Intel Arc B570 vs Intel Graphics 24EU Mobile Comparison

Intel
GPU

Intel Arc B570

CORE STATE BMG-G21
VRAM 10 GB
CLOCK SPEED 2500 MHz
TDP 150 W
BUS WIDTH 160 bit
ARCHITECTURE Xe2-HPG
nm
PROCESS 5 nm
LAUNCH DATE 2025
VS
Intel
GPU

Graphics 24EU Mobile

CORE STATE Twin Lake
VRAM System Shared
CLOCK SPEED 1000 MHz
TDP 6 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LP
nm
PROCESS 10 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
2,649
N/A
geekbench_opencl
83,514
N/A
geekbench_vulkan
96,844
N/A
passmark_directx_10
65
N/A
passmark_directx_11
118
N/A
passmark_directx_12
72
N/A
passmark_directx_9
164
N/A
passmark_g2d
661
N/A
passmark_g3d
14,195
N/A
passmark_gpu_compute
7,281
N/A

Analysis: Intel Arc B570 vs Intel Graphics 24EU Mobile

Head-to-Head Benchmarks

The comparison between the Intel Arc B570 and the Intel Graphics 24EU Mobile is fundamentally lopsided. The database contains no overlapping benchmark entries for the two processors. The Arc B570 has a full suite of recorded scores across DirectX 9, 10, 11, and 12 tests, plus compute and API-specific workloads, while the Intel Graphics 24EU Mobile has no recorded benchmark results at all. This absence of data makes direct numerical comparison impossible, but the existing figures for the Arc B570 provide a clear reference point.

The Arc B570 posts a Passmark G3D score of 14195, which places it in the 65th percentile of all GPUs tracked. Its average benchmark score across all tests is 20556, a figure that lands it within 0.1% of the NVIDIA GeForce RTX 3070 Mobile (20534) and 0.1% behind the Intel Arc A750 (20582). Against the AMD Radeon R9 M390X (20662), the B570 trails by 0.5%, and it sits 0.4% ahead of the NVIDIA Quadro M4000M (20480). These deltas are all within a single percentage point, indicating that the B570 performs in a tight band around these mobile and desktop parts from previous generations.

In API-specific workloads, the Arc B570 produces a 3DMark Steel Nomad DX12 score of 2649. Its Geekbench OpenCL result reaches 83514, while the Vulkan score climbs to 96844. Passmark compute performance registers at 7281. The DirectX 9 score of 164 is notably higher than the DirectX 11 score of 118, and both exceed the DirectX 10 result of 65 and DirectX 12 result of 72. The G2D score of 661 reflects 2D workload capability rather than raw 3D output.

The Intel Graphics 24EU Mobile, by contrast, has an average benchmark score of 0 and an empty benchmark array. Its percentile ranking of 50 is a default placement rather than a measured outcome. Without a single recorded score, the data cannot establish any head-to-head win for either side. The B570 wins every measurable category by default, but the magnitude of that advantage cannot be quantified from the database.

Architecture Differences

The two processors come from entirely different architectural lineages. The Arc B570 uses the Xe2-HPG architecture with the BMG-G21 chip, belonging to the Battlemage (Arc 5) generation. The Intel Graphics 24EU Mobile uses Xe-LP architecture with the Twin Lake chip, part of the HD Graphics-T (Twin Lake) generation. The B570 is built on a 5 nm process at TSMC, while the 24EU Mobile uses a 10 nm process at Intel. The B570 packs 19,600 million transistors onto a 272 mm² die, giving a transistor density of 72.1 million per square millimeter. The 24EU Mobile lists its transistor count, die size, and density as unknown.

Compute resources differ by an order of magnitude. The Arc B570 contains 2304 shading units, 144 texture mapping units, and 80 raster output units. It also includes 18 dedicated ray tracing cores. The Intel Graphics 24EU Mobile has 192 shading units, 12 TMUs, and 4 ROPs, with no ray tracing cores present. The B570 reaches 11.52 TFLOPS of FP32 compute and 23.04 TFLOPS of FP16 (2:1), while the 24EU Mobile manages 384.0 GFLOPS of FP32 and 768.0 GFLOPS of FP16 (2:1). That puts the B570 at roughly 30 times the raw FP32 throughput of the integrated part.

Clock behavior also diverges sharply. The B570 operates at a flat 2500 MHz for both base and boost. The 24EU Mobile runs at 300 MHz base and boosts to 1000 MHz. Pixel fill rate for the B570 is 200.0 GPixel/s versus 4.000 GPixel/s for the 24EU Mobile. Texture fill rate is 360.0 GTexel/s versus 12.00 GTexel/s.

