Intel Arc A310E vs NVIDIA GeForce RTX 4070 AD103 Comparison

Intel
GPU

Intel Arc A310E

CORE STATE DG2-128
VRAM 4 GB
CLOCK SPEED 2000 MHz
TDP 75 W
BUS WIDTH 64 bit
ARCHITECTURE Xe-HPG
nm
PROCESS 6 nm
LAUNCH DATE 2024
VS
NVIDIA
GEFORCE

GeForce RTX 4070 AD103

CORE STATE AD103
VRAM 12 GB
CLOCK SPEED 2475 MHz
TDP 200 W
BUS WIDTH 192 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2024

Analysis: Intel Arc A310E vs NVIDIA GeForce RTX 4070 AD103

Head-to-Head Benchmarks

The recorded database contains no direct benchmark comparisons between the Intel Arc A310E and the NVIDIA GeForce RTX 4070 AD103. Both entries show zero benchmark scores, zero wins for either side, and no nearest rival data. This absence of measured results is itself informative, as it leaves only the specification sheets and architectural profiles to establish the performance gap.

What the data does reveal is an enormous theoretical chasm. The RTX 4070 AD103 delivers 29.15 TFLOPS of FP32 compute, while the Arc A310E manages 3.072 TFLOPS. That is a 9.5x difference in raw floating-point throughput, a figure derived directly from the recorded clock and shading unit counts. The NVIDIA part sustains a boost clock of 2475 MHz across 5888 shading units; the Intel part runs a flat 2000 MHz across 768 shading units. The pixel throughput tells a similar story: 158.4 GPixel/s versus 32.00 GPixel/s, a 4.95x gap. Texture rate compounds the disparity further, with 455.4 GTexel/s against 64.00 GTexel/s, a 7.1x difference.

Memory bandwidth amplifies the separation. The RTX 4070 AD103 accesses 12 GB of GDDR6X across a 192-bit bus at 504.2 GB/s. The Arc A310E uses 4 GB of GDDR6 on a 64-bit bus at 124.0 GB/s. That is a 4.1x bandwidth advantage for the NVIDIA card, which becomes critical in 1440p and 4K workloads where texture streaming and framebuffer access dominate. The Intel part's 124.0 GB/s bandwidth is closer to integrated graphics territory than to a discrete gaming GPU.

The RTX 4070 AD103 also carries 46 ray tracing cores and 184 tensor cores, while the Arc A310E has 6 ray tracing units and no tensor core entry in the database. For ray-traced scenes, the NVIDIA card has both dedicated hardware and a massive shader-count advantage. The Intel part's Xe-HPG architecture does include ray tracing support, but with 6 units versus 46, the workload distribution is not comparable.

Neither card has recorded benchmark scores, so the percentile fields are fixed at 50 for both, which reflects the absence of data rather than a measured tie. The head-to-head section in the database is empty, and the wins counters sit at zero for each side. Any statement about real-world gaming performance must therefore rely on the architectural and specification deltas, which uniformly favor the NVIDIA product by wide margins.

FAQ

Q: Which GPU has the higher FP32 compute throughput?

A: The NVIDIA GeForce RTX 4070 AD103 records 29.15 TFLOPS of FP32 performance, compared to 3.072 TFLOPS for the Intel Arc A310E. The NVIDIA part is approximately 9.5 times faster in raw shader compute.

Q: How do the memory subsystems compare?

A: The RTX 4070 AD103 uses 12 GB of GDDR6X on a 192-bit bus, delivering 504.2 GB/s of bandwidth. The Arc A310E has 4 GB of GDDR6 on a 64-bit bus, delivering 124.0 GB/s. The NVIDIA card provides 4.1 times the memory bandwidth and triple the capacity.

Q: What are the power requirements for each card?

A: The Arc A310E has a TDP of 75 W and requires no power connectors, with a suggested PSU of 250 W. The RTX 4070 AD103 has a TDP of 200 W, uses one 16-pin power connector, and calls for a 550 W suggested PSU. The NVIDIA card draws 125 W more under load.

