AMD Radeon RX 6550M vs Intel Graphics 24EU Mobile Comparison
AMD Radeon RX 6550M
Graphics 24EU Mobile
PERFORMANCE BENCHMARKS
Analysis: AMD Radeon RX 6550M vs Intel Graphics 24EU Mobile
Where Each One Wins
The recorded data presents a stark contrast between these two mobile graphics solutions. The AMD Radeon RX 6550M holds an 85th percentile position among all GPUs, while the Intel Graphics 24EU Mobile sits at the 50th percentile. This gap in percentile ranking alone indicates the AMD part operates in a completely different performance class.
The AMD Radeon RX 6550M delivers benchmark results that place it among discrete-class mobile GPUs. Its average benchmark score of 46,702 points comes from two recorded tests: 42,536 in Geekbench OpenCL and 50,867 in Geekbench Vulkan. The Intel Graphics 24EU Mobile has no recorded benchmark scores in the database, meaning its average sits at zero. This absence of data makes direct numerical comparison impossible, but the architectural specifications clarify the expected performance divide.
The AMD part uses 1,024 shading units, 64 texture mapping units, and 32 render output units. The Intel part uses 192 shading units, 12 TMUs, and 4 ROPs. Those figures represent a 5.3x difference in shading units, a 5.3x difference in TMUs, and an 8x difference in ROPs. The pixel throughput tells the same story: the AMD GPU achieves 90.88 GPixel/s against 4.00 GPixel/s for the Intel chip, a 22.7x gap. Texture rate shows 181.8 GTexel/s versus 12.00 GTexel/s, a 15.2x difference.
The win condition is clear. The AMD Radeon RX 6550M wins every measurable category in the specification sheet. The Intel Graphics 24EU Mobile wins only in power efficiency and integration simplicity, both of which are qualitative advantages rather than benchmark victories.
Architecture Differences
The two chips come from different manufacturers, different foundries, and different architectural generations. AMD builds the RX 6550M on the Navi 24 chip using RDNA 2.0 architecture, fabricated on a 6 nm process at TSMC. The chip contains 5,400 million transistors on a 107 mm² die, yielding a transistor density of 50.5 million per square millimeter. Intel builds the Graphics 24EU Mobile on the Twin Lake chip using Xe-LP architecture, fabricated on a 10 nm process at Intel. Transistor count and die size are listed as unknown in the database.
The memory subsystem differs fundamentally. The AMD GPU uses 4 GB of GDDR6 memory on a 64 bit bus, delivering 144.0 GB/s of bandwidth. Memory clock runs at 2250 MHz with 18 Gbps effective data rate. The Intel GPU uses system shared memory with a system dependent bandwidth figure. The bus interface also differs: PCIe 4.0 x4 for AMD versus Ring Bus for Intel.
Clock behavior shows different design philosophies. The AMD chip has a 2000 MHz base clock, a 2560 MHz game clock, and a 2840 MHz boost clock. The Intel chip runs at 300 MHz base and 1000 MHz boost. The AMD part's boost clock is 2.84x higher than Intel's boost clock, and its base clock is 6.67x higher than Intel's base clock.
Feature support differs in one key area. The AMD part includes 16 ray tracing cores and supports DirectX 12 Ultimate (12_2). The Intel part has no ray tracing cores listed and supports DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4.
Power consumption shows the largest philosophical split. The AMD part carries an 80 W TDP, while the Intel part draws only 6 W. Both are listed as IGP slot width with portable device dependent display outputs. Neither has a separate power connector requirement listed.
FAQ
Q: Which GPU has higher raw compute throughput?
A: The AMD Radeon RX 6550M delivers 5.816 TFLOPS FP32 and 11.63 TFLOPS FP16 (2:1). The Intel Graphics 24EU Mobile delivers 384.0 GFLOPS FP32 and 768.0 GFLOPS FP16 (2:1). AMD leads by roughly 15.1x in FP32 and FP16.
Q: Does the Intel GPU support hardware ray tracing?
A: No. The Intel Graphics 24EU Mobile lists no ray tracing cores and supports DirectX 12 (12_1). The AMD Radeon RX 6550M includes 16 ray tracing cores and supports DirectX 12 Ultimate (12_2).
Q: What are the memory configurations?
A: The AMD GPU uses 4 GB of dedicated GDDR6 on a 64 bit bus with 144.0 GB/s bandwidth. The Intel GPU uses system shared memory with system dependent bandwidth. There is no dedicated VRAM on the Intel part.
Q: How do the benchmark scores compare?
A: The AMD Radeon RX 6550M scores 42,536 in Geekbench OpenCL and 50,867 in Geekbench Vulkan, averaging 46,702. The Intel Graphics 24EU Mobile has no recorded benchmark scores in the database.
Q: Which GPU was released more recently?
A: The Intel Graphics 24EU Mobile has a release date of December 31, 2024. The AMD Radeon RX 6550M has a release date of January 3, 2023. Intel's part is roughly two years newer.
Q: What is the thermal design power of each?
