NVIDIA GeForce 930A
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce 930A Specifications
GPU Core
Shader units and compute resources
The NVIDIA GeForce 930A GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
930A Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce 930A's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce 930A by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce 930A Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce 930A's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce 930A by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the 930A, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
930A Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce 930A against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Maxwell Architecture & Process
Manufacturing and design details
The NVIDIA GeForce 930A is built on NVIDIA's Maxwell architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 930A will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce 930A determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce 930A to maintain boost clocks without throttling.
GeForce 930A by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce 930A are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce 930A. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce 930A Product Information
Release and pricing details
The NVIDIA GeForce 930A is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce 930A by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About NVIDIA GeForce 930A
The NVIDIA GeForce 930A is a mobile-class graphics processor built on the 28 nm Maxwell architecture, specifically the GM108 chip. It is positioned in the low-end segment of the GeForce 900A generation, with a benchmark score of 5317 points, placing it at the 30th percentile of all GPUs. This data suggests a part designed for basic computing tasks and light multimedia use, not for demanding gaming or professional workloads.
How It Compares
The closest rival in the database is the NVIDIA GeForce GTX 1050 Ti, which posts an average score of 5316. The delta between the two is exactly 0%, meaning the 930A and the GTX 1050 Ti are statistically tied in this specific benchmark, despite the latter typically occupying a higher tier in product stacks. This implies that for OpenCL compute tasks, the two perform identically in aggregate.
The NVIDIA GeForce 940M scores 5297, putting the 930A just 0.4% ahead. This is a marginal lead, well within run-to-run variance. The data suggests the 930A is essentially a direct successor or a very close sibling to the 940M, with only a slight edge in raw compute throughput.
Against the AMD Radeon R7 240, which scores 5280, the 930A holds a 0.7% advantage. This is a small but consistent lead, indicating the 930A has a modest performance cushion over this entry-level AMD part. The delta is too small to be considered a generational leap, but it does show the 930A is not the absolute bottom of the barrel.
The AMD Radeon R7 M445 is the only rival that beats the 930A, with a score of 5361. Here, the 930A trails by 0.8%. This is a narrow defeat, but it demonstrates that the R7 M445 holds a slight edge in compute performance. The direction of the delta is consistent across all rivals, showing a tight cluster of performance within roughly 1.5% total spread.
Memory Subsystem
The 930A is equipped with 2 GB of DDR3 memory, which is paired with a 64-bit bus width. This configuration yields a memory bandwidth of 16.02 GB/s, a figure that is low by modern standards. The effective memory clock is 1001 MHz, translating to 2 Gbps effective. For high-resolution workloads, this memory subsystem is a clear bottleneck; the bandwidth is insufficient to feed the GPU's shading units at 4K resolutions, and even 1440p would likely strain the available throughput. The data shows that the memory interface is optimized for low power and cost, not for high-fill-rate scenarios. In practice, the 2 GB capacity limits texture-heavy scenes, while the 64-bit bus restricts how quickly data can be moved on and off the chip. This makes the 930A suitable for 1080p gaming at low settings or for non-gaming tasks like video playback, where the memory demands are more modest.
Ray Tracing and Feature Set
The FACT PACK lists no dedicated ray tracing cores and no tensor cores for this GPU. This is consistent with its Maxwell architecture, which predates the hardware-accelerated ray tracing and AI features found in later generations. The API support, however, is more forward-looking: the 930A supports DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.4. This means the hardware can run modern API calls, but without RT or tensor cores, any ray-traced effects would have to be computed on the traditional shading units, which is likely to result in very low performance. The absence of these specialized cores is a significant limitation for any workload that relies on hardware-accelerated ray tracing or DLSS-style AI upscaling. The data indicates that this is a pure compute and rasterization part, with no path for advanced feature-set acceleration beyond what the 384 shading units can provide.
FAQ
Q: What is the average benchmark score for the GeForce 930A?
A: The average benchmark score, based on the Geekbench OpenCL test, is 5317 points.
Q: How does the 930A compare to the GeForce GTX 1050 Ti?
