RADEON

AMD Steam Machine GPU

AMD graphics card specifications and benchmark scores

8 GB
VRAM
2450
MHz Boost
110W
TDP
128
Bus Width
Ray Tracing

At a Glance

AMD
VRAM 8 GB
Boost Clock 2,450 MHz
Shaders 1,792
Bus Width 128-bit
TDP 110W
Memory Type GDDR6
RT Cores 28
Architecture RDNA 3.0
nm
Process 6 nm
Released Jun 2026

AMD Steam Machine GPU Specifications

GPU Core

Shader units and compute resources

The AMD Steam Machine GPU GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
1,792
Shaders
1,792
TMUs
112
ROPs
64
Compute Units
28

Steam Machine GPU Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Steam Machine GPU's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Steam Machine GPU by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1720 MHz
Base Clock
1,720 MHz
Boost Clock
2450 MHz
Boost Clock
2,450 MHz
Game Clock
2250 MHz
Memory Clock
2250 MHz 18 Gbps effective
GDDR GDDR 6X 6X

AMD's Steam Machine GPU Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Steam Machine GPU's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
8 GB
VRAM
8,192 MB
Memory Type
GDDR6
VRAM Type
GDDR6
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
288.0 GB/s

Steam Machine GPU by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the Steam Machine GPU, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
128 KB per Array
L2 Cache
2 MB
Infinity Cache
32 MB

Steam Machine GPU Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Steam Machine GPU against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
17.56 TFLOPS
FP64 (Double)
548.8 GFLOPS (1:32)
FP16 (Half)
17.56 TFLOPS (1:1)
Pixel Rate
156.8 GPixel/s
Texture Rate
274.4 GTexel/s

Steam Machine GPU Ray Tracing & AI

Hardware acceleration features

The AMD Steam Machine GPU includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the Steam Machine GPU capable of delivering both stunning graphics and smooth frame rates in modern titles.

RT Cores
28
Matrix Cores
56

RDNA 3.0 Architecture & Process

Manufacturing and design details

The AMD Steam Machine GPU is built on AMD's RDNA 3.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Steam Machine GPU will perform in GPU benchmarks compared to previous generations.

Architecture
RDNA 3.0
GPU Name
Navi 33
Codename
Hotpink Bonefish
Process Node
6 nm
Foundry
TSMC
Transistors
13,300 million
Die Size
204 mm²
Density
65.2M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the AMD Steam Machine GPU determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Steam Machine GPU to maintain boost clocks without throttling.

TDP
110 W
TDP
110W
Power Connectors
None

Steam Machine GPU by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Steam Machine GPU are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Length
156 mm 6.1 inches
Height
152 mm 6 inches
Display Outputs
1x HDMI 2.1a1x DisplayPort 2.1
Display Outputs
1x HDMI 2.1a1x DisplayPort 2.1

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Steam Machine GPU. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
2.2
Shader Model
6.9

Steam Machine GPU Product Information

Release and pricing details

The AMD Steam Machine GPU is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Steam Machine GPU by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Jun 2026
Production
Active

About AMD Steam Machine GPU

The AMD Steam Machine GPU is a console-class graphics processor designed for Valve's Steam Machine platform, built on the RDNA 3.0 architecture with the Navi 33 chip. It sits at the 50th percentile of all GPUs in the database, placing it exactly at the median of the performance distribution. With a 110 W TDP, no external power connectors, and no display outputs, this is a purpose-built embedded solution rather than a retail graphics card. The data reveals a balanced mid-range compute profile: 17.56 TFLOPS of FP32 throughput, 288.0 GB/s of memory bandwidth, and 8 GB of GDDR6 VRAM. Its production status is Active, with a release date of 2025-12-31.

How It Compares

The dataset includes no specific nearest rivals for this GPU. Instead, the percentile field provides the sole comparative metric: a value of 50 against all GPUs. This indicates that the AMD Steam Machine GPU sits precisely at the median of the database's performance distribution. In practical terms, this means it outperforms half of all GPUs and is outperformed by the other half, a position that typically corresponds to a solid mainstream performer. Without rival names or scores, we cannot offer delta percentages, but the percentile alone establishes its mid-tier standing. The absence of direct comparisons also suggests that the GPU occupies a niche role—console integration—where head-to-head with discrete cards is less relevant than its fit within a fixed hardware ecosystem.

Power and Cooling

The GPU's thermal design is governed by a 110 W TDP, a figure that places it in the low-to-moderate power range. Notably, the power connectors field is listed as "None," meaning the card draws all its power from the motherboard slot and requires no auxiliary PCIe power cables. This simplifies installation in compact Steam Machine enclosures, where cable management is often constrained. The suggested PSU field is null, so no specific wattage recommendation is provided; however, a 110 W TDP without extra connectors implies that a standard ATX or SFX power supply with a 6-pin or 8-pin CPU/motherboard header will suffice, assuming the rest of the system is within typical console power budgets. The physical dimensions—156 mm in length, 152 mm in height, and 162 mm in width—indicate a small, board-level footprint, further reinforcing its suitability for tightly integrated designs. No slot width is listed, but the compact size and lack of outputs suggest a low-profile, passive or blower-style cooling solution is likely, though the data does not specify the cooler type.

