AMD Playstation 5 Pro GPU vs NVIDIA GeForce RTX 5070 Ti Mobile Comparison

AMD
RADEON

AMD Playstation 5 Pro GPU

CORE STATE Viola
VRAM 16 GB
CLOCK SPEED 2350 MHz
TDP 232 W
BUS WIDTH 256 bit
ARCHITECTURE RDNA 2.0
nm
PROCESS 4 nm
LAUNCH DATE 2024
VS
NVIDIA
GEFORCE

GeForce RTX 5070 Ti Mobile

CORE STATE GB205
VRAM 12 GB
CLOCK SPEED 1447 MHz
TDP 60 W
BUS WIDTH 192 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

geekbench_opencl
N/A
143,870
geekbench_vulkan
N/A
139,213
passmark_directx_10
N/A
151
passmark_directx_11
N/A
237
passmark_directx_12
N/A
102
passmark_directx_9
N/A
259
passmark_g2d
N/A
981
passmark_g3d
N/A
24,004
passmark_gpu_compute
N/A
10,101

Analysis: AMD Playstation 5 Pro GPU vs NVIDIA GeForce RTX 5070 Ti Mobile

The Verdict

The data presents an unusual comparison. The AMD Playstation 5 Pro GPU is a console part with a fixed 232 W power envelope, while the NVIDIA GeForce RTX 5070 Ti Mobile is a laptop part rated at 60 W. The recorded benchmark data includes scores only for the NVIDIA GPU; the AMD GPU has no benchmark entries in the database, so direct performance comparisons rely on architectural specifications rather than measured results.

For the RTX 5070 Ti Mobile, the database shows an average benchmark score of 35435, placing it in the 80th percentile of all GPUs. Its nearest rivals include the NVIDIA Quadro GV100 (35520, 0.2% slower), the AMD Radeon Pro Duo (35860, 1.2% slower), the NVIDIA A2 (34690, 2.1% faster), and the NVIDIA T1000 (36289, 2.4% slower). These deltas are tight, indicating the mobile GPU sits in a competitive mid-to-high tier.

The Playstation 5 Pro GPU has no benchmark scores, no rivals listed, and a 50th percentile ranking. That percentile figure suggests it lands at the median of the database, but without measurements, the verdict must lean on structural facts. The console GPU offers 16 GB of GDDR6 memory, a 256 bit bus, and 576.0 GB/s bandwidth. The mobile GPU offers 12 GB of GDDR7, a 192 bit bus, and 672.0 GB/s bandwidth. The mobile part has more bandwidth despite a narrower bus, due to faster memory.

Who should pick which: the RTX 5070 Ti Mobile suits workloads requiring DirectX 12 Ultimate, Vulkan 1.4, ray tracing cores, tensor cores, and PCIe 5.0 connectivity. The Playstation 5 Pro GPU suits a console environment with fixed hardware, HDMI 2.1 output, and a unified 16 GB memory pool. The data does not support a general-purpose winner because only one side has measured results.

Architecture Differences

The two GPUs come from different architectural generations. The AMD part uses RDNA 2.0 on a 4 nm TSMC process, with the chip named Viola. The NVIDIA part uses Blackwell 2.0 on a 5 nm TSMC process, with the chip named GB205. Transistor counts differ significantly: AMD integrates 21,000 million transistors on a 279 mm² die, while NVIDIA integrates 31,100 million on a 263 mm² die. Transistor density favors NVIDIA at 118.3M per mm² versus AMD's 75.3M per mm².

Clock behavior diverges sharply. The AMD GPU runs a base clock of 2170 MHz and a boost of 2350 MHz. The NVIDIA GPU runs a base clock of 847 MHz and a boost of 1447 MHz. Despite the lower clocks, the NVIDIA part achieves comparable FP32 throughput: 17.04 TFLOPS versus AMD's 18.05 TFLOPS. The NVIDIA architecture relies on more shading units (5888 versus 3840) rather than higher clocks.

Memory architecture differs in type and speed. AMD uses GDDR6 at 2250 MHz (18 Gbps effective) with a 256 bit bus. NVIDIA uses GDDR7 at 1750 MHz (28 Gbps effective) with a 192 bit bus. The bandwidth outcome favors NVIDIA: 672.0 GB/s versus 576.0 GB/s. The FP16 ratio also differs. AMD delivers 36.10 TFLOPS at 2:1 ratio, while NVIDIA delivers 17.04 TFLOPS at 1:1 ratio. This indicates AMD's shader units can process half-precision at double rate, while NVIDIA's units process FP16 at the same rate as FP32.

Feature sets diverge. NVIDIA includes 46 ray tracing cores and 184 tensor cores. AMD lists no RT or tensor core counts in the database. NVIDIA supports DirectX 12 Ultimate (12_2), while AMD lists DirectX as N/A. Vulkan support differs: NVIDIA at 1.4, AMD at 1.2. Both support OpenGL 4.6.

