AMD Playstation 5 Pro GPU vs NVIDIA GeForce RTX 4060 AD106 Comparison
AMD Playstation 5 Pro GPU
GeForce RTX 4060 AD106
Analysis: AMD Playstation 5 Pro GPU vs NVIDIA GeForce RTX 4060 AD106
AMD Playstation 5 Pro GPU and NVIDIA GeForce RTX 4060 AD106 represent two distinct approaches to graphics hardware, one embedded in a dedicated console and the other as a discrete desktop add-in card. The database records show both devices occupy the 50th percentile among all GPUs tracked, though their architectural strategies and measured specifications diverge sharply. This analysis examines the recorded data for both parts, focusing on their compute capabilities, memory subsystems, and feature sets without relying on external assumptions.
Head-to-Head Benchmarks
The database contains no direct benchmark scores for either GPU, as both entries list empty benchmark arrays and an average benchmark score of zero. The head-to-head benchmark section is likewise empty, and the win counts for each device are both zero. Consequently, any comparison must derive from the recorded specification data rather than measured performance results.
The raw compute figures reveal a notable gap in favor of the AMD Playstation 5 Pro GPU. The AMD part delivers 18.05 TFLOPS of FP32 throughput, while the NVIDIA GeForce RTX 4060 AD106 provides 15.11 TFLOPS. This translates to the AMD GPU holding approximately a 19.5% advantage in single-precision floating-point performance, a meaningful margin for shader-heavy workloads. In FP16 operations, the divergence widens further: the Playstation 5 Pro GPU reaches 36.10 TFLOPS using a 2:1 ratio, whereas the RTX 4060 manages only 15.11 TFLOPS with a 1:1 ratio. The NVIDIA card does not offer accelerated half-precision throughput, instead processing FP16 at the same rate as FP32.
Texture and pixel processing follow a similar pattern. The AMD GPU records 564.0 GTexel/s of texture fill rate, more than double the RTX 4060's 236.2 GTexel/s. Pixel rate stands at 150.4 GPixel/s for the AMD part versus 118.1 GPixel/s for the NVIDIA card, a 27.4% advantage for the console GPU. These figures reflect the AMD silicon's larger complement of texture mapping units, 240 versus 96, and raster output units, 64 versus 48.
Memory bandwidth presents another substantial lead for the AMD Playstation 5 Pro GPU. The 256-bit bus paired with 16 GB of GDDR6 at 2250 MHz yields 576.0 GB/s of bandwidth. The RTX 4060 uses a 128-bit bus with 8 GB of GDDR6 at 2125 MHz, producing 272.0 GB/s. The AMD GPU therefore offers more than double the memory bandwidth, a critical factor for high-resolution rendering and data-intensive scenes. The NVIDIA card's smaller 8 GB capacity also limits the working set compared to the 16 GB available on the AMD part.
Clock speeds show a mixed picture. The RTX 4060 boosts to 2460 MHz, exceeding the AMD GPU's 2350 MHz boost clock by 4.7%. However, the AMD part starts from a higher base clock, 2170 MHz versus 1830 MHz, a 18.6% difference. The NVIDIA card's higher boost clock partially compensates for its fewer shader units, 3072 versus 3840, but the raw throughput calculations still favor the AMD silicon.
Power consumption and efficiency metrics favor the NVIDIA card decisively. The RTX 4060 has a TDP of 115 W, while the Playstation 5 Pro GPU draws 232 W. The NVIDIA part thus delivers its 15.11 TFLOPS at roughly half the power envelope, indicating significantly better performance-per-watt. The RTX 4060 requires a 300 W suggested power supply and uses a single 12-pin connector, whereas the AMD GPU's power connector and PSU guidance are not recorded in the database.
FAQ
Q: Which GPU has higher FP32 compute performance?
A: The AMD Playstation 5 Pro GPU records 18.05 TFLOPS of FP32 throughput, compared to 15.11 TFLOPS for the NVIDIA GeForce RTX 4060 AD106, giving the AMD part an approximately 19.5% advantage in single-precision compute.
Q: How do the memory subsystems compare?
A: The AMD GPU uses 16 GB of GDDR6 on a 256-bit bus, achieving 576.0 GB/s of bandwidth. The NVIDIA card has 8 GB of GDDR6 on a 128-bit bus, delivering 272.0 GB/s. The AMD part provides twice the capacity and more than double the bandwidth.
Q: Does the RTX 4060 offer better power efficiency?
A: Yes. The RTX 4060 has a TDP of 115 W, while the Playstation 5 Pro GPU has a TDP of 232 W. The NVIDIA card produces 15.11 TFLOPS at roughly half the power draw, indicating higher performance-per-watt.
Q: What are the ray tracing capabilities of each GPU?
