Intel Arc 140V Mobile vs NVIDIA GeForce RTX 4070 AD103 Comparison

Intel
GPU

Intel Arc 140V Mobile

CORE STATE Lunar Lake
VRAM System Shared
CLOCK SPEED 1950 MHz
TDP 37 W
BUS WIDTH System Shared
ARCHITECTURE Xe2-LPG
nm
PROCESS 3 nm
LAUNCH DATE 2024
VS
NVIDIA
GEFORCE

GeForce RTX 4070 AD103

CORE STATE AD103
VRAM 12 GB
CLOCK SPEED 2475 MHz
TDP 200 W
BUS WIDTH 192 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2024

Analysis: Intel Arc 140V Mobile vs NVIDIA GeForce RTX 4070 AD103

Head-to-Head Benchmarks

The recorded database contains no direct head-to-head benchmark entries for the Intel Arc 140V Mobile versus the NVIDIA GeForce RTX 4070 AD103. Both products have an average benchmark score of zero in the database, and no individual benchmark results are listed for either part. The wins count for each product is zero, meaning neither side claims a victory in any measured workload.

Without direct measurement data, the comparison must rely on the architectural specifications and the theoretical throughput figures recorded in the database. The raw compute numbers show a substantial gap. The Intel Arc 140V Mobile delivers 3.994 TFLOPS of FP32 performance, while the NVIDIA GeForce RTX 4070 AD103 delivers 29.15 TFLOPS. That places the NVIDIA part at roughly 7.3 times the FP32 throughput of the Intel integrated solution.

Texture and pixel rates tell a similar story. The NVIDIA part processes 455.4 GTexel/s against 124.8 GTexel/s for the Intel chip, a factor of about 3.6. Pixel throughput stands at 158.4 GPixel/s for the NVIDIA part versus 62.40 GPixel/s for the Intel part, a 2.5 times advantage. These are theoretical limits, not measured application results, but they establish the performance envelope each product occupies.

The FP16 comparison is notable for architectural reasons. The Intel Arc 140V Mobile reaches 7.987 TFLOPS using a 2:1 ratio, meaning it halves the rate for FP16 versus FP32. The NVIDIA GeForce RTX 4070 AD103 sustains 29.15 TFLOPS in FP16 at a 1:1 ratio, matching its FP32 output. The NVIDIA part retains its full compute rate for half-precision work, which matters for AI inference and certain scientific workloads.

Architecture Differences

The two products come from different design philosophies. The Intel Arc 140V Mobile is an integrated graphics processor built into the Lunar Lake chip, using the Xe2-LPG architecture. It is fabricated on a 3 nm process at TSMC, with a die size of 172 mm². The transistor count is listed as unknown in the database.

The NVIDIA GeForce RTX 4070 AD103 is a discrete add-in board using the Ada Lovelace architecture on the AD103 chip. It uses a 5 nm TSMC process with a die size of 379 mm² and 45,900 million transistors, giving a transistor density of 121.1M per mm². The Intel part has no transistor density figure recorded.

The NVIDIA part features 5,888 shading units, 184 texture mapping units, and 64 raster output units. The Intel part has 1,024 shading units, 64 TMUs, and 32 ROPs. Ray tracing hardware differs significantly: the NVIDIA part carries 46 RT cores and 184 tensor cores, while the Intel part has 8 RT cores and no tensor cores listed.

Memory architecture separates the two entirely. The Intel Arc 140V Mobile uses system shared memory, with no dedicated VRAM, no dedicated bus width, and bandwidth listed as system dependent. The NVIDIA GeForce RTX 4070 AD103 has 12 GB of GDDR6X memory on a 192-bit bus, delivering 504.2 GB/s of bandwidth. Clock speeds also diverge: the Intel part runs at a 300 MHz base and 1950 MHz boost, while the NVIDIA part runs at 1920 MHz base and 2475 MHz boost, with memory at 1313 MHz or 21 Gbps effective.

Power draw reflects the integration versus discrete design split. The Intel part is rated at 37 W TDP and is an IGP with no power connectors. The NVIDIA part is rated at 200 W TDP, uses a dual-slot cooler, requires a 1x 16-pin power connector, and has a suggested PSU of 550 W. Physical dimensions for the NVIDIA part are 240 mm length, 110 mm height, and 40 mm width; the Intel part has no dimensions recorded because it is integrated.