Q: Do both cards support the same graphics APIs?

A: Yes, both are listed with DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. API compatibility is identical, so software-level feature support does not differentiate them.

Q: Which card has more ray tracing hardware?

A: The RTX 4070 AD103 contains 46 ray tracing cores and 184 tensor cores. The Arc A310E has 6 ray tracing cores and no tensor core data. The NVIDIA part has over 7 times the dedicated ray tracing units.

Q: What is the physical size difference between the two cards?

A: The Arc A310E measures 168 mm in length, 69 mm in height, and 20 mm in width, fitting a single slot. The RTX 4070 AD103 measures 240 mm by 110 mm by 40 mm, occupying a dual-slot design. The NVIDIA card is 72 mm longer and 41 mm taller.

Architecture Differences

The Intel Arc A310E is built on the Xe-HPG architecture, specifically the DG2-128 chip, and belongs to the Alchemist generation within the Arc 3 lineup. It uses a 6 nm process at TSMC and integrates 7,200 million transistors on a 157 mm² die, yielding a transistor density of 45.9 million per square millimeter. The NVIDIA GeForce RTX 4070 AD103 employs the Ada Lovelace architecture with the AD103 chip, fabbed on a 5 nm node at TSMC. It packs 45,900 million transistors across a 379 mm² die, achieving 121.1 million transistors per square millimeter. The NVIDIA chip has 6.4 times the transistor count and 2.4 times the die area, with a 2.6 times higher transistor density.

The shading pipeline diverges sharply. The Arc A310E uses 768 shading units, 32 texture mapping units, and 16 raster output units. The RTX 4070 AD103 fields 5,888 shading units, 184 TMUs, and 64 ROPs. That represents a 7.7x increase in shader count, 5.75x in TMUs, and 4x in ROPs. The NVIDIA card also includes 184 tensor cores for AI-accelerated workloads, while the Intel part has no tensor core listing. Ray tracing hardware differs similarly: 46 RT cores versus 6.

Memory architecture is another fundamental split. The Arc A310E runs a 64-bit GDDR6 bus with 4 GB capacity, while the RTX 4070 AD103 uses a 192-bit GDDR6X bus with 12 GB. The NVIDIA memory clock is 1313 MHz with 21 Gbps effective data rate, versus 1937 MHz and 15.5 Gbps effective on the Intel side. Despite the lower clock, the NVIDIA card achieves far higher bandwidth due to the wider bus and newer memory type.

Clock behavior also differs. The Arc A310E has a base and boost clock both at 2000 MHz, indicating a fixed-frequency design likely constrained by its 75 W envelope. The RTX 4070 AD103 has a 1920 MHz base clock that boosts to 2475 MHz, a 28.9% uplift under load. This dynamic boosting relies on the 200 W power budget and the 16-pin connector.

Both architectures support DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4. The NVIDIA card outputs to 1x HDMI 2.1 and 3x DisplayPort 1.4a, while the Intel card provides 4x mini-DisplayPort 2.0. The Intel part uses PCIe 4.0 x8, the NVIDIA part uses PCIe 4.0 x16, doubling the interface bandwidth for the latter.

Specification Differences

The two GPUs differ across nearly every recorded specification field. Clock speeds show the Arc A310E at 2000 MHz base and boost, while the RTX 4070 AD103 runs 1920 MHz base and 2475 MHz boost. Memory clocks are 1937 MHz (15.5 Gbps effective) for Intel and 1313 MHz (21 Gbps effective) for NVIDIA. The Intel card has 4 GB GDDR6 with a 64-bit bus and 124.0 GB/s bandwidth; the NVIDIA card has 12 GB GDDR6X with a 192-bit bus and 504.2 GB/s bandwidth.

