RADEON

AMD Radeon R7 M465

AMD graphics card specifications and benchmark scores

2 GB
VRAM
1024
MHz Boost
TDP
64
Bus Width

At a Glance

AMD
VRAM 2 GB
Boost Clock 1,024 MHz
Shaders 384
Bus Width 64-bit
Memory Type GDDR5
Architecture GCN 3.0
nm
Process 28 nm
Released May 2016

AMD Radeon R7 M465 Specifications

Radeon R7 M465 GPU Core

Shader units and compute resources

The AMD Radeon R7 M465 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
384
Shaders
384
TMUs
24
ROPs
8
Compute Units
6

R7 M465 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon R7 M465's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon R7 M465 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
730 MHz
Base Clock
730 MHz
Boost Clock
1024 MHz
Boost Clock
1,024 MHz
Memory Clock
1125 MHz 4.5 Gbps effective
GDDR GDDR 6X 6X

AMD's Radeon R7 M465 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon R7 M465's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
2 GB
VRAM
2,048 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
36.00 GB/s

Radeon R7 M465 by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the R7 M465, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
16 KB (per CU)
L2 Cache
128 KB

R7 M465 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon R7 M465 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
786.4 GFLOPS
FP64 (Double)
49.15 GFLOPS (1:16)
FP16 (Half)
786.4 GFLOPS (1:1)
Pixel Rate
8.192 GPixel/s
Texture Rate
24.58 GTexel/s

GCN 3.0 Architecture & Process

Manufacturing and design details

The AMD Radeon R7 M465 is built on AMD's GCN 3.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the R7 M465 will perform in GPU benchmarks compared to previous generations.

Architecture
GCN 3.0
GPU Name
Topaz
Process Node
28 nm
Foundry
TSMC
Transistors
1,550 million
Die Size
125 mm²
Density
12.4M / mm²

AMD's Radeon R7 M465 Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon R7 M465 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon R7 M465 to maintain boost clocks without throttling.

Radeon R7 M465 by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon R7 M465 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Bus Interface
PCIe 3.0 x8

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon R7 M465. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_0)
DirectX
12 (12_0)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.2.170
Vulkan
1.2.170
OpenCL
2.1
Shader Model
6.5

Radeon R7 M465 Product Information

Release and pricing details

The AMD Radeon R7 M465 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon R7 M465 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
May 2016
Production
End-of-life
Predecessor
Solar System
Successor
Polaris Mobile

Radeon R7 M465 Benchmark Scores

geekbench_openclSource

Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how AMD Radeon R7 M465 handles parallel computing tasks like video encoding and scientific simulations.

geekbench_opencl #428 of 582
5,841
2%
Max: 380,114

About AMD Radeon R7 M465

The AMD Radeon R7 M465 is a mobile discrete graphics processor built on the GCN 3.0 architecture, utilizing the Topaz chip produced on TSMC's 28 nm process. It carries 1,550 million transistors on a 125 mm² die, translating to a transistor density of 12.4 million per square millimeter. The GPU operates with a base clock of 730 MHz and a boost clock of 1024 MHz, delivering 786.4 GFLOPS of FP32 compute and an identical 786.4 GFLOPS for FP16, indicating a 1:1 ratio. Benchmark data shows a Geekbench OpenCL score of 5841, placing it in the 33rd percentile of all GPUs. The production status is end-of-life, with a release date of May 14, 2016, succeeding the Solar System family and preceding Polaris Mobile.

How It Compares

The closest rival, the AMD Radeon R5 M435, scores 5816, which is 0.4% lower than the R7 M465's 5841. This is a marginal difference, effectively placing the two GPUs in a statistical tie for raw compute performance. The data suggests that a user moving from one to the other would see no meaningful change in OpenCL workloads; the 25-point gap is well within normal run-to-run variance.

The Intel UHD Graphics P630, an integrated solution, achieves 5760, trailing the R7 M465 by 1.4%. While the gap is small in percentage terms, the fact that a discrete GPU barely edges out an integrated part highlights the R7 M465's modest absolute performance level. The data implies that for basic acceleration tasks, the distinction between this discrete chip and a modern iGPU is practically negligible.

