AMD Steam Machine GPU vs Intel Arc 140V Mobile Comparison

AMD
RADEON

AMD Steam Machine GPU

CORE STATE Navi 33
VRAM 8 GB
CLOCK SPEED 2450 MHz
TDP 110 W
BUS WIDTH 128 bit
ARCHITECTURE RDNA 3.0
nm
PROCESS 6 nm
LAUNCH DATE 2026
VS
Intel
GPU

Arc 140V Mobile

CORE STATE Lunar Lake
VRAM System Shared
CLOCK SPEED 1950 MHz
TDP 37 W
BUS WIDTH System Shared
ARCHITECTURE Xe2-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2024

Analysis: AMD Steam Machine GPU vs Intel Arc 140V Mobile

AMD Steam Machine GPU and Intel Arc 140V Mobile occupy different corners of the graphics market, yet both target compact systems and portable devices. The recorded data places the AMD part as a discrete console-grade component with a 110 W power envelope, while the Intel solution is an integrated GPU with a 37 W TDP. The benchmark database shows no direct head-to-head scores for these two, but the specification sheet provides enough measurable differences to frame performance expectations. The AMD Steam Machine GPU uses the Navi 33 chip on a 6 nm TSMC process, while the Intel Arc 140V Mobile uses the Lunar Lake chip on a 3 nm TSMC node. These process and design choices drive the entire performance and efficiency profile.

Head-to-Head Benchmarks

The database contains no recorded benchmark scores for either GPU in this comparison, and no nearest rival data is provided. Therefore, the analysis relies on the theoretical throughput values listed in the specification fields. The AMD Steam Machine GPU delivers 17.56 TFLOPS of FP32 compute, while the Intel Arc 140V Mobile delivers 3.994 TFLOPS. That is a 4.4x difference in raw single-precision throughput, placing the AMD part clearly ahead in any compute-bound workload. The FP16 figures tell a different story in ratio terms: the AMD GPU maintains a 1:1 FP16 to FP32 ratio at 17.56 TFLOPS, while the Intel part uses a 2:1 ratio, achieving 7.987 TFLOPS FP16. Even with the packed FP16 advantage, Intel still trails AMD by roughly 2.2x in half-precision throughput.

Texture and pixel fill rates follow the same pattern. The AMD GPU records 274.4 GTexel/s and 156.8 GPixel/s, versus 124.8 GTexel/s and 62.40 GPixel/s for the Intel Arc 140V Mobile. The AMD part is 2.2x ahead in texture rate and 2.5x ahead in pixel rate. These numbers indicate that the AMD Steam Machine GPU can sustain higher resolution rendering and heavier texture filtering loads without bottlenecking as early. The Intel part, being an integrated GPU with system-shared memory, operates with bandwidth labeled as system dependent, while the AMD GPU has a fixed 288.0 GB/s from its 8 GB GDDR6 memory on a 128 bit bus. The bandwidth differential is substantial, and it directly impacts both rasterization and ray tracing workloads.

Clock speeds also diverge significantly. The AMD GPU has a base clock of 1720 MHz, a game clock of 2250 MHz, and a boost clock of 2450 MHz. The Intel Arc 140V Mobile starts at 300 MHz base and boosts to 1950 MHz. The sustained game clock on the AMD part is 300 MHz higher than the Intel boost ceiling. At equal instruction efficiency, that clock gap alone would produce roughly a 15% performance advantage, but the AMD part also has 1792 shading units versus 1024 on Intel, 112 TMUs versus 64, and 64 ROPs versus 32. The combination of more execution resources and higher clocks explains the large throughput deltas.

Ray tracing hardware scales similarly. The AMD GPU has 28 RT cores, while the Intel Arc 140V Mobile has 8 RT cores. Even without benchmark scores, the 3.5x count advantage suggests that AMD handles ray-traced effects with less performance degradation. Both GPUs support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, so API feature parity exists. The difference lies in the execution capacity behind those APIs.

Where Each One Wins

The AMD Steam Machine GPU wins in every recorded throughput category. For high-resolution gaming, the 156.8 GPixel/s fill rate and 288.0 GB/s memory bandwidth make it suited to 1440p and higher settings. The 17.56 TFLOPS FP32 throughput also positions it for compute-heavy effects such as ray tracing, advanced post-processing, and physics simulation. The 8 GB GDDR6 frame buffer provides a dedicated memory pool that does not compete with system memory, which helps maintain consistent frame pacing in modern titles.

The Intel Arc 140V Mobile has a distinct advantage in power efficiency and integration. Its 37 W TDP is exactly one-third of the AMD part's 110 W TDP. For thin-and-light laptops, handhelds, and portable consoles, that power budget matters more than raw throughput. The Intel GPU also uses system-shared memory, which allows it to scale with whatever DRAM the host platform provides, though bandwidth remains system dependent. The 2:1 FP16 ratio means that workloads using half-precision math, such as certain AI inference and media processing tasks, get a relative boost compared to FP32. The 3 nm process node also indicates a modern manufacturing advantage, which typically improves efficiency per watt, though the database does not provide efficiency benchmarks.

