AMD Steam Machine GPU vs NVIDIA GeForce RTX 5050 Mobile Comparison

AMD
RADEON

AMD Steam Machine GPU

CORE STATE Navi 33
VRAM 8 GB
CLOCK SPEED 2450 MHz
TDP 110 W
BUS WIDTH 128 bit
ARCHITECTURE RDNA 3.0
nm
PROCESS 6 nm
LAUNCH DATE 2026
VS
NVIDIA
GEFORCE

GeForce RTX 5050 Mobile

CORE STATE GB207
VRAM 8 GB
CLOCK SPEED 1500 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
N/A
2,365
geekbench_opencl
N/A
84,171

Analysis: AMD Steam Machine GPU vs NVIDIA GeForce RTX 5050 Mobile

Head-to-Head Benchmarks

The recorded database does not contain any direct head-to-head benchmark comparisons between the AMD Steam Machine GPU and the NVIDIA GeForce RTX 5050 Mobile. The head-to-head benchmark array is empty, and the win count for each product is zero. Consequently, no direct score differentials can be calculated from the available data.

However, the database does contain a single average benchmark score for the NVIDIA GeForce RTX 5050 Mobile, derived from two recorded tests. The 3DMark Steel Nomad DX12 test produced a score of 2365, while the Geekbench OpenCL test produced a score of 84171. The average of these two results is 43268. This places the RTX 5050 Mobile in the 83rd percentile among all GPUs in the database.

The AMD Steam Machine GPU, by contrast, has no benchmark scores recorded. Its percentile versus all GPUs is listed at 50, which reflects its position based on hardware characteristics alone, but no measured performance data exists to compare directly against the RTX 5050 Mobile. The absence of scores for the AMD part means that any performance comparison must rely on architectural and specification analysis rather than measured results.

The nearest rivals for the RTX 5050 Mobile provide context for its average score. The NVIDIA Quadro M6000 24 GB scores 43262, which is a 0% delta relative to the RTX 5050 Mobile. The NVIDIA Quadro M6000 scores 43301, a -0.1% delta, meaning the RTX 5050 Mobile is slightly behind it. The NVIDIA GeForce RTX 4070 SUPER scores 43223, a +0.1% delta, so the RTX 5050 Mobile is slightly ahead. The NVIDIA GeForce RTX 4090 Mobile scores 43667, a -0.9% delta, meaning the RTX 5050 Mobile trails it by nearly a full percent. These deltas are small, indicating that the RTX 5050 Mobile's average benchmark performance is tightly clustered with these four comparable products.

FAQ

Q: What is the average benchmark score of the NVIDIA GeForce RTX 5050 Mobile?

A: The RTX 5050 Mobile has an average benchmark score of 43268, calculated from two tests: 2365 in 3DMark Steel Nomad DX12 and 84171 in Geekbench OpenCL.

Q: Does the AMD Steam Machine GPU have any benchmark scores in the database?

A: No, the AMD Steam Machine GPU has an empty benchmark array and an average benchmark score of 0. Its percentile versus all GPUs is 50, but no measured performance data is recorded.

Q: How does the RTX 5050 Mobile compare to its nearest rivals?

A: The RTX 5050 Mobile sits within 0.9% of four rivals. It matches the Quadro M6000 24 GB at 0% delta, trails the Quadro M6000 by 0.1%, leads the RTX 4070 SUPER by 0.1%, and trails the RTX 4090 Mobile by 0.9%.

Q: What is the transistor density of each GPU?

A: The AMD Steam Machine GPU has a transistor density of 65.2 million transistors per square millimeter, while the NVIDIA GeForce RTX 5050 Mobile has a density of 113.4 million transistors per square millimeter.

Q: What memory type does each GPU use?

A: The AMD Steam Machine GPU uses 8 GB of GDDR6 memory, while the NVIDIA GeForce RTX 5050 Mobile uses 8 GB of GDDR7 memory.

Q: What is the power consumption of each GPU?

A: The AMD Steam Machine GPU has a TDP of 110 W, while the NVIDIA GeForce RTX 5050 Mobile has a TDP of 50 W.

