NVIDIA Quadro K2000
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA Quadro K2000 Specifications
GPU Core
Shader units and compute resources
The NVIDIA Quadro K2000 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Quadro K2000 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Quadro K2000's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Quadro K2000 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's Quadro K2000 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Quadro K2000's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Quadro K2000 by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the Quadro K2000, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
Quadro K2000 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA Quadro K2000 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Kepler Architecture & Process
Manufacturing and design details
The NVIDIA Quadro K2000 is built on NVIDIA's Kepler architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Quadro K2000 will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA Quadro K2000 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Quadro K2000 to maintain boost clocks without throttling.
Quadro K2000 by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA Quadro K2000 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA Quadro K2000. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Quadro K2000 Product Information
Release and pricing details
The NVIDIA Quadro K2000 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Quadro K2000 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About NVIDIA Quadro K2000
The NVIDIA Quadro K2000 is a Kepler-generation professional graphics card built around the GK107 chip, produced on a 28 nm process at TSMC with 1,270 million transistors on a 118 mm² die. Launched in early 2013 as part of the Quadro Kepler (Kx000) lineup, this end-of-life card sits at the 23rd percentile of all GPUs in the benchmark database, indicating it is firmly in the entry-level segment of workstation performance. With an average benchmark score of 4028 across its OpenCL and Vulkan tests, the K2000 delivers predictable, modest compute capabilities that suit legacy professional workloads rather than modern high-end tasks.
Benchmark Performance
The Quadro K2000’s benchmark results place it in a tightly contested performance tier, where the differences between cards are minimal. In Geekbench OpenCL, the card scores 3938, while its Vulkan score is slightly higher at 4118, yielding an average of 4028. This consistency across API frameworks suggests the hardware is well-balanced for compute tasks, though the overall magnitude of these scores reflects its low-end positioning.
Against its nearest rivals, the K2000 trails the NVIDIA GeForce GT 755M by a razor-thin margin of 0.1%, with the GT 755M averaging 4033 points. This is effectively a statistical tie, meaning the two cards are interchangeable in raw benchmark terms. The data shows a 1.3% advantage over the AMD Radeon HD 6850 X2, which scores 3977, and a 2.5% lead over the NVIDIA Quadro 2000D at 3930. The largest gap in this group is against the NVIDIA Quadro K2000D, which the K2000 beats by 2.8% — that card scores 3919.
These deltas are small enough that real-world application performance will vary more with driver optimization and workload type than with raw hardware capability. The 2.8% edge over the K2000D is the most notable separation, but even that equates to roughly 100 benchmark points, a difference unlikely to be perceptible in daily use. For a professional card from this era, the K2000’s compute output is adequate for basic CAD, 2D design, and light 3D visualization, but it will struggle with modern rendering tasks or GPU-accelerated compute that demands higher floating-point throughput.
Ray Tracing and Feature Set
The Quadro K2000 has no dedicated ray tracing cores and no tensor cores, as these specialized hardware units were not part of the Kepler architecture. The card relies entirely on its 384 shading units for all graphics and compute work, which limits its capability in modern DirectX 12 Ultimate titles that expect hardware-accelerated ray tracing. Instead, the K2000 supports DirectX 12 (11_0), meaning it is compliant with the base DirectX 12 feature level but lacks the features tied to newer iterations such as mesh shaders or variable rate shading.
On the API front, the card supports OpenGL 4.6 and Vulkan 1.2.175, which are surprisingly modern specifications for a 2013 product. This software compatibility means the K2000 can run applications that require these API versions, but the underlying hardware will bottleneck performance in any graphically intensive workload. The 32 texture mapping units and 16 raster output units provide a texture fill rate of 30.53 GTexel/s and a pixel rate of 7.632 GPixel/s, figures that are sufficient for legacy OpenGL-based professional applications but far too low for contemporary gaming or GPU-accelerated rendering.
Without tensor cores, the K2000 cannot accelerate AI-based features like DLSS or denoising, and without RT cores, any ray-traced effect will fall back to compute shaders, resulting in severe performance penalties. For professional users, this means the card is best suited to traditional rasterization workloads in software that predates the ray tracing era, or for tasks where API compliance is more important than raw speed.
Memory Subsystem
The K2000 is equipped with 2 GB of GDDR5 memory on a 128-bit bus, yielding a memory bandwidth of 64.00 GB/s. This configuration was typical for entry-level workstation cards of its generation, providing enough capacity for moderate scene complexity but falling short for high-resolution textures or large simulation datasets. The memory operates at 1000 MHz, translating to 4 Gbps effective, which was standard for GDDR5 in that period.
At 1080p and below, the 2 GB frame buffer is workable for professional applications that are not memory-hungry, such as 2D CAD or basic 3D modeling with limited textures. However, at 1440p or 4K, the combination of limited capacity and modest bandwidth will cause significant performance degradation, especially when handling multi-sample anti-aliasing or high-detail assets. The 64.00 GB/s bandwidth is a clear bottleneck for any workload that streams large amounts of texture data, as even the K2000’s modest compute capabilities can outpace its ability to feed the shading units with data.
