ARC

Intel Arc 140V Mobile

Intel graphics card specifications and benchmark scores

VRAM
1950
MHz Boost
37W
TDP
Bus Width
Ray Tracing XMX Cores

At a Glance

Intel
VRAM System Shared
Boost Clock 1,950 MHz
Shaders 1,024
TDP 37W
Memory Type System Shared
RT Cores 8
Architecture Xe2-LPG
nm
Process 3 nm
Released Sep 2024

Intel Arc 140V Mobile Specifications

Arc 140V Mobile GPU Core

Shader units and compute resources

The Intel Arc 140V Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
1,024
Shaders
1,024
TMUs
64
ROPs
32
Execution Units
128

140V Mobile Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Arc 140V Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Arc 140V Mobile by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
300 MHz
Base Clock
300 MHz
Boost Clock
1950 MHz
Boost Clock
1,950 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

Intel's Arc 140V Mobile Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Arc 140V Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

Arc 140V Mobile by Intel Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the 140V Mobile, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
4 MB

140V Mobile Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the Intel Arc 140V Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
3.994 TFLOPS
FP64 (Double)
998.4 GFLOPS (1:4)
FP16 (Half)
7.987 TFLOPS (2:1)
Pixel Rate
62.40 GPixel/s
Texture Rate
124.8 GTexel/s

Arc 140V Mobile Ray Tracing & AI

Hardware acceleration features

The Intel Arc 140V Mobile includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the 140V Mobile capable of delivering both stunning graphics and smooth frame rates in modern titles.

RT Cores
8
XMX Cores
128

Xe2-LPG Architecture & Process

Manufacturing and design details

The Intel Arc 140V Mobile is built on Intel's Xe2-LPG architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the 140V Mobile will perform in GPU benchmarks compared to previous generations.

Architecture
Xe2-LPG
GPU Name
Lunar Lake
Process Node
3 nm
Foundry
TSMC
Transistors
unknown
Die Size
172 mm²

Intel's Arc 140V Mobile Power & Thermal

TDP and power requirements

Power specifications for the Intel Arc 140V Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Arc 140V Mobile to maintain boost clocks without throttling.

TDP
37 W
TDP
37W

Arc 140V Mobile by Intel Physical & Connectivity

Dimensions and outputs

Physical dimensions of the Intel Arc 140V Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
IGP
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

Intel API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the Intel Arc 140V Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
Shader Model
6.8

Arc 140V Mobile Product Information

Release and pricing details

The Intel Arc 140V Mobile is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Arc 140V Mobile by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
Intel
Release Date
Sep 2024
Production
Active
Predecessor
HD Graphics-M

Arc 140V Mobile Benchmark Scores

No benchmark data available for this GPU.

About Intel Arc 140V Mobile

The Intel Arc 140V Mobile is an integrated GPU in the Arc Graphics-M (Lunar Lake) generation, built on the Xe2-LPG architecture. Intel lists the chip as Lunar Lake, fabricated on a 3 nm process at TSMC with a die size of 172 mm². The part carries 1024 shading units, 64 texture mapping units, 32 ROPs, and 8 ray tracing cores. It is classified as an IGP, with system-shared memory and portable-device-dependent display outputs. The production status is Active, the release date is 2024-09-23, and its predecessor field lists HD Graphics-M.

Benchmark Performance

The database contains no benchmark scores for this part: the benchmarks list is empty and the average benchmark score is 0. Consequently, there are no measured score comparisons and no deltaPct values from nearestRivals to cite. The only comparative indicator is percentileVsAllGpus = 50, which places this entry at the midpoint of the database's all-GPU ordering. This ranking is not derived from a nonzero score in this record; it is simply the position attached to the entry.

The raw throughput data still defines the compute ceiling. FP32 performance is 3.994 TFLOPS, while FP16 performance is 7.987 TFLOPS with a 2:1 ratio. Texture rate is 124.8 GTexel/s and pixel rate is 62.40 GPixel/s. Base clock is 300 MHz, boosting to 1950 MHz. No game clock is listed, so sustained gaming clocks are not quantified in this entry. These figures are best treated as upper-bound rates; because this is an integrated part, the host device's power and thermal limits will determine sustained behavior.

Without rival scores, the benchmark section is necessarily a record of absence rather than a set of performance deltas. The data does not support any percentage comparison to other GPUs. What it does provide is a throughput profile: a 3 nm integrated GPU with a 172 mm² die, 1024 shaders, and a boost clock of 1950 MHz. That is the extent of the performance-related data.

Power and Cooling

The listed TDP is 37 W. The slot width is IGP, meaning the graphics processor is integrated into the platform rather than mounted as a separate expansion card. No power connectors are listed, and no suggested PSU is provided in the data. Those absences are consistent with an integrated design: the platform supplies power and cooling, so an add-in-card connector and PSU pairing does not apply.

The bus interface is PCIe 4.0 x8, which defines the connection to the host. Display outputs are described as portable-device dependent, so the physical display connectivity is determined by the device rather than by a card bracket specification. The data does not include any cooler or thermal-solution details. Dimensions are not listed, and the width field also does not apply in the usual expansion-card sense because the part is an IGP.