Memory architecture is another dividing line. The B570 uses 10 GB of GDDR6 on a 160-bit bus, delivering 380.0 GB/s of bandwidth at 2375 MHz (19 Gbps effective). The 24EU Mobile uses system shared memory with a system dependent bandwidth figure. The B570 draws 150 W and requires a 450 W suggested PSU with a single 8-pin connector, while the 24EU Mobile consumes 6 W and has no power connectors or PSU recommendation.

Where Each One Wins

The Arc B570 is designed for discrete graphics workloads. Its 150 W TDP, dual-slot cooler, and dedicated GDDR6 memory position it for gaming, 3D rendering, and compute tasks that demand sustained bandwidth and high shader throughput. The data shows it competes within 0.5% of the AMD Radeon R9 M390X and within 0.1% of the NVIDIA GeForce RTX 3070 Mobile and Intel Arc A750, which places it in a performance class suitable for 1080p and 1440p gaming scenarios. Its DirectX 12 Ultimate (12_2) support, Vulkan 1.4, and OpenGL 4.6 cover modern rendering APIs, while the 18 ray tracing cores give it hardware acceleration for RT workloads.

The Intel Graphics 24EU Mobile wins in power efficiency and platform integration. At 6 W, it consumes one twenty-fifth the power of the B570. Its IGP form factor and ring bus interface mean it requires no separate cooler, no power connector, and no expansion slot. The system shared memory eliminates dedicated VRAM costs. This makes it suitable for portable devices, thin laptops, and low-power embedded systems where the B570's 272 mm die, dual-slot cooler, and 150 W draw would be physically and thermally impossible to accommodate.

The B570 also wins on display output flexibility. It provides 1x HDMI 2.1a and 3x DisplayPort 2.1 outputs, enabling multi-monitor setups with high refresh rates. The 24EU Mobile's display outputs are listed as portable device dependent, meaning the number and type of outputs are dictated by the host device rather than the GPU itself.

FAQ

Q: How does the Intel Arc B570 compare to its nearest rivals in average benchmark score?

A: The B570's average score of 20556 is 0.1% ahead of the NVIDIA GeForce RTX 3070 Mobile (20534), 0.1% behind the Intel Arc A750 (20582), 0.4% ahead of the NVIDIA Quadro M4000M (20480), and 0.5% behind the AMD Radeon R9 M390X (20662).

Q: What is the FP32 compute difference between the two GPUs?

A: The Arc B570 delivers 11.52 TFLOPS of FP32 compute, while the Intel Graphics 24EU Mobile delivers 384.0 GFLOPS. The B570 offers roughly 30 times the FP32 throughput.

Q: Does the Intel Graphics 24EU Mobile support ray tracing?

A: No. The database lists no ray tracing cores for the Intel Graphics 24EU Mobile. The Arc B570 includes 18 RT cores.

Q: What memory configurations do the two GPUs use?

A: The Arc B570 uses 10 GB of GDDR6 on a 160-bit bus with 380.0 GB/s bandwidth. The Intel Graphics 24EU Mobile uses system shared memory with system dependent bandwidth.

Q: What API levels does each GPU support?

A: The Arc B570 supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The Intel Graphics 24EU Mobile supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4.

Q: What is the power consumption of each GPU?

A: The Arc B570 has a TDP of 150 W with a suggested 450 W PSU. The Intel Graphics 24EU Mobile has a TDP of 6 W and lists no PSU requirement.

Specification Differences

| Specification | Intel Arc B570 | Intel Graphics 24EU Mobile |

|---|---|---|

| Architecture | Xe2-HPG | Xe-LP |

| Chip | BMG-G21 | Twin Lake |

| Generation | Battlemage (Arc 5) | HD Graphics-T (Twin Lake) |

| Process node | 5 nm (TSMC) | 10 nm (Intel) |

| Transistors | 19,600 million | unknown |

| Die size | 272 mm² | unknown |

| Base clock | 2500 MHz | 300 MHz |

| Boost clock | 2500 MHz | 1000 MHz |

| Memory | 10 GB GDDR6 | System Shared |

| Bus width | 160 bit | System Shared |

| Bandwidth | 380.0 GB/s | System Dependent |

| Shading units | 2304 | 192 |

| TMUs | 144 | 12 |

| ROPs | 80 | 4 |

| RT cores | 18 | null |

| Pixel rate | 200.0 GPixel/s | 4.000 GPixel/s |

| Texture rate | 360.0 GTexel/s | 12.00 GTexel/s |

| FP32 | 11.52 TFLOPS | 384.0 GFLOPS |

| FP16 | 23.04 TFLOPS (2:1) | 768.0 GFLOPS (2:1) |

| TDP | 150 W | 6 W |

| Slot width | Dual-slot | IGP |

| Power connectors | 1x 8-pin | null |

| Suggested PSU | 450 W | null |

| Bus interface | PCIe 4.0 x8 | Ring Bus |

| Display outputs | 1x HDMI 2.1a, 3x DisplayPort 2.1 | Portable Device Dependent |

