AMD Playstation 5 Pro GPU vs NVIDIA GeForce RTX 5070 Mobile Comparison

AMD
RADEON

AMD Playstation 5 Pro GPU

CORE STATE Viola
VRAM 16 GB
CLOCK SPEED 2350 MHz
TDP 232 W
BUS WIDTH 256 bit
ARCHITECTURE RDNA 2.0
nm
PROCESS 4 nm
LAUNCH DATE 2024
VS
NVIDIA
GEFORCE

GeForce RTX 5070 Mobile

CORE STATE GB206
VRAM 8 GB
CLOCK SPEED 1425 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

geekbench_opencl
N/A
122,238
geekbench_vulkan
N/A
116,960
passmark_directx_10
N/A
129
passmark_directx_11
N/A
192
passmark_directx_12
N/A
93
passmark_directx_9
N/A
214
passmark_g2d
N/A
896
passmark_g3d
N/A
20,355
passmark_gpu_compute
N/A
8,279

Analysis: AMD Playstation 5 Pro GPU vs NVIDIA GeForce RTX 5070 Mobile

Head-to-Head Benchmarks

The recorded data for these two GPUs is asymmetrical. The AMD Playstation 5 Pro GPU has no benchmark scores listed in the database, while the NVIDIA GeForce RTX 5070 Mobile has nine recorded test results. This means a direct numerical comparison across identical tests is not possible from the available facts. The absence of data for the console GPU is itself a meaningful observation: the PS5 Pro's performance profile cannot be positioned against the mobile NVIDIA part using standardized cross-platform workloads in this database.

What can be analyzed is the RTX 5070 Mobile's standing against its nearest rivals, which provides context for where the NVIDIA part sits in the broader GPU landscape. The RTX 5070 Mobile's average benchmark score is 29,928. That places it essentially neck-and-neck with the NVIDIA GeForce RTX 3070 Ti, which scores 29,945, a delta of -0.1%. The RTX 5070 Mobile is 0.5% ahead of the RTX 2080 Ti's 29,783. Against AMD parts, it trails the Radeon RX 6800 by 0.6% (30,095) and the Radeon RX 6700 by 1.7% (30,433). The data shows a GPU clustered within a narrow band of performance around the 30,000-point mark, with no rival in its nearest group separated by more than 1.7 percentage points.

Within its own benchmark suite, the RTX 5070 Mobile shows a wide spread across API generations. Its strongest raw compute result is the Geekbench OpenCL score of 122,238, with Vulkan close behind at 116,960. The Passmark G3D score of 20,355 and GPU compute score of 8,279 show a more moderate level in DirectX-oriented workloads. The older DirectX 9 and DirectX 11 tests return 214 and 192 respectively, while DirectX 10 scores 129 and DirectX 12 scores 93. The Passmark G2D score of 896 reflects 2D desktop workloads. These numbers suggest the mobile chip delivers its highest throughput in compute-centric and modern API scenarios, with legacy DirectX performance falling off considerably.

The PS5 Pro's lack of benchmark entries means its wins in this head-to-head cannot be quantified. The database records zero wins for the console GPU and zero for the mobile GPU in head-to-head tests, which aligns with the empty headToHeadBenchmarks array. The percentile rankings do offer one comparative signal: the RTX 5070 Mobile sits at the 75th percentile of all GPUs, while the PS5 Pro sits at the 50th percentile. That is a stark separation, though it must be interpreted cautiously given the missing benchmark data for the console part.

Architecture Differences

The two chips come from different design philosophies and process nodes. The AMD Playstation 5 Pro GPU uses the Viola chip built on RDNA 2.0 architecture, fabricated by TSMC on a 4 nm process. It packs 21,000 million transistors into a die size of 279 mm², yielding a transistor density of 75.3 million per mm². The NVIDIA GeForce RTX 5070 Mobile uses the GB206 chip on Blackwell 2.0 architecture, also TSMC-manufactured but on a 5 nm node. It contains 21,900 million transistors in a smaller 181 mm² die, achieving a much higher density of 121.0 million per mm². The transistor counts are close, differing by only 900 million, but the NVIDIA die is 98 mm² smaller, indicating a denser packing of logic.

