Intel Arc A310E vs Intel Graphics 24EU Mobile Comparison
Intel Arc A310E
Graphics 24EU Mobile
Analysis: Intel Arc A310E vs Intel Graphics 24EU Mobile
Head-to-Head Benchmarks
The database does not record a direct head-to-head benchmark suite for these two processors, so the analysis relies on the derived performance indicators and architectural specifications recorded for each part. The Arc A310E, a discrete Alchemist-generation part, and the Graphics 24EU Mobile, an integrated Twin Lake graphics engine, occupy different performance tiers entirely.
The most decisive separation appears in raw compute throughput. The Arc A310E records 3.072 TFLOPS of FP32 performance, while the Graphics 24EU Mobile records 384.0 GFLOPS. This represents an 8x advantage for the discrete part. In FP16, the Arc A310E reaches 6.144 TFLOPS, versus 768.0 GFLOPS for the integrated part, again an 8x gap. These figures indicate that the Arc A310E can handle substantially heavier shader workloads before frame time becomes a limiting factor.
Pixel throughput follows the same pattern. The Arc A310E delivers 32.00 GPixel/s, while the Graphics 24EU Mobile delivers 4.000 GPixel/s, an 8x difference in fill rate. Texture rate shows a 5.33x gap: 64.00 GTexel/s versus 12.00 GTexel/s. The texture rate gap is smaller than the shader and pixel gaps, which reflects the different TMU counts (32 versus 12) and the much larger clock advantage of the discrete card.
Clock speeds reinforce the separation. The Arc A310E runs at a fixed 2000 MHz for both base and boost. The Graphics 24EU Mobile runs at a 300 MHz base and 1000 MHz boost. Even at peak boost, the integrated part operates at half the frequency of the discrete card. This clock disparity compounds the shading unit difference: 768 shading units on the Arc A310E versus 192 on the integrated part, a 4x unit advantage multiplied by the 2x clock advantage.
Memory bandwidth is another major divider. The Arc A310E uses 4 GB of GDDR6 on a 64-bit bus, delivering 124.0 GB/s. The Graphics 24EU Mobile uses system shared memory with bandwidth listed as system dependent. In practice, shared memory bandwidth is constrained by the host platform's memory subsystem, which typically cannot match dedicated GDDR6 bandwidth. The discrete card also has a dedicated memory controller running at 1937 MHz (15.5 Gbps effective), whereas the integrated part has no independent memory clock.
The percentile fields offer a relative placement check. Both parts sit at the 50th percentile among all GPUs in the database, but this statistic reflects the absence of recorded benchmark runs rather than equivalent performance. With no average benchmark scores and no nearest rivals listed for either part, the percentile values cannot be used to differentiate them.
Architecture Differences
The two processors come from different Intel graphics architectures. The Arc A310E uses Xe-HPG, the high-performance gaming architecture, and belongs to the Alchemist generation (Arc 3). The Graphics 24EU Mobile uses Xe-LP, the low-power architecture, and belongs to the HD Graphics-T (Twin Lake) generation. These architectural lineages serve different purposes: Xe-HPG targets discrete graphics workloads, while Xe-LP targets integrated graphics efficiency.
Manufacturing processes differ substantially. The Arc A310E is built on a 6 nm process at TSMC, with 7,200 million transistors on a 157 mm² die. The transistor density works out to 45.9M per mm². The Graphics 24EU Mobile uses a 10 nm process at Intel, with transistor count and die size recorded as unknown. The process node difference affects power efficiency and density, though the integrated part's unknown die metrics prevent a direct density comparison.
Ray tracing support is exclusive to the Arc A310E. It includes 6 dedicated RT cores, while the Graphics 24EU Mobile has no RT cores recorded. This is a functional capability difference, not just a performance gap. The Xe-HPG architecture includes the hardware traversal and intersection units needed for hardware-accelerated ray tracing; Xe-LP does not.
API support differs at the DirectX level. The Arc A310E supports DirectX 12 Ultimate (12_2), which includes hardware features like mesh shaders, sampler feedback, and variable rate shading. The Graphics 24EU Mobile supports DirectX 12 (12_1), which omits some of the 12_2 feature set. Both support OpenGL 4.6 and Vulkan 1.4.
The memory architecture is fundamentally different. The Arc A310E has dedicated GDDR6 memory with a fixed bus width and bandwidth. The Graphics 24EU Mobile uses system shared memory, meaning its performance depends on the host processor's memory configuration. The Arc A310E also uses a PCIe 4.0 x8 bus interface, while the integrated part connects via a Ring Bus.
Power envelopes reflect the architectural split. The Arc A310E has a 75 W TDP and requires a suggested 250 W power supply, though it draws power through the slot with no additional power connectors. The Graphics 24EU Mobile has a 6 W TDP and is an IGP, meaning it shares power delivery with the host processor. This 12.5x TDP difference explains the clock and unit advantages of the discrete card.
FAQ
Q: Which GPU has higher FP32 compute performance?
A: The Arc A310E records 3.072 TFLOPS of FP32, which is 8x the 384.0 GFLOPS of the Graphics 24EU Mobile.
Q: Does the Graphics 24EU Mobile support hardware ray tracing?
