Intel UHD Graphics 730
Intel graphics card specifications and benchmark scores
At a Glance
IntelIntel UHD Graphics 730 Specifications
GPU Core
Shader units and compute resources
The Intel UHD Graphics 730 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
UHD Graphics 730 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the UHD Graphics 730's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The UHD Graphics 730 by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
Intel's UHD Graphics 730 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The UHD Graphics 730's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
UHD Graphics 730 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the Intel UHD Graphics 730 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Generation 12.1 Architecture & Process
Manufacturing and design details
The Intel UHD Graphics 730 is built on Intel's Generation 12.1 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the UHD Graphics 730 will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the Intel UHD Graphics 730 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the UHD Graphics 730 to maintain boost clocks without throttling.
UHD Graphics 730 by Intel Physical & Connectivity
Dimensions and outputs
Physical dimensions of the Intel UHD Graphics 730 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
Intel API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the Intel UHD Graphics 730. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
UHD Graphics 730 Product Information
Release and pricing details
The Intel UHD Graphics 730 is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the UHD Graphics 730 by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About Intel UHD Graphics 730
Intel UHD Graphics 730 is an integrated graphics processor from Intel, built on the Rocket Lake chip using the Generation 12.1 architecture and a 14 nm+++ process from Intel. Its production status is end-of-life, and its release date is March 29, 2021. The device is listed with 192 shading units, 12 texture mapping units, and 8 ROPs, with a base clock of 300 MHz and a boost clock of 1300 MHz. It supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. The two recorded benchmark results produce an average score of 6425, placing the GPU in the 36th percentile of all GPUs in the database.
Benchmark Performance
The Geekbench OpenCL result is 5990, while the Geekbench Vulkan result is 6859. The Vulkan test is the higher of the two recorded scores, indicating stronger performance under that API in the data. The average of these two results is 6425. For throughput, the fact pack lists 499.2 GFLOPS FP32, 998.4 GFLOPS FP16 at a 2:1 ratio, a texture rate of 15.60 GTexel/s, and a pixel rate of 10.40 GPixel/s. These figures describe the raw shading, texture, and pixel capacity of the 192-shader configuration.
Comparing the average score against the nearest rivals, the data shows a tightly grouped set of results. The NVIDIA GeForce MX230 has an average score of 6445, with a deltaPct of -0.3; the Intel UHD Graphics 730 trails that GPU by 0.3%. The NVIDIA GeForce GTX 580M averages 6389, with a deltaPct of +0.6; the Intel part is 0.6% ahead of the GTX 580M. The NVIDIA Quadro M5000M averages 6463, with a deltaPct of -0.6; the Intel part is 0.6% behind the Quadro. The AMD Radeon Vega 10 Mobile averages 6476, with a deltaPct of -0.8; the Intel part is 0.8% behind that GPU. Across all four comparisons, the largest delta is 0.8%, so the benchmark position is effectively local parity with a narrow cluster of rivals.
The 36th percentile standing places the UHD Graphics 730 below the majority of all GPUs in the database. However, the score gap to the nearest listed rivals is small, and the distribution of those rivals spans only 6389 to 6476 in average score. The Intel part sits almost exactly in the middle of that band, with the GTX 580M below it and three other rivals slightly above it. This is not a high-end result, but it is also not isolated at the very bottom of the database.
Memory Subsystem
The memory fields for the Intel UHD Graphics 730 are uniformly listed as System Shared: memory size, memory type, and bus width all use shared system memory rather than dedicated VRAM. Bandwidth is listed as System Dependent, meaning there is no fixed bandwidth figure. As a result, the memory performance of this IGP changes with the host platform’s memory configuration. In high-resolution workloads, the framebuffer shares the same memory pool used by the CPU, so rendering memory pressure competes with general system memory traffic.
Because there is no dedicated VRAM, the bandwidth available to the GPU cannot be expressed as a fixed number from the data. The practical effect is that memory behavior will vary between systems. Any workload that depends on large framebuffers or heavy texture streaming will be influenced more by the host system memory than by the GPU alone. The absence of a dedicated memory bus width reinforces the integrated nature of the chip.
