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Intel UHD Graphics 730

Intel graphics card specifications and benchmark scores

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VRAM
1300
MHz Boost
15W
TDP
โ€”
Bus Width

Intel UHD Graphics 730 Specifications

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UHD Graphics 730 GPU Core

Shader units and compute resources

The Intel UHD Graphics 730 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
192
Shaders
192
TMUs
12
ROPs
8
Execution Units
24
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UHD Graphics 730 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the UHD Graphics 730's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The UHD Graphics 730 by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
300 MHz
Base Clock
300 MHz
Boost Clock
1300 MHz
Boost Clock
1,300 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

Intel's UHD Graphics 730 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The UHD Graphics 730's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent
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UHD Graphics 730 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the Intel UHD Graphics 730 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
499.2 GFLOPS
FP16 (Half)
998.4 GFLOPS (2:1)
Pixel Rate
10.40 GPixel/s
Texture Rate
15.60 GTexel/s
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Generation 12.1 Architecture & Process

Manufacturing and design details

The Intel UHD Graphics 730 is built on Intel's Generation 12.1 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the UHD Graphics 730 will perform in GPU benchmarks compared to previous generations.

Architecture
Generation 12.1
GPU Name
Rocket Lake
Process Node
14 nm+++
Foundry
Intel
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Intel's UHD Graphics 730 Power & Thermal

TDP and power requirements

Power specifications for the Intel UHD Graphics 730 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the UHD Graphics 730 to maintain boost clocks without throttling.

TDP
15 W
TDP
15W
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UHD Graphics 730 by Intel Physical & Connectivity

Dimensions and outputs

Physical dimensions of the Intel UHD Graphics 730 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
Ring Bus
Display Outputs
Motherboard Dependent
Display Outputs
Motherboard Dependent
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Intel API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the Intel UHD Graphics 730. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_1)
DirectX
12 (12_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
Shader Model
6.6
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UHD Graphics 730 Product Information

Release and pricing details

The Intel UHD Graphics 730 is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the UHD Graphics 730 by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
Intel
Release Date
Mar 2021
Production
End-of-life

UHD Graphics 730 Benchmark Scores

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how Intel UHD Graphics 730 handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms.

geekbench_opencl #420 of 582
5,990
2%
Max: 380,114
Compare with other GPUs

geekbench_vulkanSource

Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how Intel UHD Graphics 730 performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL. Modern games and applications increasingly use Vulkan for cross-platform GPU acceleration.

geekbench_vulkan #322 of 386
6,859
2%
Max: 379,571
Compare with other GPUs

About Intel UHD Graphics 730

The Intel UHD Graphics 730, integrated into select 11th Gen Intel processors, delivers modest gaming performance suited for light 1080p titles and older AAA games at medium settings, leveraging its 1300 MHz boost clock and 14 nm+++ process to maximize efficiency within a 15W TDP. Despite relying on system-shared memory with no dedicated VRAM, its Generation 12.1 architecture achieves competitive scores like 6,859 in Geekbench Vulkan and 5,990 in OpenCL, outperforming prior integrated GPUs while trailing entry-level discrete options like the GTX 1650. Gamers targeting 60+ FPS in esports titles or retro games will appreciate its reliability, though modern AAA titles at higher resolutions demand more bandwidth than its Ring Bus interface can sustain. Its power efficiency and passive cooling potential make it ideal for compact gaming rigs or hybrid productivity machines where thermals and noise are critical. Modern rendering features in the Intel UHD Graphics 730 include support for DirectX 12 Ultimate and hardware-accelerated ray tracing, though performance in RTX-enabled titles remains constrained by its 24 execution units and shared memory pool. The lack of GDDR6 or HBM VRAM limits bandwidth-heavy tasks, but its adaptive scaling and FSR-like upscaling techniques help maintain playable frame rates in compatible games. For developers, its Vulkan API prowess enables cross-platform optimization testing, while content creators benefit from Intelโ€™s Quick Sync Video for efficient encoding workflows. However, professionals requiring sustained GPU compute performance or VR applications may find its 15W power envelope and system memory bottleneck restrictive compared to discrete alternatives. Positioned as a budget-friendly solution, the Intel UHD Graphics 730 excels in office environments, media centers, and casual gaming scenarios where cost and power efficiency outweigh raw performance demands. Its optimal use cases include 4K video playback, cloud gaming, and lightweight creative workloads, leveraging Intelโ€™s driver ecosystem for consistent updates and compatibility with emerging APIs. While not a contender for high-refresh-rate AAA gaming, its 1300 MHz boost clock and architectural refinements ensure smoother performance than predecessors, particularly in hybrid systems prioritizing silence over horsepower. For users unwilling to invest in a discrete GPU, this integrated solution provides a dependable baseline experience that balances utility and affordability in entry-level builds.

The NVIDIA Equivalent of UHD Graphics 730

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce GTX 1650 TU116 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce GTX 1650 TU116

NVIDIA โ€ข 4 GB VRAM

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