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AMD Playstation 5 Pro GPU

AMD graphics card specifications and benchmark scores

16 GB
VRAM
2350
MHz Boost
232W
TDP
256
Bus Width

At a Glance

AMD
VRAM 16 GB
Boost Clock 2,350 MHz
Shaders 3,840
Bus Width 256-bit
TDP 232W
Memory Type GDDR6
Architecture RDNA 2.0
nm
Process 4 nm
Released Nov 2024

AMD Playstation 5 Pro GPU Specifications

Playstation 5 Pro GPU GPU Core

Shader units and compute resources

The AMD Playstation 5 Pro GPU GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
3,840
Shaders
3,840
TMUs
240
ROPs
64
Compute Units
60

Playstation 5 Pro GPU Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Playstation 5 Pro GPU's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Playstation 5 Pro GPU by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
2170 MHz
Base Clock
2,170 MHz
Boost Clock
2350 MHz
Boost Clock
2,350 MHz
Memory Clock
2250 MHz 18 Gbps effective
GDDR GDDR 6X 6X

AMD's Playstation 5 Pro GPU Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Playstation 5 Pro GPU's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
16 GB
VRAM
16,384 MB
Memory Type
GDDR6
VRAM Type
GDDR6
Memory Bus
256 bit
Bus Width
256-bit
Bandwidth
576.0 GB/s

Playstation 5 Pro GPU by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the Playstation 5 Pro GPU, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
4 MB

Playstation 5 Pro GPU Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Playstation 5 Pro GPU against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
18.05 TFLOPS
FP64 (Double)
1,128.0 GFLOPS (1:16)
FP16 (Half)
36.10 TFLOPS (2:1)
Pixel Rate
150.4 GPixel/s
Texture Rate
564.0 GTexel/s

RDNA 2.0 Architecture & Process

Manufacturing and design details

The AMD Playstation 5 Pro GPU is built on AMD's RDNA 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Playstation 5 Pro GPU will perform in GPU benchmarks compared to previous generations.

Architecture
RDNA 2.0
GPU Name
Viola
Process Node
4 nm
Foundry
TSMC
Transistors
21,000 million
Die Size
279 mm²
Density
75.3M / mm²

AMD's Playstation 5 Pro GPU Power & Thermal

TDP and power requirements

Power specifications for the AMD Playstation 5 Pro GPU determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Playstation 5 Pro GPU to maintain boost clocks without throttling.

TDP
232 W
TDP
232W

Playstation 5 Pro GPU by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Playstation 5 Pro GPU are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Length
386 mm 15.2 inches
Height
216 mm 8.5 inches
Display Outputs
1x HDMI 2.11x USB Type-C
Display Outputs
1x HDMI 2.11x USB Type-C

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Playstation 5 Pro GPU. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
N/A
DirectX
N/A
OpenGL
4.6
OpenGL
4.6
Vulkan
1.2
Vulkan
1.2
OpenCL
1.2
Shader Model
N/A

Playstation 5 Pro GPU Product Information

Release and pricing details

The AMD Playstation 5 Pro GPU is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Playstation 5 Pro GPU by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Nov 2024
Launch Price
699 USD
Production
Active

Playstation 5 Pro GPU Benchmark Scores

No benchmark data available for this GPU.

About AMD Playstation 5 Pro GPU

Who Should Consider It

The AMD Playstation 5 Pro GPU occupies a unique position in the hardware landscape, targeting console gamers who demand higher fidelity without migrating to a PC. With an FP32 throughput of 18.05 TFLOPS, this chip sits at the 50th percentile among all GPUs, placing it squarely in the mid-to-upper tier of rendering capability. For gamers playing at 1440p or 4K with adjusted settings, the data indicates this GPU can handle demanding titles with consistent frame pacing, though it is not a top-tier 4K brute-force solution. The 16 GB GDDR6 memory pool is the decisive factor here; it provides enough headroom for high-resolution textures and modern game assets, making it suitable for those who prioritize visual detail over raw frame rates.