Compute resources differ by orders of magnitude: 768 shading units versus 5,888, 32 TMUs versus 184, 16 ROPs versus 64, 6 RT cores versus 46, and no tensor cores versus 184. Pixel rate is 32.00 GPixel/s versus 158.4 GPixel/s, texture rate is 64.00 GTexel/s versus 455.4 GTexel/s, and FP32 is 3.072 TFLOPS versus 29.15 TFLOPS. FP16 performance is 6.144 TFLOPS (2:1) for Intel versus 29.15 TFLOPS (1:1) for NVIDIA, meaning the NVIDIA part does not halve its throughput for half-precision work.

Power and cooling requirements diverge completely. The Arc A310E has a 75 W TDP, no power connectors, a 250 W suggested PSU, and a single-slot form factor at 168 mm length. The RTX 4070 AD103 has a 200 W TDP, one 16-pin connector, a 550 W suggested PSU, and a dual-slot design at 240 mm length. The NVIDIA card is also heavier in physical terms, with 40 mm width against 20 mm.

Display outputs differ: the Intel card offers 4x mini-DisplayPort 2.0, while the NVIDIA card has 1x HDMI 2.1 and 3x DisplayPort 1.4a. Bus interface is PCIe 4.0 x8 for Intel and PCIe 4.0 x16 for NVIDIA. The production status is end-of-life for both, with release dates of 2024-03-31 for the Arc A310E and 2024-02-29 for the RTX 4070 AD103. The predecessor and successor fields list Xe Graphics and Battlemage for Intel, and GeForce 30 and GeForce 50 for NVIDIA. The launch MSRP for the RTX 4070 AD103 is 599 USD; the Arc A310E has no launch MSRP recorded.

The Verdict

The database shows no benchmark results for either GPU, so the verdict must derive from the specification deltas. The RTX 4070 AD103 outclasses the Arc A310E in every measurable compute category: 9.5x FP32 throughput, 7.7x shading units, 4.1x memory bandwidth, 4.95x pixel rate, and 7.1x texture rate. The NVIDIA card also has 46 ray tracing cores against 6, and 184 tensor cores where the Intel part has none. These are not marginal differences; they represent entirely different performance tiers.

The Arc A310E is a 75 W single-slot card with no power connectors, designed for low-profile or embedded systems where power and space are constrained. Its 4 GB memory and 64-bit bus indicate a workload profile aimed at basic display output, light compute, or media acceleration, not high-end gaming. The RTX 4070 AD103, with its 200 W TDP, dual-slot cooler, 12 GB GDDR6X, and 29.15 TFLOPS, targets mainstream to enthusiast gaming and content creation. The launch MSRP of 599 USD places it in the upper-midrange tier.

For users who need maximum compute, ray tracing, and memory bandwidth, the RTX 4070 AD103 is the only viable choice from this data. For systems that require minimal power draw, no auxiliary power, and a compact footprint, the Arc A310E fits a niche the NVIDIA card cannot occupy. There is no scenario in the recorded specifications where the Intel part outperforms the NVIDIA part in raw graphics throughput.

Where Each One Wins

Intel Arc A310E wins on power efficiency and physical footprint. Its 75 W TDP requires no external power connector, and a 250 W PSU suffices. The single-slot design at 168 mm length, 69 mm height, and 20 mm width fits into small form factor chassis. The 4x mini-DisplayPort 2.0 outputs support multi-display configurations with modern display standards. These attributes suit embedded systems, industrial workstations, or silent builds where the 200 W and dual-slot footprint of the RTX 4070 AD103 are prohibitive.

NVIDIA GeForce RTX 4070 AD103 wins on every performance metric. The 29.15 TFLOPS FP32, 504.2 GB/s bandwidth, 158.4 GPixel/s pixel rate, and 455.4 GTexel/s texture rate dominate the Intel part. The 12 GB GDDR6X frame buffer provides headroom for large textures and high-resolution rendering. The 46 RT cores and 184 tensor cores enable hardware-accelerated ray tracing and AI features that the Arc A310E cannot match. The 192-bit memory bus and PCIe 4.0 x16 interface reduce bandwidth bottlenecks in data-heavy workloads.

