Intel Graphics 24EU Mobile vs NVIDIA RTX 3000 Mobile Ada Generation Comparison

Intel
GPU

Intel Graphics 24EU Mobile

CORE STATE Twin Lake
VRAM System Shared
CLOCK SPEED 1000 MHz
TDP 6 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LP
nm
PROCESS 10 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

RTX 3000 Mobile Ada Generation

CORE STATE AD106
VRAM 8 GB
CLOCK SPEED 1695 MHz
TDP 115 W
BUS WIDTH 128 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2023

Analysis: Intel Graphics 24EU Mobile vs NVIDIA RTX 3000 Mobile Ada Generation

FAQ

Q: What are the core specifications of the Intel Graphics 24EU Mobile?

A: The Intel Graphics 24EU Mobile is based on the Xe-LP architecture and the Twin Lake chip. It uses a 10 nm process node from Intel and operates with a base clock of 300 MHz and a boost clock of 1000 MHz. It has 192 shading units, 12 texture mapping units, and 4 raster output pipelines, with a TDP of 6 W.

Q: What are the core specifications of the NVIDIA RTX 3000 Mobile Ada Generation?

A: The NVIDIA RTX 3000 Mobile Ada Generation uses the Ada Lovelace architecture with the AD106 chip, manufactured by TSMC on a 5 nm process. It features 4608 shading units, 144 texture mapping units, 48 raster output pipelines, 36 ray tracing cores, and 144 tensor cores. It has a base clock of 1395 MHz and a boost clock of 1695 MHz, with a TDP of 115 W.

Q: How do the memory configurations differ between the two GPUs?

A: The Intel Graphics 24EU Mobile uses system shared memory with a system dependent bandwidth, meaning it relies on the host system's RAM. The NVIDIA RTX 3000 Mobile Ada Generation has 8 GB of dedicated GDDR6 memory on a 128-bit bus, providing a fixed bandwidth of 256.0 GB/s.

Q: What is the difference in raw compute performance?

A: The NVIDIA RTX 3000 Mobile Ada Generation delivers 15.62 TFLOPS of FP32 performance, while the Intel Graphics 24EU Mobile delivers 384.0 GFLOPS. This represents a substantial gap in raw compute throughput.

Q: Which GPU has ray tracing and tensor core support?

A: The NVIDIA RTX 3000 Mobile Ada Generation includes 36 ray tracing cores and 144 tensor cores. The Intel Graphics 24EU Mobile has no ray tracing cores and no tensor cores in its specification.

Q: What are the API support levels for each GPU?

A: Both GPUs support DirectX 12 and Vulkan 1.4. The NVIDIA RTX 3000 Mobile Ada Generation supports DirectX 12 Ultimate (12_2), while the Intel Graphics 24EU Mobile supports DirectX 12 (12_1). Both support OpenGL 4.6.

Architecture Differences

The two GPUs represent fundamentally different design approaches. The Intel Graphics 24EU Mobile is an integrated graphics processor based on the Xe-LP architecture, built on Intel's 10 nm process. It is designed for low power consumption with a TDP of 6 W and uses a Ring Bus interface. The NVIDIA RTX 3000 Mobile Ada Generation is a discrete-class mobile GPU based on the Ada Lovelace architecture, built on TSMC's 5 nm process, and uses a PCIe 4.0 x16 interface.

The most significant architectural divergence is in compute resources. The NVIDIA GPU has 4608 shading units compared to 192 on the Intel GPU, a 24x difference. Texture mapping units also differ greatly: 144 TMUs on the NVIDIA versus 12 on Intel. Raster output pipelines show 48 on the NVIDIA versus 4 on Intel.

The NVIDIA GPU includes dedicated hardware for ray tracing (36 RT cores) and AI acceleration (144 tensor cores), neither of which exists on the Intel GPU. This allows the NVIDIA part to handle hardware-accelerated ray tracing and tensor-based workloads, features completely absent from the Intel integrated solution.

The memory architecture also differs fundamentally. Intel uses system shared memory, making its performance dependent on the host system's memory configuration. NVIDIA uses dedicated GDDR6 memory with a fixed bandwidth of 256.0 GB/s, ensuring consistent memory performance regardless of system configuration.

The process technology gap is notable: 5 nm at TSMC versus 10 nm at Intel. The NVIDIA chip contains 22,900 million transistors on a 188 mm² die, with a transistor density of 121.8M per mm². The Intel chip's transistor count and die size are not recorded in the database.

Power envelopes differ dramatically: the Intel GPU has a TDP of 6 W, while the NVIDIA GPU has a TDP of 115 W. This explains the performance disparity but also defines the intended use cases: the Intel part for low-power portable devices, the NVIDIA part for high-performance mobile workstations.

