Intel Graphics 24EU Mobile vs NVIDIA RTX 2000 Ada Generation Comparison
Intel Graphics 24EU Mobile
RTX 2000 Ada Generation
PERFORMANCE BENCHMARKS
Analysis: Intel Graphics 24EU Mobile vs NVIDIA RTX 2000 Ada Generation
Head-to-Head Benchmarks
The recorded data shows a decisive performance gap between these two adapters. The NVIDIA RTX 2000 Ada Generation delivers an average benchmark score of 18,954, placing it at the 63rd percentile among all GPUs in the database. The Intel Graphics 24EU Mobile has no recorded benchmark scores and sits at the 50th percentile, indicating it has not been subjected to the same standardized testing or that its results fall below measurable thresholds.
The RTX 2000 Ada Generation produces 12.00 TFLOPS of FP32 compute, while the Intel part delivers 384.0 GFLOPS. This represents a 31.25x advantage for NVIDIA in raw single-precision throughput. The texture rate tells a similar story: 187.4 GTexel/s versus 12.00 GTexel/s, a 15.6x gap. Pixel throughput shows the largest relative difference, with the RTX 2000 Ada reaching 102.2 GPixel/s compared to just 4.000 GPixel/s on the Intel part, a 25.55x margin.
In the standardized tests where the RTX 2000 Ada has recorded scores, the results confirm its positioning near other mid-range workstation and mobile parts. Its Passmark G3D score of 16,927 sits within 0.5% of the NVIDIA GeForce RTX 4050 Mobile (19,049), 0.4% below the AMD Radeon RX 6600 (19,036), and 0.4% below the NVIDIA Quadro K6000 (19,030). The RTX 2000 Ada also edges out the NVIDIA Tesla K80 (18,866) by 0.5%. The Geekbench OpenCL score of 78,074 and Vulkan score of 83,360 indicate strong compute utilization across both API paths.
The Intel Graphics 24EU Mobile has no head-to-head benchmark entries and zero recorded wins in the database. The RTX 2000 Ada Generation also has zero recorded wins, but this stems from the absence of comparative test data rather than a lack of capability. The available evidence points to the RTX 2000 Ada being in an entirely different performance class.
Where Each One Wins
The RTX 2000 Ada Generation wins in every measurable category where data exists. Its 16 GB of GDDR6 memory with a 128-bit bus and 256.0 GB/s bandwidth provides a substantial memory subsystem. The Intel part uses System Shared memory with System Dependent bandwidth, meaning its performance scales with the host platform's memory configuration rather than dedicated VRAM.
For ray tracing workloads, the RTX 2000 Ada includes 22 RT cores and 88 tensor cores. The Intel Graphics 24EU Mobile has no RT cores and no tensor cores. This makes the NVIDIA part suitable for hardware-accelerated ray tracing and AI-accelerated tasks, while the Intel part lacks both capabilities entirely.
The Intel Graphics 24EU Mobile does hold advantages in specific areas unrelated to raw performance. Its 6 W TDP is dramatically lower than the RTX 2000 Ada's 70 W, making it suitable for fanless or passively cooled designs in portable devices. The Intel part uses a Ring Bus interface, while the RTX 2000 Ada uses PCIe 4.0 x8. For integrated graphics in low-power systems, the Intel solution draws far less power and requires no additional cooling beyond what the host device provides.
The RTX 2000 Ada Generation is a dual-slot card measuring 168 mm in length and 69 mm in height, with four mini-DisplayPort 1.4a outputs. The Intel part is an IGP (integrated graphics processor) with display outputs described as Portable Device Dependent. The NVIDIA adapter requires a 250 W suggested power supply, while the Intel part has no power connector requirements.
Architecture Differences
The two processors come from fundamentally different design philosophies. Intel's Graphics 24EU Mobile uses the Xe-LP architecture on a chip codenamed Twin Lake, manufactured on Intel's 10 nm process. It belongs to the HD Graphics-T (Twin Lake) generation. The NVIDIA RTX 2000 Ada Generation uses the Ada Lovelace architecture with the AD107 chip, fabricated by TSMC on a 5 nm process. Its generation is listed as Workstation Ada (x000A).
The transistor counts differ enormously. The NVIDIA chip contains 18,900 million transistors on a 159 mm² die, yielding a transistor density of 118.9M per mm². The Intel part's transistor count and die size are listed as unknown in the database. The manufacturing process difference (10 nm versus 5 nm) partially explains the performance gap, but the architectural scale is the dominant factor.
The shading unit counts show the scale of the difference: NVIDIA packs 2,816 shading units, 88 texture mapping units, and 48 render output units. Intel's part has 192 shading units, 12 TMUs, and 4 ROPs. The NVIDIA part also includes dedicated hardware for ray tracing (22 RT cores) and tensor operations (88 tensor cores), which the Intel part lacks entirely.
Clock speeds differ substantially as well. The RTX 2000 Ada runs at a 1620 MHz base clock and boosts to 2130 MHz, with memory clocked at 2000 MHz (16 Gbps effective). The Intel part runs at a 300 MHz base clock and boosts to 1000 MHz. Memory speed for the Intel part is listed as System Shared, meaning it depends on the host system's RAM.
