Intel UHD Graphics 710
Intel graphics card specifications and benchmark scores
At a Glance
IntelIntel UHD Graphics 710 Specifications
GPU Core
Shader units and compute resources
The Intel UHD Graphics 710 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
UHD Graphics 710 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the UHD Graphics 710's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The UHD Graphics 710 by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
Intel's UHD Graphics 710 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The UHD Graphics 710's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
UHD Graphics 710 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the Intel UHD Graphics 710 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Generation 12.2 Architecture & Process
Manufacturing and design details
The Intel UHD Graphics 710 is built on Intel's Generation 12.2 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the UHD Graphics 710 will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the Intel UHD Graphics 710 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the UHD Graphics 710 to maintain boost clocks without throttling.
UHD Graphics 710 by Intel Physical & Connectivity
Dimensions and outputs
Physical dimensions of the Intel UHD Graphics 710 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
Intel API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the Intel UHD Graphics 710. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
UHD Graphics 710 Product Information
Release and pricing details
The Intel UHD Graphics 710 is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the UHD Graphics 710 by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About Intel UHD Graphics 710
Intel UHD Graphics 710 is an integrated graphics processor built on Intel's Alder Lake chip using the Generation 12.2 architecture. It is fabricated on Intel's 10 nm process, was released on 2022-01-03, and is listed as end-of-life. The specification sheet records 128 shading units, 8 texture mapping units, 8 ROPs, and a 15 W TDP. The part has a 300 MHz base clock and a 1300 MHz boost clock. Benchmark results place it at the 21st percentile of all GPUs, with an average benchmark score of 3808. Its two recorded Geekbench results are 3496 in OpenCL and 4119 in Vulkan.
Benchmark Performance
The average score of 3808 puts Intel UHD Graphics 710 in the lower portion of the GPU performance distribution. The 21st percentile indicates that most other GPUs in the database score higher. The Geekbench OpenCL score is 3496, while the Geekbench Vulkan score is 4119. The Vulkan result is noticeably higher than the OpenCL result, which suggests that API selection can have a measurable effect on the measured performance of this hardware. The average sits between those two scores, and it is the figure used for comparison against neighboring GPUs.
The compute specifications align with a low-end integrated part. FP32 throughput is 332.8 GFLOPS, FP16 throughput is 665.6 GFLOPS with a 2:1 ratio, pixel fill rate is 10.40 GPixel/s, and texture fill rate is 10.40 GTexel/s. The identical pixel and texture rates follow from the configured 8 ROPs and 8 TMUs, and the modest clock range keeps these rates in the entry-level class. Base clock is 300 MHz, boost clock is 1300 MHz, and memory clock is listed as System Shared.
Against the four nearest rivals, the UHD 710 is clustered within a narrow performance band. The GeForce GTX 650 averages 3811, and the UHD 710 trails that part by 0.1%. The Radeon HD 6770 averages 3802, and the UHD 710 leads by 0.2%. The GeForce MX110 averages 3834, placing the UHD 710 0.7% behind. The FirePro M4150 averages 3862, and the UHD 710 trails by 1.4%. None of the deltas exceeds 1.4%, so the benchmark data places the UHD 710 in the same performance tier as these older discrete GPUs.
How It Compares
NVIDIA GeForce GTX 650: The GTX 650 is the closest listed rival, with an average score of 3811. The UHD 710 trails by 0.1%, the smallest gap in the neighbor list. The two products are effectively tied in average benchmark score.
AMD Radeon HD 6770: The Radeon HD 6770 averages 3802. The UHD 710 is 0.2% ahead, which is the only positive delta among the four nearest rivals. The advantage is narrow, but the data does rank the UHD 710 above this AMD integrated-era discrete card.
NVIDIA GeForce MX110: The GeForce MX110 averages 3834. The UHD 710 trails by 0.7%, a larger gap than the GTX 650 comparison but still a small difference in aggregate performance. The MX110 remains ahead in the database ranking.
AMD FirePro M4150: The FirePro M4150 averages 3862 and is the strongest of the listed rivals. The UHD 710 trails by 1.4%, the largest delta in this group. Even so, the average scores are close enough that the UHD 710 occupies the same general performance neighborhood.
Memory Subsystem
Intel UHD Graphics 710 has no dedicated memory of its own. The memory size, type, and bus width are all listed as System Shared, and memory clock is also System Shared. Bandwidth is listed as System Dependent, meaning the effective memory throughput depends on the host platform's system memory configuration. The bus interface is Ring Bus, which connects the graphics block to the rest of the Alder Lake chip.
Because there is no dedicated frame buffer, high-resolution workloads must operate through shared system memory. The pixel rate of 10.40 GPixel/s and texture rate of 10.40 GTexel/s define the rasterization limits of the graphics block, but available memory bandwidth is not fixed in the specification. At higher resolutions, the memory path can become the limiting factor, and the System Dependent bandwidth figure means results may vary from one motherboard and memory setup to another.
FAQ
Q: What is the release date and production status of Intel UHD Graphics 710?
A: It was released on 2022-01-03 and is listed as end-of-life.
Q: What API support does Intel UHD Graphics 710 include?
A: It supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4.
Q: What are the Geekbench scores for Intel UHD Graphics 710?
A: The Geekbench OpenCL score is 3496, the Geekbench Vulkan score is 4119, and the average benchmark score is 3808. It sits at the 21st percentile of all GPUs.
Q: How much memory does Intel UHD Graphics 710 have?
A: Memory size, type, and bus width are all listed as System Shared, and bandwidth is System Dependent.
Q: What is the TDP of Intel UHD Graphics 710?
A: The TDP is 15 W, the slot width is IGP, and no power connector or suggested PSU is specified in the data.
Q: Does Intel UHD Graphics 710 list RT cores or tensor cores?
A: No. Both the RT core and tensor core fields are null in the specification data.
Ray Tracing and Feature Set
The specification data records no RT core count and no tensor core count; both fields are null. The feature set is therefore represented by API compatibility and general compute rates rather than by hardware ray tracing statistics. The UHD 710 supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. These APIs define the software-level capabilities available to applications.
The compute pipeline includes 128 shading units, 8 texture mapping units, and 8 ROPs. FP32 throughput is 332.8 GFLOPS, and FP16 throughput is 665.6 GFLOPS at a 2:1 ratio. The architecture is Generation 12.2 on Alder Lake, built on Intel's 10 nm process. Display outputs are listed as Motherboard Dependent, so the physical display connectivity is determined by the host board rather than by a dedicated card connector.
Power and Cooling
Intel UHD Graphics 710 is specified at a 15 W TDP. The slot width field is IGP, indicating an integrated part rather than an add-in card. No power connector is listed, and no suggested PSU is provided in the data. The display outputs are Motherboard Dependent, consistent with an integrated design that relies on the host platform. The specification sheet does not include a cooler or thermal solution, so the 15 W TDP is the only power-related figure available for assessing the cooling requirement.
Detailed benchmark scores and charts for the Intel UHD Graphics 710 are below.
Benchmark Scores
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how Intel UHD Graphics 710 handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms. Higher scores benefit applications that leverage GPU acceleration for non-graphics workloads.
geekbench_vulkanSource
Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how Intel UHD Graphics 710 performs with next-generation graphics and compute workloads.
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