Clock behavior differs substantially. The PS5 Pro runs a base clock of 2170 MHz and boosts to 2350 MHz. The RTX 5070 Mobile has a much lower base of 907 MHz and a boost of 1425 MHz. Despite the lower clocks, the NVIDIA part fields more shading units: 4608 versus 3840. The PS5 Pro counters with 240 texture mapping units against NVIDIA's 144, and 64 ROPs against NVIDIA's 48. The PS5 Pro also carries dedicated ray tracing cores in the form of 36 RT cores on the NVIDIA side, while the AMD part lists no RT core count in the database. The NVIDIA chip includes 144 tensor cores; the AMD chip has no tensor core count recorded.

Memory configurations diverge sharply. The PS5 Pro uses 16 GB of GDDR6 on a 256-bit bus, delivering 576.0 GB/s of bandwidth. The RTX 5070 Mobile uses 8 GB of GDDR7 on a 128-bit bus, delivering 384.0 GB/s. The AMD part has twice the capacity and 192.0 GB/s more bandwidth, though the newer GDDR7 type on the NVIDIA side operates at a higher effective speed of 24 Gbps versus 18 Gbps. The PS5 Pro's memory clock is listed at 2250 MHz (18 Gbps effective), while the RTX 5070 Mobile's is 1500 MHz (24 Gbps effective).

Compute throughput shows a clear split in precision handling. The PS5 Pro delivers 18.05 TFLOPS of FP32 and 36.10 TFLOPS of FP16 at a 2:1 ratio, indicating a dedicated half-precision path. The RTX 5070 Mobile delivers 13.13 TFLOPS of FP32 and the same 13.13 TFLOPS of FP16 at a 1:1 ratio, meaning no separate half-precision acceleration. Pixel and texture rates follow the same trend: the PS5 Pro hits 150.4 GPixel/s and 564.0 GTexel/s, while the RTX 5070 Mobile reaches 68.40 GPixel/s and 205.2 GTexel/s. The AMD console part leads in raw rasterization throughput by wide margins.

Power and physical specifications differ even more dramatically. The PS5 Pro carries a TDP of 232 W. The RTX 5070 Mobile is rated at just 50 W. The console GPU is a large card measuring 386 mm in length, 216 mm in height, and 89 mm in width. The mobile GPU is classified as IGP (integrated graphics processor) with no dimensions listed, no power connectors, and display outputs described as portable device dependent. The PS5 Pro uses a single HDMI 2.1 output plus a USB Type-C port. The RTX 5070 Mobile connects via PCIe 5.0 x16.

API support also differs. The NVIDIA part supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The PS5 Pro lists DirectX as N/A, with OpenGL 4.6 and Vulkan 1.2. The console GPU's API profile reflects its locked hardware environment, while the mobile GPU exposes a fuller PC-oriented feature set.

FAQ

Q: Which GPU has more memory bandwidth?

A: The AMD Playstation 5 Pro GPU delivers 576.0 GB/s from 16 GB of GDDR6 on a 256-bit bus. The NVIDIA GeForce RTX 5070 Mobile delivers 384.0 GB/s from 8 GB of GDDR7 on a 128-bit bus. The PS5 Pro leads by 192.0 GB/s.

Q: How does the RTX 5070 Mobile compare to desktop GPUs in its nearest rival group?

A: Its average benchmark score of 29,928 is 0.1% behind the RTX 3070 Ti (29,945), 0.5% ahead of the RTX 2080 Ti (29,783), 0.6% behind the Radeon RX 6800 (30,095), and 1.7% behind the Radeon RX 6700 (30,433).

Q: What is the transistor density difference between the two chips?

A: The PS5 Pro's Viola chip has a density of 75.3 million transistors per mm² across a 279 mm² die. The RTX 5070 Mobile's GB206 chip has 121.0 million per mm² across a 181 mm² die. The NVIDIA chip is denser by 45.7 million per mm².

Q: Does the RTX 5070 Mobile support half-precision compute as fast as full precision?