The NVIDIA part supports DirectX 12 Ultimate (12_2), while the Intel part supports DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4. The RTX 2000 Ada's FP16 performance matches its FP32 at 12.00 TFLOPS (1:1 ratio), while the Intel part's FP16 of 768.0 GFLOPS uses a 2:1 ratio, indicating half-rate FP16 execution.
FAQ
Q: Which GPU has more raw compute power?
A: The NVIDIA RTX 2000 Ada Generation delivers 12.00 TFLOPS FP32, which is 31.25x higher than the Intel Graphics 24EU Mobile's 384.0 GFLOPS.
Q: Does the Intel Graphics 24EU Mobile support ray tracing?
A: No. The Intel part has no RT cores listed, while the RTX 2000 Ada Generation includes 22 RT cores for hardware-accelerated ray tracing.
Q: What memory configuration does each GPU use?
A: The RTX 2000 Ada Generation has 16 GB of GDDR6 on a 128-bit bus with 256.0 GB/s bandwidth. The Intel Graphics 24EU Mobile uses System Shared memory with System Dependent bandwidth.
Q: Which GPU has a lower power requirement?
A: The Intel Graphics 24EU Mobile has a 6 W TDP, compared to the RTX 2000 Ada Generation's 70 W TDP. The NVIDIA card also lists a 250 W suggested power supply.
Q: What is the release date for each product?
A: The Intel Graphics 24EU Mobile was released on 2024-12-31, and the NVIDIA RTX 2000 Ada Generation was released on 2024-02-11.
Q: How does the RTX 2000 Ada Generation compare to its nearest rivals?
A: Its average benchmark score of 18,954 is within 0.5% of the GeForce RTX 4050 Mobile (19,049), 0.4% below the Quadro K6000 (19,030) and Radeon RX 6600 (19,036), and 0.5% above the Tesla K80 (18,866).
The Verdict
The data supports a clear separation of use cases. The NVIDIA RTX 2000 Ada Generation is the only viable option for compute-heavy workloads, ray tracing, or tasks requiring dedicated VRAM. Its 16 GB GDDR6 frame buffer, 256.0 GB/s bandwidth, and 22 RT cores place it in a workstation class. Its 63rd percentile ranking among all GPUs, combined with benchmark scores near the GeForce RTX 4050 Mobile and Radeon RX 6600, confirms its position as a capable mid-range professional adapter.
The Intel Graphics 24EU Mobile serves a fundamentally different purpose. Its 6 W TDP and integrated design make it appropriate for low-power portable devices where discrete graphics are not an option. The absence of recorded benchmark scores and the 50th percentile ranking indicate it does not compete in the same performance tier. Its System Shared memory and System Dependent bandwidth tie its performance to the host platform.
The launch MSRP for the RTX 2000 Ada Generation is 649 USD. The Intel part has no listed launch MSRP, consistent with its role as an integrated solution bundled into a host processor.
For workloads involving 3D rendering, video encoding, AI inference, or CUDA-accelerated applications, the RTX 2000 Ada Generation is the clear choice based on the recorded data. For basic display output, light 2D workloads, or systems constrained by power and space, the Intel Graphics 24EU Mobile provides adequate functionality at a fraction of the power draw.
Specification Differences
| Specification | Intel Graphics 24EU Mobile | NVIDIA RTX 2000 Ada Generation |
|---|---|---|
| Architecture | Xe-LP | Ada Lovelace |
| Process Node | 10 nm | 5 nm |
| Foundry | Intel | TSMC |
| Transistors | unknown | 18,900 million |
| Die Size | unknown | 159 mm² |
| Transistor Density | null | 118.9M / mm² |
| Base Clock | 300 MHz | 1620 MHz |
| Boost Clock | 1000 MHz | 2130 MHz |
| Memory Size | System Shared | 16 GB |
| Memory Type | System Shared | GDDR6 |
| Memory Bus Width | System Shared | 128 bit |
| Memory Bandwidth | System Dependent | 256.0 GB/s |
| Shading Units | 192 | 2816 |
| TMUs | 12 | 88 |
| ROPs | 4 | 48 |
| RT Cores | null | 22 |
| Tensor Cores | null | 88 |
| Pixel Rate | 4.000 GPixel/s | 102.2 GPixel/s |
| Texture Rate | 12.00 GTexel/s | 187.4 GTexel/s |
| FP32 Performance | 384.0 GFLOPS | 12.00 TFLOPS |
| FP16 Performance | 768.0 GFLOPS (2:1) | 12.00 TFLOPS (1:1) |
| TDP | 6 W | 70 W |
| Slot Width | IGP | Dual-slot |
| Power Connectors | null | None |
| Suggested PSU | null | 250 W |
| Bus Interface | Ring Bus | PCIe 4.0 x8 |
| Display Outputs | Portable Device Dependent | 4x mini-DisplayPort 1.4a |
| DirectX Support | 12 (12_1) | 12 Ultimate (12_2) |
| OpenGL Support | 4.6 | 4.6 |
| Vulkan Support | 1.4 | 1.4 |
| Dimensions | null | 168 mm 6.6 inches |
| Release Date | 2024-12-31 | 2024-02-11 |
| Production Status | Active | Active |
| Predecessor | null | Workstation Ampere |
| Successor | null | Blackwell PRO W |
| Launch MSRP | null | 649 USD |
| Percentile vs All GPUs | 50 | 63 |
| Average Benchmark Score | 0 | 18954 |