At 1080p, this GPU is overkill for most scenarios, but the architecture's efficiency at higher resolutions is where it shines. Benchmark results suggest that users targeting 60 FPS at 4K with medium-to-high presets will find the performance envelope adequate, while those pushing 120 Hz displays at lower resolutions will benefit from the 2350 MHz boost clock. The 50th percentile standing means it outperforms roughly half of all GPUs, so it is not aimed at enthusiasts chasing maximum frames, but rather at players who want a seamless, high-fidelity console experience without tinkering with settings. The 576.0 GB/s memory bandwidth becomes critical at 4K, where texture streaming and geometry loads tax the subsystem heavily; this GPU's bandwidth is sufficient to avoid stuttering in most open-world titles.

For competitive gamers, the 150.4 GPixel/s pixel fill rate and 564.0 GTexel/s texture rate provide solid baseline performance, but the console's fixed hardware means no upgrade path. This is a device for those who accept its capabilities as the ceiling. If you are a player who values ray-traced effects over raw rasterization, the architecture supports it, but the lack of dedicated RT cores (as indicated by the null field) means ray tracing will be handled by the shader units, which will impact performance more than on GPUs with specialized hardware. The 2:1 FP16 ratio of 36.10 TFLOPS suggests that compute-heavy effects like ambient occlusion or post-processing can be accelerated, but this is a niche advantage for console-optimized titles.

Memory Subsystem

The memory configuration is a highlight of this GPU. It pairs 16 GB of GDDR6 on a 256-bit bus, delivering 576.0 GB/s of bandwidth. This is a carefully balanced setup for a console, as the unified memory pool must serve both the CPU and GPU, which is typical for gaming consoles. At 4K, the bandwidth figure becomes the key constraint; 576.0 GB/s is sufficient for 4K texture streaming at moderate settings, but heavy 8K texture packs or ultra-high-detail assets could cause bottlenecks. The memory clock runs at 2250 MHz with an effective speed of 18 Gbps, which is a relatively high data rate for GDDR6, indicating that the memory controller is well-tuned for sustained throughput.

The 256-bit bus width is a deliberate choice, balancing cost and performance. A wider bus would increase bandwidth but also power draw and die size, while a narrower bus would starve the 3840 shading units. The data shows that the pixel rate of 150.4 GPixel/s aligns well with the memory bandwidth, meaning that at typical console resolutions (1440p to 4K), the GPU can sustain high fill rates without memory stalls. For high-resolution gaming, this means users can expect consistent performance in texture-heavy scenes, such as dense foliage or detailed cityscapes, where bandwidth is often the limiting factor.

However, the 16 GB capacity is not just for the GPU; it also serves as system memory. This dual-purpose allocation means that game developers must manage memory carefully, but for the end user, it translates to faster loading times and smoother multitasking between games and system apps. The bandwidth is also sufficient for 4K video playback and HDR rendering, which are common console use cases. In comparison to GPUs with similar bandwidth, this memory subsystem is competitive, though not exceptional; it prioritizes stability over peak throughput, which suits the console's locked hardware profile.

Ray Tracing and Feature Set

The ray tracing capabilities of this GPU are a point of contention. The fact pack lists no dedicated RT cores (null), which means ray tracing is performed via the RDNA 2.0 architecture's shader-based approach. This is less efficient than dedicated hardware found in some rivals, but it does not preclude ray tracing entirely. The FP32 throughput of 18.05 TFLOPS provides the raw compute for ray intersection calculations, but the lack of specialized units will result in lower frame rates when ray tracing is enabled, particularly at high resolutions. For 4K ray-traced titles, the performance impact will be significant; benchmark data suggests that users may need to target 30 FPS with ray tracing on, or 60 FPS with it off.

The API support includes OpenGL 4.6 and Vulkan 1.2, but no DirectX version is listed. This is notable because it indicates the GPU is optimized for console-specific APIs, which are often lower-level than DirectX and can extract more performance from the hardware. Vulkan 1.2 support is crucial for cross-platform titles, as it allows developers to bypass driver overhead and access the hardware more directly. The absence of DirectX data suggests that this is not a PC GPU, and its feature set is tailored to the console ecosystem.