A: The NVIDIA RTX 4060 includes 24 dedicated RT cores for hardware-accelerated ray tracing. The AMD Playstation 5 Pro GPU lists no RT core count in the database, though it uses RDNA 2.0 architecture.
Q: Which GPU supports tensor operations?
A: The NVIDIA RTX 4060 includes 96 tensor cores. The AMD Playstation 5 Pro GPU has no tensor core count recorded, as its RDNA 2.0 architecture does not feature dedicated tensor hardware.
Q: What is the production status of each GPU?
A: The AMD Playstation 5 Pro GPU is marked as Active production status, while the NVIDIA GeForce RTX 4060 AD106 is listed as End-of-life. The RTX 4060 has a successor in the GeForce 50 series, whereas the AMD part has no successor listed.
Architecture Differences
The two GPUs stem from fundamentally different architectural lineages. The AMD Playstation 5 Pro GPU uses the Viola chip built on RDNA 2.0, a console-specific design manufactured on a 4 nm process by TSMC. The NVIDIA GeForce RTX 4060 AD106 uses the Ada Lovelace architecture, fabricated on a 5 nm process, also by TSMC. These process nodes differ by one nanometer, but the transistor counts and die sizes tell a more complex story.
The AMD chip packs 21,000 million transistors into a 279 mm² die, yielding a transistor density of 75.3 million per square millimeter. The NVIDIA chip contains 22,900 million transistors on a significantly smaller 188 mm² die, resulting in a density of 121.8 million per square millimeter. The NVIDIA silicon therefore achieves roughly 62% higher transistor density, reflecting the Ada Lovelace architecture's more compact design and the slightly larger process node advantage.
Shading unit counts differ substantially. The AMD GPU has 3840 shading units, while the NVIDIA card has 3072, a 25% advantage for the AMD part. Texture mapping units follow a similar pattern, with the AMD GPU carrying 240 TMUs versus 96 for the NVIDIA card. Raster output units number 64 on the AMD part and 48 on the NVIDIA part. These differences directly explain the fill rate and compute margins observed earlier.
The NVIDIA architecture adds specialized hardware that the AMD design lacks. The RTX 4060 includes 24 RT cores for ray tracing acceleration and 96 tensor cores for AI and deep learning workloads. The AMD Playstation 5 Pro GPU records no RT core or tensor core counts, indicating it relies on general-purpose shader units for these tasks. The RDNA 2.0 architecture does support ray tracing through shader-based methods, but the database does not specify dedicated hardware.
API support reveals another divergence. The NVIDIA card supports DirectX 12 Ultimate (12_2), Vulkan 1.4, and OpenGL 4.6. The AMD GPU lists DirectX as N/A, with Vulkan 1.2 and OpenGL 4.6. The NVIDIA part therefore offers a higher Vulkan version and explicit DirectX 12 Ultimate support, while the AMD console GPU does not expose DirectX in the recorded data.
Memory technology differs in effective speed. The AMD GPU runs its GDDR6 at 2250 MHz with 18 Gbps effective data rate, while the NVIDIA card operates at 2125 MHz with 17 Gbps effective. The bus width difference, 256-bit versus 128-bit, amplifies the bandwidth gap far beyond the clock speed delta.
Specification Differences
The two GPUs differ across nearly every recorded specification field. Process nodes are 4 nm for the AMD part and 5 nm for the NVIDIA part. Transistor counts stand at 21,000 million for AMD and 22,900 million for NVIDIA. Die sizes measure 279 mm² for the AMD chip and 188 mm² for the NVIDIA chip, producing transistor densities of 75.3M per mm² and 121.8M per mm² respectively.
Clock specifications show a base clock of 2170 MHz for the AMD GPU versus 1830 MHz for the NVIDIA GPU. Boost clocks are 2350 MHz for AMD and 2460 MHz for NVIDIA. Memory clocks are 2250 MHz (18 Gbps effective) for AMD and 2125 MHz (17 Gbps effective) for NVIDIA.
Memory capacity differs at 16 GB for AMD and 8 GB for NVIDIA. Bus widths are 256-bit and 128-bit respectively. Bandwidth figures are 576.0 GB/s for AMD and 272.0 GB/s for NVIDIA.
Compute unit counts show 3840 shading units, 240 TMUs, and 64 ROPs for the AMD GPU. The NVIDIA GPU has 3072 shading units, 96 TMUs, and 48 ROPs. The NVIDIA part adds 24 RT cores and 96 tensor cores, neither of which is listed for the AMD part.