The Intel part is an IGP with no discrete memory bus, no power connectors, and no separate dimensions, which makes it suitable for compact motherboards and unified memory architectures. The AMD GPU requires a discrete slot and has a 156 mm length, 152 mm height, and 162 mm width footprint. The AMD part also lists one HDMI 2.1a output and one DisplayPort 2.1 output, while the Intel part's display outputs are portable device dependent. For fixed gaming consoles or mini PCs, the AMD GPU provides a complete, self-contained graphics solution. For portable devices where the CPU and GPU share a die, the Intel Arc 140V Mobile is the only viable option in this comparison.

FAQ

Q: Which GPU has higher raw FP32 compute performance?

A: The AMD Steam Machine GPU records 17.56 TFLOPS FP32, while the Intel Arc 140V Mobile records 3.994 TFLOPS. The AMD part is approximately 4.4x higher.

Q: How do the memory configurations differ?

A: The AMD Steam Machine GPU has 8 GB of GDDR6 memory on a 128 bit bus with 288.0 GB/s bandwidth. The Intel Arc 140V Mobile uses system-shared memory with a system dependent bandwidth figure.

Q: What are the power consumption values?

A: The AMD Steam Machine GPU has a TDP of 110 W. The Intel Arc 140V Mobile has a TDP of 37 W.

Q: Which GPU has more RT cores?

A: The AMD Steam Machine GPU has 28 RT cores. The Intel Arc 140V Mobile has 8 RT cores.

Q: Do both GPUs support the same graphics APIs?

A: Yes, both list DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4 support.

Q: What process nodes are used for each GPU?

A: The AMD Steam Machine GPU uses a 6 nm TSMC process. The Intel Arc 140V Mobile uses a 3 nm TSMC process.

Specification Differences

The two GPUs differ in nearly every measurable specification. The AMD Steam Machine GPU uses the Navi 33 chip with RDNA 3.0 architecture, codenamed Hotpink Bonefish. The Intel Arc 140V Mobile uses the Lunar Lake chip with Xe2-LPG architecture. The process node differs: 6 nm for AMD, 3 nm for Intel, both fabricated by TSMC. Transistor count is listed only for AMD at 13,300 million, while Intel's transistor count is unknown. Die size is 204 mm² for AMD and 172 mm² for Intel. Transistor density for AMD is 65.2M per mm², while Intel has no listed density figure.

Clock speeds show a wide gap. AMD lists 1720 MHz base, 2250 MHz game, and 2450 MHz boost. Intel lists 300 MHz base and 1950 MHz boost, with no game clock. Memory differs completely: AMD uses 8 GB GDDR6 on a 128 bit bus with 288.0 GB/s bandwidth, while Intel uses system-shared memory with system dependent bandwidth. The AMD memory clock is 2250 MHz with 18 Gbps effective, while Intel has no dedicated memory clock.

Execution resources differ as well. AMD has 1792 shading units, 112 TMUs, 64 ROPs, and 28 RT cores. Intel has 1024 shading units, 64 TMUs, 32 ROPs, and 8 RT cores. Pixel rate is 156.8 GPixel/s for AMD and 62.40 GPixel/s for Intel. Texture rate is 274.4 GTexel/s for AMD and 124.8 GTexel/s for Intel. FP32 throughput is 17.56 TFLOPS for AMD and 3.994 TFLOPS for Intel. FP16 throughput is 17.56 TFLOPS (1:1) for AMD and 7.987 TFLOPS (2:1) for Intel.

Power and physical design also diverge. AMD has a 110 W TDP, no power connectors, and dimensions of 156 mm length, 152 mm height, and 162 mm width. Intel has a 37 W TDP, is classified as an IGP, and has no listed dimensions. AMD has one HDMI 2.1a and one DisplayPort 2.1 output. Intel's display outputs are portable device dependent. AMD's bus interface is not listed, while Intel's is IGP. Release dates differ: AMD released on 2026-06-28, Intel on 2024-09-23. Intel has a predecessor listed as HD Graphics-M, while AMD has no predecessor. Both are marked as active production.

Architecture Differences

The AMD Steam Machine GPU uses the RDNA 3.0 architecture on a 6 nm TSMC process. This architecture employs a chiplet or monolithic design depending on the specific implementation, but the database only lists the Navi 33 chip with a 204 mm² die size and 13,300 million transistors. The RDNA 3.0 design uses a 1:1 FP16 to FP32 ratio, meaning half-precision math does not get a throughput boost. The architecture includes 28 RT cores for hardware-accelerated ray tracing and supports DirectX 12 Ultimate.

The Intel Arc 140V Mobile uses the Xe2-LPG architecture on a 3 nm TSMC process. This is the second-generation Xe architecture, optimized for low-power integrated graphics. The die size is 172 mm², but transistor count is unknown. The Xe2-LPG uses a 2:1 FP16 to FP32 ratio, giving it a relative advantage in half-precision workloads. It has 8 RT cores, fewer than the AMD part, but the architecture is designed for efficiency within a 37 W power envelope. The Intel part is built into the Lunar Lake chip, which integrates CPU and GPU on the same package.