The NVIDIA GeForce GTX 670MX posts a score of 5742, which is 1.7% behind the R7 M465. This older NVIDIA part is from a different architectural generation, yet the performance delta remains minimal. Benchmark results indicate that the R7 M465 holds a slight edge, but the comparison underscores that this AMD chip competes with GPU solutions from several years prior, not with contemporary offerings.

The AMD Radeon HD 8750M is the only rival that scores higher, with 5946, representing a 1.8% advantage over the R7 M465. This is notably the largest delta in the rival group, though still under two percent. The data reveals that the R7 M465 does not even lead its own predecessor family by a significant margin, suggesting it is a modest refresh rather than a generational leap in capability.

Power and Cooling

The FACT PACK does not specify a TDP (thermal design power) for the Radeon R7 M465, nor does it list a suggested PSU rating or power connector requirements. Without these figures, the analysis must rely on the chip's specifications to infer its thermal envelope. The 28 nm process node and the relatively low boost clock of 1024 MHz, combined with a 64-bit memory bus, point toward a design that prioritizes efficiency over raw throughput.

Given the absence of power connector data, it is reasonable to conclude that this GPU is designed to draw power exclusively from the motherboard slot, which in a mobile context means the system's dedicated power delivery is sufficient. The lack of a suggested PSU in the FACT PACK implies that the R7 M465 was intended for pre-built laptops where cooling and power are engineered as a complete system, not for end-user upgrades. The pixel rate of 8.192 GPixel/s and texture rate of 24.58 GTexel/s are modest figures, further reinforcing that thermal demands are likely low enough for standard mobile cooling solutions.

The memory operates at 1125 MHz with a 4.5 Gbps effective data rate, and the core's 384 shading units are spread across 24 texture mapping units and 8 render output units. These specifications collectively suggest that the GPU's power draw would be conservative, but without explicit TDP data, any numerical assertion would be speculative. The data available indicates a part that fits into thin-and-light laptops or budget notebooks, where cooling is adequate for lower-power discrete GPUs.

Who Should Consider It

Benchmark results show the R7 M465 scoring 5841 on Geekbench OpenCL, which lands it in the 33rd percentile of all GPUs. This percentile rank is telling: the majority of GPUs in the database outperform it. For gaming, this means the R7 M465 is suited for 720p resolution with low to medium settings in older titles, where the 786.4 GFLOPS of FP32 compute can keep frame rates playable.

At 1080p, the data implies significant compromises. The 36.00 GB/s of memory bandwidth and 8 ROPs are limiting factors for pixel-heavy workloads, so modern games would require the lowest settings and even then may struggle to maintain smooth performance. The 2 GB VRAM capacity is another constraint, as textures at 1080p can exceed this allocation, leading to stuttering or texture pop-in.

For non-gaming tasks, the R7 M465 is more viable. Its 1.4% lead over the Intel UHD Graphics P630 suggests it can handle basic video playback, office applications, and light photo editing without issue. Users who primarily need a discrete GPU for general acceleration rather than gaming would find it adequate, but those expecting a significant boost over integrated graphics should temper expectations based on the narrow delta over the Intel part.

The 4.5 Gbps effective memory speed, while modest, is still GDDR5, which offers better bandwidth than the DDR3/LPDDR3 often paired with integrated graphics. This gives the R7 M465 an edge in memory-sensitive tasks, but the overall compute ceiling remains low, as evidenced by its position in the 33rd percentile.

FAQ

Q: How does the Radeon R7 M465 compare to the AMD Radeon R5 M435?

A: The R7 M465 scores 5841, which is 0.4% higher than the R5 M435's 5816. This difference is negligible and indicates near-identical OpenCL performance between the two.

Q: What is the memory bandwidth of this GPU?

A: The memory bandwidth is 36.00 GB/s, derived from a 64-bit bus width and 4.5 Gbps effective memory speed on GDDR5 modules.

Q: Does the R7 M465 support modern graphics APIs?

A: Yes, it supports DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.2.170, according to the FACT PACK.

Q: What is the transistor count and die size?

A: The chip contains 1,550 million transistors on a die size of 125 mm², yielding a transistor density of 12.4 million per square millimeter.