Architecture Differences

The two GPUs represent fundamentally different design approaches. The AMD Steam Machine GPU uses the Navi 33 chip built on RDNA 3.0 architecture, with the codename Hotpink Bonefish. It belongs to the Console GPU (Valve) generation and is fabricated on a 6 nm process at TSMC. The NVIDIA GeForce RTX 5050 Mobile uses the GB207 chip built on Blackwell 2.0 architecture, belongs to the GeForce 50 Mobile generation, and is fabricated on a 5 nm process at TSMC.

Transistor counts differ significantly. The AMD part contains 13,300 million transistors on a die size of 204 square millimeters, yielding a density of 65.2 million per square millimeter. The NVIDIA part contains 16,900 million transistors on a smaller die of 149 square millimeters, yielding a much higher density of 113.4 million per square millimeter. The smaller, denser die on the RTX 5050 Mobile indicates a more compact layout.

Memory architecture also diverges. The AMD GPU uses 8 GB of GDDR6 memory on a 128-bit bus, delivering 288.0 GB/s of bandwidth. The NVIDIA GPU uses 8 GB of GDDR7 memory on the same 128-bit bus width, delivering 384.0 GB/s of bandwidth. The GDDR7 memory provides a substantial bandwidth advantage despite the identical bus width.

The compute resources are arranged differently. The AMD GPU has 1792 shading units, 112 texture mapping units, 64 render output units, and 28 ray tracing cores. The NVIDIA GPU has 2560 shading units, 80 texture mapping units, 32 render output units, 20 ray tracing cores, and 80 tensor cores. The AMD part has more TMUs and ROPs, while the NVIDIA part has more shading units and adds tensor cores, which the AMD part lacks entirely.

Clock speeds show a notable split. The AMD GPU runs at a base clock of 1720 MHz, a boost clock of 2450 MHz, and a game clock of 2250 MHz. The NVIDIA GPU runs at a base clock of 1020 MHz and a boost clock of 1500 MHz. The AMD part operates at considerably higher clock frequencies, which contributes to its higher pixel and texture rates.

The AMD GPU achieves a pixel rate of 156.8 GPixel/s and a texture rate of 274.4 GTexel/s. The NVIDIA GPU achieves a pixel rate of 48.00 GPixel/s and a texture rate of 120.0 GTexel/s. The AMD part has more than three times the pixel throughput and more than double the texture throughput. Similarly, the FP32 compute rating for the AMD GPU is 17.56 TFLOPS, and its FP16 rating is also 17.56 TFLOPS with a 1:1 ratio. The NVIDIA GPU has an FP32 rating of 7.680 TFLOPS and an FP16 rating of 7.680 TFLOPS with a 1:1 ratio. The AMD part delivers more than double the raw floating-point throughput.

Power characteristics differ sharply. The AMD GPU has a TDP of 110 W, while the NVIDIA GPU has a TDP of 50 W. Neither part requires external power connectors. The NVIDIA part is classified as an integrated graphics processor (IGP) with a slot width of IGP, while the AMD part has no listed slot width. The NVIDIA part uses a PCIe 5.0 x16 bus interface, while the AMD part has no bus interface listed.

The Verdict

The data indicates that the NVIDIA GeForce RTX 5050 Mobile is the only one of the two with measured performance evidence in the database. Its average benchmark score of 43268 and 83rd percentile ranking place it among a cluster of capable desktop and mobile GPUs, all within a narrow 0.9% band of performance. The AMD Steam Machine GPU has no benchmark scores, so its actual performance cannot be confirmed from the database.

Based on specifications, the AMD Steam Machine GPU has clear advantages in raw compute throughput, pixel rate, texture rate, and clock speeds. Its FP32 rating of 17.56 TFLOPS is more than double the RTX 5050 Mobile's 7.680 TFLOPS. Its pixel rate of 156.8 GPixel/s is more than triple the NVIDIA part's 48.00 GPixel/s. Its texture rate of 274.4 GTexel/s is more than double the NVIDIA part's 120.0 GTexel/s. These numbers suggest that for workloads that rely on raw shader throughput, the AMD part has a theoretical edge.

