Intel Graphics 24EU Mobile vs NVIDIA GeForce RTX 4050 Mobile Comparison

Intel
GPU

Intel Graphics 24EU Mobile

CORE STATE Twin Lake
VRAM System Shared
CLOCK SPEED 1000 MHz
TDP 6 W
BUS WIDTH System Shared
ARCHITECTURE Xe-LP
nm
PROCESS 10 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

GeForce RTX 4050 Mobile

CORE STATE AD107
VRAM 6 GB
CLOCK SPEED 1755 MHz
TDP 50 W
BUS WIDTH 96 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2023

PERFORMANCE BENCHMARKS

geekbench_opencl
N/A
74,748
geekbench_vulkan
N/A
75,235
passmark_directx_10
N/A
79
passmark_directx_11
N/A
130
passmark_directx_12
N/A
61
passmark_directx_9
N/A
184
passmark_g2d
N/A
633
passmark_g3d
N/A
14,423
passmark_gpu_compute
N/A
5,947

Analysis: Intel Graphics 24EU Mobile vs NVIDIA GeForce RTX 4050 Mobile

FAQ

Q: What is the fundamental performance difference between the Intel Graphics 24EU Mobile and the NVIDIA GeForce RTX 4050 Mobile?

A: The recorded data shows a complete mismatch. The RTX 4050 Mobile holds every benchmark win, with an average benchmark score of 19,049 across all tests. The Intel Graphics 24EU Mobile has no recorded benchmark scores, leaving its average at 0.

Q: How does the RTX 4050 Mobile compare to its nearest rivals in the database?

A: The RTX 4050 Mobile's average score of 19,049 places it within 0.5% of the NVIDIA RTX 2000 Ada Generation (18,954), within 0.1% of the AMD Radeon RX 6600 (19,036) and the NVIDIA Quadro K6000 (19,030), and 0.2% ahead of the NVIDIA Tesla K20m (19,089).

Q: What are the architectural specifications of each GPU?

A: The Intel part uses the Xe-LP architecture on a 10 nm process, featuring 192 shading units, 12 texture mapping units, and 4 ROPs. The NVIDIA part uses the Ada Lovelace architecture on a 5 nm process, featuring 2,560 shading units, 80 TMUs, 48 ROPs, 20 ray tracing cores, and 80 tensor cores.

Q: What memory configurations do these GPUs use?

A: The Intel Graphics 24EU Mobile uses System Shared memory with a System Shared bus width and system-dependent bandwidth. The RTX 4050 Mobile uses 6 GB of GDDR6 memory on a 96-bit bus with 192.0 GB/s bandwidth.

Q: What is the power consumption difference between the two?

A: The Intel Graphics 24EU Mobile has a TDP of 6 W. The NVIDIA GeForce RTX 4050 Mobile has a TDP of 50 W.

Q: Which GPU has better API support?

A: The Intel GPU supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. The NVIDIA GPU supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, with the higher DirectX feature level being the key differentiator.

Architecture Differences

The two GPUs come from entirely different design philosophies. The Intel Graphics 24EU Mobile is an integrated graphics processor built on the Xe-LP architecture, manufactured on Intel's 10 nm process. It is part of the HD Graphics-T (Twin Lake) generation and connects via a Ring Bus interface. Its small footprint is evident in its modest execution resources: 192 shading units, 12 TMUs, and 4 ROPs. The chip runs at a base clock of 300 MHz with a boost clock of 1000 MHz. There are no dedicated ray tracing cores or tensor cores on this part, and its memory subsystem is entirely System Shared, meaning it borrows from the host system's main memory with bandwidth that is System Dependent.

The NVIDIA GeForce RTX 4050 Mobile is a discrete mobile GPU based on the Ada Lovelace architecture, built on TSMC's 5 nm process. The chip, designated AD107, contains 18,900 million transistors on a 159 mm² die, giving it a transistor density of 118.9M per mm². It has far more execution hardware: 2,560 shading units, 80 TMUs, 48 ROPs, 20 ray tracing cores, and 80 tensor cores. Base clock is 1455 MHz with a boost of 1755 MHz. Memory is 6 GB of GDDR6 on a 96-bit bus, delivering 192.0 GB/s of bandwidth. The interface is PCIe 4.0 x8. This GPU supports DirectX 12 Ultimate (12_2), a higher feature level than the Intel part's DirectX 12 (12_1).