Q: Is this GPU faster than the Intel UHD Graphics P630?

A: The R7 M465 scores 5841, which is 1.4% higher than the P630's 5760. It is faster, but the margin is very slim.

Q: What is the boost clock speed?

A: The boost clock is 1024 MHz, while the base clock is 730 MHz.

Ray Tracing and Feature Set

The Radeon R7 M465 has no dedicated ray tracing cores and no tensor cores, as these fields are null in the FACT PACK. This places it firmly in the pre-RTX era of GPU design, where ray tracing was not a hardware-accelerated feature. The architecture, GCN 3.0, predates AMD's ray tracing solutions, so any ray-traced effects would rely on compute shaders, which would be prohibitively slow given the 786.4 GFLOPS of FP32 performance.

The feature set is defined by its API support: DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.2.170. This means the GPU can run modern games that require these APIs, but the feature level 12_0 is the baseline for DirectX 12, lacking advanced features like mesh shaders or variable rate shading found in later versions. The Vulkan 1.2.170 support does allow for lower-level access to the hardware, which can improve performance in well-optimized titles.

The absence of tensor cores means no accelerated AI features such as DLSS, and the lack of RT cores means no hardware-accelerated ray tracing. The GPU's FP16 performance is identical to FP32 at 786.4 GFLOPS, indicating no dedicated half-precision acceleration, which is common for this era of hardware. The bus interface is PCIe 3.0 x8, which provides sufficient bandwidth for the 36.00 GB/s memory throughput but limits data transfer rates compared to x16 slots.

Memory Subsystem

The R7 M465 is equipped with 2 GB of GDDR5 memory on a 64-bit bus, yielding a bandwidth of 36.00 GB/s. This is a significant bottleneck for the GPU, as the narrow bus width restricts data flow, particularly at higher resolutions. The memory clock runs at 1125 MHz, translating to a 4.5 Gbps effective data rate, which is standard for GDDR5 of that generation.

For 1080p gaming, the 2 GB capacity is borderline insufficient for modern titles with high-resolution textures. The 36.00 GB/s bandwidth further compounds this issue, as it limits the rate at which textures and geometry can be streamed to the GPU. At 720p, the memory subsystem is more manageable, and the GPU can rely on its 8 ROPs to handle pixel output at a rate of 8.192 GPixel/s.

The texture rate of 24.58 GTexel/s, derived from 24 TMUs at the boost clock, is also modest. In practice, this means the R7 M465 will struggle with games that demand high texture fill rates, such as open-world titles with dense environments. The 64-bit bus is the primary limitation, as it halves the bandwidth compared to a 128-bit bus at the same memory speed, making the GPU ill-suited for resolutions above 1080p.

Benchmark Performance

The Geekbench OpenCL score of 5841 places the R7 M465 in the 33rd percentile of all GPUs, indicating that two-thirds of GPUs in the database outperform it. Against its nearest rivals, the deltas are tight: it leads the R5 M435 by 0.4%, the Intel UHD Graphics P630 by 1.4%, and the GTX 670MX by 1.7%, while trailing the HD 8750M by 1.8%. These percentage differences are all under two percent, suggesting that the R7 M465 sits in a performance cluster where no clear winner exists among its immediate competitors.

The FP32 compute of 786.4 GFLOPS is the raw throughput figure that drives the OpenCL score. This is a modest number, and the benchmark data confirms that it translates to real-world performance that is only marginally better than integrated graphics like the Intel P630. The 1.4% lead over the P630 is within the margin of error for many benchmarks, meaning the R7 M465 does not offer a compelling discrete-GPU advantage for compute workloads.

The largest delta in the rival group is the 1.8% deficit to the HD 8750M. This is notable because the HD 8750M is an older part, yet it still outperforms the R7 M465. The data suggests the R7 M465 is not a significant step forward in performance, even relative to its direct predecessors. For users considering this GPU, the benchmark results indicate that it is a low-end solution suitable for basic acceleration, not for demanding gaming or compute tasks. The narrow deltas across all four rivals reinforce that the R7 M465 delivers performance that is largely interchangeable with its closest peers.

The NVIDIA Equivalent of Radeon R7 M465

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

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