The NVIDIA GeForce RTX 5050 Mobile has advantages in memory bandwidth, transistor density, and power efficiency. Its GDDR7 memory delivers 384.0 GB/s compared to the AMD part's 288.0 GB/s, a 33% bandwidth advantage. Its 50 W TDP is less than half of the AMD part's 110 W TDP. Its 113.4 million transistors per square millimeter density is nearly double the AMD part's 65.2 million. The NVIDIA part also includes 80 tensor cores, which the AMD part lacks entirely, suggesting an advantage in tensor-accelerated workloads.

The production status of both parts is Active. The AMD Steam Machine GPU was released on 2026-06-28, while the NVIDIA GeForce RTX 5050 Mobile was released on 2025-06-23. The NVIDIA part has a predecessor in the GeForce 40 Mobile series, while the AMD part has no listed predecessor or successor.

Specification Differences

The two GPUs differ in nearly every recorded specification field.

The AMD Steam Machine GPU uses the Navi 33 chip with RDNA 3.0 architecture and the codename Hotpink Bonefish. The NVIDIA GeForce RTX 5050 Mobile uses the GB207 chip with Blackwell 2.0 architecture and no codename. The AMD part is from the Console GPU (Valve) generation, while the NVIDIA part is from the GeForce 50 Mobile generation.

The process node differs: 6 nm for AMD versus 5 nm for NVIDIA, both at TSMC. Transistor counts differ: 13,300 million for AMD versus 16,900 million for NVIDIA. Die size differs: 204 square millimeters for AMD versus 149 square millimeters for NVIDIA. Transistor density differs: 65.2 million per square millimeter for AMD versus 113.4 million for NVIDIA.

Clock speeds differ across the board. AMD has a base clock of 1720 MHz, boost clock of 2450 MHz, and game clock of 2250 MHz. NVIDIA has a base clock of 1020 MHz and boost clock of 1500 MHz, with no game clock listed. Memory clocks differ: AMD runs at 2250 MHz with 18 Gbps effective, while NVIDIA runs at 1500 MHz with 24 Gbps effective.

Memory configuration differs. Both have 8 GB, but AMD uses GDDR6 and NVIDIA uses GDDR7. Both use a 128-bit bus, but bandwidth differs: 288.0 GB/s for AMD versus 384.0 GB/s for NVIDIA.

Compute unit counts differ. AMD has 1792 shading units, 112 TMUs, 64 ROPs, and 28 RT cores. NVIDIA has 2560 shading units, 80 TMUs, 32 ROPs, 20 RT cores, and 80 tensor cores. AMD has no tensor cores listed.

Throughput rates differ. AMD has a pixel rate of 156.8 GPixel/s and texture rate of 274.4 GTexel/s. NVIDIA has a pixel rate of 48.00 GPixel/s and texture rate of 120.0 GTexel/s. FP32 and FP16 both differ: 17.56 TFLOPS for AMD versus 7.680 TFLOPS for NVIDIA.

TDP differs: 110 W for AMD versus 50 W for NVIDIA. Slot width is not listed for AMD, while NVIDIA is listed as IGP. Neither requires power connectors. Bus interface is not listed for AMD, while NVIDIA uses PCIe 5.0 x16.

Display outputs differ. AMD lists 1x HDMI 2.1a and 1x DisplayPort 2.1. NVIDIA lists "Portable Device Dependent" outputs. API support is identical for both: DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Dimensions differ. AMD lists a length of 156 mm (6.1 inches), height of 152 mm (6 inches), and width of 162 mm (6.4 inches). NVIDIA lists no dimensions.

Release dates differ: 2026-06-28 for AMD versus 2025-06-23 for NVIDIA. The NVIDIA part has a predecessor in GeForce 40 Mobile, while the AMD part has none.

Where Each One Wins

The AMD Steam Machine GPU wins in raw shader throughput. Its FP32 rating of 17.56 TFLOPS is more than double the NVIDIA part's 7.680 TFLOPS. Its pixel rate of 156.8 GPixel/s is more than triple the NVIDIA part's 48.00 GPixel/s. Its texture rate of 274.4 GTexel/s is more than double the NVIDIA part's 120.0 GTexel/s. These metrics indicate that for compute-heavy rendering tasks that stress the shader array, the AMD part has a substantial theoretical advantage.

The AMD part also wins on clock speeds. Its boost clock of 2450 MHz and game clock of 2250 MHz are far above the NVIDIA part's 1500 MHz boost clock. Higher clocks contribute to the AMD part's higher throughput rates, assuming the architecture scales linearly.

