Intel Graphics 24EU Mobile vs NVIDIA GeForce RTX 5050 Comparison
Intel Graphics 24EU Mobile
GeForce RTX 5050
PERFORMANCE BENCHMARKS
Analysis: Intel Graphics 24EU Mobile vs NVIDIA GeForce RTX 5050
# Intel Graphics 24EU Mobile vs NVIDIA GeForce RTX 5050
The database records two graphics solutions at opposite ends of the performance spectrum. The Intel Graphics 24EU Mobile is an integrated part of the Twin Lake platform, built for low-power portable devices, while the NVIDIA GeForce RTX 5050 is a discrete dual-slot adapter from the GeForce 50-series. The benchmark data shows no head-to-head wins for the Intel part, while the RTX 5050 holds all recorded wins, but the two serve fundamentally different roles in the hardware ecosystem.
Where Each One Wins
The Intel Graphics 24EU Mobile has no recorded benchmark victories against the RTX 5050. Its only meaningful advantage lies in its integration and power characteristics, not in performance. The database lists a thermal design power of 6 W for the Intel part, compared to 130 W for the RTX 5050. The Intel chip uses a ring bus interface and is classified as an IGP, meaning it shares system memory and requires no dedicated power connectors. These traits make it suitable for compact, fanless designs where raw throughput is secondary to efficiency and physical simplicity.
The RTX 5050 wins every benchmark category where both parts could theoretically be compared. Its 66th percentile ranking among all GPUs places it well above the Intel part's 50th percentile. The RTX 5050's average benchmark score of 21035 contrasts sharply with the Intel part's 0 recorded score. The discrete card delivers 8 GB of dedicated GDDR6 memory across a 128-bit bus, with a bandwidth of 320.0 GB/s, whereas the Intel solution relies entirely on system-shared memory. The RTX 5050 also carries dedicated ray tracing cores and tensor cores, features absent from the Intel IGP, making it the clear choice for any workload involving accelerated graphics, compute, or modern game rendering.
Architecture Differences
The two parts come from different manufacturers and process nodes. Intel uses its Xe-LP architecture on a 10 nm process fabricated at Intel, while NVIDIA employs Blackwell 2.0 on a 5 nm process from TSMC. The Intel chip, codenamed Twin Lake, belongs to the HD Graphics-T generation and integrates 192 shading units, 12 texture mapping units, and 4 raster output units. The RTX 5050, built on the GB207 chip, packs 2560 shading units, 80 TMUs, and 32 ROPs.
The transistor counts reflect the gulf between the two designs. The RTX 5050 contains 16,900 million transistors on a 149 mm² die, yielding a density of 113.4 million transistors per square millimeter. The Intel part's transistor count and die size are listed as unknown in the database, but its integrated nature and 6 W TDP imply a far smaller and less complex implementation.
Memory architecture differs fundamentally. The Intel Graphics 24EU Mobile uses system-shared memory with a system-dependent bandwidth, while the RTX 5050 has 8 GB of GDDR6 on a 128-bit interface delivering 320.0 GB/s. Clock speeds also diverge: the Intel part runs at a base of 300 MHz and boosts to 1000 MHz, while the RTX 5050 operates at a base of 2317 MHz and boosts to 2572 MHz, with memory clocked at 2500 MHz or 20 Gbps effective.
Feature sets separate the two further. The RTX 5050 supports DirectX 12 Ultimate (12_2), while the Intel part only reaches DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4. The RTX 5050 includes 20 ray tracing cores and 80 tensor cores, neither of which appears in the Intel specifications. The NVIDIA card uses a PCIe 5.0 x8 interface and a single 8-pin power connector, with a suggested PSU of 300 W. The Intel IGP uses a ring bus and requires no external power.
Head-to-Head Benchmarks
The database records ten benchmark scores for the RTX 5050, while the Intel Graphics 24EU Mobile has no benchmark entries. The RTX 5050's results show strong performance across different testing methodologies. In 3DMark Steel Nomad DX12, it scores 2502. Geekbench OpenCL returns 90334, and Geekbench Vulkan returns 89381. Passmark tests show 103 in DirectX 10, 150 in DirectX 11, 66 in DirectX 12, and 186 in DirectX 9. The Passmark G2D score is 1113, while G3D reaches 17326, and GPU compute hits 9184.
The RTX 5050's average benchmark score of 21035 places it within a tight competitive cluster. The nearest rival, AMD Radeon RX Vega M GL, averages 21153, putting the RTX 5050 0.6% behind. The AMD Radeon HD 8970M averages 21237, a 1% gap. The NVIDIA RTX A4000 Mobile averages 21379, leaving the RTX 5050 1.6% behind. The AMD Radeon RX 5600 XT averages 20713, meaning the RTX 5050 leads by 1.6%.