A: The two GPUs are statistically tied, with the 930A scoring 5317 and the GTX 1050 Ti scoring 5316, resulting in a 0% delta.
Q: Does the 930A support hardware ray tracing?
A: No, the FACT PACK lists no RT cores for this GPU, and its Maxwell architecture lacks dedicated ray tracing hardware.
Q: What is the memory bandwidth of the 930A?
A: The memory bandwidth is 16.02 GB/s, based on a 64-bit bus and 2 GB of DDR3 memory.
Q: What is the thermal design power of this GPU?
A: The TDP is listed as 33 W, which is very low and reflects its integrated-type form factor.
Q: Which API versions are supported?
A: The 930A supports DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.4.
Benchmark Performance
The Geekbench OpenCL score of 5317 places the 930A at the 30th percentile of all GPUs, indicating that it outperforms roughly 30% of the database. The nearest rival, the GTX 1050 Ti, has an average score of 5316, which is a 0% delta; this is a dead heat. The performance parity with the GTX 1050 Ti is surprising given the latter's typically higher positioning, but the data is clear: for this specific compute workload, the 930A holds its own. Against the GeForce 940M, the 930A is 0.4% faster (5317 vs. 5297), a negligible difference that suggests the two are effectively interchangeable in real-world tasks. The AMD Radeon R7 240 trails by 0.7% (5280), so the 930A demonstrates a consistent, if small, lead over this older AMD part. The only loss is to the AMD Radeon R7 M445, which is 0.8% faster (5361). This cluster of results, all within a 1.5% band, indicates that the 930A is a representative member of a tightly competitive low-end segment. The FP32 performance is 722.7 GFLOPS, with a pixel rate of 7.528 GPixel/s and a texture rate of 22.58 GTexel/s. These figures are modest but consistent with the 384 shading units and 24 TMUs. The data does not show any scenario where the 930A breaks away from its rivals; it is a baseline performer.
Who Should Consider It
The 930A is a 33 W part with a 2 GB DDR3 memory configuration and a 64-bit bus, which means it is not designed for high-end gaming. Benchmark results indicate that its compute score is on par with the GTX 1050 Ti, but the memory bandwidth of 16.02 GB/s will severely limit performance at high resolutions. For 1080p gaming with low detail settings, the 930A can likely handle older titles or esports titles with reduced visual fidelity. The 30th percentile ranking suggests it is below the median GPU, so users should not expect smooth performance in AAA releases at medium or high settings. For productivity tasks like office applications, video streaming, or light photo editing, the 930A is adequate. The lack of RT cores and tensor cores means it is not suitable for ray-traced gaming or AI-accelerated workloads. The data implies that the ideal user is one who needs a basic display output for a portable device, not a gamer or a creator. The 2 GB VRAM is sufficient for 1080p desktop use but will hit capacity limits quickly in modern games. The 64-bit bus is the primary constraint; even if the GPU cores are capable, the memory subsystem will hold back performance in any bandwidth-sensitive scenario.
Power and Cooling
The GeForce 930A has a TDP of just 33 W, which is exceptionally low. This is reflected in its slot width being listed as "IGP," meaning it is designed as an integrated GPU on a motherboard or a low-power mobile solution. The power connectors are listed as "None," which confirms that the card draws all its power from the PCIe slot and does not require any auxiliary power cables. There is no suggested PSU listed in the FACT PACK, which is typical for a part with such a low TDP. A standard 300 W power supply would be more than sufficient for a system with this GPU, though no specific wattage is provided in the data. The cooling solution is not specified, but given the 33 W TDP and the IGP form factor, a passive heatsink or a small low-profile fan is likely sufficient. The lack of a length dimension further reinforces that this is not a standalone expansion card but rather a chip soldered onto a board. For system builders, the key takeaway is that power delivery is a non-issue; the 930A will not stress any modern power supply, and its thermal footprint is minimal, making it suitable for compact or fanless designs.
Detailed benchmark scores and charts for the NVIDIA GeForce 930A are below.
Benchmark Scores
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA GeForce 930A handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms.
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