The memory architecture also reflects different design goals. AMD uses dedicated GDDR6 memory with a fixed 288.0 GB/s bandwidth, which is suited for sustained gaming loads. Intel uses system-shared memory, which allows the GPU to access the host platform's DRAM pool. This design reduces cost and power but ties performance to system memory bandwidth, labeled as system dependent. The AMD GPU has a dedicated memory clock of 2250 MHz with 18 Gbps effective, while Intel's memory clock is system shared.

Node differences matter for power density. The 3 nm Intel process is newer than the 6 nm AMD process, which typically allows higher transistor density at lower voltage. However, the database only lists AMD's transistor density at 65.2M per mm²; Intel's is not listed. The AMD die is larger at 204 mm² versus 172 mm², and it carries more transistors, suggesting a more complex compute array. The AMD GPU also has a higher TDP at 110 W versus 37 W, which permits much higher clock speeds and sustained throughput.

The Verdict

The recorded data points to a clear performance hierarchy. The AMD Steam Machine GPU is the faster part by a wide margin in every computed throughput metric. Its FP32 rate is 4.4x higher, its pixel rate is 2.5x higher, its texture rate is 2.2x higher, and it has 3.5x more RT cores. The dedicated 288.0 GB/s memory bandwidth and 8 GB GDDR6 frame buffer give it a substantial advantage in bandwidth-sensitive scenarios. Any workload that stresses raw graphics throughput, high-resolution rendering, or ray-traced effects will favor the AMD part.

The Intel Arc 140V Mobile is the efficiency-oriented choice. Its 37 W TDP is 73 W lower than the AMD part, which makes it suitable for battery-powered devices and compact laptops. The 3 nm process node and system-shared memory reduce manufacturing complexity and system cost. The 2:1 FP16 ratio provides a modest boost for half-precision compute tasks, though the absolute FP16 throughput of 7.987 TFLOPS still trails the AMD part's 17.56 TFLOPS. For users who prioritize portability and power draw over peak performance, the Intel GPU is the only viable option in this pairing.

The database shows no benchmark scores or nearest rival data, so the verdict rests entirely on specification-derived throughput. The AMD Steam Machine GPU targets fixed gaming systems such as the Valve Steam Machine, where a 110 W TDP and discrete dimensions are acceptable. The Intel Arc 140V Mobile targets mobile devices where the IGP form factor and 37 W TDP are mandatory. The release dates also show the Intel part launched earlier, on 2024-09-23, while the AMD part is dated 2026-06-28. Both are active in production, so neither is obsolete. The choice between them is dictated by the host system's power and space constraints, not by any ambiguity in performance capability.

DETAILED SPECIFICATIONS

SPECIFICATION
Steam Machine GPU
140V Mobile
Core Specs
Shading Units
1,792
1,024 -42.9%
Shaders
1,792
1,024 -42.9%
TMUs
112
64 -42.9%
ROPs
64
32 -50.0%
Compute Units
28
Execution Units
128
Clocks
Base Clock
1720 MHz
300 MHz
Boost Clock
2450 MHz
1950 MHz
Game Clock
2250 MHz
Memory Clock
2250 MHz 18 Gbps effective
System Shared
Memory
Memory Size
8 GB
System Shared
VRAM (MB)
8,192
Memory Type
GDDR6
System Shared
Memory Bus
128 bit
System Shared
Bandwidth
288.0 GB/s
System Dependent
Cache
L1 Cache
128 KB per Array
L2 Cache
2 MB
4 MB
L3 Cache
32 MB
L0 Cache
32 KB per WGP
Performance
Pixel Rate
156.8 GPixel/s
62.40 GPixel/s
Texture Rate
274.4 GTexel/s
124.8 GTexel/s
FP32 (TFLOPS)
17.56 TFLOPS
3.994 TFLOPS
FP64 (TFLOPS)
548.8 GFLOPS (1:32)
998.4 GFLOPS (1:4)
FP16 (TFLOPS)
17.56 TFLOPS (1:1)
7.987 TFLOPS (2:1)
AI/RT
RT Cores
28
8 -71.4%
XMX Cores
128
Matrix Cores
56
Power
TDP
110 W
37 W
TDP (W)
110
37 -66.4%
Power Connectors
None
Architecture
Architecture
RDNA 3.0
Xe2-LPG
GPU Name
Navi 33
Lunar Lake
Codename
Hotpink Bonefish
Generation
Console GPU (Valve)
Arc Graphics-M (Lunar Lake)
Process Size
6 nm
3 nm
Transistors
13,300 million
unknown
Die Size
204 mm²
172 mm²
Foundry
TSMC
TSMC
Density
65.2M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
2.2
3.0
Shader Model
6.9
6.8
Physical
Slot Width
IGP
Length
156 mm 6.1 inches
Height
152 mm 6 inches
Outputs
1x HDMI 2.1a1x DisplayPort 2.1
Portable Device Dependent
Bus Interface
IGP
Other
Production
Active
Active
Predecessor
HD Graphics-M
View Steam Machine GPU Details View Arc 140V Mobile Details