The RTX 5050's pixel rate of 82.30 GPixel/s and texture rate of 205.8 GTexel/s indicate strong rasterization throughput. Its FP32 performance of 13.17 TFLOPS matches its FP16 performance at a 1:1 ratio, suggesting balanced compute capabilities. The Intel part, by contrast, delivers 4.000 GPixel/s, 12.00 GTexel/s, 384.0 GFLOPS FP32, and 768.0 GFLOPS FP16 at a 2:1 ratio. These numbers show the RTX 5050 outperforming the Intel IGP by roughly 20 times in pixel throughput, 17 times in texture throughput, and over 34 times in FP32 compute.
FAQ
Q: What is the performance difference between the Intel Graphics 24EU Mobile and the RTX 5050?
A: The RTX 5050 holds all recorded benchmark wins and delivers 13.17 TFLOPS FP32 performance with an average benchmark score of 21035, while the Intel part has no benchmark entries and offers 384.0 GFLOPS FP32. The RTX 5050 also provides 8 GB of dedicated GDDR6 memory versus the Intel part's system-shared memory.
Q: Which part is more power-efficient?
A: The Intel Graphics 24EU Mobile has a TDP of 6 W and requires no power connectors, while the RTX 5050 has a TDP of 130 W and needs a single 8-pin connector with a suggested 300 W PSU.
Q: Do both GPUs support the same graphics APIs?
A: Both support OpenGL 4.6 and Vulkan 1.4. The RTX 5050 supports DirectX 12 Ultimate (12_2), while the Intel part supports DirectX 12 (12_1).
Q: What memory configurations do the two use?
A: The Intel Graphics 24EU Mobile uses system-shared memory with a system-dependent bandwidth. The RTX 5050 uses 8 GB of GDDR6 on a 128-bit bus with 320.0 GB/s bandwidth.
Q: Does the Intel part have ray tracing or tensor cores?
A: No, the Intel Graphics 24EU Mobile lists no ray tracing or tensor cores. The RTX 5050 includes 20 ray tracing cores and 80 tensor cores.
Q: How does the RTX 5050 compare to its nearest rivals?
A: The RTX 5050 sits within 1.6% of several competitors. It trails the AMD Radeon RX Vega M GL by 0.6%, the AMD Radeon HD 8970M by 1%, and the NVIDIA RTX A4000 Mobile by 1.6%, while leading the AMD Radeon RX 5600 XT by 1.6%.
Specification Differences
| Specification | Intel Graphics 24EU Mobile | NVIDIA GeForce RTX 5050 |
|---------------|----------------------------|--------------------------|
| Manufacturer | Intel | NVIDIA |
| Chip | Twin Lake | GB207 |
| Architecture | Xe-LP | Blackwell 2.0 |
| Generation | HD Graphics-T (Twin Lake) | GeForce 50 |
| Process node | 10 nm (Intel foundry) | 5 nm (TSMC foundry) |
| Transistors | unknown | 16,900 million |
| Die size | unknown | 149 mm² |
| Base clock | 300 MHz | 2317 MHz |
| Boost clock | 1000 MHz | 2572 MHz |
| Memory clock | System Shared | 2500 MHz (20 Gbps effective) |
| Memory size | System Shared | 8 GB GDDR6 |
| Memory bus | System Shared | 128 bit |
| Memory bandwidth | System Dependent | 320.0 GB/s |
| Shading units | 192 | 2560 |
| TMUs | 12 | 80 |
| ROPs | 4 | 32 |
| Ray tracing cores | None | 20 |
| Tensor cores | None | 80 |
| Pixel rate | 4.000 GPixel/s | 82.30 GPixel/s |
| Texture rate | 12.00 GTexel/s | 205.8 GTexel/s |
| FP32 performance | 384.0 GFLOPS | 13.17 TFLOPS |
| FP16 performance | 768.0 GFLOPS (2:1) | 13.17 TFLOPS (1:1) |
| TDP | 6 W | 130 W |
| Slot width | IGP | Dual-slot |
| Power connectors | None | 1x 8-pin |
| Suggested PSU | None | 300 W |
| Bus interface | Ring Bus | PCIe 5.0 x8 |
| Display outputs | Portable Device Dependent | 1x HDMI 2.1b, 3x DisplayPort 2.1b |
| DirectX support | 12 (12_1) | 12 Ultimate (12_2) |
| OpenGL support | 4.6 | 4.6 |
| Vulkan support | 1.4 | 1.4 |
| Release date | 2024-12-31 | 2025-06-30 |
| Production status | Active | Active |
| Launch MSRP | None | 249 USD |
| Predecessor | None | GeForce 40 |
| Successor | None | GeForce 60 |
| Percentile vs all GPUs | 50 | 66 |
| Average benchmark score | 0 | 21035 |