A: Yes. Its FP16 throughput is 13.13 TFLOPS, identical to its FP32 throughput of 13.13 TFLOPS, indicating a 1:1 ratio. The PS5 Pro instead offers FP16 at 36.10 TFLOPS versus FP32 at 18.05 TFLOPS, a 2:1 advantage.

Q: What explains the PS5 Pro's higher pixel rate?

A: The PS5 Pro has 64 ROPs and a 2350 MHz boost clock, producing 150.4 GPixel/s. The RTX 5070 Mobile has 48 ROPs and a 1425 MHz boost clock, producing 68.40 GPixel/s. The console GPU more than doubles the mobile part's pixel throughput.

Q: Where does the RTX 5070 Mobile rank among all GPUs?

A: The database places it at the 75th percentile of all GPUs. The PS5 Pro is at the 50th percentile, though the console GPU has no benchmark scores recorded to substantiate that ranking.

The Verdict

The data presents a split decision, but one that is heavily qualified by missing information. The AMD Playstation 5 Pro GPU wins on raw rasterization metrics: higher FP32 (18.05 TFLOPS versus 13.13 TFLOPS), double the FP16 throughput (36.10 versus 13.13 TFLOPS), more than double the pixel rate (150.4 versus 68.40 GPixel/s), nearly triple the texture rate (564.0 versus 205.2 GTexel/s), double the memory capacity (16 GB versus 8 GB), and 50% more bandwidth (576.0 versus 384.0 GB/s). It also has more TMUs (240 versus 144) and ROPs (64 versus 48), plus a higher boost clock (2350 MHz versus 1425 MHz).

The NVIDIA GeForce RTX 5070 Mobile wins on efficiency and feature integration. At 50 W versus 232 W, it draws less than a quarter of the console GPU's power. It has more shading units (4608 versus 3840), dedicated RT cores (36) and tensor cores (144) that the PS5 Pro does not list, a newer memory type (GDDR7 versus GDDR6), a smaller die (181 mm² versus 279 mm²), higher transistor density (121.0M versus 75.3M per mm²), and broader API support including DirectX 12 Ultimate and Vulkan 1.4 versus the PS5 Pro's Vulkan 1.2 and N/A DirectX.

The absence of benchmark scores for the PS5 Pro prevents a definitive performance verdict. The RTX 5070 Mobile's 75th percentile ranking and its near-parity with desktop cards like the RTX 3070 Ti and RX 6800 confirm it is a capable mobile part. But the PS5 Pro's massive lead in every measured throughput metric, if translated to real workloads, would likely place it well above the mobile chip. The 50th percentile ranking for the PS5 Pro appears inconsistent with its raw specifications, which may reflect the database's lack of test data for console hardware rather than true performance parity.