| DirectX | 12 Ultimate (12_2) | 12 (12_1) |

| Release date | 2025-01-15 | 2024-12-31 |

The Verdict

The data separates these two processors into entirely different categories. The Intel Arc B570 is a discrete graphics card with measurable performance across all recorded benchmarks. Its average score of 20556, 65th percentile ranking, and tight 0.1% to 0.5% margins against established rivals like the RTX 3070 Mobile and Arc A750 confirm it belongs in dedicated GPU territory. The 10 GB GDDR6 memory, 380.0 GB/s bandwidth, 18 RT cores, and 11.52 TFLOPS FP32 throughput provide the resources needed for demanding 3D workloads. It carries a launch MSRP of 219 USD.

The Intel Graphics 24EU Mobile is an integrated processor with no recorded benchmarks, no dedicated memory, and no ray tracing hardware. Its 192 shading units, 6 W TDP, and system shared memory point to basic display output and light compute duties within a portable device. The 4.000 GPixel/s pixel rate and 384.0 GFLOPS FP32 output are sufficient for 2D interfaces, video playback, and low-end 3D acceleration, but the absence of any benchmark scores means its real-world performance cannot be verified from the database.

A buyer needing a discrete GPU for gaming, rendering, or compute should select the Arc B570, as its measured scores and architectural resources support those tasks. A system designer building a low-power portable device should select the Intel Graphics 24EU Mobile, as its IGP form factor, ring bus interface, and 6 W power draw fit that constraint set. The two parts do not compete in the same market segment, and the data confirms that divergence at every measurable level.

DETAILED SPECIFICATIONS

SPECIFICATION
B570
Graphics 24EU Mobile
Core Specs
Shading Units
2,304
192 -91.7%
Shaders
2,304
192 -91.7%
TMUs
144
12 -91.7%
ROPs
80
4 -95.0%
Execution Units
18
24 +33.3%
Clocks
Base Clock
2500 MHz
300 MHz
Boost Clock
2500 MHz
1000 MHz
Memory Clock
2375 MHz 19 Gbps effective
System Shared
Memory
Memory Size
10 GB
System Shared
VRAM (MB)
10,240
Memory Type
GDDR6
System Shared
Memory Bus
160 bit
System Shared
Bandwidth
380.0 GB/s
System Dependent
Cache
L1 Cache
256 KB (per EU)
L2 Cache
13.5 MB
Performance
Pixel Rate
200.0 GPixel/s
4.000 GPixel/s
Texture Rate
360.0 GTexel/s
12.00 GTexel/s
FP32 (TFLOPS)
11.52 TFLOPS
384.0 GFLOPS
FP64 (TFLOPS)
720.0 GFLOPS (1:16)
FP16 (TFLOPS)
23.04 TFLOPS (2:1)
768.0 GFLOPS (2:1)
AI/RT
RT Cores
18
XMX Cores
144
Power
TDP
150 W
6 W
TDP (W)
150
6 -96.0%
Suggested PSU
450 W
Power Connectors
1x 8-pin
Architecture
Architecture
Xe2-HPG
Xe-LP
GPU Name
BMG-G21
Twin Lake
Generation
Battlemage (Arc 5)
HD Graphics-T (Twin Lake)
Process Size
5 nm
10 nm
Transistors
19,600 million
unknown
Die Size
272 mm²
unknown
Foundry
TSMC
Intel
Density
72.1M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
Shader Model
6.6
6.6
Physical
Slot Width
Dual-slot
IGP
Length
272 mm 10.7 inches
Height
115 mm 4.5 inches
Outputs
1x HDMI 2.1a3x DisplayPort 2.1
Portable Device Dependent
Bus Interface
PCIe 4.0 x8
Ring Bus
Other
Launch Price
219 USD
Production
Active
Active
Predecessor
Alchemist
View Arc B570 Details View Graphics 24EU Mobile Details