API support matches on DirectX (12 Ultimate, 12_2), OpenGL (4.6), and Vulkan (1.4). Display outputs differ: the Intel part is portable device dependent, while the NVIDIA part provides 1x HDMI 2.1 and 3x DisplayPort 1.4a. The bus interface is IGP for Intel versus PCIe 4.0 x16 for NVIDIA.

Where Each One Wins

The data supports a clear split by use case. The Intel Arc 140V Mobile wins in power efficiency and system integration. Its 37 W TDP allows deployment in thin, portable devices where a discrete card cannot fit. The slot width is IGP, meaning no expansion slot is consumed. The system shared memory approach eliminates the need for dedicated VRAM allocation. For light graphics workloads, web browsing acceleration, video playback, and casual gaming at modest settings, the Intel part is the only feasible option in a low-power mobile form factor.

The NVIDIA GeForce RTX 4070 AD103 wins in every raw compute category recorded. It has 5.75 times the shading units, 2.88 times the TMUs, and double the ROPs. Its FP32 throughput of 29.15 TFLOPS versus 3.994 TFLOPS makes it suitable for heavy 3D rendering, high-refresh gaming, and compute tasks. The 12 GB of GDDR6X memory with 504.2 GB/s bandwidth provides a dedicated memory pool that does not compete with system RAM. The 46 RT cores enable hardware-accelerated ray tracing at a scale the Intel part cannot approach, and the 184 tensor cores support DLSS and AI workloads, which the Intel part lacks entirely.

The production status also differs. The Intel Arc 140V Mobile is listed as active production, while the NVIDIA GeForce RTX 4070 AD103 is end-of-life. For new system integration, the Intel part remains available, whereas the NVIDIA part has been succeeded by the GeForce 50 series. The release dates show the Intel part launched on 2024-09-23, about seven months after the NVIDIA part on 2024-02-29.

FAQ

Q: Which GPU has higher FP32 performance?

A: The NVIDIA GeForce RTX 4070 AD103 delivers 29.15 TFLOPS of FP32, which is about 7.3 times the 3.994 TFLOPS from the Intel Arc 140V Mobile.

Q: Does the Intel Arc 140V Mobile have dedicated video memory?

A: No. The Intel part uses system shared memory for both capacity and bandwidth, which is listed as system dependent. The NVIDIA part has 12 GB of dedicated GDDR6X memory on a 192-bit bus.

Q: How do the ray tracing capabilities compare?

A: The NVIDIA part has 46 RT cores, while the Intel part has 8 RT cores. The NVIDIA part also has 184 tensor cores, while the Intel part has no tensor cores listed.

Q: What are the power requirements for each product?

A: The Intel Arc 140V Mobile has a 37 W TDP and uses no power connectors. The NVIDIA GeForce RTX 4070 AD103 has a 200 W TDP, requires a 1x 16-pin power connector, and has a suggested PSU rating of 550 W.

Q: Which product is still in production?

A: The Intel Arc 140V Mobile is listed as active production. The NVIDIA GeForce RTX 4070 AD103 is listed as end-of-life, with the GeForce 50 series as its successor.

Q: Do both support the same graphics APIs?

A: Yes. Both are listed with DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4 support.

Specification Differences

| Specification | Intel Arc 140V Mobile | NVIDIA GeForce RTX 4070 AD103 |

|---|---|---|

| Architecture | Xe2-LPG | Ada Lovelace |

| Process node | 3 nm | 5 nm |

| Die size | 172 mm² | 379 mm² |

| Transistors | unknown | 45,900 million |

| Transistor density | not recorded | 121.1M / mm² |

| Base clock | 300 MHz | 1920 MHz |

| Boost clock | 1950 MHz | 2475 MHz |

| Memory clock | System Shared | 1313 MHz, 21 Gbps effective |

| Memory size | System Shared | 12 GB |

| Memory type | System Shared | GDDR6X |

| Memory bus | System Shared | 192 bit |

| Memory bandwidth | System Dependent | 504.2 GB/s |

| Shading units | 1024 | 5888 |

| TMUs | 64 | 184 |

| ROPs | 32 | 64 |

| RT cores | 8 | 46 |

| Tensor cores | none listed | 184 |

| Pixel rate | 62.40 GPixel/s | 158.4 GPixel/s |

| Texture rate | 124.8 GTexel/s | 455.4 GTexel/s |

| FP32 | 3.994 TFLOPS | 29.15 TFLOPS |

| FP16 | 7.987 TFLOPS (2:1) | 29.15 TFLOPS (1:1) |

| TDP | 37 W | 200 W |

| Slot width | IGP | Dual-slot |

| Power connectors | none | 1x 16-pin |

| Suggested PSU | not recorded | 550 W |

| Bus interface | IGP | PCIe 4.0 x16 |

| Display outputs | Portable Device Dependent | 1x HDMI 2.1, 3x DisplayPort 1.4a |