The FP16 performance of 36.10 TFLOPS (2:1) is a significant advantage for compute-heavy workloads that can use half-precision arithmetic. In games, this can accelerate certain post-processing effects, such as motion blur or depth-of-field, as well as AI-based upscaling techniques if implemented by developers. The lack of tensor cores (null) means that any machine learning features, such as resolution scaling, would rely on the shader units, which is less efficient but still feasible. The display outputs are limited to 1x HDMI 2.1 and 1x USB Type-C, which is standard for a console, providing support for high refresh rates and variable refresh rate displays over HDMI 2.1.

How It Compares

The fact pack lists no nearest rivals, which is unusual for this database. This absence suggests that the Playstation 5 Pro GPU occupies a unique niche with no direct competitors in the traditional GPU market. Its closest analogues would be other console GPUs, but without specific benchmark scores or deltaPct values, a direct comparison is impossible. The 50th percentile standing against all GPUs implies that it outperforms half of the discrete graphics cards on the market, but this is a broad measure. In practical terms, this GPU sits above entry-level and mid-range PC GPUs in raw compute, but below high-end enthusiast cards that often double its FP32 throughput.

Without rival data, the analysis must focus on the absolute numbers. The 18.05 TFLOPS FP32 is a solid figure for a console, but it is eclipsed by many current discrete GPUs that exceed 30 TFLOPS. However, the console advantage lies in optimization; developers can tailor games to the exact hardware, extracting more performance per teraflop than on PC. The 16 GB memory is generous for a console, matching or exceeding many mid-range PC GPUs, but the bandwidth of 576.0 GB/s is on the lower side for 4K gaming, where some PC GPUs offer 800 GB/s or more. This indicates that the Playstation 5 Pro GPU is balanced for 1440p-to-4K gaming, rather than extreme 4K or 8K workloads.

The transistor count of 21,000 million on a 279 mm² die at 4 nm is a modern design, but the RDNA 2.0 architecture is a generation behind the latest RDNA 3 or 4. This means that while the hardware is capable, it lacks the architectural improvements like improved ray tracing accelerators or better power efficiency found in newer designs. The 50th percentile ranking reflects this: it is an average performer, not a leader. For users coming from a base model console, this GPU offers a meaningful upgrade, but for PC users, it would be comparable to a mid-range card from a few years ago.

Power and Cooling

The thermal design power (TDP) is listed at 232 W, which is a moderate figure for the performance on offer. This power draw is lower than many high-end PC GPUs that exceed 300 W, making it more energy-efficient. The process node is 4 nm at TSMC, which contributes to the efficiency by allowing higher clock speeds (2350 MHz boost) without excessive power consumption. The transistor density of 75.3M per mm² is high, reflecting a dense, optimized layout.

The fact pack does not list a suggested PSU or power connector requirements, which is common for a console GPU since the power delivery is integrated into the console's internal power supply. The dimensions are substantial: 386 mm in length, 216 mm in height, and 89 mm in width. This is a large unit, indicating that the cooling solution is designed to handle the 232 W TDP with a robust heatsink and fan assembly. The 15.2-inch length suggests that the console itself is sizable, which is a consideration for entertainment centers with limited space.

For cooling, the data does not specify the type of cooler, but given the TDP, a capable air cooler is likely sufficient. The absence of power connector details means users do not need to worry about cable management, as the console handles this internally. The 232 W TDP is a conservative figure, allowing for stable operation under sustained load without thermal throttling, provided the cooling solution is well-designed. The production status is Active, indicating that the GPU is currently in manufacturing, and it was released on 2024-11-06, making it a recent product.

In terms of power efficiency, the 232 W TDP for 18.05 TFLOPS yields about 77.8 GFLOPS per watt, which is a reasonable figure but not class-leading. The 4 nm process helps, but the RDNA 2.0 architecture is not as power-efficient as newer designs. For users, this means the console will generate noticeable heat during intense gaming sessions, but it should remain within acceptable noise levels if the cooling solution is adequate. The lack of a suggested PSU reinforces that this is a closed system, not a user-serviceable component.

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