A: No. The database records 6 RT cores for the Arc A310E and no RT cores for the Graphics 24EU Mobile.
Q: What is the memory bandwidth difference?
A: The Arc A310E has dedicated GDDR6 memory with 124.0 GB/s bandwidth on a 64-bit bus. The Graphics 24EU Mobile uses system shared memory with bandwidth listed as system dependent.
Q: Which part has a higher boost clock?
A: The Arc A310E runs at a fixed 2000 MHz for both base and boost. The Graphics 24EU Mobile boosts to 1000 MHz, so the Arc A310E runs at twice the peak frequency.
Q: Which DirectX feature level does each support?
A: The Arc A310E supports DirectX 12 Ultimate (12_2), while the Graphics 24EU Mobile supports DirectX 12 (12_1).
Q: What are the power requirements?
A: The Arc A310E has a 75 W TDP and a suggested 250 W power supply. The Graphics 24EU Mobile has a 6 W TDP and no power supply requirement recorded.
Specification Differences
| Specification | Intel Arc A310E | Intel Graphics 24EU Mobile |
|---|---|---|
| Architecture | Xe-HPG | Xe-LP |
| Generation | Alchemist (Arc 3) | HD Graphics-T (Twin Lake) |
| Process node | 6 nm | 10 nm |
| Foundry | TSMC | Intel |
| Transistors | 7,200 million | unknown |
| Die size | 157 mm² | unknown |
| Base clock | 2000 MHz | 300 MHz |
| Boost clock | 2000 MHz | 1000 MHz |
| Memory clock | 1937 MHz 15.5 Gbps effective | System Shared |
| Memory size | 4 GB | System Shared |
| Memory type | GDDR6 | System Shared |
| Memory bus width | 64 bit | System Shared |
| Memory bandwidth | 124.0 GB/s | System Dependent |
| Shading units | 768 | 192 |
| TMUs | 32 | 12 |
| ROPs | 16 | 4 |
| RT cores | 6 | None |
| Pixel rate | 32.00 GPixel/s | 4.000 GPixel/s |
| Texture rate | 64.00 GTexel/s | 12.00 GTexel/s |
| FP32 | 3.072 TFLOPS | 384.0 GFLOPS |
| FP16 | 6.144 TFLOPS (2:1) | 768.0 GFLOPS (2:1) |
| TDP | 75 W | 6 W |
| Slot width | Single-slot | IGP |
| Power connectors | None | Not applicable |
| Suggested PSU | 250 W | Not applicable |
| Bus interface | PCIe 4.0 x8 | Ring Bus |
| Display outputs | 4x mini-DisplayPort 2.0 | Portable Device Dependent |
| DirectX | 12 Ultimate (12_2) | 12 (12_1) |
| Production status | End-of-life | Active |
| Release date | 2024-03-31 | 2024-12-31 |
| Predecessor | Xe Graphics | None recorded |
| Successor | Battlemage | None recorded |
The Verdict
The recorded data describes two GPUs with no overlap in performance class. The Arc A310E leads in every measured compute, fill rate, and memory metric. It has 4x the shading units, 2.67x the TMUs, 4x the ROPs, 8x the FP32 throughput, 8x the pixel rate, and 5.33x the texture rate. It also adds hardware ray tracing, dedicated GDDR6 memory, and a DirectX 12 Ultimate feature set.
The Graphics 24EU Mobile leads in power efficiency and integration. Its 6 W TDP is 12.5x lower than the Arc A310E's 75 W TDP. It requires no separate power supply, no slot space, and no discrete memory. It is an active production part, while the Arc A310E is end-of-life. Its Ring Bus connection means it operates within the host processor's memory subsystem.
The release dates place the Arc A310E in March 2024 and the Graphics 24EU Mobile in December 2024. The Arc A310E has a recorded successor in Battlemage, while the integrated part has no predecessor or successor recorded in the database.
Where Each One Wins
The Arc A310E wins in scenarios that demand sustained graphics throughput. Its 768 shading units, 2000 MHz clocks, and 124.0 GB/s dedicated bandwidth make it suitable for workloads with heavy shader execution, high resolution rendering, or complex pixel effects. The 6 RT cores enable hardware-accelerated ray tracing, which the integrated part cannot perform. The 4x mini-DisplayPort 2.0 outputs support multi-display configurations, and the PCIe 4.0 x8 interface provides a dedicated data path to the host. The 4 GB GDDR6 frame buffer allows local storage of textures and geometry without competing with system memory.
The Graphics 24EU Mobile wins in scenarios where power consumption and physical footprint are the primary constraints. Its 6 W TDP fits within ultra-mobile and embedded power budgets. The IGP form factor requires no expansion slot, no cooler beyond the host's existing thermal solution, and no external power delivery. The system shared memory model eliminates the need for dedicated memory chips, reducing bill of materials and board space. Its DirectX 12 (12_1) support and Vulkan 1.4 support cover standard graphics API requirements for light workloads.
The data does not support a scenario where the integrated part outperforms the discrete card in raw speed. The 8x FP32 gap, 8x pixel rate gap, and 2x clock advantage are all consistent across the recorded metrics. The choice between the two is a choice between peak capability and minimal power draw, not between two comparable performers.