The transistor and die size data alone separates these products into different classes. The NVIDIA chip packs nearly 19 billion transistors into a 159 mm² die, while the Intel part's transistor count is listed as unknown, though its 10 nm process and integrated nature indicate a much simpler design. The presence of dedicated ray tracing and tensor cores on the NVIDIA side adds hardware functionality that the Intel GPU cannot match through software.

Head-to-Head Benchmarks

The benchmark data is one-sided. The RTX 4050 Mobile records scores across nine separate tests, while the Intel Graphics 24EU Mobile has zero recorded benchmarks. The wins total stands at 0 for the Intel part and 0 for the NVIDIA part in the head-to-head field, but the overall average benchmark score tells the story: 19,049 for the RTX 4050 Mobile versus 0 for the Intel GPU.

Focusing on the RTX 4050 Mobile's individual results, the highest single score comes from the Geekbench Vulkan test at 75,235, with the Geekbench OpenCL test close behind at 74,748. In the Passmark suite, the G3D test produced a score of 14,423, while the GPU Compute test reached 5,947. The DirectX 9 test scored 184, DirectX 11 scored 130, DirectX 10 scored 79, and DirectX 12 scored 61. The 2D graphics test (G2D) recorded 633.

The RTX 4050 Mobile's average of 19,049 places it in the 63rd percentile of all GPUs in the database. Its nearest rivals cluster tightly around this score: the AMD Radeon RX 6600 is 0.1% ahead with 19,036, the NVIDIA Quadro K6000 is 0.1% ahead with 19,030, the NVIDIA Tesla K20m is 0.2% behind with 19,089, and the NVIDIA RTX 2000 Ada Generation is 0.5% behind with 18,954. This places the RTX 4050 Mobile in a competitive band where a 0.5% difference separates the entire group of four rivals.

For the Intel Graphics 24EU Mobile, the absence of any recorded benchmark scores means the database cannot quantify its performance against the RTX 4050 Mobile. The percentile ranking of 50 places it in the middle of the database distribution, but without actual scores, this ranking carries no comparative weight against a GPU with concrete results.

Specification Differences

The two GPUs differ in nearly every measurable specification. The process node is 10 nm for Intel versus 5 nm for NVIDIA. The foundry is Intel versus TSMC. The NVIDIA chip has 18,900 million transistors and a die size of 159 mm², while the Intel chip's transistor count and die size are listed as unknown.

Clock speeds differ substantially. The Intel GPU has a base clock of 300 MHz and a boost of 1000 MHz. The NVIDIA GPU has a base of 1455 MHz and a boost of 1755 MHz. Memory clocks also differ: the Intel part uses System Shared memory, while the NVIDIA part runs at 2000 MHz with 16 Gbps effective.

Memory capacity, type, bus width, and bandwidth all favor the NVIDIA part. It has 6 GB of GDDR6, a 96-bit bus, and 192.0 GB/s bandwidth. The Intel part has System Shared memory, a System Shared bus, and System Dependent bandwidth.

Execution resources: 192 versus 2,560 shading units, 12 versus 80 TMUs, 4 versus 48 ROPs. The NVIDIA part adds 20 RT cores and 80 tensor cores, neither of which exists on the Intel part.

Pixel rate is 4.000 GPixel/s for Intel versus 84.24 GPixel/s for NVIDIA. Texture rate is 12.00 GTexel/s versus 140.4 GTexel/s. FP32 compute is 384.0 GFLOPS versus 8.986 TFLOPS. FP16 is 768.0 GFLOPS for Intel versus 8.986 TFLOPS for NVIDIA.

TDP is 6 W for Intel versus 50 W for NVIDIA. The Intel part uses a Ring Bus interface, while the NVIDIA part uses PCIe 4.0 x8. Both are IGP slot width with no power connectors and Portable Device Dependent display outputs.

Release dates differ: the Intel GPU released on 2024-12-31, while the NVIDIA GPU released on 2023-01-02. The NVIDIA part has both a predecessor (GeForce 30 Mobile) and a successor (GeForce 50 Mobile), while the Intel part lists neither.

The Verdict

The data makes the decision unambiguous. The NVIDIA GeForce RTX 4050 Mobile is the only GPU of the two with any recorded performance data, and that data shows a fully functional discrete graphics processor with a robust feature set. Its average benchmark score of 19,049 places it in the 63rd percentile of all GPUs, and its nearest rivals are all within 0.5% of its score, indicating a well-established performance tier.

The Intel Graphics 24EU Mobile, by contrast, has no benchmark scores in the database. Its 50th percentile ranking is a default position, not a measured result. The specifications show a low-power integrated GPU with modest execution resources, a 6 W TDP, and shared system memory. It is designed for basic display output and light tasks, not for the kind of workload that produces scores like 74,748 in Geekbench OpenCL.

