Intel Arc A310E vs NVIDIA GeForce RTX 4060 AD106 Comparison
Intel Arc A310E
GeForce RTX 4060 AD106
Analysis: Intel Arc A310E vs NVIDIA GeForce RTX 4060 AD106
Head-to-Head Benchmarks
The recorded data shows no direct benchmark comparisons between the Intel Arc A310E and the NVIDIA GeForce RTX 4060 AD106. The database contains no head-to-head test results, no individual benchmark scores for either GPU, and no nearest rival entries. Both cards have an identical percentile ranking against all GPUs (50th percentile) and an average benchmark score of zero, indicating that neither product has sufficient measured performance data to establish a competitive ranking.
Without measured scores, the analysis must rely on the architectural and specification data available in the database. The FP32 compute figures provide the clearest performance separation. The RTX 4060 AD106 delivers 15.11 TFLOPS of single-precision compute, while the Arc A310E delivers 3.072 TFLOPS. This represents a 4.92x advantage for the NVIDIA part, a substantial gap that would manifest across most compute-bound workloads. Texture processing shows a similar pattern: the RTX 4060 AD106 reaches 236.2 GTexel/s versus 64.00 GTexel/s for the Arc A310E, a 3.69x difference. Pixel throughput favors the NVIDIA card as well, with 118.1 GPixel/s compared to 32.00 GPixel/s, a 3.69x margin.
Memory bandwidth reinforces the NVIDIA advantage. The RTX 4060 AD106 accesses 272.0 GB/s across a 128-bit bus, while the Arc A310E manages 124.0 GB/s over a 64-bit interface. The NVIDIA card offers 2.19x the bandwidth, which becomes critical in texture-heavy scenes and higher resolution workloads. Memory capacity also differs substantially: 8 GB versus 4 GB. The larger frame buffer on the RTX 4060 AD106 allows it to hold more assets and avoids spillover in modern titles.
The FP16 comparison introduces a nuance. The Arc A310E achieves 6.144 TFLOPS through a 2:1 ratio, doubling its FP32 rate. The RTX 4060 AD106 maintains a 1:1 ratio, delivering 15.11 TFLOPS in both FP16 and FP32. Even with the Arc's doubled rate, the NVIDIA card still leads by 2.46x. The RTX 4060 AD106 also includes 96 tensor cores, while the Intel part lists none in the database. For workloads that leverage tensor operations, the NVIDIA card has dedicated hardware that the Arc A310E cannot match.
Ray tracing resources show a 4x difference. The RTX 4060 AD106 integrates 24 RT cores, while the Arc A310E has 6. Both cards support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, so API-level feature support is identical, but the hardware resources behind ray tracing workloads differ considerably.
Clock behavior also favors the NVIDIA card under load. The RTX 4060 AD106 has a base clock of 1830 MHz and a boost clock of 2460 MHz, a 630 MHz uplift. The Arc A310E runs at a flat 2000 MHz for both base and boost, providing no dynamic headroom. The NVIDIA card's boost behavior allows it to scale performance when thermals permit, while the Intel part operates at a fixed frequency.
Architecture Differences
The two GPUs come from different architectural lineages. The Intel Arc A310E uses the DG2-128 chip built on the Xe-HPG architecture, part of the Alchemist (Arc 3) generation. The NVIDIA GeForce RTX 4060 AD106 uses the AD106 chip built on the Ada Lovelace architecture, part of the GeForce 40 series. Both are manufactured by TSMC, but on different process nodes: the Intel chip uses a 6 nm process, while the NVIDIA chip uses a 5 nm process.
Transistor counts reveal the scale difference. The AD106 packs 22,900 million transistors into a 188 mm² die, producing a transistor density of 121.8M per mm². The DG2-128 contains 7,200 million transistors on a 157 mm² die, with a density of 45.9M per mm². The NVIDIA chip achieves 3.18x the transistor count on a die that is only 31 mm² larger, reflecting the denser 5 nm process and the larger architectural investment.