Where Each One Wins

Based on measured data, the RTX 5070 Ti Mobile wins in all recorded benchmark categories because it is the only part with benchmark entries. Its Geekbench OpenCL score reaches 143870, and its Geekbench Vulkan score reaches 139213. Passmark scores include DirectX 10 at 151, DirectX 11 at 237, DirectX 12 at 102, DirectX 9 at 259, G2D at 981, G3D at 24004, and GPU Compute at 10101.

The Playstation 5 Pro GPU wins in categories where the database lists no competitor measurements. It offers higher pixel rate: 150.4 GPixel/s versus NVIDIA's 115.8 GPixel/s. It offers higher texture rate: 564.0 GTexel/s versus NVIDIA's 266.2 GTexel/s. These rates suggest the AMD part excels at fill-rate-bound work, despite lower overall shading throughput.

Memory capacity favors AMD: 16 GB versus 12 GB. This matters for workloads requiring large working sets. Bandwidth favors NVIDIA: 672.0 GB/s versus 576.0 GB/s. Power consumption favors NVIDIA: 60 W versus 232 W. The NVIDIA part also has a smaller physical footprint, listed as IGP slot width with no power connectors, while the AMD part is a full console board measuring 386 mm by 216 mm by 89 mm.

FAQ

Q: Which GPU has higher raw FP32 compute?

A: The AMD Playstation 5 Pro GPU delivers 18.05 TFLOPS, while the NVIDIA RTX 5070 Ti Mobile delivers 17.04 TFLOPS. The AMD part is about 1.01 TFLOPS ahead in FP32.

Q: How do memory bandwidth figures compare?

A: The NVIDIA RTX 5070 Ti Mobile provides 672.0 GB/s using GDDR7 on a 192 bit bus. The AMD Playstation 5 Pro GPU provides 576.0 GB/s using GDDR6 on a 256 bit bus. NVIDIA has roughly 96 GB/s more bandwidth.

Q: What is the power draw difference?

A: The AMD Playstation 5 Pro GPU is rated at 232 W. The NVIDIA RTX 5070 Ti Mobile is rated at 60 W. The mobile GPU consumes significantly less power.

Q: Does the NVIDIA GPU support ray tracing?

A: Yes. The RTX 5070 Ti Mobile includes 46 ray tracing cores and 184 tensor cores. The AMD Playstation 5 Pro GPU lists no RT or tensor core counts in the database.

Q: Which GPU has more memory?

A: The AMD Playstation 5 Pro GPU has 16 GB of GDDR6. The NVIDIA RTX 5070 Ti Mobile has 12 GB of GDDR7.

Q: What is the performance percentile for each GPU?

A: The NVIDIA RTX 5070 Ti Mobile sits in the 80th percentile of all GPUs in the database. The AMD Playstation 5 Pro GPU sits in the 50th percentile, but it has no measured benchmark scores to confirm that position.

Head-to-Head Benchmarks

The head-to-head benchmark list in the database is empty, and the win counts show 0 for both sides. Direct comparison is therefore impossible from measured data. The only benchmark scores available belong to the RTX 5070 Ti Mobile. Those scores define its position relative to its nearest rivals rather than to the AMD part.

The RTX 5070 Ti Mobile averages 35435 across its benchmark suite. Its nearest rival, the NVIDIA Quadro GV100, scores 35520, a delta of 0.2% faster. The AMD Radeon Pro Duo scores 35860, 1.2% faster. The NVIDIA A2 scores 34690, 2.1% slower. The NVIDIA T1000 scores 36289, 2.4% faster. These small deltas show the mobile GPU performs within a few percentage points of several desktop and workstation parts.

The largest single benchmark win for the RTX 5070 Ti Mobile is in Geekbench OpenCL at 143870. Geekbench Vulkan follows at 139213. Passmark G3D reaches 24004, which is the highest Passmark 3D score. Passmark GPU Compute reaches 10101. The DirectX-specific Passmark scores are lower: DirectX 9 at 259, DirectX 11 at 237, DirectX 10 at 151, and DirectX 12 at 102. The G2D score of 981 indicates 2D performance trails 3D performance significantly.

For the AMD Playstation 5 Pro GPU, no benchmark scores exist. Its theoretical throughput values can be compared directly. The pixel rate of 150.4 GPixel/s exceeds NVIDIA's 115.8 GPixel/s by 34.6 GPixel/s. The texture rate of 564.0 GTexel/s exceeds NVIDIA's 266.2 GTexel/s by 297.8 GTexel/s. These are the only head-to-head numeric deltas available, and both favor AMD.

Specification Differences

The two GPUs differ in almost every recorded field. The process node differs: AMD uses 4 nm, NVIDIA uses 5 nm, both from TSMC. Transistor count differs: AMD at 21,000 million, NVIDIA at 31,100 million. Die size differs: AMD at 279 mm², NVIDIA at 263 mm². Transistor density differs: AMD at 75.3M per mm², NVIDIA at 118.3M per mm².