Benchmark Performance

While the benchmark array is empty, the compute and rendering metrics provide a clear picture of raw capability. The FP32 throughput of 17.56 TFLOPS is a strong mid-range figure, and the FP16 rate of 35.12 TFLOPS (2:1 ratio) doubles that, indicating support for accelerated half-precision workloads. The pixel rate of 156.8 GPixel/s and texture rate of 274.4 GTexel/s are derived from the 1792 shading units, 112 TMUs, and 64 ROPs. These numbers, combined with the 288.0 GB/s memory bandwidth, suggest that the GPU can handle 1080p and 1440p gaming at high settings, though the data does not include frame rates or resolution-specific results. The 50th percentile ranking aligns with this interpretation: it is neither a low-end part nor a high-end enthusiast GPU, but a dependable mid-range performer. The absence of benchmark scores means we cannot compare it to specific rivals, but the theoretical peak numbers indicate it should comfortably exceed last-generation console GPUs in raw compute, given the same TDP envelope.

FAQ

Q: What is the process node and die size of the AMD Steam Machine GPU?

A: The GPU is manufactured on TSMC's 6 nm process, with a die size of 204 mm² and a transistor count of 13,300 million, yielding a transistor density of 65.2 million per square millimeter.

Q: Does the GPU require any external power connectors?

A: No. The power connectors field is listed as "None," meaning it draws all power from the motherboard slot and does not need auxiliary PCIe power cables.

Q: What are the supported graphics APIs?

A: It supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Q: How much memory does it have and what is the bus width?

A: It has 8 GB of GDDR6 memory on a 128-bit bus, providing a bandwidth of 288.0 GB/s.

Q: Does it have dedicated ray tracing cores?

A: Yes, it includes 28 ray tracing cores. The tensor core field is null, indicating no dedicated tensor hardware.

Q: What are the clock speeds?

A: The base clock is 1720 MHz, boost clock is 2450 MHz, and game clock is 2250 MHz. The memory clock is 2250 MHz with an effective data rate of 18 Gbps.

Ray Tracing and Feature Set

The GPU integrates 28 dedicated ray tracing cores, a key feature for modern real-time ray-traced effects. This, combined with DirectX 12 Ultimate (12_2) support, ensures compatibility with the latest ray tracing and mesh shader features in PC and console titles. Vulkan 1.4 support further broadens its API coverage, while OpenGL 4.6 provides legacy compatibility. Notably, the tensor core field is null, meaning there are no dedicated AI acceleration cores for features like DLSS or FSR-based frame generation that rely on tensor hardware. This does not preclude the use of FSR (which runs on standard shaders), but it limits any hardware-accelerated AI workloads. The RDNA 3.0 architecture's dual-issue FP16 capability (35.12 TFLOPS) may assist in some compute-heavy effects, but the lack of tensor cores is a clear differentiator from NVIDIA's RTX lineup. Overall, the feature set is well-rounded for a console GPU, with ray tracing and modern API support, but without the AI-specific hardware found in some discrete cards.

Who Should Consider It

Given its console-specific design, this GPU is not intended for retail consumers building their own PCs. It is a component for Valve's Steam Machine, a pre-built gaming system. The 50th percentile ranking and the compute metrics suggest it is suited for 1080p and 1440p gaming at high to ultra settings, with the ability to handle ray tracing at reduced performance levels. The 8 GB VRAM and 288 GB/s bandwidth are adequate for current titles at these resolutions, though they may become limiting at 4K with high-resolution textures. The lack of display outputs means it cannot be used as a standalone graphics card; it must be paired with a motherboard that routes video through the system's integrated ports. For gamers who prefer a console-like experience with SteamOS, this GPU offers a balanced performance profile that should handle the majority of the Steam library without issue. It is not a high-end part, but its mid-range positioning aligns with the Steam Machine's goal of delivering a plug-and-play PC gaming experience at a reasonable price point.

Memory Subsystem

The memory configuration consists of 8 GB of GDDR6 VRAM on a 128-bit bus, yielding a bandwidth of 288.0 GB/s. This is a modest bandwidth figure for a mid-range GPU, but it is sufficient for 1080p and 1440p gaming. At higher resolutions, such as 4K, the 8 GB capacity may become a constraint for games with large texture packs or ray tracing, as the bandwidth and capacity are both below what high-end cards offer. The effective memory clock of 18 Gbps is typical for GDDR6, and the 128-bit bus width is a deliberate trade-off to keep power consumption low—the 110 W TDP is a key design goal. For a console GPU, this memory configuration strikes a balance between cost, power, and performance. The 288.0 GB/s bandwidth supports the pixel rate of 156.8 GPixel/s and texture rate of 274.4 GTexel/s without bottlenecking in most scenarios. However, users targeting 4K should be aware that the memory subsystem may become a limiting factor, especially in future titles that demand more than 8 GB of VRAM. The absence of any memory error correction or special features is not noted, so the design remains straightforward.

Detailed benchmark scores and charts for the AMD Steam Machine GPU are below.

Benchmark Scores

No benchmark data available for this GPU.

The NVIDIA Equivalent of Steam Machine GPU

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 5070 Mobile 12 GB offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 5070 Mobile 12 GB

NVIDIA • 12 GB VRAM

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