The FP16 comparison is particularly lopsided. The RTX 4070 AD103 delivers 29.15 TFLOPS in FP16 at a 1:1 ratio, meaning no throughput penalty for half-precision. The Arc A310E achieves 6.144 TFLOPS but only at a 2:1 ratio, halving its FP32 rate. For machine learning inference or compute tasks using FP16, the NVIDIA card is 4.7x faster in raw throughput, and it does not sacrifice precision efficiency.

The memory clock difference is worth examining. The Arc A310E runs its GDDR6 at 1937 MHz (15.5 Gbps effective), which is higher than the RTX 4070 AD103's 1313 MHz (21 Gbps effective). However, the NVIDIA card's 192-bit bus and GDDR6X technology result in 504.2 GB/s versus 124.0 GB/s, a 4.1x advantage. The Intel part's higher memory clock cannot compensate for its narrow 64-bit bus.

The transistor density gap reflects process maturity. The RTX 4070 AD103 packs 121.1 million transistors per square millimeter on a 5 nm node, while the Arc A310E achieves 45.9 million on 6 nm. This 2.6x density advantage allows NVIDIA to integrate nearly 46 billion transistors on a 379 mm² die, enabling 5,888 shading units and 184 tensor cores. The Intel chip's 7.2 billion transistors on 157 mm² cap its compute resources at 768 shading units.

DETAILED SPECIFICATIONS

SPECIFICATION
A310E
RTX 4070 AD103
Core Specs
Shading Units
768
5,888 +666.7%
Shaders
768
5,888 +666.7%
TMUs
32
184 +475.0%
ROPs
16
64 +300.0%
SM Count
—
46
Execution Units
96
—
Clocks
Base Clock
2000 MHz
1920 MHz
Boost Clock
2000 MHz
2475 MHz
Memory Clock
1937 MHz 15.5 Gbps effective
1313 MHz 21 Gbps effective
Memory
Memory Size
4 GB
12 GB
VRAM (MB)
4,096
12,288 +200.0%
Memory Type
GDDR6
GDDR6X
Memory Bus
64 bit
192 bit
Bandwidth
124.0 GB/s
504.2 GB/s
Cache
L1 Cache
—
128 KB (per SM)
L2 Cache
4 MB
36 MB
Performance
Pixel Rate
32.00 GPixel/s
158.4 GPixel/s
Texture Rate
64.00 GTexel/s
455.4 GTexel/s
FP32 (TFLOPS)
3.072 TFLOPS
29.15 TFLOPS
FP64 (TFLOPS)
768.0 GFLOPS (1:4)
455.4 GFLOPS (1:64)
FP16 (TFLOPS)
6.144 TFLOPS (2:1)
29.15 TFLOPS (1:1)
AI/RT
RT Cores
6
46 +666.7%
Tensor Cores
—
184
XMX Cores
96
—
Power
TDP
75 W
200 W
TDP (W)
75
200 +166.7%
Suggested PSU
250 W
550 W
Power Connectors
None
1x 16-pin
Architecture
Architecture
Xe-HPG
Ada Lovelace
GPU Name
DG2-128
AD103
Generation
Alchemist (Arc 3)
GeForce 40
Process Size
6 nm
5 nm
Transistors
7,200 million
45,900 million
Die Size
157 mm²
379 mm²
Foundry
TSMC
TSMC
Density
45.9M / mm²
121.1M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
—
8.9
Shader Model
6.6
6.9
Physical
Slot Width
Single-slot
Dual-slot
Length
168 mm 6.6 inches
240 mm 9.4 inches
Height
69 mm 2.7 inches
110 mm 4.3 inches
Outputs
4x mini-DisplayPort 2.0
1x HDMI 2.13x DisplayPort 1.4a
Bus Interface
PCIe 4.0 x8
PCIe 4.0 x16
Other
Launch Price
—
599 USD
Production
End-of-life
End-of-life
Predecessor
Xe Graphics
GeForce 30
Successor
Battlemage
GeForce 50
View Arc A310E Details View GeForce RTX 4070 AD103 Details