Head-to-Head Benchmarks

The recorded data shows no direct head-to-head benchmark entries between the Intel Graphics 24EU Mobile and the NVIDIA RTX 3000 Mobile Ada Generation. The wins counter shows 0 for both sides, and the benchmark arrays are empty. However, the raw specifications provide a clear basis for comparison.

The FP32 compute performance shows the NVIDIA GPU at 15.62 TFLOPS versus the Intel GPU at 384.0 GFLOPS. This means the NVIDIA GPU delivers approximately 40.7 times the single-precision floating-point throughput of the Intel GPU.

Texture fill rate is another major differentiator. The NVIDIA GPU achieves 244.1 GTexel/s, while the Intel GPU manages 12.00 GTexel/s. The pixel rate follows a similar pattern: 81.36 GPixel/s for NVIDIA versus 4.000 GPixel/s for Intel.

Memory bandwidth is substantially higher on the NVIDIA side. The 256.0 GB/s dedicated bandwidth versus the system dependent bandwidth of the Intel integrated solution means the NVIDIA GPU can feed its compute units much more consistently. The NVIDIA GPU's 8 GB GDDR6 memory also provides a dedicated capacity that the Intel GPU lacks, as it must share system memory.

The clock speeds show the NVIDIA GPU running at a base of 1395 MHz and a boost of 1695 MHz, while the Intel GPU runs at a base of 300 MHz and a boost of 1000 MHz. The NVIDIA GPU's higher clocks, combined with its much larger execution resources, explain the massive performance gap.

FP16 performance also differs: the NVIDIA GPU delivers 15.62 TFLOPS with a 1:1 ratio to FP32, while the Intel GPU delivers 768.0 GFLOPS with a 2:1 ratio. This means the NVIDIA GPU offers full-rate FP16, while the Intel GPU halves its FP16 throughput relative to FP32.

Specification Differences

The two GPUs differ across nearly every recorded specification field. The process node is 10 nm for Intel versus 5 nm for NVIDIA. The foundry is Intel versus TSMC.

Clock speeds: Intel base is 300 MHz, boost is 1000 MHz. NVIDIA base is 1395 MHz, boost is 1695 MHz.

Memory: Intel uses system shared memory with system dependent bandwidth. NVIDIA uses 8 GB GDDR6, 128-bit bus, 256.0 GB/s bandwidth, and 2000 MHz memory clock with 16 Gbps effective.

Compute resources: Intel has 192 shading units, 12 TMUs, 4 ROPs. NVIDIA has 4608 shading units, 144 TMUs, 48 ROPs. NVIDIA adds 36 RT cores and 144 tensor cores, which Intel lacks entirely.

Pixel rate: Intel is 4.000 GPixel/s, NVIDIA is 81.36 GPixel/s. Texture rate: Intel is 12.00 GTexel/s, NVIDIA is 244.1 GTexel/s.

FP32: Intel is 384.0 GFLOPS, NVIDIA is 15.62 TFLOPS. FP16: Intel is 768.0 GFLOPS (2:1), NVIDIA is 15.62 TFLOPS (1:1).

TDP: Intel is 6 W, NVIDIA is 115 W. Power connectors: Intel has none listed, NVIDIA has none listed. Bus interface: Intel uses Ring Bus, NVIDIA uses PCIe 4.0 x16.

DirectX support: Intel is 12 (12_1), NVIDIA is 12 Ultimate (12_2). OpenGL is 4.6 for both. Vulkan is 1.4 for both.

Release dates: Intel was released on 2024-12-31, NVIDIA on 2023-03-20. The NVIDIA GPU has a predecessor (Ampere-MW) and successor (Blackwell-MW) recorded, while the Intel GPU has neither.

Transistors: NVIDIA has 22,900 million on a 188 mm² die. Intel's transistor count and die size are listed as unknown.

The Verdict

The data shows an unambiguous performance hierarchy. The NVIDIA RTX 3000 Mobile Ada Generation is in a completely different performance class from the Intel Graphics 24EU Mobile. The NVIDIA GPU delivers approximately 40x the FP32 throughput, over 20x the texture fill rate, and over 20x the pixel rate compared to the Intel integrated solution.

The Intel Graphics 24EU Mobile is a low-power integrated GPU with a 6 W TDP, designed for basic display output and light graphical workloads. Its system shared memory and system dependent bandwidth indicate it is not intended for demanding graphics tasks. Its architecture lacks ray tracing cores and tensor cores entirely.