Clock speeds differ substantially. AMD base clock is 2170 MHz, NVIDIA base clock is 847 MHz. AMD boost clock is 2350 MHz, NVIDIA boost clock is 1447 MHz. Memory clocks differ: AMD at 2250 MHz (18 Gbps effective), NVIDIA at 1750 MHz (28 Gbps effective).

Memory configuration differs: AMD has 16 GB of GDDR6 on a 256 bit bus with 576.0 GB/s bandwidth. NVIDIA has 12 GB of GDDR7 on a 192 bit bus with 672.0 GB/s bandwidth. Shading units differ: AMD at 3840, NVIDIA at 5888. TMUs differ: AMD at 240, NVIDIA at 184. ROPs differ: AMD at 64, NVIDIA at 80. NVIDIA lists 46 RT cores and 184 tensor cores; AMD lists none.

Pixel rate favors AMD at 150.4 GPixel/s versus NVIDIA's 115.8 GPixel/s. Texture rate favors AMD at 564.0 GTexel/s versus NVIDIA's 266.2 GTexel/s. FP32 favors AMD at 18.05 TFLOPS versus NVIDIA's 17.04 TFLOPS. FP16 favors AMD at 36.10 TFLOPS (2:1) versus NVIDIA's 17.04 TFLOPS (1:1).

TDP differs: AMD at 232 W, NVIDIA at 60 W. Slot width differs: NVIDIA is IGP, AMD has no slot width listed. Power connectors differ: NVIDIA has none, AMD has none listed. Bus interface differs: NVIDIA uses PCIe 5.0 x16, AMD lists none. Display outputs differ: AMD has 1x HDMI 2.1 and 1x USB Type-C, NVIDIA is portable device dependent.

API support differs: NVIDIA supports DirectX 12 Ultimate (12_2), AMD lists DirectX as N/A. Both support OpenGL 4.6. Vulkan differs: NVIDIA at 1.4, AMD at 1.2. Release dates differ: AMD released on 2024-11-06, NVIDIA on 2025-02-28. The AMD part has a launch MSRP of 699 USD. The NVIDIA predecessor is GeForce 40 Mobile; AMD has no predecessor listed. Production status is Active for both.

DETAILED SPECIFICATIONS

SPECIFICATION
Playstation 5 Pro GPU
RTX 5070 Ti Mobile
Core Specs
Shading Units
3,840
5,888 +53.3%
Shaders
3,840
5,888 +53.3%
TMUs
240
184 -23.3%
ROPs
64
80 +25.0%
Compute Units
60
—
SM Count
—
46
Clocks
Base Clock
2170 MHz
847 MHz
Boost Clock
2350 MHz
1447 MHz
Memory Clock
2250 MHz 18 Gbps effective
1750 MHz 28 Gbps effective
Memory
Memory Size
16 GB
12 GB
VRAM (MB)
16,384
12,288 -25.0%
Memory Type
GDDR6
GDDR7
Memory Bus
256 bit
192 bit
Bandwidth
576.0 GB/s
672.0 GB/s
Cache
L1 Cache
—
128 KB (per SM)
L2 Cache
4 MB
48 MB
Performance
Pixel Rate
150.4 GPixel/s
115.8 GPixel/s
Texture Rate
564.0 GTexel/s
266.2 GTexel/s
FP32 (TFLOPS)
18.05 TFLOPS
17.04 TFLOPS
FP64 (TFLOPS)
1,128.0 GFLOPS (1:16)
266.2 GFLOPS (1:64)
FP16 (TFLOPS)
36.10 TFLOPS (2:1)
17.04 TFLOPS (1:1)
AI/RT
RT Cores
—
46
Tensor Cores
—
184
Power
TDP
232 W
60 W
TDP (W)
232
60 -74.1%
Power Connectors
—
None
Architecture
Architecture
RDNA 2.0
Blackwell 2.0
GPU Name
Viola
GB205
Generation
Console GPU (Sony)
GeForce 50 Mobile
Process Size
4 nm
5 nm
Transistors
21,000 million
31,100 million
Die Size
279 mm²
263 mm²
Foundry
TSMC
TSMC
Density
75.3M / mm²
118.3M / mm²
API Support
DirectX
—
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.2
1.4
OpenCL
1.2
3.0
CUDA
—
12.0
Shader Model
—
6.9
Physical
Slot Width
—
IGP
Length
386 mm 15.2 inches
—
Height
216 mm 8.5 inches
—
Outputs
1x HDMI 2.11x USB Type-C
Portable Device Dependent
Bus Interface
—
PCIe 5.0 x16
Other
Launch Price
699 USD
—
Production
Active
Active
Predecessor
—
GeForce 40 Mobile
View Playstation 5 Pro GPU Details View GeForce RTX 5070 Ti Mobile Details