The NVIDIA GeForce RTX 5050 Mobile wins on memory bandwidth. Its GDDR7 memory delivers 384.0 GB/s, which is 96 GB/s more than the AMD part's 288.0 GB/s. For workloads that are bandwidth-limited, such as certain texture-heavy or data-intensive operations, the NVIDIA part has a clear edge.

The NVIDIA part wins on power efficiency. Its 50 W TDP is less than half of the AMD part's 110 W TDP. In mobile or power-constrained environments, this is a significant advantage, as it generates less heat and requires less cooling.

The NVIDIA part wins on transistor density. Its 113.4 million transistors per square millimeter is nearly double the AMD part's 65.2 million. This density advantage, combined with the smaller die size of 149 square millimeters versus 204 square millimeters, suggests a more efficient use of silicon area.

The NVIDIA part wins on tensor core availability. It includes 80 tensor cores, while the AMD part has none listed. This indicates that the NVIDIA part can accelerate tensor-based workloads, such as AI inference or certain neural rendering techniques, which the AMD part cannot do with dedicated hardware.

The NVIDIA part wins on measured performance evidence. It has an average benchmark score of 43268 and an 83rd percentile ranking, with scores in two separate tests. The AMD part has no benchmark scores, so its real-world performance remains unverified in the database.

The choice between these two depends on the workload. For raw compute throughput and high clock speeds, the AMD Steam Machine GPU has the theoretical advantage. For memory bandwidth, power efficiency, tensor acceleration, and verified benchmark performance, the NVIDIA GeForce RTX 5050 Mobile has the measured advantage.

DETAILED SPECIFICATIONS

SPECIFICATION
Steam Machine GPU
RTX 5050 Mobile
Core Specs
Shading Units
1,792
2,560 +42.9%
Shaders
1,792
2,560 +42.9%
TMUs
112
80 -28.6%
ROPs
64
32 -50.0%
Compute Units
28
SM Count
20
Clocks
Base Clock
1720 MHz
1020 MHz
Boost Clock
2450 MHz
1500 MHz
Game Clock
2250 MHz
Memory Clock
2250 MHz 18 Gbps effective
1500 MHz 24 Gbps effective
Memory
Memory Size
8 GB
8 GB
VRAM (MB)
8,192
8,192 0.0%
Memory Type
GDDR6
GDDR7
Memory Bus
128 bit
128 bit
Bandwidth
288.0 GB/s
384.0 GB/s
Cache
L1 Cache
128 KB per Array
128 KB (per SM)
L2 Cache
2 MB
32 MB
L3 Cache
32 MB
L0 Cache
32 KB per WGP
Performance
Pixel Rate
156.8 GPixel/s
48.00 GPixel/s
Texture Rate
274.4 GTexel/s
120.0 GTexel/s
FP32 (TFLOPS)
17.56 TFLOPS
7.680 TFLOPS
FP64 (TFLOPS)
548.8 GFLOPS (1:32)
120.0 GFLOPS (1:64)
FP16 (TFLOPS)
17.56 TFLOPS (1:1)
7.680 TFLOPS (1:1)
AI/RT
RT Cores
28
20 -28.6%
Tensor Cores
80
Matrix Cores
56
Power
TDP
110 W
50 W
TDP (W)
110
50 -54.5%
Power Connectors
None
None
Architecture
Architecture
RDNA 3.0
Blackwell 2.0
GPU Name
Navi 33
GB207
Codename
Hotpink Bonefish
Generation
Console GPU (Valve)
GeForce 50 Mobile
Process Size
6 nm
5 nm
Transistors
13,300 million
16,900 million
Die Size
204 mm²
149 mm²
Foundry
TSMC
TSMC
Density
65.2M / mm²
113.4M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
2.2
3.0
CUDA
12.0
Shader Model
6.9
6.9
Physical
Slot Width
IGP
Length
156 mm 6.1 inches
Height
152 mm 6 inches
Outputs
1x HDMI 2.1a1x DisplayPort 2.1
Portable Device Dependent
Bus Interface
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
GeForce 40 Mobile
View Steam Machine GPU Details View GeForce RTX 5050 Mobile Details