The NVIDIA RTX 3000 Mobile Ada Generation is a high-performance mobile GPU with a 115 W TDP, dedicated GDDR6 memory, ray tracing hardware, and tensor cores. It is designed for demanding professional and gaming workloads that require substantial compute resources and memory bandwidth.

The 40x gap in FP32 performance between the two GPUs is so large that no workload where the Intel GPU could be competitive is evident from the recorded data. The Intel GPU's 384.0 GFLOPS is suitable for basic 2D acceleration and casual use, while the NVIDIA GPU's 15.62 TFLOPS is suited for intensive 3D rendering, ray tracing, and AI-accelerated tasks.

For users seeking maximum graphical performance in a mobile workstation, the NVIDIA GPU is the clear choice based on the data. For users prioritizing minimal power consumption and basic graphical output, the Intel integrated GPU serves that purpose. The choice between them is not about preference but about the intended workload and power budget.

Where Each One Wins

The Intel Graphics 24EU Mobile wins in scenarios where power consumption is the primary constraint. Its 6 W TDP makes it suitable for ultra-portable devices where battery life is prioritized over graphical performance. It also wins on integration simplicity, using system shared memory and requiring no dedicated memory allocation.

The NVIDIA RTX 3000 Mobile Ada Generation wins in every compute and graphics performance metric recorded in the database. Its FP32 performance of 15.62 TFLOPS, texture rate of 244.1 GTexel/s, and pixel rate of 81.36 GPixel/s position it for demanding applications such as professional 3D rendering, video editing, and high-end gaming.

Ray tracing is a category where only the NVIDIA GPU can compete. Its 36 ray tracing cores enable hardware-accelerated ray tracing, a feature completely unavailable on the Intel GPU. Similarly, the 144 tensor cores on the NVIDIA GPU enable AI acceleration for tasks like deep learning inference and DLSS-style upscaling, which the Intel GPU cannot perform in hardware.

Memory bandwidth is another decisive factor. The NVIDIA GPU's dedicated 256.0 GB/s bandwidth provides consistent performance for memory-intensive workloads. The Intel GPU's system dependent bandwidth means its performance varies based on the host system's memory configuration, making its performance unpredictable in comparison.

The NVIDIA GPU's DirectX 12 Ultimate support (12_2) provides access to advanced features that the Intel GPU's DirectX 12 (12_1) support cannot offer. This includes hardware ray tracing and other modern rendering techniques that rely on the higher feature level.

The release timeline shows the Intel GPU launched in 2024-12-31, nearly two years after the NVIDIA GPU's 2023-03-20 release. The NVIDIA GPU's predecessor and successor are recorded in the database, showing it is part of an active product line, while the Intel GPU has no recorded lineage.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 24EU Mobile
RTX 3000 Mobile Ada Generation
Core Specs
Shading Units
192
4,608 +2300.0%
Shaders
192
4,608 +2300.0%
TMUs
12
144 +1100.0%
ROPs
4
48 +1100.0%
SM Count
36
Execution Units
24
Clocks
Base Clock
300 MHz
1395 MHz
Boost Clock
1000 MHz
1695 MHz
Memory Clock
System Shared
2000 MHz 16 Gbps effective
Memory
Memory Size
System Shared
8 GB
VRAM (MB)
8,192
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
128 bit
Bandwidth
System Dependent
256.0 GB/s
Cache
L1 Cache
128 KB (per SM)
L2 Cache
32 MB
Performance
Pixel Rate
4.000 GPixel/s
81.36 GPixel/s
Texture Rate
12.00 GTexel/s
244.1 GTexel/s
FP32 (TFLOPS)
384.0 GFLOPS
15.62 TFLOPS
FP64 (TFLOPS)
244.1 GFLOPS (1:64)
FP16 (TFLOPS)
768.0 GFLOPS (2:1)
15.62 TFLOPS (1:1)
AI/RT
RT Cores
36
Tensor Cores
144
Power
TDP
6 W
115 W
TDP (W)
6
115 +1816.7%
Power Connectors
None
Architecture
Architecture
Xe-LP
Ada Lovelace
GPU Name
Twin Lake
AD106
Generation
HD Graphics-T (Twin Lake)
Ada-MW (x000A)
Process Size
10 nm
5 nm
Transistors
unknown
22,900 million
Die Size
unknown
188 mm²
Foundry
Intel
TSMC
Density
121.8M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
8.9
Shader Model
6.6
6.8
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
Ring Bus
PCIe 4.0 x16
Other
Production
Active
Active
Predecessor
Ampere-MW
Successor
Blackwell-MW
View Graphics 24EU Mobile Details View RTX 3000 Mobile Ada Generation Details