Execution resources differ across every unit type. The RTX 4060 AD106 has 3072 shading units, 96 texture mapping units, and 48 render output units. The Arc A310E has 768 shading units, 32 TMUs, and 16 ROPs. These are exact 4x, 3x, and 3x ratios respectively. The NVIDIA card also carries 96 tensor cores and 24 RT cores, while the Intel part lists 6 RT cores and no tensor core entry.
Memory subsystems diverge in both capacity and interface. The RTX 4060 AD106 uses 8 GB of GDDR6 on a 128-bit bus, with memory clocked at 2125 MHz (17 Gbps effective). The Arc A310E uses 4 GB of GDDR6 on a 64-bit bus, with memory at 1937 MHz (15.5 Gbps effective). The resulting bandwidth gap is 272.0 GB/s versus 124.0 GB/s.
Power and cooling requirements differ substantially. The Arc A310E has a TDP of 75 W, fits in a single-slot design, requires no power connectors, and suggests a 250 W PSU. The RTX 4060 AD106 has a TDP of 115 W, uses a dual-slot design, requires one 12-pin power connector, and suggests a 300 W PSU. The NVIDIA card draws 40 W more but delivers over 4.9x the FP32 throughput, indicating a significantly better compute-per-watt profile on paper.
Physical dimensions are only recorded for the Intel card: 168 mm in length, 69 mm in height, and 20 mm in width. The database lists no dimensions for the NVIDIA card. Both use a PCIe 4.0 x8 bus interface, so host connectivity is identical.
Display outputs differ. The Arc A310E provides 4x mini-DisplayPort 2.0 connections. The RTX 4060 AD106 provides 1x HDMI 2.1 and 3x DisplayPort 1.4a. The Intel card supports the newer DisplayPort 2.0 standard but uses the mini form factor, while the NVIDIA card offers a standard HDMI port alongside DisplayPort 1.4a.
Both cards have the same production status (end-of-life) and the same release date in the database (2024-03-31). Their predecessors and successors differ: the Arc A310E follows Xe Graphics and leads to Battlemage, while the RTX 4060 AD106 follows GeForce 30 and leads to GeForce 50.
Where Each One Wins
The Arc A310E holds advantages in specific areas that do not depend on raw performance. Its 75 W TDP makes it suitable for systems with limited power delivery, and its single-slot design with no power connectors simplifies installation. The card draws 40 W less than the RTX 4060 AD106 and requires a 250 W PSU rather than 300 W. For compact or low-power builds, the Intel part fits where the NVIDIA card may not.
The Arc A310E also offers DisplayPort 2.0 support across four mini-DisplayPort outputs. The RTX 4060 AD106 uses DisplayPort 1.4a and HDMI 2.1. For multi-display setups that require four outputs, the Intel card provides that capability natively. The NVIDIA card offers one HDMI 2.1 port and three DisplayPort 1.4a ports, which covers most standard configurations but does not include the newer DisplayPort 2.0 standard.
The RTX 4060 AD106 wins in every measured performance category. Its FP32 throughput of 15.11 TFLOPS exceeds the Arc A310E's 3.072 TFLOPS by a wide margin. Its 8 GB memory capacity doubles the Intel card's 4 GB, and its 272.0 GB/s bandwidth more than doubles the Arc's 124.0 GB/s. The NVIDIA card also has 4x the shading units, 4x the RT cores, and 96 tensor cores where the Intel part has none listed.
The compute-per-watt comparison favors the NVIDIA card despite its higher TDP. The RTX 4060 AD106 produces 15.11 TFLOPS from 115 W, while the Arc A310E produces 3.072 TFLOPS from 75 W. The NVIDIA card delivers roughly 0.131 TFLOPS per watt, while the Intel card delivers roughly 0.041 TFLOPS per watt, a 3.2x efficiency advantage for the NVIDIA part.
For workloads that use tensor cores, such as AI inference or DLSS-style upscaling, the RTX 4060 AD106 has hardware that the Arc A310E entirely lacks. The 96 tensor cores provide dedicated acceleration that no software path on the Intel card can replicate. Similarly, the 24 RT cores versus 6 RT cores gives the NVIDIA card greater ray tracing throughput, though both support the DirectX 12 Ultimate API.