Specification Differences

| Specification | AMD Playstation 5 Pro GPU | NVIDIA GeForce RTX 5070 Mobile |

|---|---|---|

| Architecture | RDNA 2.0 | Blackwell 2.0 |

| Process node | 4 nm | 5 nm |

| Transistors | 21,000 million | 21,900 million |

| Die size | 279 mm² | 181 mm² |

| Transistor density | 75.3M / mm² | 121.0M / mm² |

| Base clock | 2170 MHz | 907 MHz |

| Boost clock | 2350 MHz | 1425 MHz |

| Memory size | 16 GB | 8 GB |

| Memory type | GDDR6 | GDDR7 |

| Memory bus | 256 bit | 128 bit |

| Memory bandwidth | 576.0 GB/s | 384.0 GB/s |

| Shading units | 3840 | 4608 |

| TMUs | 240 | 144 |

| ROPs | 64 | 48 |

| RT cores | Not listed | 36 |

| Tensor cores | Not listed | 144 |

| Pixel rate | 150.4 GPixel/s | 68.40 GPixel/s |

| Texture rate | 564.0 GTexel/s | 205.2 GTexel/s |

| FP32 | 18.05 TFLOPS | 13.13 TFLOPS |

| FP16 | 36.10 TFLOPS (2:1) | 13.13 TFLOPS (1:1) |

| TDP | 232 W | 50 W |

| Bus interface | Not listed | PCIe 5.0 x16 |

| Display outputs | 1x HDMI 2.1, 1x USB Type-C | Portable device dependent |

| DirectX | N/A | 12 Ultimate (12_2) |

| Vulkan | 1.2 | 1.4 |

| Launch MSRP | 699 USD | Not listed |

Where Each One Wins

The AMD Playstation 5 Pro GPU wins wherever raw throughput dominates. Its 18.05 TFLOPS FP32 and 36.10 TFLOPS FP16 make it the stronger choice for compute-heavy workloads that can use half-precision paths. The 576.0 GB/s bandwidth and 16 GB capacity give it a clear edge in memory-intensive scenarios such as high-resolution texture streaming or large scene buffers. Its 150.4 GPixel/s and 564.0 GTexel/s rates suggest superior fill-rate-bound rendering, which matters for high-resolution rasterization without upscaling. The 232 W power envelope reflects a design that prioritizes performance over portability.

The NVIDIA GeForce RTX 5070 Mobile wins in efficiency and portability. At 50 W, it operates in a completely different power class, making it viable for thin laptops where the PS5 Pro's 386 mm length and 232 W TDP would be impossible. The 36 RT cores provide dedicated ray tracing acceleration that the PS5 Pro does not list, and the 144 tensor cores offer AI-oriented compute capabilities absent from the AMD spec sheet. The GDDR7 memory, despite lower total bandwidth, uses a newer and faster memory technology at 24 Gbps effective. The Vulkan 1.4 and DirectX 12 Ultimate support make it more aligned with modern PC graphics APIs. Its 75th percentile ranking, backed by actual benchmark scores, gives it a verified performance class that the PS5 Pro cannot claim from this database.

DETAILED SPECIFICATIONS

SPECIFICATION
Playstation 5 Pro GPU
RTX 5070 Mobile
Core Specs
Shading Units
3,840
4,608 +20.0%
Shaders
3,840
4,608 +20.0%
TMUs
240
144 -40.0%
ROPs
64
48 -25.0%
Compute Units
60
—
SM Count
—
36
Clocks
Base Clock
2170 MHz
907 MHz
Boost Clock
2350 MHz
1425 MHz
Memory Clock
2250 MHz 18 Gbps effective
1500 MHz 24 Gbps effective
Memory
Memory Size
16 GB
8 GB
VRAM (MB)
16,384
8,192 -50.0%
Memory Type
GDDR6
GDDR7
Memory Bus
256 bit
128 bit
Bandwidth
576.0 GB/s
384.0 GB/s
Cache
L1 Cache
—
128 KB (per SM)
L2 Cache
4 MB
32 MB
Performance
Pixel Rate
150.4 GPixel/s
68.40 GPixel/s
Texture Rate
564.0 GTexel/s
205.2 GTexel/s
FP32 (TFLOPS)
18.05 TFLOPS
13.13 TFLOPS
FP64 (TFLOPS)
1,128.0 GFLOPS (1:16)
205.2 GFLOPS (1:64)
FP16 (TFLOPS)
36.10 TFLOPS (2:1)
13.13 TFLOPS (1:1)
AI/RT
RT Cores
—
36
Tensor Cores
—
144
Power
TDP
232 W
50 W
TDP (W)
232
50 -78.4%
Power Connectors
—
None
Architecture
Architecture
RDNA 2.0
Blackwell 2.0
GPU Name
Viola
GB206
Generation
Console GPU (Sony)
GeForce 50 Mobile
Process Size
4 nm
5 nm
Transistors
21,000 million
21,900 million
Die Size
279 mm²
181 mm²
Foundry
TSMC
TSMC
Density
75.3M / mm²
121.0M / mm²
API Support
DirectX
—
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.2
1.4
OpenCL
1.2
3.0
CUDA
—
12.0
Shader Model
—
6.9
Physical
Slot Width
—
IGP
Length
386 mm 15.2 inches
—
Height
216 mm 8.5 inches
—
Outputs
1x HDMI 2.11x USB Type-C
Portable Device Dependent
Bus Interface
—
PCIe 5.0 x16
Other
Launch Price
699 USD
—
Production
Active
Active
Predecessor
—
GeForce 40 Mobile
View Playstation 5 Pro GPU Details View GeForce RTX 5070 Mobile Details