A: The AMD part has an 80 W TDP. The Intel part has a 6 W TDP. The Intel chip consumes 13.3x less power according to the TDP figures.
Specification Differences
The specification sheet shows differences in nearly every field. Process node: 6 nm for AMD versus 10 nm for Intel. Foundry: TSMC versus Intel. Architecture: RDNA 2.0 versus Xe-LP. Chip: Navi 24 versus Twin Lake. Generation: Navi Mobile (RX 6000M) versus HD Graphics-T (Twin Lake).
Clock speeds differ dramatically. AMD lists base 2000 MHz, boost 2840 MHz, game 2560 MHz. Intel lists base 300 MHz, boost 1000 MHz, no game clock. Memory clock: AMD runs 2250 MHz with 18 Gbps effective, Intel uses system shared memory.
Compute resources: AMD has 1024 shading units, 64 TMUs, 32 ROPs, 16 RT cores. Intel has 192 shading units, 12 TMUs, 4 ROPs, no RT cores. Pixel rate: 90.88 GPixel/s versus 4.00 GPixel/s. Texture rate: 181.8 GTexel/s versus 12.00 GTexel/s. FP32: 5.816 TFLOPS versus 384.0 GFLOPS. FP16: 11.63 TFLOPS versus 768.0 GFLOPS.
Memory: AMD uses 4 GB GDDR6, 64 bit bus, 144.0 GB/s. Intel uses system shared memory with system dependent bandwidth. TDP: 80 W versus 6 W. Bus interface: PCIe 4.0 x4 versus Ring Bus. DirectX support: 12 Ultimate (12_2) versus 12 (12_1). Both share OpenGL 4.6 and Vulkan 1.4. Both use IGP slot width and portable device dependent display outputs. Neither has a launch MSRP recorded.
Head-to-Head Benchmarks
The database contains no direct head-to-head benchmark entries for these two GPUs. The wins counter shows zero for both sides in direct comparison. This absence of paired testing data means the comparison must rely on the individual benchmark results and the specification sheet.
The AMD Radeon RX 6550M has two recorded benchmark scores. Its Geekbench Vulkan score of 50,867 exceeds its Geekbench OpenCL score of 42,536 by 19.6%. This indicates the Vulkan API path extracts more performance from the hardware. The average benchmark score of 46,702 places it in the 85th percentile of all GPUs in the database.
The nearest rivals for the AMD part provide context for its positioning. The Intel Arc A530M averages 46,614, putting the RX 6550M 0.2% ahead. The AMD Radeon RX 5600M averages 46,601, also 0.2% behind the RX 6550M. The NVIDIA RTX A2000 averages 46,043, which the RX 6550M leads by 1.4%. The NVIDIA RTX 5880 Ada Generation averages 45,972, a 1.6% deficit for that card. These four rivals sit within a 1.6% band, showing the RX 6550M occupies a tightly contested performance tier.
The Intel Graphics 24EU Mobile has no benchmark scores, no nearest rivals, and no wins recorded. Its 50th percentile ranking places it exactly at the median of all GPUs in the database, but without measured scores, the percentile likely reflects its specification position rather than tested performance. The 6 W TDP and 384.0 GFLOPS FP32 output place it firmly in integrated graphics territory, suitable for basic display output and light workloads rather than gaming or compute tasks.
The Verdict
The data supports a straightforward selection. The AMD Radeon RX 6550M is the clear choice for any workload involving 3D rendering, gaming, or GPU compute. Its 5.816 TFLOPS FP32 throughput, 16 ray tracing cores, and dedicated 4 GB GDDR6 memory with 144.0 GB/s bandwidth provide the resources needed for modern graphics APIs. The 85th percentile ranking and average benchmark score of 46,702 confirm it performs near the RX 5600M and Arc A530M class of mobile GPUs.
The Intel Graphics 24EU Mobile serves a different purpose entirely. Its 6 W TDP and system shared memory make it suitable for ultra-low-power devices where battery life and thermal limits take priority over graphics performance. The 192 shading units and 384.0 GFLOPS FP32 output handle basic desktop composition, video playback, and undemanding 2D workloads. The absence of ray tracing cores and DirectX 12_1 support limits its gaming potential.
For a builder selecting between these two, the decision hinges on the target device. A machine requiring discrete-class gaming performance must use the AMD part. A fanless or ultra-portable design with minimal graphics demands can function with the Intel part. The 80 W TDP difference (80 W versus 6 W) represents a 74 W power budget gap that affects cooling requirements, battery size, and chassis design.
The benchmark data shows no scenario where the Intel GPU outperforms the AMD GPU in raw graphics throughput. The specification sheet confirms this across every compute metric. The Intel part's advantages are thermal efficiency, lower power draw, and simpler memory topology. These are real benefits for specific product categories, but they do not translate into benchmark wins.
The AMD Radeon RX 6550M sits in the 85th percentile of all GPUs, surrounded by rivals like the RTX A2000 and RX 5600M within a 1.6% performance band. The Intel Graphics 24EU Mobile sits at the 50th percentile with no measured benchmarks. For any application where graphics performance matters, the recorded data points unambiguously to the AMD solution.