Who Should Consider It
Users who need an integrated graphics solution with DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4 support are the intended audience for this part. The IGP form factor means it takes no expansion slot, and the display outputs are motherboard dependent, so the available video connectors come from the host board rather than from the GPU itself.
Given the 36th percentile ranking and the average score of 6425, the data points to a low-to-mid-range integrated option. The nearest rivals all sit within 0.8% of this score, so the UHD Graphics 730 is comparable to that group. For workloads that require dedicated graphics memory, this GPU is not a match: all memory is system shared. For lighter 3D acceleration, system graphics output, and workloads where a discrete GPU is unnecessary, the benchmark data supports its use.
The fact pack does not include frame rate results, so resolution and settings recommendations cannot be derived from the data directly. What the scores do show is that this GPU sits alongside older mobile discrete GPUs whose average scores are near 6400. That position suggests a suitable fit for modest rendering loads rather than demanding high-resolution gaming.
How It Compares
NVIDIA GeForce MX230: The NVIDIA GeForce MX230 has an average score of 6445, compared with 6425 for the Intel UHD Graphics 730. The deltaPct is -0.3, meaning the Intel part trails the MX230 by 0.3%. The two average scores are close enough that the data places them in the same performance neighborhood.
NVIDIA GeForce GTX 580M: The NVIDIA GeForce GTX 580M has an average score of 6389. The Intel UHD Graphics 730 is 0.6% higher, as indicated by the deltaPct of +0.6. This is the only nearest rival in the list that the Intel part leads by a positive delta.
NVIDIA Quadro M5000M: The NVIDIA Quadro M5000M averages 6463, with a deltaPct of -0.6. The Intel UHD Graphics 730 trails the Quadro by 0.6%. The gap is narrow, but the Quadro holds the higher aggregate score.
AMD Radeon Vega 10 Mobile: The AMD Radeon Vega 10 Mobile has the highest average score among the listed rivals at 6476. The deltaPct is -0.8, making this the largest deficit for the Intel UHD Graphics 730. Although the margin is still narrow, the Vega 10 Mobile is the strongest of the four comparable GPUs.
FAQ
Q: What is the average benchmark score of the Intel UHD Graphics 730?
A: The average benchmark score is 6425.
Q: Does the Intel UHD Graphics 730 have dedicated VRAM?
A: No. Memory size, type, and bus width are all listed as System Shared, and bandwidth is System Dependent.
Q: What graphics APIs does it support?
A: The data lists DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4.
Q: How does it compare to the AMD Radeon Vega 10 Mobile?
A: The AMD Radeon Vega 10 Mobile has an average score of 6476, while the Intel UHD Graphics 730 has an average score of 6425. The deltaPct is -0.8, so the Intel part trails by 0.8%.
Q: What is the TDP of the Intel UHD Graphics 730?
A: The TDP is 15 W. No power connector is listed, and the slot width is listed as IGP.
Q: When was the Intel UHD Graphics 730 released?
A: The release date listed in the fact pack is March 29, 2021.
Power and Cooling
The TDP is listed at 15 W, which is the only power figure in the fact pack. The slot width is IGP, so this is an integrated part rather than a discrete card. No power connector is specified, and the suggested PSU field is not present in the data. The bus interface is listed as Ring Bus.
Because the device is an IGP, there is no separate card to install, and no cooler dimensions are listed in the fact pack. The host system’s existing thermal solution handles cooling. The absence of a power connector requirement and a PSU recommendation indicates that power delivery is managed through the motherboard platform. The 15 W TDP and integrated form factor together point to a low-power component designed for systems where discrete graphics are not needed.
Detailed benchmark scores and charts for the Intel UHD Graphics 730 are below.
Benchmark Scores
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how Intel UHD Graphics 730 handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms.
geekbench_vulkanSource
Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how Intel UHD Graphics 730 performs with next-generation graphics and compute workloads. Vulkan offers better CPU efficiency than older APIs like OpenGL. Modern games and applications increasingly use Vulkan for cross-platform GPU acceleration.
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