The 128-bit bus width is also a limiting factor for memory-intensive compute tasks, where the card’s 732.7 GFLOPS of FP32 performance cannot be fully utilized due to memory stalls. For users working with 3D models that exceed 2 GB of texture data, the card will need to swap assets between system memory and VRAM, introducing latency that is unacceptable for interactive work. In this regard, the K2000 is best viewed as a card for light professional use rather than serious content creation.
FAQ
Q: How does the Quadro K2000 compare to the GeForce GT 755M in benchmarks?
A: The K2000 averages 4028 points, while the GT 755M scores 4033, representing a 0.1% deficit for the Quadro. This is a negligible difference, making the two cards effectively equal in raw compute performance.
Q: Does the Quadro K2000 support hardware ray tracing?
A: No. The card has no RT cores, so it cannot perform hardware-accelerated ray tracing. Any ray-traced workload would run on the 384 shading units, resulting in very low performance.
Q: What is the maximum memory bandwidth of this card?
A: The K2000 provides 64.00 GB/s of bandwidth, achieved via 2 GB of GDDR5 memory on a 128-bit bus running at 4 Gbps effective.
Q: Can this card run modern Vulkan applications?
A: Yes, the K2000 supports Vulkan 1.2.175, so it is compatible with modern Vulkan APIs. However, its benchmark score of 4118 in Vulkan indicates limited practical performance for demanding titles.
Q: What is the power consumption of the Quadro K2000?
A: The card has a TDP of 51 W, which is very low. It requires no power connectors and is suggested to run with a 250 W power supply, making it straightforward to install in legacy systems.
Q: How does the K2000 fare against the Quadro K2000D?
A: The K2000 leads the K2000D by 2.8%, with scores of 4028 and 3919 respectively. This is the largest performance gap among its nearest rivals, but still minor in absolute terms.
How It Compares
NVIDIA GeForce GT 755M: The K2000 trails this mobile-derived GPU by a mere 0.1%, putting the two in a dead heat. The GT 755M’s average score of 4033 is within noise of the Quadro’s 4028, so users should expect identical performance in most compute workloads. The GT 755M is a consumer part, while the K2000 offers professional driver support, which may be the deciding factor for workstation use.
AMD Radeon HD 6850 X2: The K2000 holds a 1.3% lead over this dual-GPU card, which scores 3977. Given the HD 6850 X2’s dual-chip design, its lower average score suggests scaling inefficiencies, whereas the K2000 delivers a more consistent single-GPU experience. The Quadro’s advantage is modest but real, and its lower power draw makes it a more practical choice for compact systems.
NVIDIA Quadro 2000D: With a 2.5% margin, the K2000 outperforms the Quadro 2000D, which scores 3930. Both are professional cards from the same era, but the K2000’s Kepler architecture provides better compute efficiency than the older Fermi-based 2000D. The gap is not large, but it is enough to recommend the K2000 over its predecessor for any new deployment.
NVIDIA Quadro K2000D: The K2000 beats its sibling by 2.8%, with scores of 4028 versus 3919. This is the largest delta among the nearest rivals, suggesting that the standard K2000 has a slight edge in driver optimization or clock behavior. The difference is small, but the K2000 is clearly the better performer of the two.
Who Should Consider It
The Quadro K2000 is a card for users whose workloads are defined by software compatibility rather than raw speed. Its 23rd percentile ranking among all GPUs means it sits below the vast majority of modern hardware, so it is only appropriate for systems where power efficiency and legacy support are priorities. The 51 W TDP and lack of power connectors make it an easy drop-in for older workstations with modest power supplies, and the single-slot design allows for dense multi-GPU configurations if needed.
For 1080p professional work — such as 2D CAD drafting, schematic design, or basic 3D modeling with low polygon counts — the K2000’s 732.7 GFLOPS of FP32 performance and 64.00 GB/s bandwidth are adequate. The card’s DirectX 12 (11_0) and OpenGL 4.6 support ensure it can run most legacy professional applications without issue. However, users targeting 1440p or higher resolutions should avoid this card, as the 2 GB VRAM and 128-bit bus will quickly become saturated, leading to stuttering and texture pop-in.
Gamers or content creators working with modern rendering engines will find the K2000 severely lacking, particularly given the absence of RT and tensor cores. The card’s Vulkan score of 4118 indicates it can handle lightweight API workloads, but it is not designed for real-time 3D rendering in current titles. This is a card for a specific niche: users with old software, limited power budgets, or a need for certified drivers in a legacy environment. For anyone else, the data clearly shows that even the nearest rival GT 755M offers no meaningful advantage, and more modern GPUs would be a substantial upgrade.
Detailed benchmark scores and charts for the NVIDIA Quadro K2000 are below.
Benchmark Scores
geekbench_metalSource
Geekbench Metal tests GPU compute using Apple's Metal API. This shows how NVIDIA Quadro K2000 performs in macOS and iOS applications that leverage GPU acceleration.
geekbench_openclSource
Geekbench OpenCL tests GPU compute performance using the cross-platform OpenCL API. This shows how NVIDIA Quadro K2000 handles parallel computing tasks like video encoding and scientific simulations. OpenCL is widely supported across different GPU vendors and platforms. Higher scores benefit applications that leverage GPU acceleration for non-graphics workloads.
geekbench_vulkanSource
Geekbench Vulkan tests GPU compute using the modern low-overhead Vulkan API. This shows how NVIDIA Quadro K2000 performs with next-generation graphics and compute workloads.
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