| Dimensions | not recorded | 240 mm x 110 mm x 40 mm |

| Production status | Active | End-of-life |

| Release date | 2024-09-23 | 2024-02-29 |

| Predecessor | HD Graphics-M | GeForce 30 |

| Successor | none recorded | GeForce 50 |

| Launch MSRP | not recorded | 599 USD |

The Verdict

The data indicates two products with no overlapping purpose. The Intel Arc 140V Mobile is an integrated graphics solution for low-power mobile systems, built on a 3 nm process with a 37 W TDP and system shared memory. Its compute capacity, 3.994 TFLOPS FP32, suits basic graphics and light workloads. The NVIDIA GeForce RTX 4070 AD103 is a discrete, dual-slot card with 200 W TDP, 12 GB of GDDR6X, and 29.15 TFLOPS FP32, targeting demanding gaming and compute applications.

Users who require maximum graphics throughput, dedicated memory bandwidth, or hardware tensor cores should select the NVIDIA part. It leads in shading units, texture rate, pixel rate, ray tracing cores, and memory bandwidth by wide margins. The 184 tensor cores provide AI acceleration that the Intel part cannot match. The 599 USD launch MSRP frames it as a premium discrete component.

Users who need integrated graphics in a portable device should select the Intel part. It operates within a 37 W power envelope, requires no expansion slot, and remains in active production. The 3 nm process node and 172 mm² die size indicate a modern, efficient design. Its 8 RT cores offer some ray tracing capability, though far below the NVIDIA part. The active production status and later release date suggest ongoing availability for new system designs.

DETAILED SPECIFICATIONS

SPECIFICATION
140V Mobile
RTX 4070 AD103
Core Specs
Shading Units
1,024
5,888 +475.0%
Shaders
1,024
5,888 +475.0%
TMUs
64
184 +187.5%
ROPs
32
64 +100.0%
SM Count
—
46
Execution Units
128
—
Clocks
Base Clock
300 MHz
1920 MHz
Boost Clock
1950 MHz
2475 MHz
Memory Clock
System Shared
1313 MHz 21 Gbps effective
Memory
Memory Size
System Shared
12 GB
VRAM (MB)
—
12,288
Memory Type
System Shared
GDDR6X
Memory Bus
System Shared
192 bit
Bandwidth
System Dependent
504.2 GB/s
Cache
L1 Cache
—
128 KB (per SM)
L2 Cache
4 MB
36 MB
Performance
Pixel Rate
62.40 GPixel/s
158.4 GPixel/s
Texture Rate
124.8 GTexel/s
455.4 GTexel/s
FP32 (TFLOPS)
3.994 TFLOPS
29.15 TFLOPS
FP64 (TFLOPS)
998.4 GFLOPS (1:4)
455.4 GFLOPS (1:64)
FP16 (TFLOPS)
7.987 TFLOPS (2:1)
29.15 TFLOPS (1:1)
AI/RT
RT Cores
8
46 +475.0%
Tensor Cores
—
184
XMX Cores
128
—
Power
TDP
37 W
200 W
TDP (W)
37
200 +440.5%
Suggested PSU
—
550 W
Power Connectors
—
1x 16-pin
Architecture
Architecture
Xe2-LPG
Ada Lovelace
GPU Name
Lunar Lake
AD103
Generation
Arc Graphics-M (Lunar Lake)
GeForce 40
Process Size
3 nm
5 nm
Transistors
unknown
45,900 million
Die Size
172 mm²
379 mm²
Foundry
TSMC
TSMC
Density
—
121.1M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
—
8.9
Shader Model
6.8
6.9
Physical
Slot Width
IGP
Dual-slot
Length
—
240 mm 9.4 inches
Height
—
110 mm 4.3 inches
Outputs
Portable Device Dependent
1x HDMI 2.13x DisplayPort 1.4a
Bus Interface
IGP
PCIe 4.0 x16
Other
Launch Price
—
599 USD
Production
Active
End-of-life
Predecessor
HD Graphics-M
GeForce 30
Successor
—
GeForce 50
View Arc 140V Mobile Details View GeForce RTX 4070 AD103 Details