Pixel rates are 150.4 GPixel/s for AMD and 118.1 GPixel/s for NVIDIA. Texture rates are 564.0 GTexel/s for AMD and 236.2 GTexel/s for NVIDIA. FP32 throughput is 18.05 TFLOPS for AMD and 15.11 TFLOPS for NVIDIA. FP16 throughput is 36.10 TFLOPS (2:1) for AMD and 15.11 TFLOPS (1:1) for NVIDIA.
Power consumption is 232 W for AMD and 115 W for NVIDIA. The NVIDIA card is dual-slot with a 12-pin connector and 300 W suggested PSU, while the AMD GPU has no slot width, power connector, or PSU specifications recorded.
Display outputs are 1x HDMI 2.1 and 1x USB Type-C for AMD, versus 1x HDMI 2.1 and 3x DisplayPort 1.4a for NVIDIA. The AMD GPU measures 386 mm by 216 mm by 89 mm, while the NVIDIA card has no dimensions recorded.
Release dates are 2024-11-06 for AMD and 2024-03-31 for NVIDIA. The AMD part is Active, the NVIDIA part is End-of-life. The NVIDIA card lists a predecessor in GeForce 30 and a successor in GeForce 50, while the AMD part has neither. The AMD GPU has a launch MSRP of 699 USD, while the NVIDIA card has no launch MSRP recorded.
The Verdict
The recorded data presents two GPUs aimed at different use cases rather than direct competitors. The AMD Playstation 5 Pro GPU delivers higher raw compute, more memory capacity, and significantly greater memory bandwidth. Its 18.05 TFLOPS FP32 performance, 576.0 GB/s bandwidth, and 16 GB capacity suit demanding console-style workloads with large textures and high resolutions. The 232 W power draw reflects the performance-oriented design.
The NVIDIA GeForce RTX 4060 AD106 offers a more balanced package for desktop use. Its 115 W TDP makes it far more power-efficient, and the 96 tensor cores plus 24 RT cores provide dedicated acceleration for AI and ray tracing tasks that the AMD part lacks. The smaller 8 GB memory capacity and 272.0 GB/s bandwidth constrain its high-resolution performance, but the higher boost clock of 2460 MHz helps close the gap in clock-sensitive workloads.
The percentile ranking places both GPUs at the 50th percentile among all tracked devices, suggesting similar overall positioning in the broader GPU landscape. However, the specification-level differences indicate divergent strengths: the AMD part excels in raw throughput and memory bandwidth, while the NVIDIA part leads in efficiency and specialized hardware features.
Neither GPU shows a clear overall victory in the database. The AMD Playstation 5 Pro GPU wins on compute, fill rates, memory, and capacity. The NVIDIA RTX 4060 wins on power efficiency, clock speed, API support, and dedicated RT/tensor hardware. Buyers or system integrators would choose based on which priorities matter more: maximum performance per watt and feature acceleration, or raw processing power and memory headroom.
Where Each One Wins
The AMD Playstation 5 Pro GPU wins in scenarios requiring maximum shading throughput. Its 18.05 TFLOPS FP32 and 36.10 TFLOPS FP16 performance, combined with 564.0 GTexel/s texture rate and 150.4 GPixel/s pixel rate, provide substantial headroom for complex shaders and high-detail scenes. The 576.0 GB/s memory bandwidth and 16 GB capacity support large texture atlases and high-resolution framebuffers without frequent data spills.
The NVIDIA GeForce RTX 4060 AD106 wins in efficiency-sensitive environments. Its 115 W TDP enables compact system designs with modest cooling and power delivery requirements. The 300 W suggested PSU and single 12-pin connector simplify installation in smaller chassis. The higher boost clock of 2460 MHz provides responsive performance in lightly threaded or clock-bound workloads.
For ray tracing and AI-accelerated tasks, the NVIDIA card holds the advantage. The 24 RT cores handle ray intersection and traversal off the shader units, while the 96 tensor cores accelerate DLSS-style upscaling and inference workloads. The AMD part must process these tasks through general-purpose shaders, potentially reducing overall throughput.
API compatibility favors the NVIDIA card for PC ecosystems. DirectX 12 Ultimate support and Vulkan 1.4 align with current desktop game requirements, while the AMD GPU's N/A DirectX status and Vulkan 1.2 indicate a console-focused software stack. Display connectivity also differs, with NVIDIA offering three DisplayPort outputs versus the AMD part's single HDMI and USB Type-C.
The AMD Playstation 5 Pro GPU wins on memory capacity and bandwidth, making it suitable for 4K rendering, large scene graphs, and future titles with growing texture demands. The NVIDIA RTX 4060 wins on power draw, transistor density, and specialized compute, making it appropriate for efficient desktop builds and feature-rich applications. The production status shows the AMD part remains Active, while the NVIDIA card is End-of-life, suggesting continued availability for the console GPU and a sunset path for the desktop card.