The power story is therefore simple: 37 W TDP, integrated power delivery, no separate power connectors, no PSU recommendation. Because the form factor is integrated, the host system's cooling design is the relevant thermal envelope. The absence of a suggested PSU is not a gap in the data; it reflects the fact that this GPU is not installed as a discrete component.

Memory Subsystem

The memory size, memory type, and bus width are all listed as System Shared. In other words, the data does not disclose a dedicated VRAM pool, a dedicated memory technology, or a fixed memory bus width. Bandwidth is listed as System Dependent, so no specific bandwidth number is attached to this entry.

For high-resolution work, this matters because every frame shares the same memory path as the CPU and the rest of the system. A fixed bandwidth figure would allow a direct statement about high-resolution throughput; this entry provides none. Instead, the practical limit will be set by the host system's shared memory configuration. Because the memory interface is not independently specified, the Arc 140V Mobile's high-resolution behavior cannot be quantified from this record alone.

At higher resolutions, the framebuffer and memory traffic demands increase, and the absence of a dedicated VRAM bus means the system's memory bandwidth becomes the controlling constraint. The data does not provide a capacity figure, a memory clock, or a bus width, so any capacity-based guidance would be unsupported. The only certain statements are that memory is System Shared and bandwidth is System Dependent.

How It Compares

The nearestRivals field in the FACT PACK is empty. There are therefore no rival names, no rival benchmark scores, and no deltaPct values to report. The data cannot support statements such as "ahead of X" or "behind Y" because no such entries exist.

What remains is the percentile position. percentileVsAllGpus = 50 places the entry at the 50th percentile of the database's all-GPU ranking. This is a coarse comparative signal, not a rival-specific result. The predecessor field lists HD Graphics-M, but no scores for that predecessor are included in this entry. The successor field is null, so there is no listed follow-up part either.

Without nearestRivals data, the only verifiable comparison in this record is the database percentile. That percentile places the part in the middle of all GPUs in the database, but it is not accompanied by a nonzero average benchmark score. The comparative analysis is therefore limited to the structural facts: an integrated, 37 W GPU with system-shared memory and a 50th-percentile database position.

Ray Tracing and Feature Set

The data lists 8 ray tracing cores. No tensor core count is given; the tensorCores field is null. The API support consists of DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. DirectX 12 Ultimate with the 12_2 feature level is present, and Vulkan 1.4 is also present.

These API entries define the feature surface: 8 RT cores for ray tracing workloads, plus API coverage across DirectX, OpenGL, and Vulkan. The absence of a tensor core count means the data does not characterize any AI or tensor acceleration hardware. The ray tracing capability is present in the core count, but without benchmark scores there is no performance measurement for ray-traced workloads.

The feature set is notable for an integrated part. DirectX 12 Ultimate and Vulkan 1.4 are both listed, which indicates the driver and hardware target modern API features. OpenGL 4.6 remains in the API list as well. The 8 RT cores are the only ray tracing-specific hardware count in the data.

Who Should Consider It

The data describes a 37 W integrated GPU with 1024 shading units and 8 ray tracing cores. Its memory is system-shared, its bandwidth is system-dependent, and its display outputs are portable-device dependent. That combination points toward portable systems that integrate graphics into the main platform rather than discrete graphics systems.

Because the benchmarks list is empty, no resolution/settings hierarchy can be derived from measured scores. The guidance available from the FACT PACK is structural: at high resolutions, the System Dependent memory path is the factor that will govern performance, not a dedicated VRAM bus. Users who need a discrete, independently cooled graphics solution are outside the intended scope of this part, based on the IGP slot width and the absence of a suggested PSU and power connectors.

The intended environment is a device where a 37 W integrated GPU with system-shared memory is acceptable. The PCIe 4.0 x8 interface and portable-device-dependent display outputs reinforce that this is a platform-level part. In that context, the Arc 140V Mobile offers 1024 shaders, 8 ray tracing cores, and modern API listings. For high resolution and high settings, the data cannot provide a score-based guarantee; the system memory path will be the deciding factor.

FAQ

Q: What is the TDP of the Intel Arc 140V Mobile?

A: The listed TDP is 37 W.

Q: Does the Arc 140V Mobile have dedicated VRAM?

A: No. Memory size, type, and bus width are all System Shared, and bandwidth is System Dependent.

Q: How many ray tracing cores are listed?

A: 8 ray tracing cores are listed. No tensor core count is provided.

Q: Which graphics APIs are supported?

A: The listed APIs are DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Q: What are the base and boost clocks?

A: Base clock is 300 MHz and boost clock is 1950 MHz.

Q: What is the database's benchmark score for this GPU?

A: The benchmarks list is empty and the average benchmark score is 0. The percentile vs all GPUs is 50.

The NVIDIA Equivalent of Arc 140V Mobile

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce GTX 1630 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce GTX 1630

NVIDIA • 4 GB VRAM

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