 shading units, 240 TMUs, and 64 ROPs. The Intel GPU has 192 shading units, 12 TMUs, and 4 ROPs. The AMD part has no listed RT cores or tensor cores, and the Intel part also has none listed.
Power and physical specifications differ by design. The AMD GPU has a 232 W TDP, dimensions of 386 mm by 216 mm by 89 mm, and a display output of 1x HDMI 2.1 and 1x USB Type-C. The Intel GPU has a 6 W TDP, is an IGP with a Ring Bus interface, and has display outputs listed as Portable Device Dependent with no dimensions recorded.
The AMD part has a launch MSRP of 699 USD. The Intel part has no launch MSRP recorded. The AMD GPU was released on 2024-11-06, while the Intel GPU was released on 2024-12-31. Both are listed as Active in production status.
Architecture Differences
The AMD Playstation 5 Pro GPU is built on RDNA 2.0 architecture, a console-optimized design from AMD. It uses a 4 nm TSMC fabrication process, enabling 21,000 million transistors within a 279 mm² die. The transistor density works out to 75.3 million transistors per square millimeter.
The Intel Graphics 24EU Mobile uses Xe-LP architecture, Intel's low-power graphics design for mobile and embedded systems. It is fabricated on Intel's 10 nm process. The transistor count and die size are not recorded in the database.
The AMD GPU is classified under the generation "Console GPU (Sony)" and uses the Viola chip. The Intel GPU is classified under "HD Graphics-T (Twin Lake)" and uses the Twin Lake chip. The AMD part has no codename listed, and the Intel part also has no codename listed.
Memory architecture differs fundamentally. The AMD GPU uses dedicated 16 GB GDDR6 memory with a 256-bit interface and fixed 576.0 GB/s bandwidth. The Intel GPU uses system shared memory, meaning it draws from the host system's memory pool with bandwidth dependent on the platform.
The AMD GPU supports OpenGL 4.6 and Vulkan 1.2, with DirectX listed as N/A. The Intel GPU supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. This indicates the Intel part has a more complete DirectX implementation, while the AMD console GPU relies on console-specific graphics APIs not listed in the database.
FP16 performance follows the same ratio as FP32, with the AMD GPU delivering 36.10 TFLOPS (2:1) and the Intel GPU delivering 768.0 GFLOPS (2:1). Both use a 2:1 ratio for FP16 to FP32 throughput.
Where Each One Wins
The AMD Playstation 5 Pro GPU wins decisively in every raw performance category recorded in the database. Its 18.05 TFLOPS FP32 output, 150.4 GPixel/s pixel rate, and 564.0 GTexel/s texture rate place it in a different class from the Intel Graphics 24EU Mobile. The 576.0 GB/s memory bandwidth over a 256-bit bus provides the data throughput needed for high-resolution rendering.
The AMD GPU also wins on clock speeds, with a 2170 MHz base and 2350 MHz boost. These clocks are sustained by a 232 W power budget, which is appropriate for a dedicated console GPU with a 386 mm length. The 16 GB GDDR6 memory capacity supports large texture sets and complex scenes.
The Intel Graphics 24EU Mobile wins on power efficiency. Its 6 W TDP is a 97.4% reduction compared to the AMD part. This makes it suitable for portable devices where battery life and thermal management are critical. The IGP form factor with Ring Bus interface means it integrates directly into a mobile processor package, requiring no separate card or power connectors.
The Intel GPU also wins on API coverage. It supports DirectX 12 (12_1) and Vulkan 1.4, while the AMD GPU supports only Vulkan 1.2 and OpenGL 4.6 with DirectX listed as N/A. For applications that rely on DirectX 12 features, the Intel part has broader compatibility.
The Intel GPU has a higher boost-to-base clock ratio. Its base clock of 300 MHz rises to 1000 MHz, a 3.33x multiplier. The AMD GPU's boost clock of 2350 MHz is only 8.3% above its 2170 MHz base. This suggests the Intel part has more dynamic headroom in thermally constrained environments.
For gaming workloads on a console platform, the AMD Playstation 5 Pro GPU is the clear winner. For low-power mobile computing with broad API support, the Intel Graphics 24EU Mobile serves that niche. The data shows no overlap in their intended use cases, and the specification differences reinforce that separation.