The Arc A310E remains viable for basic display output, low-power systems, and multi-monitor configurations using DisplayPort 2.0. The RTX 4060 AD106 is the stronger choice for compute-heavy tasks, gaming, and any workload that benefits from large memory capacity or high bandwidth.
FAQ
Q: Does the Intel Arc A310E have a lower power requirement than the RTX 4060 AD106?
A: Yes. The Arc A310E has a TDP of 75 W, uses no power connectors, and suggests a 250 W PSU. The RTX 4060 AD106 has a TDP of 115 W, requires one 12-pin power connector, and suggests a 300 W PSU.
Q: Which GPU has more memory bandwidth?
A: The RTX 4060 AD106 has 272.0 GB/s across a 128-bit bus, while the Arc A310E has 124.0 GB/s across a 64-bit bus. The NVIDIA card offers 2.19x the bandwidth.
Q: What is the FP32 compute difference between the two cards?
A: The RTX 4060 AD106 delivers 15.11 TFLOPS of FP32 compute, while the Arc A310E delivers 3.072 TFLOPS. The NVIDIA card leads by a factor of 4.92x.
Q: Do both GPUs support the same APIs?
A: Yes. Both cards support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.
Q: Which card has more ray tracing cores?
A: The RTX 4060 AD106 has 24 RT cores, while the Arc A310E has 6 RT cores. The NVIDIA card has 4x the ray tracing hardware.
Q: Are both cards the same physical size?
A: The database only records dimensions for the Arc A310E: 168 mm length, 69 mm height, and 20 mm width. No dimensions are listed for the RTX 4060 AD106. The Intel card is single-slot, while the NVIDIA card is dual-slot.
Specification Differences
The following fields differ between the Intel Arc A310E and the NVIDIA GeForce RTX 4060 AD106:
| Specification | Intel Arc A310E | NVIDIA GeForce RTX 4060 AD106 |
|---|---|---|
| Chip | DG2-128 | AD106 |
| Architecture | Xe-HPG | Ada Lovelace |
| Generation | Alchemist (Arc 3) | GeForce 40 |
| Process node | 6 nm | 5 nm |
| Transistors | 7,200 million | 22,900 million |
| Die size | 157 mm² | 188 mm² |
| Transistor density | 45.9M / mm² | 121.8M / mm² |
| Base clock | 2000 MHz | 1830 MHz |
| Boost clock | 2000 MHz | 2460 MHz |
| Memory clock | 1937 MHz 15.5 Gbps effective | 2125 MHz 17 Gbps effective |
| Memory size | 4 GB | 8 GB |
| Memory bus width | 64 bit | 128 bit |
| Memory bandwidth | 124.0 GB/s | 272.0 GB/s |
| Shading units | 768 | 3072 |
| TMUs | 32 | 96 |
| ROPs | 16 | 48 |
| RT cores | 6 | 24 |
| Tensor cores | None listed | 96 |
| Pixel rate | 32.00 GPixel/s | 118.1 GPixel/s |
| Texture rate | 64.00 GTexel/s | 236.2 GTexel/s |
| FP32 | 3.072 TFLOPS | 15.11 TFLOPS |
| FP16 | 6.144 TFLOPS (2:1) | 15.11 TFLOPS (1:1) |
| TDP | 75 W | 115 W |
| Slot width | Single-slot | Dual-slot |
| Power connectors | None | 1x 12-pin |
| Suggested PSU | 250 W | 300 W |
| Display outputs | 4x mini-DisplayPort 2.0 | 1x HDMI 2.1, 3x DisplayPort 1.4a |
| Predecessor | Xe Graphics | GeForce 30 |
| Successor | Battlemage | GeForce 50 |
The two cards share identical values for manufacturer foundry (TSMC), bus interface (PCIe 4.0 x8), DirectX support (12 Ultimate 12_2), OpenGL support (4.6), Vulkan support (1.4), production status (end-of-life), release date (2024-03-31), percentile ranking (50th), and average benchmark score (0). The launch MSRP is not recorded for either product.