The RTX 4050 Mobile's hardware advantages are comprehensive: more shading units, more TMUs, more ROPs, dedicated ray tracing and tensor cores, faster clocks, dedicated GDDR6 memory, and higher API support. The Intel part cannot compensate for these gaps through any software or driver optimization, as the architectural differences are fundamental.

For any user comparing these two for actual graphics work, gaming, or compute tasks, the RTX 4050 Mobile is the only viable option based on the recorded data. The Intel GPU's role is limited to systems where its 6 W power draw and integrated nature are the primary requirements, and where no discrete GPU is desired.

Where Each One Wins

The RTX 4050 Mobile wins in every category where performance is measured. Its benchmark results span OpenCL, Vulkan, and multiple DirectX versions, with its strongest showing in Geekbench Vulkan at 75,235. For tasks like 3D rendering, game rendering, GPU compute, and any workload that uses DirectX 12 Ultimate features, the RTX 4050 Mobile has the hardware and the recorded scores to back it up. Its 8.986 TFLOPS of FP32 compute and 140.4 GTexel/s texture rate put it in a class that handles modern workloads.

The Intel Graphics 24EU Mobile wins only in the unmeasured categories. Its 6 W TDP is a fraction of the RTX 4050 Mobile's 50 W, making it suitable for ultra-low-power systems where battery life and thermal envelope are the absolute priorities. Its System Shared memory means no dedicated VRAM allocation is needed, which simplifies system design. For basic display output, office tasks, and video playback, the Intel part may suffice, but the database contains no benchmark data to confirm this.

The RTX 4050 Mobile's predecessor and successor are listed (GeForce 30 Mobile and GeForce 50 Mobile), indicating an established product line with clear generational positioning. The Intel part has no such lineage in the database. The RTX 4050 Mobile's 63rd percentile ranking and tight clustering with four rival GPUs within 0.5% show a product that sits in a well-defined competitive slot. The Intel GPU's 50th percentile, without scores, is a placeholder rather than a verdict.

In practical terms, the RTX 4050 Mobile is the choice for any workload that requires measurable graphics performance. The Intel Graphics 24EU Mobile is the choice only when power consumption at 6 W and integration are the deciding factors, and when the workload does not require the performance levels that the RTX 4050 Mobile's data demonstrates.

DETAILED SPECIFICATIONS

SPECIFICATION
Graphics 24EU Mobile
RTX 4050 Mobile
Core Specs
Shading Units
192
2,560 +1233.3%
Shaders
192
2,560 +1233.3%
TMUs
12
80 +566.7%
ROPs
4
48 +1100.0%
SM Count
20
Execution Units
24
Clocks
Base Clock
300 MHz
1455 MHz
Boost Clock
1000 MHz
1755 MHz
Memory Clock
System Shared
2000 MHz 16 Gbps effective
Memory
Memory Size
System Shared
6 GB
VRAM (MB)
6,144
Memory Type
System Shared
GDDR6
Memory Bus
System Shared
96 bit
Bandwidth
System Dependent
192.0 GB/s
Cache
L1 Cache
128 KB (per SM)
L2 Cache
12 MB
Performance
Pixel Rate
4.000 GPixel/s
84.24 GPixel/s
Texture Rate
12.00 GTexel/s
140.4 GTexel/s
FP32 (TFLOPS)
384.0 GFLOPS
8.986 TFLOPS
FP64 (TFLOPS)
140.4 GFLOPS (1:64)
FP16 (TFLOPS)
768.0 GFLOPS (2:1)
8.986 TFLOPS (1:1)
AI/RT
RT Cores
20
Tensor Cores
80
Power
TDP
6 W
50 W
TDP (W)
6
50 +733.3%
Power Connectors
None
Architecture
Architecture
Xe-LP
Ada Lovelace
GPU Name
Twin Lake
AD107
Generation
HD Graphics-T (Twin Lake)
GeForce 40 Mobile
Process Size
10 nm
5 nm
Transistors
unknown
18,900 million
Die Size
unknown
159 mm²
Foundry
Intel
TSMC
Density
118.9M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
8.9
Shader Model
6.6
6.8
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
Ring Bus
PCIe 4.0 x8
Other
Production
Active
Active
Predecessor
GeForce 30 Mobile
Successor
GeForce 50 Mobile
View Graphics 24EU Mobile Details View GeForce RTX 4050 Mobile Details